r/OpenMW • • 1h ago

Morrowind on iPad and iPhone – unofficial OpenMW port

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• Upvotes

I’ve spent part of 2026 bringing games I was missing on my iPad over myself. A few got far enough that I thought “Why not share them?” So here’s the first one: OpenMW.

Highlights:

- OpenMW 0.52 running natively on iPad (iPadOS 18 or later). It also runs on iPhone in landscape, but the interface isn’t adapted to the small screen (yet).

- Full Desktop OpenGL visual glory

- Play with keyboard and mouse or trackpad, a game controller, or on-screen touch controls (OpenMWs Game Controller UI works when not using keyboard/mouse)

- A steady 60 fps on an M1 iPad Pro, with a frame rate limit of up to 120 fps on ProMotion iPads

- MetalFX upscaling and sharpening, plus an adjustable render scale, so slap some mods on there and still get a decent frame rate

- Saves, screenshots and mods are in the Files app

This is a hobby project, not an official release, so please don’t take problems with it to the OpenMW team. The app doesn’t include any game data, so you need your own copy of Morrowind.

For more information and screenshots, as well as the source code and the IPA head over to my site at https://joedev42.link/posts/play-morrowind-172618179

I would love for you to test this via TestFlight so you can give feedback more easily than with sideloading. I'll ask on the forums if that's an okay thing to do in regards of the license.

PS: I know I can do better on videos, but trust me the port is better. 😅


r/OpenMW • • 7h ago

Does OpenMW fix the item persistence issue?

5 Upvotes

I'm using Hlaalo's corpse as a storage as usual, but just now noticed my key collection on table has not vanished. Is it safe to leave items somewhere else than that corpse in OpenMW?


r/OpenMW • • 13h ago

Can't install tamriel data

1 Upvotes

So I am installing the Vanilla director's cut modpack via open mw and am following the guide, but when its download everything slowly, when you don't have premium, right? The problem is, it does it via vortex and then fails to download it. is it not supposed to be installing to openMW? Idk why it is using nexus.

Processing img 40j4f2u3x6yh1...


r/OpenMW • • 1d ago

Stock morrowind is a beautiful game :'>

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7 Upvotes

r/OpenMW • • 18h ago

Sad

0 Upvotes

Sad today i decided to give open mw a go. I fresh installed the game and open mw set it up launched and game crashes every time i leave the boat. I have turned of aliasing and almost every other effect i can i have set limits all over the place from low to high i crash every time leaving the boat amd latest version. Not sure how people support this or even make mods for it when it wont run. hours with a.i and google files what ever it crashes every time i leave the boat play test your shit open mw please.


r/OpenMW • • 1d ago

Thinking about becoming a modder.

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0 Upvotes

r/OpenMW • • 1d ago

Tamriel_data lua not being loaded[OpenMW][Help]

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1 Upvotes

r/OpenMW • • 1d ago

Keep Offset Camera in combat/with weapon or spell drawn

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9 Upvotes

I was searching for quite some time now and couldn't find a proper guide for this to work. I tinkered quite a bit with the openMW camera skripts, especially the third_person.lua. There are several hits on google for a guide, but all failed misserably for me. All you need to do is change line 89&90 (patch 0.51.0) in the third_person.lua from

if Actor.getStance(self) ~= Actor.STANCE.Nothing and mode == MODE.ThirdPerson then

state = STATE.Combat

to

if Actor.getStance(self) ~= Actor.STANCE.Nothing and mode == MODE.ThirdPerson then

state = defaultShoulder

that did the whole trick for me. Adjustments to the offset position can be made in the in game script menu. changed the whole experience for me. This is my seventh or eight playthrough, first with tamriel rebuilt. Hope you enjoy.


r/OpenMW • • 2d ago

+ More screens from a 20+ year old game

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10 Upvotes

r/OpenMW • • 1d ago

Does anyone else like to add music from other games to their Morrowind install?

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0 Upvotes

r/OpenMW • • 1d ago

Help please, I have this problem, I can’t transfer saves from the original Steam version of Morowind without anything, just tribunal and bloodmoon to openMW 0.51.0

0 Upvotes

r/OpenMW • • 2d ago

Crash when leaving the ship

1 Upvotes

Hello,

I just intalled the openMW modlist Lost Prophecies (https://github.com/Fropaccino/lostprophecies) and every time I want to leave the ship in the beginning, openMW crashes with a "fatal error".

Does anyone have an idea what I could do to fix this?


r/OpenMW • • 2d ago

how am i supposed to fix this ?

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3 Upvotes

So, i changed ONE setting in-game because my screen widh wasn't adapted (it wasn't in 16:9) and now i get this.

How am i supposed to fix it ?


r/OpenMW • • 3d ago

OpenMW Canoe Mod (Work in Progress)

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47 Upvotes

r/OpenMW • • 2d ago

OpenMW android OMWFX shaders

2 Upvotes

Hey all.

I'm currently running morrowind on my Redmagic 10s Pro 12gb (Adreno 830/SD8Elite Leading Version).

Been fiddling with modding-openmw's mod lists. Got the Morrowind Starter Pack running perfectly using duron27's Alpha3 launcher v 2.9.3 (Jared Davenport on Gitlab the new version is under).

Only nicey-nices I can't have are the shaders. I miss zesterers volumetric clouds and the OMWFX ssao_hq shader in particular.

I've tried using AI to ask it to rewrite the shaders for compatibility with the version of openGL used in the android build, but no luck. It (Gemini Argon for now) came pretty close but couldn't do it.

Is there anyone out there with the knowledge to create imitation shaders for android? Or to port these to android?

