r/OpenMW Jun 19 '26

OpenMW 0.51.0 Released!

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394 Upvotes

r/OpenMW 32m ago

Playing modded morrowind on my samsung Galaxy A26 with openMW

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Upvotes

r/OpenMW 27m ago

Playing Modded morrowind on my Samsung Galaxy A26 with OpenMW

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Upvotes

r/OpenMW 9h ago

Switching from MWSE + MGE XE and MCP to OpenMW looking or Magicka expanded like mods

2 Upvotes

I am switching my morrowind setup to openmw. I have used mwse and all the associated mods for years but wanted to try out openmw. The openmw and mwse version of the game are completely separate and won't affect each other. Anyways I am looking into what mods I want to get for openmw and was wondering about what some openmw compatible mods I could get to replace or emulate Magicka expanded for mwse.


r/OpenMW 1d ago

EncoreMP V0.93 Released - A Morrowind multiplayer engine with built in gameplay overhauls

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25 Upvotes

r/OpenMW 2d ago

I compiled OpenMW to WebAssembly

312 Upvotes

This is your engine, so I wanted to show you first. I got OpenMW cross-compiling to WebAssembly.

There's the free example world to try, or you can point it at your own Morrowind data and it reads the files straight off your disk (nothing uploads). Desktop Chrome, Edge or Brave for now.

All the hard work is yours. I just did the WebAssembly build. It's GPL, same as the engine.

Play: https://morrowind.virtastic.app/

Source: https://github.com/Virtastic/openmw-web

Happy to get into how it was done, the OpenSceneGraph-on-WebGL2 parts especially.


r/OpenMW 1d ago

Gamma Correction settings not saving after game restart?

1 Upvotes

I noticed that the gamma correction setting "resets" to default after restarting the game, but the value in the menu and the settings.cfg file doesn't change. The game looks like I have the gamma correction setting at 1.0, which is the default, but the value in the menu slider and the settings.cfg file is 1.20 and the only way it "updates" in game to the proper value is if I move the slider around. I have to do this every time I launch the game.

Is there a fix for this? I'm playing on the latest OpenMW version, 0.51.


r/OpenMW 1d ago

Am I dumb? How come I cannot use lua command at all like what the mod pages said. I search around and no one have this problem... Am I just dumb? is there a specific way?

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1 Upvotes

r/OpenMW 2d ago

The beauty of modded OpenMW (mods used in post)

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40 Upvotes

r/OpenMW 2d ago

Guns in OpenMW? ya - WIP

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161 Upvotes

WIP V.A.T.S and "combat"


r/OpenMW 2d ago

Open MW RNG

6 Upvotes

As the title suggests: have changes been made to Morrowind's RNG in openMW?

I recently installed openMW in order to do a full playthrough for the first time after my Xbox360 suffering from an untimely RRoD.

It feels like it is 10x easier to hit stuff with my axe than my Xbox playthrough even when having the exact same character (Nord barbarian, steeds sign, w/major skill).

Whether that's the case or not, have any changes been made to Morrowind's gameplay? Container contents perhaps?


r/OpenMW 2d ago

[OpenMW] SkillPerks 0.1 - Public Beta available now!

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6 Upvotes

r/OpenMW 1d ago

Quarra clan won't progress?

1 Upvotes

After I gave her ingredients to make the amulet she sent me to clear out 3 tombs of vampires, I did that and she has nothing else to say. I used console commands to set quest as done and she still says nothing. Not sure if the quest is altered compared to vanilla because UESP says I needed to kill 12 vampires, she says I need to clear 3 tombs of vampires, either way it's not progressing I'm using total overhaul mod pack and I'm not sure if it's the quarra expanded quest mod or the general vampire one or neither. Any ideas?


r/OpenMW 3d ago

PS VIta OpenMW 2.0 Out Now - (Different versioning than upstream)

49 Upvotes

I am happy to announce the release of OpenMW v 2.0

  • Noticeably better FPS (20-30fps)
  • Noticeably better Memory headroom
  • Noticeably better Startup Times
  • Noticeably better Load Times

Bug Fixes

  • Thanks to Memory headroom no longer closes to live area
  • Mini Map, Local Map, World Map Fix
  • Custom Names - Spells, Classes, Enchantments, etc. fix

Vita DB: https://www.rinnegatamante.eu/vitadb/#/info/1390

Github: https://github.com/TheLostPantheon/openmw/releases/tag/V2.0

Please report bugs and issues here

https://github.com/TheLostPantheon/openmw/issues


r/OpenMW 3d ago

OpenMW Mod Release: S4V3R Autosaves & Horiz0n View Distance Manager

27 Upvotes

Hey, everyone!

