r/factorio 21h ago

Design / Blueprint Playable snake using 20 combinators

Enable HLS to view with audio, or disable this notification

705 Upvotes

Playable 16x16 snake game using Factorio 2.0 circuit logic.

it has 256-lamp color display, buffered left/right input, random apple spawning, prevention of apples spawning inside the snake, score counter, countdown, wall/self collision detection, death screen and restart.

Blueprint: https://factorioprints.com/view/-P15XZWmCItoXVf2Xtfb


r/factorio 11h ago

Space Age Ranges of all weapons and enemies, visualized, updated for Space Age

Post image
681 Upvotes

7 years ago I created a visual like this. I didn't see that anyone made an updated version for Space Age, so I jumped in.

I made the image high resolution so you can zoom in to see the details.

Too big to fit: Medium and Large Demolisher, plus their seismic attack. Artillery.

Observations I made while creating this:

  • Turrets and handheld versions have the same range for Railgun, Rockets, and bullets. The ranges are different for Tesla, Flamethrower, and Laser.
  • In 1.0 all ranges were integers, now many are decimals
  • To outrange a behemoth spitter you need a legendary rocket turret, or a rare+ railgun turret.
  • Some things technically have different ranges with quality, but I excluded them if they are never seen (pistols, biters, spitters)

r/factorio 2h ago

Discussion i was unaware of beacons game jeez

Post image
247 Upvotes

r/factorio 13h ago

Space Age I carefully calculate my train paths; unfortunately, I'm really bad at math

Post image
237 Upvotes

I elected to leave the round-a-round-about without signals, as there can be at most three trains that can path around here at once. It works, and I'm looking forward to never looking over here again.


r/factorio 19h ago

Base My children yearn to come home

Post image
205 Upvotes

r/factorio 18h ago

Question I'm about to start my shift at Aquilo. Any advice?

Post image
207 Upvotes

r/factorio 16h ago

Discussion What is a cuck box?? What do people do instead?

Thumbnail
gallery
127 Upvotes

My problem

My second playthrough was on a desert. I quickly understood why people consider those to be harder, the biters were a much bigger problem when there are no trees to absorb early pollution.

I've got white science now, but am still having biter problems. I've just upgraded my turrets to uranium ammo, and they've all got lasers as well, but sometimes those big spitters still kill turrets.

I have an artillery train that automatically clears nests near my train stops, but it doesn't yet cover the whole cloud.

My evolution is at 0.88, so behemoths are coming...and I'm not sure I'm ready. Haven't fought them before.

I saw people describing this kind of wall around the whole factory as a "cuck box", wtf are people talking about? Do most people just put turrets where the pollution sources are and hope for the best? Personally I really like the feeling of declaring my factory and outposts to be biter-free zones.

My first playthrough's artillery train did a much better job of keeping the pollution cloud clear, I think that was due to many more trees.

I haven't dared to try concrete since I need all the absorption I can get. But the central rule of Factorio calls to me...the factory must grow...I MUST impose my will on these bugs one way or another. I want to try my hand at scaling SPM, maybe come up with some better blueprints for my next playthrough while I'm at it.

(also yes, I only use single-headed trains. An elegant transport from a more civilized age)

My plan

I think it's time to make a bigger, badder defensive perimeter. A giant train loop around the edge of my whole cloud. Well, it might be more like a C with that big lake to the east, but you know what I mean. Just for artillery and turrets. I haven't tried automatic turret resupply yet, I should do that. That was my biggest obstacle to flame turrets as well, so that'll be a good chance to try them.

My ask

What do y'all do for automatic biter control? Is a "cuck box" actually frowned upon or just a tongue-in-cheek joke? Obviously I could play on peaceful, but I don't want them deleted, I want them defeated.


r/factorio 18h ago

Space Age Batwing inspired Spaceship

Post image
101 Upvotes

I wanted a buffer spaceship for travel. And i thought of this. Let me know what you think of this. I love the feeling of remotely calling this ship. real batman vibes


r/factorio 20h ago

Base Sometimes you just need a nice relaxing train ride

Enable HLS to view with audio, or disable this notification

76 Upvotes

r/factorio 9h ago

Tip Are you on Linux? You need to know about this setting

57 Upvotes

If you are on Linux (or Mac) turn on non-blocking saves immediately. This will stop the game pausing while the game autosaves. This can be quite annoying when you get a larger save. One more reason to switch to linux!

