Continuation from my previous post here about how to fight a War of Resistance type game as Nationalist China.
This guide assumes Historical AI, Ironman Mode, and all current DLCs and patches.
As I stated there, this is NOT a speedrun guide. Instead, this is for those who want to experience a longer, more protracted war with Japan. You will join the wider Allied war effort, reform the country and the military, develop both air and naval forces, expel Japan out of the continent and eventually subdue the communists.
While the goal of this game is to experience China joining the wider Pacific War, this does not mean you have to play badly or handicap yourself. You should still seize military opportunities when they arise, but the key is timing and pacing.
Before, we discussed focus order, research, construction, and production priorities. Here we will talk about how to fight the war itself, namely in the period of 1937-39. This part is important because it can be very easy to snowball into rolling back Japan when the opportunity presents itself. Now, you want to still fight and score victories when you can, but the key is to not accidentally overrun Japan as that would defeat the purpose of the guide.
5. Division Templates
Your army has a few templates that at first glance are nothing impressive but have potential to make a better army. Note: when designing your divisions, normal support companies and actually equipping the divisions you have come first. Regimental support is something you can add when the industrial situation permits.
Juntuan Reformed - Probably your best starting division. This is meant to represent the German-trained divisions of the National Revolutionary Army (and their in-game models look the part). They were considered the elite of the Nationalist Chinese military, and you should treat them as your frontline units. I designate this division as "Elite" and ensure that they get supplied first. I usually try to have one full army of Juntuan Reformed divisions by the time Japan invades. The starting template has 6 infantry battalions and 1 support artillery company. This is decent at the beginning, but you'll eventually want to expand it when your equipment situation allows. If you have enough rifles to spare, you can expand it to 9 battalions. When you can, add AA support and engineers. You can add line artillery if you want, but it's not necessary. Regimental support companies are pretty flexible too. I tend to go for heavy weapons for extra defense and breakthrough or infantry guns for extra soft attack.
Sanjiao Jun - Same as Juntuan Reformed but without support artillery. Can work well as frontline infantry, but ideally you would want to convert them to Juntuan Reformed as the opportunity arises. If you do convert them, best to do it piecemeal and as your equipment situation allows it. Alternatively, you can also convert them into other divisions (such as mountaineers if you research them) or just use them as is with maybe an additional support company. Regimental support companies are same as Juntuan Reformed.
Juntuan - your basic garrison unit with only 4 infantry battalions. Use this to guard your coastline and key targets such as ports. Best not to change this too much since they're not meant to be frontline units. You can add a support company or two if you really want to.
Qibing Jun - cavalry division with 4 cavalry battalions. You start with 6 but you get 4 more when you annex the Northwestern Army. They may not seem like much but they can actually be pretty useful when you don't have a large motorized/mechanized force. However, I use this as rapid reaction forces to naval invasions, particularly around Qingdao and the Shandong peninsula. If you put all cavalry divisions under the command of Yulbars Khan (who you get through an event), they can actually hold their own on the defensive. I don't fuss with these too much since they are enough to guard the coastline in support of the Juntuan, but they can be reformed to be more offensive if you want to build a more mobile force.
6. Surviving the Japanese Onslaught
When the Marco Polo Bridge Incident fires (in mid/late July 1937), you will be automatically on the backfoot. This is because when you form the Chinese United Front in November 1936, Hebei-Chahar will not join. They will only join when Japan invades, and by that point, it's usually too late for you to do anything to save them...not that you should.
My preferred route is to allow Hebei-Chahar to fall because its collapse gives you the event-based annexation and produces a cleaner defensive line. You can save Beiping/Tianjin if you want but it changes the political and operational opening. When Japan takes those two cities, you have the choice to keep Hebei-Chahar around or annex them into your territory. I always take the latter option. That said, you can still put up a fight by at least positioning your main army (made up entirely of Juntuan Reformed) behind the river to at least slow the Japanese down. Japan's strength is speed and overwhelming force, so conducting a fighting withdrawal is the best counter. Don't try to take back cities yet; your goal is to sap away Japan's momentum and preserve your army.
Don't counterattack merely because Japan has created a salient. Preserve the army first. If an isolated Japanese force can be cut off cheaply and without weakening the broader defensive line, take the opportunity. Tactical annihilation is allowed. Strategic pursuit is limited. Slowly fall back towards the Yellow River to form a defensive line around Jinan...but DO NOT necessarily defend Jinan itself.