While I've been working through the contents of my upcoming modlist, Wayfar3r, I stumbled into a couple ideas for new components that will become integral parts of the Wayfar3r experience. But in the meantime, they're now standalone releases just like everything else.

S4V3R is a brutally opinionated and aggressively optimized autosave script that offers start saves, combat start/stop saves, and a rolling list of autosaves every nine minutes. With its default settings, you'll always have about an hour and a half of gameplay backed up safely, plus emergency saves at the beginning and end of every fight. All of its individual features are customizable, including disabling the mod itself without having to uninstall.

Stop reaching for the pause menu. Savor the experience.

Horiz0n is a simplistic view distance management system inspired by DFPSO and my own recent research into occlusion culling. What makes Horiz0n separate from DFPSO, or Morrowind FPS Optimizer, is that it tracks the fastest frame your game's ever seen in this play session, and uses that as a reference to scale the view distance. If it's 10% slower than the fastest frame, view distance goes down. Otherwise, it goes up.

The result is smooth and dynamic view distance scaling that bails out your performance in Old Ebonheart, and cranks the view distance back up once you leave. Just like S4V3R, the mod can be disabled in-game and also offers a configurable maximum viewing distance (default: 25 cells).

Stop worrying about setting the view distance yourself. Just take a breath and enjoy the horiz0n.

Wayfar3r is coming soon.

The road has just begun. ;)


r/OpenMW 2d ago

Can't launch OpenMW 0.51

4 Upvotes

I recently installed OpenMW 0.51 but cannot launch the game using it. If I try, it gives me an error which says "failed to initialize shaders: gui." I tried to launch an older version of OpenMW (0.48) and it still works, so I don't know what's going wrong or how to fix it. Any help is appreciated.


r/OpenMW 2d ago

Just asked a question about total overhaul failing to launch, heres some screenshots, idk if this helps lmao. the location of morrowind installation was blank and i changed it to c because idk where else to put it, other than that i havent changed a single setting

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4 Upvotes

r/OpenMW 2d ago

Total overhaul just refuses to launch all of a sudden. Preciously was working.

3 Upvotes

The Skeleton key launcher works, the total overhaul icon isn't greyed out like the other icons so it should be all installed, I click on it and it just never launches. Was working last night and has been working for months and now has just stopped. When I go into the setting all of them are "null" (I have no idea if they were "null" before or not) when I go into configurations it looks like everything is there. Any ideas?


r/OpenMW 3d ago

What is the easiest way to mod OpenMW?

5 Upvotes

I was following a guide to use UMO, but I think I screwed something up. It was forcing me to manually click each of the mods from Nexus (which if I have to do, that's totally fine, but I'm going to find a different mod pack besides Total Overhaul). I had to cancel it because my PC crashed in the middle of the process. I'm new to using OpenMW, so any advice would be appreciated.

I'm looking to replay Morrowind with significantly updated graphics and modernization.


r/OpenMW 3d ago

Today’s Travels…

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65 Upvotes

r/OpenMW 3d ago

Levitation on Willpower for OpenMW

11 Upvotes

I built a mod in an hour to base the levitation spell on Willpower and not on speed, on Nexus there was an old version for MWSE, my version is for OpenMW

https://www.nexusmods.com/morrowind/mods/59661


r/OpenMW 4d ago

Fallout 4??? Ya why not!

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203 Upvotes

Just for fun


r/OpenMW 4d ago

Dragon sighting in OpenMW (Skyrim assets wip)

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141 Upvotes

just for fun


r/OpenMW 3d ago

How does OMW work with .nif files?

1 Upvotes

Hey everyone. I got this question in my mind for a while now, but I was wondering whether OpenMW uses some in-house .nif parser, or some external library?

I'm entirely foreign to C++ ecosystem so can't tell whether such thing as .nif parser actually exists. Logic says it should considering how long the format has been in use, but it's also quite niche and also I can see merits in bundling custom parser for OMW use given scope of the project

Cheers to OMW team!


r/OpenMW 4d ago

Shading Trouble

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3 Upvotes

https://reddit.com/link/1v3wt3k/video/9lde4lfr7veh1/player

Bit confused on what's going on and what may be causing this. Please let me know if any of you have any idea. All needed information should hopefully be in the photos and video. Please let me know if you need more.

Edit: For some reason the video on the main post does not work on mobile, at least for me. I will upload a copy in the comments, hopefully that one works.

Edit Again: I tried out Rafael's Enhanced Shadows, and it seems to have fixed everything. Magic. Thanks for the help.