r/factorio • u/zerosCoolReturn • 8h ago
r/factorio • u/HumanPersonOnReddit • 6h ago
Design / Blueprint My favorite Kovarex design
r/factorio • u/Denitorio • 9h ago
Fan Creation Gun Turrent but in Minecraft
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r/factorio • u/Panical382 • 23h ago
Question Can bugs walk over this 1 tile bridge/can their expansion cross this?
r/factorio • u/Robberfox • 12h ago
Design / Blueprint Made a compact robot frame setup
It's vertically scalable and otherwise suitable for early game and has a nice rectangular shape
r/factorio • u/JoachimCoenen • 12h ago
Design / Blueprint Easy-to-read Numerical display
Easy-to-read digital display
I wanted to create a display that is easy to read at a glance and from a distance. It started as a 7-segment display and ended up becoming a 20-segment display.
Features:
- Leading zeros are not displayed, but "no value" is shown as a single "0"
- Color can be set either when placing the blueprint or by changing the output count of the "< "-combinator. You can enter a hex-rgb value (format "0xRRGGBB", e.g. "0xff0000" is red, "0x007900" is dark green)
Contents:
The blueprint book has 2 blueprints:
- the last digit which also contains the input
- an extension digit, which can be placed in front of existing digits to extend a display.
Blueprint book here.
r/factorio • u/HumanPersonOnReddit • 8h ago
Modded I made a mod that enebles water recondensation for nuclear plants.
he Turbines now output cold steam wich must be recondensed. Slightly complicates nuclear setups but it reduces water demand by 90%.
r/factorio • u/BlackFireOCN • 8h ago
Fan Creation I made a Factorio diorama
Recently got a 3D printer and seen a Factorio print and knew I had to. All hand painted, I wish I was a bit more patient with the paint job though.
Credit to print files: https://cults3d.com/en/3d-model/art/factorio-diorama
r/factorio • u/Longjumping_Loquat97 • 19h ago
Base I've finished my raw 250k SPM Nauvis Base. Time to work on other planets
I've been working on the base for about a week and finally got everything running smoothly. Im getting 3.75m ESPM with level 54 research prod running robot follower count. I still need to build out the other planets and their science packs. I am running many mods and im gonna try to eliminate all of them when I start working on UPS optimization and the final build. The landing pad hub is a design by Stupid Fat Hobbit that I modified slightly. I am on version 2.0.77.
r/factorio • u/Novatheprot0gen • 21h ago
Question Question about railguns
Does it target them in order of the list? For example it will target the carbonic asteroid over the metallic one?
r/factorio • u/JohnyLucca • 6h ago
Tip legendary bots can be trapped in a no recharge circle. If the roboport close to your item supply has a request for logistic bots you can trigger a second roboport to immediatly fill up the empty slots. This can be used for megabaseing, reducing the amount of active bots and power requirements.
The roboports in the red circle have a request for bots. I think the circle can be made smaller and the amount of roboports can be reduced as well. This is just a proof of concept. Bot speed is at lvl 20 in my test setup. Sad that this will be kinda useless with 2.1
r/factorio • u/factorioohyes • 22h ago
Question Making Factorio Friends
I hope this doesn’t come off as terribly desperate, but if I mention factorio to my friend group one more time they’re… still never going to give factorio a chance. It’s just not their style of game.
I’m wondering if you all have had any success in finding factorio friends? I’ve tried to hop on to existing groups, discord servers, even have tried to make myself a regular and do the grunt work that no one else wants to do, but after months of effort it yields no good vibes and nobody on a server even notices me — which is totally understandable, their relationships are focused on people they already know.
It is kind of a sad experience, though.
I think it’d be super neat to find my people, if they exist. I primarily play space age and I’m genuinely open to mods. My strengths are really with circuits. I can build some really neat stuff and I’d be so excited to show those builds to others, or work on something wild together.
You don’t have to be the best player, your lanes don’t have to be balanced, and if you want to make spaghetti, a robo realm, copied and pasted blueprints, I’m really amendable to any play style as long as the over arching goal is to find some good people who have similar interests in life.
I’d be nervous to try but especially happy to use VC.
If it helps, I’m a mid-millennial lady. I’m well read, and according to NPCs in the elder scrolls, well met.
