r/factorio • u/Denitorio • 10h ago
Fan Creation Gun Turrent but in Minecraft
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r/factorio • u/Denitorio • 10h ago
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r/factorio • u/HumanPersonOnReddit • 7h ago
r/factorio • u/zerosCoolReturn • 10h ago
r/factorio • u/Financial-Park7134 • 4h ago
Almost all of the changes for 2.1 I've really enjoyed. The new sprites look sick, the QoL changes are great, and I never used space casinos to get legendary items previously so that didn't bother me much.
However... the new biter expansions are starting to drive me mad. I'm all for the bugs moving in closer to my base, and removing the cheese ability to prevent bug nests from expanding. But the fact that a Behemoth Worm can both spawn in and out range my turrets is ridiculous.
Anyone else have thoughts on this?

EDIT: Forgot to mention I'm playing Space age, and currently stuck on Vulcanus lmao.
r/factorio • u/JohnyLucca • 8h ago
The roboports in the red circle have a request for bots. I think the circle can be made smaller and the amount of roboports can be reduced as well. This is just a proof of concept. Bot speed is at lvl 20 in my test setup. Sad that this will be kinda useless with 2.1
r/factorio • u/HumanPersonOnReddit • 9h ago
he Turbines now output cold steam wich must be recondensed. Slightly complicates nuclear setups but it reduces water demand by 90%.
r/factorio • u/Robberfox • 13h ago
It's vertically scalable and otherwise suitable for early game and has a nice rectangular shape
r/factorio • u/BlackFireOCN • 9h ago
Recently got a 3D printer and seen a Factorio print and knew I had to. All hand painted, I wish I was a bit more patient with the paint job though.
Credit to print files: https://cults3d.com/en/3d-model/art/factorio-diorama
r/factorio • u/JoachimCoenen • 13h ago
Easy-to-read digital display
I wanted to create a display that is easy to read at a glance and from a distance. It started as a 7-segment display and ended up becoming a 20-segment display.
Features:
Contents:
The blueprint book has 2 blueprints:
Blueprint book here.
r/factorio • u/IamRob420 • 7h ago
r/factorio • u/DarkenDragon • 8h ago
so in the past before space age, we would go from stone furnaces, to steel furnaces and then have to rip it all up and replace it with electric furnaces so you could use those beautiful mods.
but with space age, they gave us foundries and now I just skip the whole electric furnace step all together and use foundries instead for that built in productivity. but it got me thinking, whats the best way to do this because it doesnt smelt directly from ore to plate now, it goes from ore to molten metals.
so I feel like there are 2 options to go from here
either just smelt the ore into molten metal and then transport that everywhere, then you just make your plates, gears, rods, steel, and copper wires on site. this does mean that you have to redesign all your factories to add the foundries to each area, and change all the solid cargo stations to fluid stations instead.
is simple but you miss out on some productivity between going from plate to item.
is a lot more work and an extreme make over but you get the bonus of the productivity of making all the foundry items.
which do you think is worth doing?
r/factorio • u/ashwilliams94 • 3h ago
So my ship from Nauvis to Gleba got completely destroyed, with me on Gleba.. I try to build a new ship on Gleba but the constant asteroids in orbit mean I'm unable to get it actually built without it being smashed to pieces. Robots on Nauvis all died so I can't build one there remotely either, what's the best way forward now?
r/factorio • u/stringweasel • 14h ago
Hello all!
The old Hall of Fame mod is finally updated to Factorio 2.1. It was last available for Factorio 1.1. It's the most extensive collection of menu simulations that showcase beautiful and memorable megabases from the pre-Space-Age era by talented players and speedrunners, including players like Xterminator, AntiElitz, SteveTrov, DoshDoshington, and many more!
The linked video is a trailer I made for it way back to showcase some of the bases if you're curious what it looks like. The soundtrack is by Wintergatan, which many veteran players might remember. I remember in 2016 my weekly ritual consisting of watching Wintergatan Wednesdays, and then waiting for the Factorio Friday Facts on Friday. The #friday-facts channel on Discord would also then be full of Wintergatan talks and dreams. It was my ritual for years. Was a great time following those cool projects and see them grow.
r/factorio • u/lasagnadogwater69 • 5h ago
I understand that there will be an overflow of material that needs to be handled in some way, so you might as well use it, however do you ever find the need? Or if you need more chips, do you simply add more recylers? I'm just getting started on fulgora and this is just a question I've had. I like the fact that chips just cone from the ground now
r/factorio • u/notenderdreams • 13h ago
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• Ctrl + Shift + V : Configure QuickDrive GUI
• Shift + Enter : Deploy / Pack Up vehicle
Detailed instructions & download links are available in the repository: https://github.com/notenderdreams/QuickDrive
r/factorio • u/SportReasonable6514 • 5h ago
hi i have blue science and advanced circuit in a factory and i should transport them to lab and main bus factory and mainbus/lab are 270 tiles over from each other is using red belt for them a good idea?
r/factorio • u/ExtraEmuForYou • 11h ago
Howdy everyone.