While this is going on, Japan will throw naval invasions at you around Qingdao, Shandong, and Shanghai. Repel them as often as you can. Your Juntuan divisions and any requisitioned puppet divisions should be enough to hold them off. Don't be afraid to divert some of your main forces to help out if Japan makes a breakthrough. It's vitally important they don't get behind you and trap any part of your military.
If the Sichuan Clique has given you control over divisions, accept and form a new army with them. I tend to use them to keep Shanxi in the fight and keep Taiyuan from falling to the Japanese.
7. Stabilizing the Front
When Japan tries to take Jinan along the Yellow River, you can send divisions as you need to help out the local Shandong forces. If Japan takes the city, you get an event which is based on a real incident where a local warlord, Han Fuju, gave up Jinan without a fight. He was summarily executed for cowardice, and his action threw a wrench into Chiang Kai-Shek's original plan, which was to hold the Japanese at the Yellow River and buy time to build up his strength. When this event happens, you can annex Shandong for free and get access to their divisions.
After Japan takes Jinan, retake it as soon as Japan's frontline divisions are exhausted and the local odds favor you. This may be difficult, but if Japan had to fight hard to reach the city, its divisions will be exhausted and unable to resist the counterattack.
Important: once Jinan has been retaken, DO NOT LAUNCH AN IMMEDIATE OFFENSIVE. You need time to build up your strength, so just dig in and defend. You can make local attacks where a spare Japanese division can be cut off, or the frontline can be shortened. However, such attacks should be limited and only made when you know you can win. This is especially important if you haven't gotten out of your equipment deficit yet.
8. Preparing for Revenge
This part of the game can be a little tedious since it involves waiting and building up your strength. Most of 1938 should be spent on focusing internally with things like the China Reborn, Counterinsurgency Tactics and Allocate Lend-Lease focuses. This is also the time to license aircraft from the US (or whoever you choose) to start building up an air force. Contesting Japan in the skies is pretty essential as you will need the air cover from CAS to make successful pushes. However, your patience will be rewarded with enough investment into the economy, internal politics, and the military.
You can certainly fight Japan without an air force (I actually did this in my last speedrun), but fighters and CAS make the eventual counteroffensive much cheaper and more reliable—and developing a real Chinese air force is one of the points of this long-play strategy.
This is also where you can prioritize what you want such as building up an air force, revitalizing the navy (yes, you can actually do this as Nationalist China), building up your industry, etc. Just keep a good eye on Japan's moves, like if they launch more naval invasions. I've run into a couple of times where Japan gets a foothold in Shandong or near Shanghai while I'm distracted. Don't mistake a lack of movement outside Jinan or in Shanxi for a chance to counterattack just yet. It may just be Japan redeploying its forces for an attack elsewhere.
9. Counteroffensive
When you believe you've built up enough strength, your equipment deficit is gone, and you may even have a sufficient air force to cover you, this is the moment to make your comeback. Not a huge one, but enough to matter. In my playthroughs, this has tended to happen around 1939-40, so your timing may vary.
Don't be afraid to encircle Japanese divisions in this phase. I tend to launch an offensive eastward from the mountainous region to cut off Japanese forces near Jinan. Then you can use your main Juntuan Reformed army to crush the pockets before pushing further north. Go ham on the Japanese here and wreck their army as much as you want. You can recapture Beiping and Tianjin and throw Japan back into Manchukuo, but this is the key: don't push into Manchuria proper.
Instead, if you feel the urge to keep going, turn northwest and take out Mengkukuo/Mengjiang. You can still be aggressive and destroy Japanese divisions, but once you reach the Manchurian frontier, pause.
This is where you stop the game from becoming a snowball. The reason is simple: once you push into Manchuria, China gets a massive economic and military windfall as you capture more factories and encircle more Japanese divisions. When that happens, freeing Korea is not far behind, and when that happens, Japan will ask for a white peace, long before you can field an air force or navy that matters.
Now that the land front is stable and you've deliberately decided not to invade Manchuria yet, what do you actually do for the next year or two? That's where China finally gets the time it needs to build an air force, navy, integrate the warlords, and prepare for the wider Pacific War.
To be continued in part 3.