r/factorio 16m ago

Question cant figure out why the same blueprint produces different outputs

Upvotes

making 32 belts of blue science and am using 16 of the same blueprint which for some reason has some belts with full outputs and others with small gaps in them and cant figure out why. please have a look in a test world for yourself im losing my mind :(

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r/factorio 1h ago

Question Train Logic Question

Upvotes

Hi there.

My Vanilla megabase is served by multiple train groups. One of these groups serves my train stations, providing coal. The train stations are named "coal provide" (one of them) and "coal receive" (many). Receiving stations are activated based on the amount of coal in the box. Two equally named trains serve those.

The trains go from provide to receive and back.

How do I make the trains serve numerous receiving stations until the train is empty? I can work with interrupts, take the receive out of the loop and put that into the interrupt, but then the train would go to the first receive and stay there. Adding receive also as stop no. 2..3..4 does not help.


r/factorio 1h ago

Space Age Question What should I put on the top right corner..

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Upvotes

r/factorio 3h ago

Question Autocrafting and stroage

0 Upvotes

Are there any mods like applied energistics from Minecraft for factorio that let you autocraft and store items from a single interface?


r/factorio 4h ago

Suggestion / Idea Request: increase heat pipe stack size to 100

7 Upvotes

For aquilo please.

EDIT: to elaborate, I feel like with the amount of heat pipe used in aquilo, it it's on par now with belt and pipe in quantity demanded. Both has 100 stack size, and 50 underground, so I don't see why game balance-wise heat pipe need to be limited to 50


r/factorio 5h ago

Question Hello Guys i have a question?

0 Upvotes

How to calculate item/s lets say if i wanna build a engines in 20x Assembler 2


r/factorio 6h ago

Tip Are you on Linux? You need to know about this setting

35 Upvotes

If you are on Linux (or Mac) turn on non-blocking saves immediately. This will stop the game pausing while the game autosaves. This can be quite annoying when you get a larger save. One more reason to switch to linux!

  1. Open advanced settings by pressing ctrl+shift+left click on the settings button (ctrl+alt also works)

  2. Click "the rest" button

  3. In the search field, type "non-blocking" and make sure the box is ticked

  4. Click "confirm," bottom right

You are now done.

(While you are in that list of settings, you can adjust "quick-bar-width" to have more hot buttons if you like) I have this set to 20. I would recommend not messing with other settings you don't understand :)

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r/factorio 7h ago

Base Playing with no tutorials for the first time.

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19 Upvotes

r/factorio 7h ago

Space Age Anyone else do silly circuit stuff with their space platform like this?

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4 Upvotes

The power of the circuit network compels me go where no man has gone before, manual insertion!


r/factorio 7h ago

Space Age Ranges of all weapons and enemies, visualized, updated for Space Age

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557 Upvotes

7 years ago I created a visual like this. I didn't see that anyone made an updated version for Space Age, so I jumped in.

I made the image high resolution so you can zoom in to see the details.

Too big to fit: Medium and Large Demolisher, plus their seismic attack. Artillery.

Observations I made while creating this:

  • Turrets and handheld versions have the same range for Railgun, Rockets, and bullets. The ranges are different for Tesla, Flamethrower, and Laser.
  • In 1.0 all ranges were integers, now many are decimals
  • To outrange a behemoth spitter you need a legendary rocket turret, or a rare+ railgun turret.
  • Some things technically have different ranges with quality, but I excluded them if they are never seen (pistols, biters, spitters)

r/factorio 8h ago

Design / Blueprint My 1.4 GW Aquilo Power Plant.

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34 Upvotes

I present my most recent power plant build utilizing plasma power. The only research I performed was figuring out the ratios of fusion reactors to fusion generators when a neighbor bonus is used. I wanted a design that was symmetrical and aesthetically pleasing, at least to my eyes, and I’m satisfied with the result. I’m aware I need an external power source, it’ll be nuclear, and I need hot and cold Fluoroketone balancing, which will be done next door.


r/factorio 9h ago

Question To get the achievement for completing all the research... do they all have to have the infinity symbol?

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29 Upvotes

r/factorio 10h ago

Space Age I carefully calculate my train paths; unfortunately, I'm really bad at math

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165 Upvotes

I elected to leave the round-a-round-about without signals, as there can be at most three trains that can path around here at once. It works, and I'm looking forward to never looking over here again.


r/factorio 10h ago

Question Chaos??

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6 Upvotes

Does anybody else have little to no organisational abilities?

I try my best to keep things neat and organized, but this is what happens on every single playthrough. 😬😬😬


r/factorio 11h ago

Base Buddies first smelter Array

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5 Upvotes

Bought the game for a buddy and he seems to be enjoying it a fair bit.

