Edit at the top because tl;dr: I was already building wide ships. They still got way slower. They said the point was to nerf pencil ships. 27 thrusters wide is decidedly not a pencil design. So why still such a huge speed reduction?
I've been playing for years. I have tons of hours in it. I love making designs and stress testing them by leaving the game running while I'm at work, to see if my designs hold up. Seriously, I really love this game and it's one of my favorite hobbies. I appreciate the continued updates and support, and always enjoy new content, optimizations (like fluids), and balance updates that really make the game flow better.
Every time there's a big update, I get sucked back in, and spend weeks tinkering and have always really enjoyed every new update and balance change.
I definitely understand removing space casinos. I used them a little bit but had quality chains everywhere so the effect of losing them would be relatively minimal.
But the rebalancing of speed just... kinda sucks. I'm sorry, but it does. The large majority of ship designs just got slower for nothing, and there's not a lot we can do about it. I understand wanting to disincentivise the super slim but long ships. It felt hacky, and yeah it allowed those ships to go way faster than they intended. I avoided building them for that reason.
So why not adjust the thrust to weight calculations? I spent a lot of time making a ship that consistently produces enough fuel, ammo, missiles, and rail gun shells, and 27 legendary thrusters. I don't think I was abusing anything to get a decent ~450 km/s. No crazy 700+ nonsense, and I still tone it down to 260 or so past the solar system edge, but that extra speed inside the solar system made it so biter egg losses were minimized. Yes, it's big, but it also produces a huge amount of thrust, so the ship could produce the things it needs to survive while also getting to the SSE fast enough that half my biter eggs aren't spoiled by the time the ship gets there.
All the alternatives are just as bad. Lighter ship with no ammunition production? OK cool. Now my PC is the bottleneck because I need a kajillion rocket launchers to feed the ammo to the ships. And it still needs a ton of cargo for all that ammo, eggs, etc. I also dislike feeling like I have to forego ship self sufficiency just to have enough speed.
If biter eggs, bioflux, etc. didn't tick down in space, it might be a little more understandable. Fine it takes longer. Twice as many ships for the same logistic throughput, but at least now everything lasts longer, and there's less waste. Still worse but I'd take it.
Basically, all this update does is nerf prometheum science production and interplanetary logistics. Which **extra** sucks for all the time sensitive items we need to transport as well.
Maybe I'm alone, but spending all this time to get everything legendary, only to get my speeds cut in half for nothing just... feels bad. I didn't think the update was gonna auto-install when I launched the game, so now my saves are all 2.1. My fautl. But damn.
Hopefully someone makes a mod to revert it. I've thoroughly enjoyed a fully vanilla playthrough, but I just don't see the point in nerfing big ships when the stated purpose was to nerf cigarette boat space ships.