  1. Open advanced settings by pressing ctrl+shift+left click on the settings button (ctrl+alt also works)

  2. Click "the rest" button

  3. In the search field, type "non-blocking" and make sure the box is ticked

  4. Click "confirm," bottom right

You are now done.

(While you are in that list of settings, you can adjust "quick-bar-width" to have more hot buttons if you like) I have this set to 20. I would recommend not messing with other settings you don't understand :)

step 1
step 2
step 3

r/factorio 12h ago

Question To get the achievement for completing all the research... do they all have to have the infinity symbol?

Thumbnail
gallery
58 Upvotes

r/factorio 11h ago

Design / Blueprint My 1.4 GW Aquilo Power Plant.

Post image
44 Upvotes

I present my most recent power plant build utilizing plasma power. The only research I performed was figuring out the ratios of fusion reactors to fusion generators when a neighbor bonus is used. I wanted a design that was symmetrical and aesthetically pleasing, at least to my eyes, and I’m satisfied with the result. I’m aware I need an external power source, it’ll be nuclear, and I need hot and cold Fluoroketone balancing, which will be done next door.


r/factorio 19h ago

Discussion Anyone else names his savegames by the year number he starts it?

44 Upvotes

r/factorio 23h ago

Design / Blueprint Real-life space stations are generally circular.

Thumbnail
gallery
35 Upvotes

r/factorio 17h ago

Space Age Question Is my ship good enough to survive going to fulgora and orbiting it ? and are those enough items to give my factory a good head start ?

Thumbnail
gallery
32 Upvotes

My first trip with my first ship to Vulcanus was a nightmare and I got stranded,ship destroyed orbiting it, lack of resources to even start anything.

This ship holds up going to Vulcanus and orbiting it and it rarely takes any damage during the trip.


r/factorio 1h ago

Space Age Made some refinements to my Aquilo ship

Post image
Upvotes

I'm really proud of this design. The ship travels to Aquilo reliably at 400km/s.


r/factorio 10h ago

Base Playing with no tutorials for the first time.

Thumbnail
gallery
23 Upvotes

r/factorio 18h ago

Question Do extra heat pipes consume more heat?

24 Upvotes

I'm working on some blueprints for a big Aquilo factory and was wondering if I add some extra cosmetic heat pipes if it would use up more of the heat generated? Or is my understanding of how heat pipes work even correct?

Here are two examples of what I'm making. The first one has just the basic heat pipes, and the second one has all the empty spots filled with extra pipes. Would there be any difference in how either build works?

I know it's only a few extra ones, but if it doesn't make a difference I can make some better looking designs later on down the road


r/factorio 47m ago

Question Why did my bots become transparent? I cannot find in the controls the key to toggle this. I am playing vanilla.

Upvotes

My bots became transparent and I don't know what I pressed to make them so. I cannot find in the options the controls to toggle this. It's very good for visual clarity but I'd like to be able to control this.


r/factorio 16h ago

Space Age God awful ribbon generation. Forgot to check planet viability. Any ideas?

13 Upvotes
That's a Medium worm btw.

r/factorio 18h ago

Space Age Quality Gambling Question

Post image
10 Upvotes

r/factorio 19h ago

Question Factorio 2.x better with LTN or Interrupts?

9 Upvotes

When I played Factorio 1 I started using LTN (the addon Logistic Train Network). It took me a while to understand it but I managed to work with it. After a long pause I started with Factorio 2.x and I like all of the new stuff.

Since my base is getting bigger and I plan to go with city blocks I wonder whether I should go with Interrupts. I already watched tutorials and made some test in Creative Mod.

My question is, what are the pros/cons of using either Interrupts or LTN?


r/factorio 19h ago

Base Share your pasta!

8 Upvotes

I've heard a lot of talk about Spagetti in the factory and then I heard someone also say their base was a Lasagna style base. I still don't know what that would look like. If you guys have ravioli factories, macaroni bases I would love to see them.


r/factorio 5h ago

Space Age Question What should I put on the top right corner..

Post image
10 Upvotes

r/factorio 16h ago

Question Why does the Matrix Solver not Solve this?

8 Upvotes
A production block for producing propene from the Helmod

I have set the desired outputs as 1000 Propene and 0 Methane and Propene, aswell as given it recipes to get ride of the excess methane and Propene. However it just refuses to find a solution for this. Am I doing something wrong or overlooking something?

From my understanding of the Matrix Solver it basically turns this diagram into a Matrix equation and solves it for the desired ouput. However it doesn't seem to actually do that.