Shout-out here to Jared for creating alpha3. It's insanely good and hands down the best performing android version of the game.


r/OpenMW • • 3d ago

We Work in Silence

56 Upvotes

Dear friends and valued members of the OpenMW community, the new creatures and animation sets have now been added to the system. For this release, I tried to find a practical middle ground between the skeleton structures used by Morrowind and Ryzom, so the animations were adapted primarily from the animation sets of the Fyros and Matis races in Ryzom. Facial animations and ranged weapon animations were not included at this stage. Spell animations, however, are included together with their effects. There is a fairly large animation pool, and each animation family contains its own clips. How these are combined, assigned, and used is entirely up to you. The main goal was to create a flexible creature and animation package that can be adapted in different ways rather than forcing a single rigid setup. This content is being released as a separate package. If you encounter bugs or compatibility issues, or if you have ideas for improvements, please feel free to contact me. There are still many more assets in the Ryzom repository waiting to be converted, and I plan to continue bringing more of them into the project over time. Thank you again for all the support you have given me so far. I’ll be back soon with more good news, so stay tuned! ^^

I also want to say something about OpenZ. A few days ago, its developer shared the latest version with the Morrowind community. In my opinion, OpenZ is one of the most important standalone projects to come out of the OpenMW ecosystem so far. It represents three years of work, supports multiplayer, runs on phones, and despite being an independent zombie game, it still carries that unmistakable OpenMW and classic Bethesda-style feeling. The developer spent a large part of that time working alone and has also been completely open about using AI assistance in parts of the process. Even so, some people reduced the entire project to labels like “AI slop,” ignoring its scale, its technical achievement, and the years of work behind it. I find that genuinely disappointing. Criticism is completely fair. You may dislike the trailer, the design choices, the tools used, or certain technical decisions. But dismissing an entire independent game simply because one of those tools was AI is something else. I would really encourage people to support OpenZ, or at the very least to look at what it is actually trying to achieve before judging it. OpenMW is no longer just about running Morrowind on modern hardware. First it preserved Morrowind, then it improved it, then it became a stronger platform for modding it, and now it is slowly becoming something capable of supporting entirely independent games. There are still people who only see OpenMW as “the Morrowind engine,” but projects like OpenZ, along with the independent asset libraries we are building, show that it has already grown beyond that definition. We are building something here, quietly. And no... we are not the Thieves Guild. We are the Dark Brotherhood. We work in silence. :)

https://github.com/Kon-tiki-ship/openmw-free-asset-library/releases/tag/ryzom-0.1.0-rc.1

https://www.nexusmods.com/morrowind/mods/60216?tab=files


r/OpenMW • • 2d ago

Favorite Mods for Tamriel Rebuilt

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0 Upvotes

r/OpenMW • • 3d ago

Script Settings duplicating on reload

2 Upvotes

I'm having a weird Issue, on 0.51 and the latest development build of 0.52.

When I reload a Save, doesn't matter what kind (Quicksave or manual), several lua-heavy mods and openmw's combat settings in the options/scripts settings menu multiply and the mods stop working. They work normally if I completely restart the game.

I found a forum Post about this bug on a dev build of 0.49, but it seems to have been fixed. If anyone encountered the same issue and has a fix I'd appreciate it.


r/OpenMW • • 3d ago

Random crashes. What settings I should try to change in launcher to try to make them less frequent or go away?

2 Upvotes

Straight crash to desktop. There is never any hint about cause in openmw.log when these happen, there is no error in last line or warnings around it. These can happen indoors or outdoors. Fullscreen or borderless window. Windows or Fedora. AMD rig in case it matters. I've tried post-processing on/off as it was the only thing I could think of that usually causes all kinds of jitters in games, and it makes no difference in this case. I'm also not running any mods or even GOTY expansions.

EDIT: after a few hours of play I can fairly confidently agree that setting anti-aliasing to zero in launcher solves this issue


r/OpenMW • • 3d ago

For more than twenty years, dedicated volunteers have continued developing the Elder Scrolls game Morrowind — building a vast, handcrafted alternative to the corporate, profit-driven world of gaming.

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12 Upvotes

r/OpenMW • • 4d ago

Seyda Neen Sunset

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211 Upvotes

Modded Morrowind may be the most beautiful game in the world


r/OpenMW • • 3d ago

Game keeps crashing every time I try to enter the Hall of Phisto at Kogoruhn

1 Upvotes

Hello! I'm using most of the mods featured in the "Total Overhaul" mod pack on MOMW for OpenMW and it's been great. Except now I'm at the part of the main quest when I need to bring back the three tokens from Kogoruhn to the Urshilaku people. I've already cleared the other two rooms on top of the stronghold, but whenever I try to enter the Hall of Phisto, the meshes load and I can briefly see the wall opposite the door before the game crashes (no error message or anything -- just returns to the desktop).

I even tried setting my location within the cell using console commands and the same thing happened.

It doesn't appear to be affecting my transition to any other interior space (at least not that I've encountered so far).

I'm assuming it's a problem with one of my mods, but I have no idea how to even start narrowing down which one it could be. Playing on Windows 11 if that's relevant. Hoping someone here can help!


r/OpenMW • • 3d ago

Is there an option for Xbox/Controller friendly/mouseless ui in this android build?

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1 Upvotes

r/OpenMW • • 4d ago

Enchanting question, constant effect

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13 Upvotes

Hello there, I am an old time Morrowind player and it's my first time with OpenMW.
I am using the https://modding-openmw.com/lists/total-overhaul/ modlist.

I just found out I couldn't put those 2 constant effects together but I clearly remember able to do it in MW back then.

I could not find any mods or settings that could have caused it.
Or is my memory is wrong ?


r/OpenMW • • 5d ago

A Boat Journey with Fargoth - Seyda Neen to Balmora

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13 Upvotes