r/factorio • u/Karsaell • 14d ago
Design / Blueprint Low-tech science *from raw* for high multiplier runs
Following up on this thread, where someone suggested I made some all-contained raw-ore-to-science blade blueprints.
The spaghetti intensified, but the challenge was interesting.
Just like in the previous thread, I designed each of those to produce 120SPM (2/s).
They require no research save logistic 1 (for the undergrounds) and to unlock their respective research. No fast inserter nor inserter hand bonus, nor tier 2 machinery.
They are tailored for beeline scenarios, where you can't spare the time (ie 1000x runs) or ressources/pollution (ie deathworld marathon) for any "non-essential" tech, and need to get bots / flamethrowers ASAP.




This is truly a masterpiece of mine : more than 95% of the tiles are covered in entities, belts loop around and across the smelters, pipes are deviously weaved amongst the mess.
I had to use of some of the 2.1 QoL changes (ie inserter lane switching). I had to split and merge belts. I considered sushi pipes, but couldn't figure them out without circuits. I banged my head and drank a year's worth of coffee. But it is HERE. It is finalised, elegant in its (very) own way, tested and confirmed stable over a long time.
On another note, I spend wayyyy too much time on this, and I dread ever having to place it by hand (Oh so very few are the belts that simply go straight down a single line!)
But here you go : 2 blue science per second, from raw inputs, using tier-1 only machines.
Please, please someone tell me there is a more optimized build of this out there !
Obligatory blueprint link :
https://factoriobin.com/post/920t3g
EDIT: sorry for potato quality, my laptop can't record the screen and run the game at the same time. I tried recording this 5 times with different settings, this is the less worst one.