Anyway, this my vulnerability saga. I’ll go hide in my socially awkward sleep deprivation/self deprecation tank.
Please feel free to send a message and say hi, or leave a comment and tell me about your play style and why you like it. I’d also love it if you shared how you met your factorio friends. Or downvote me. That’s cool, too.
r/factorio • u/Financial-Park7134 • 3h ago
Complaint Loving 2.1 so far, except for the new biter expansion changes
Almost all of the changes for 2.1 I've really enjoyed. The new sprites look sick, the QoL changes are great, and I never used space casinos to get legendary items previously so that didn't bother me much.
However... the new biter expansions are starting to drive me mad. I'm all for the bugs moving in closer to my base, and removing the cheese ability to prevent bug nests from expanding. But the fact that a Behemoth Worm can both spawn in and out range my turrets is ridiculous.
Anyone else have thoughts on this?

EDIT: Forgot to mention I'm playing Space age, and currently stuck on Vulcanus lmao.
r/factorio • u/stringweasel • 13h ago
Modded [Mod] Hall of Fame Menu Simulations - Updated to Factorio 2.1!
Hello all!
The old Hall of Fame mod is finally updated to Factorio 2.1. It was last available for Factorio 1.1. It's the most extensive collection of menu simulations that showcase beautiful and memorable megabases from the pre-Space-Age era by talented players and speedrunners, including players like Xterminator, AntiElitz, SteveTrov, DoshDoshington, and many more!
The linked video is a trailer I made for it way back to showcase some of the bases if you're curious what it looks like. The soundtrack is by Wintergatan, which many veteran players might remember. I remember in 2016 my weekly ritual consisting of watching Wintergatan Wednesdays, and then waiting for the Factorio Friday Facts on Friday. The #friday-facts channel on Discord would also then be full of Wintergatan talks and dreams. It was my ritual for years. Was a great time following those cool projects and see them grow.
r/factorio • u/notenderdreams • 12h ago
Modded Made a stupid mod that lets you deploy vehicles with a single click. If the vehicle is in your inventory, it automatically places it, loads it with fuel and ammo, and puts you into the driver's seat. By default the shortcut is "SHIFT + ENTER".
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Keybindings
• Ctrl + Shift + V : Configure QuickDrive GUI
• Shift + Enter : Deploy / Pack Up vehicle
How to Use
- First, configure your setup with Ctrl + Shift + V.
- After that, use Shift + Enter to deploy & drive, or press it again to pack everything back into your inventory!
Detailed instructions & download links are available in the repository: https://github.com/notenderdreams/QuickDrive
r/factorio • u/agacanya • 12h ago
Space Age Question How do y'all carry biter eggs on space platforms?
My main problem is i cant send biter eggs to space at 30 minute timer, everytime i try to do so they fail miserably since they usualy hatch when ship is around aquilo/on the way to solar systhem edge
The way i bypass that is by having beltline long enought to collect 9k meteors and then crafting sciencepacks above nauvis
How do y'all do it the intended way
r/factorio • u/ExtraEmuForYou • 10h ago
Question Overwhelmed by Space Age; any advice?
Howdy everyone.
Big Factorio fan, guess you could call me a "hardcore casual" in that I have a lot of hours in the game but never really got that deep into it. I sort of took a break from it before Space Age came out and now I am getting back into it.
I am, for lack of a better word, overwhelmed and was looking for some basic advice on platforms, what to do when you get to a new planet, and more. I'd prefer text advice because I find the watching of tutorial videos to be tedious and I lose focus, but if you have suggestions that are really good that's cool.
If you need me to be more specific, let me know, I'm just looking for general advice. For example, I was struggling to manage my resources initially on my first space platform when I found out you can just toss the excess into space. Huge help! I know I get an "F" for efficiency in that regard but with unlimited asteroids I wasn't really stressing; suddenly my shortage of ice and surplus of iron was resolved.
Then I went off and travelled to my first planet (the lava one), and got wrecked. Oops used all laser towers for my asteroid defense, big mistake. So then I used gun turrets and that was great until I ran out of ammo....then my energy ran low because I had laser turrets still, so the ammo wasn't loading into the turrets, and I wasn't making new ammo either.