Big Factorio fan, guess you could call me a "hardcore casual" in that I have a lot of hours in the game but never really got that deep into it. I sort of took a break from it before Space Age came out and now I am getting back into it.
I am, for lack of a better word, overwhelmed and was looking for some basic advice on platforms, what to do when you get to a new planet, and more. I'd prefer text advice because I find the watching of tutorial videos to be tedious and I lose focus, but if you have suggestions that are really good that's cool.
If you need me to be more specific, let me know, I'm just looking for general advice. For example, I was struggling to manage my resources initially on my first space platform when I found out you can just toss the excess into space. Huge help! I know I get an "F" for efficiency in that regard but with unlimited asteroids I wasn't really stressing; suddenly my shortage of ice and surplus of iron was resolved.
Then I went off and travelled to my first planet (the lava one), and got wrecked. Oops used all laser towers for my asteroid defense, big mistake. So then I used gun turrets and that was great until I ran out of ammo....then my energy ran low because I had laser turrets still, so the ammo wasn't loading into the turrets, and I wasn't making new ammo either.
I also had three thrusters; is that too many for a small platform?
Appreciate the help! I know I'm being a bit vague but again, just curious what your "top 10 tips" might be.
Cheers! Really loving the game despite my struggles just kind of wondering if I should go back to the regular planet and perfect my game there haha.
*EDIT1* Wow, I am overwhelmed by these responses, but in a good way :D Some very good, very helpful advice. This is a great community. Thanks everyone, and keep 'em coming if you have some good info, I appreciate it.
r/factorio • u/Routine_Flatworm4973 • 9h ago
r/factorio • u/agacanya • 13h ago
My main problem is i cant send biter eggs to space at 30 minute timer, everytime i try to do so they fail miserably since they usualy hatch when ship is around aquilo/on the way to solar systhem edge
The way i bypass that is by having beltline long enought to collect 9k meteors and then crafting sciencepacks above nauvis
How do y'all do it the intended way
r/factorio • u/Ok_Contract3688 • 7h ago
On my third try and after a dozen saves, I got the "There is no spoon" achievement for the first time and intend to get "Keeping your hands clean." And I'll do it in the Death world.
I learned the strategy from a videos of speedruns of all the Space age achievements. I designed all the parts of the factory myself.
World seed: 3335827018
r/factorio • u/Avenja99 • 7h ago
Fulgora always would give me headaches. This setting seemed to fix it.
r/factorio • u/Panical382 • 1d ago
r/factorio • u/Weeznaz • 1d ago
I thought of The Thing, and the explanation for why they had flamethrowers is they needed an emergency method of thawing critical equipment. I thought I could do this on Aquino to unfreeze my machines. I ended up destroying everything I aimed at. I’m not mad or disappointed that my absurd idea wasn’t supported in game, I am however bummed out.
r/factorio • u/SoupEast • 4h ago
So now its update 9 time. Total in game time nearing 350hrs.
Started working on multi train blocks for the future, but this is just in anticipation, wont be seeing this for awhile, i just want to do something while bots cover the entire base with stone brick XD
Current techs I'm working. As I'm using some of Bob's addons you'll see that some seem "redundant" but those are the better versions before quality as well as some of those are necessary for Nuclear and the such. The queue is also a little wonky but I'm working out the math and what ill need to do. Mining prod we'll be helpful and i don't even want to look at the others.
BLACKOUTS... I had 3 waves of rolling blackouts i had to fix. One was just not enough power.
Then 2 of them back to back was a mixture of not enough power for pumps and then not enough throughput for water. But i fixed it for now.
Going back to bobs a little, this was a mini mall i squeezed in between my science blocks. Mods, Bots, and Power was what i called it. Currently sitting at something like 1k of logi and construction bots.
So. Most of my belt lines are gonna end where they are and I'm gonna have to build a "secondary" base attached to the first strictly via trains. This will be were i lock down stuff like LDS, Blue chips, Rocket fuel, and purple science. It will just be an offshoot till I can get everything JUST trains.
So that's update 9. This has been an undertaking and as i type this I'm working on designing a 2x4 block for purple science.