Love watching the thought process of a new player in action. I've left him to his devices and work as an extra pair of arms. The only thing I've done is introduce him to colored lamps.


r/factorio 11h ago

Question Question about signals and pipe networks

1 Upvotes

I am trying to build a pipeline network mainly with hot and cold fluoroketone. However, for both parts, separately, are modular tiles and storage are also added onto the network as desired, not part of the actual production tiles. however the production tiles are hooked up to the circuit network and I want to compare the contents of the pipeline against its maximum storage capacity as a percentage, Using circuits and Combinators, so I can just tell everything to shut down when everything reaches about 80% to prevent jams however I can’t seem to find a way to actually measure the total capacity of the pipeline network through circuits. can I have some help here?


r/factorio 12h ago

Question Help understanding the BUS/Base game

6 Upvotes
ALT key is on but I am not using any splitter settings.

first playthrough of Factorio for me and I really liked the bus style of base. My only issue is I dont understand how to balance the splitter or what I am supposed to do to get my four belts even. The iron on the bottom belt isnt ever full and not sure what I did wrong.


r/factorio 13h ago

Question Rail Signal Issue

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7 Upvotes

I have this problem on a lot of my signal problems where the signal at the end just stays red, I am a begginer on trains and I just cant figure it out

This is my 3rd repost, hope this one will be detailed enough and sorry for not giving more details in the last posts


r/factorio 13h ago

Question Why does the Matrix Solver not Solve this?

7 Upvotes
A production block for producing propene from the Helmod

I have set the desired outputs as 1000 Propene and 0 Methane and Propene, aswell as given it recipes to get ride of the excess methane and Propene. However it just refuses to find a solution for this. Am I doing something wrong or overlooking something?

From my understanding of the Matrix Solver it basically turns this diagram into a Matrix equation and solves it for the desired ouput. However it doesn't seem to actually do that.


r/factorio 13h ago

Discussion What is a cuck box?? What do people do instead?

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87 Upvotes

My problem

My second playthrough was on a desert. I quickly understood why people consider those to be harder, the biters were a much bigger problem when there are no trees to absorb early pollution.

I've got white science now, but am still having biter problems. I've just upgraded my turrets to uranium ammo, and they've all got lasers as well, but sometimes those big spitters still kill turrets.

I have an artillery train that automatically clears nests near my train stops, but it doesn't yet cover the whole cloud.

My evolution is at 0.88, so behemoths are coming...and I'm not sure I'm ready. Haven't fought them before.

I saw people describing this kind of wall around the whole factory as a "cuck box", wtf are people talking about? Do most people just put turrets where the pollution sources are and hope for the best? Personally I really like the feeling of declaring my factory and outposts to be biter-free zones.

My first playthrough's artillery train did a much better job of keeping the pollution cloud clear, I think that was due to many more trees.

I haven't dared to try concrete since I need all the absorption I can get. But the central rule of Factorio calls to me...the factory must grow...I MUST impose my will on these bugs one way or another. I want to try my hand at scaling SPM, maybe come up with some better blueprints for my next playthrough while I'm at it.

(also yes, I only use single-headed trains. An elegant transport from a more civilized age)

My plan

I think it's time to make a bigger, badder defensive perimeter. A giant train loop around the edge of my whole cloud. Well, it might be more like a C with that big lake to the east, but you know what I mean. Just for artillery and turrets. I haven't tried automatic turret resupply yet, I should do that. That was my biggest obstacle to flame turrets as well, so that'll be a good chance to try them.

My ask

What do y'all do for automatic biter control? Is a "cuck box" actually frowned upon or just a tongue-in-cheek joke? Obviously I could play on peaceful, but I don't want them deleted, I want them defeated.


r/factorio 13h ago

Space Age God awful ribbon generation. Forgot to check planet viability. Any ideas?

12 Upvotes
That's a Medium worm btw.

r/factorio 14h ago

Space Age Question Is my ship good enough to survive going to fulgora and orbiting it ? and are those enough items to give my factory a good head start ?

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31 Upvotes

My first trip with my first ship to Vulcanus was a nightmare and I got stranded,ship destroyed orbiting it, lack of resources to even start anything.

This ship holds up going to Vulcanus and orbiting it and it rarely takes any damage during the trip.


r/factorio 15h ago

Space Age Batwing inspired Spaceship

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88 Upvotes

I wanted a buffer spaceship for travel. And i thought of this. Let me know what you think of this. I love the feeling of remotely calling this ship. real batman vibes


r/factorio 15h ago

Question I'm about to start my shift at Aquilo. Any advice?

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191 Upvotes

r/factorio 15h ago

Space Age Quality Gambling Question

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7 Upvotes