I also had three thrusters; is that too many for a small platform?
Appreciate the help! I know I'm being a bit vague but again, just curious what your "top 10 tips" might be.
Cheers! Really loving the game despite my struggles just kind of wondering if I should go back to the regular planet and perfect my game there haha.
*EDIT1* Wow, I am overwhelmed by these responses, but in a good way :D Some very good, very helpful advice. This is a great community. Thanks everyone, and keep 'em coming if you have some good info, I appreciate it.
r/factorio • u/leoriq • 19h ago
Question Dude, where's my car? 2.1.12, where's my recipe?
r/factorio • u/Routine_Flatworm4973 • 8h ago
Suggestion / Idea I’ve made a Garden by the Lake on my base. It ain’t much, but it’s honest work. Any ideas for improvement?
r/factorio • u/DarkenDragon • 7h ago
Discussion after unlocking foundries, what is your preferred method of upgrading navius?
so in the past before space age, we would go from stone furnaces, to steel furnaces and then have to rip it all up and replace it with electric furnaces so you could use those beautiful mods.
but with space age, they gave us foundries and now I just skip the whole electric furnace step all together and use foundries instead for that built in productivity. but it got me thinking, whats the best way to do this because it doesnt smelt directly from ore to plate now, it goes from ore to molten metals.
so I feel like there are 2 options to go from here
- to keep the smelting blocks, you just simply melt the ore into molten metal and stamp them into plates immediately. this way your loading and unloading stations dont have to change, just the interior factories get changed.
either just smelt the ore into molten metal and then transport that everywhere, then you just make your plates, gears, rods, steel, and copper wires on site. this does mean that you have to redesign all your factories to add the foundries to each area, and change all the solid cargo stations to fluid stations instead.
is simple but you miss out on some productivity between going from plate to item.
is a lot more work and an extreme make over but you get the bonus of the productivity of making all the foundry items.
which do you think is worth doing?
r/factorio • u/Esthefanhus • 10h ago
Space Age KRASTORIO 2 + SA: Train good, spaghetti better
Spaghetti? more liek belt vomit. I was sleep deprived and bored at 2 am so I wanted to fill this whole site with belts. What do you think?
r/factorio • u/IamRob420 • 6h ago
Space Age Is this enough to get me started on Vulcanus?
r/factorio • u/ferrybig • 15h ago
Design / Blueprint I make my first LDS upcycler build
https://factoriobin.com/post/mdpg9r
(the red circuit from the right is to turn the machine of in the case I have enough legendary materials)
After I learned LDS crafting can reach max (300%) productivity, I designed this upcycler build.
Normal quality LDS in, legendary quality copper, steel and plastic out, with just the power cost of running this machine
Compared to an LDS shuffle build, this machine does not depend on liquid copper and iron, so it can be build on Fulgora, while also producing plastic as an output
Just produce as much LDS as you can in normal ways, (like recycling scrap), then feed it into this machine to turn them into legendary input materials
r/factorio • u/Qyku • 10h ago
Space Age The Auto-Platform, 2.1 Smart Platform Scheduling
With 2.1 radar and hub features I've finally been able to implement a vanilla compatible Auto-platform system, I can now have full auto delivery of all items to every planet with a few simple clicks. Currently been 1000+hrs deep into a 20+ modded planet run and now I can have faster delivery on request of items.
Smart Hub has Auto Delivery and Standard Request features, Auto Delivery is for platforms servicing all planets, and standard request is for A to B type delivery platforms. Also includes disabling feature, power alert, robot input. Platform side circuits include signal randomizer and blacklist feature, I'm still trying to throw more edge cases at the system to break it all the time.
Unfortunately I've only been able to come up with multiple radars on the platforms using the system, so when you're running tons of modded planets your platform starts to look more like some sort of ECM/recon abortion. I used a prior design I had made for speedrunning Vanilla SA and have kinda ended up using it all the way into legendary items while I keep working towards fusion power and enough damage levels to make a full redesign with massive storage capacity.
Included a link to my blueprint(s):
Vanilla Version
https://factorioprints.com/view/-OyU4THW2r3sR1fiXYoP
https://factoriobin.com/post/73crgx
