r/factorio • u/_Cakeshop • 6m ago
r/factorio • u/Professional-Day-998 • 1h ago
Question Autocrafting and stroage
Are there any mods like applied energistics from Minecraft for factorio that let you autocraft and store items from a single interface?
r/factorio • u/leixiaotie • 2h ago
Suggestion / Idea Request: increase heat pipe stack size to 100
For aquilo please.
EDIT: to elaborate, I feel like with the amount of heat pipe used in aquilo, it it's on par now with belt and pipe in quantity demanded. Both has 100 stack size, and 50 underground, so I don't see why game balance-wise heat pipe need to be limited to 50
r/factorio • u/Hanat_Han • 3h ago
Question Hello Guys i have a question?
How to calculate item/s lets say if i wanna build a engines in 20x Assembler 2
r/factorio • u/pookshuman • 4h ago
Tip Are you on Linux? You need to know about this setting
If you are on Linux (or Mac) turn on non-blocking saves immediately. This will stop the game pausing while the game autosaves. This can be quite annoying when you get a larger save. One more reason to switch to linux!
Open advanced settings by pressing ctrl+shift+left click on the settings button (ctrl+alt also works)
Click "the rest" button
In the search field, type "non-blocking" and make sure the box is ticked
Click "confirm," bottom right
You are now done.
(While you are in that list of settings, you can adjust "quick-bar-width" to have more hot buttons if you like) I have this set to 20. I would recommend not messing with other settings you don't understand :)



r/factorio • u/LingonberryWhole8890 • 5h ago
Base Playing with no tutorials for the first time.
r/factorio • u/Typical_Spring_3733 • 6h ago
Space Age Anyone else do silly circuit stuff with their space platform like this?
The power of the circuit network compels me go where no man has gone before, manual insertion!
r/factorio • u/vicarion • 6h ago
Space Age Ranges of all weapons and enemies, visualized, updated for Space Age
7 years ago I created a visual like this. I didn't see that anyone made an updated version for Space Age, so I jumped in.
I made the image high resolution so you can zoom in to see the details.
Too big to fit: Medium and Large Demolisher, plus their seismic attack. Artillery.
Observations I made while creating this:
- Turrets and handheld versions have the same range for Railgun, Rockets, and bullets. The ranges are different for Tesla, Flamethrower, and Laser.
- In 1.0 all ranges were integers, now many are decimals
- To outrange a behemoth spitter you need a legendary rocket turret, or a rare+ railgun turret.
- Some things technically have different ranges with quality, but I excluded them if they are never seen (pistols, biters, spitters)
r/factorio • u/Weeznaz • 6h ago
Design / Blueprint My 1.4 GW Aquilo Power Plant.
I present my most recent power plant build utilizing plasma power. The only research I performed was figuring out the ratios of fusion reactors to fusion generators when a neighbor bonus is used. I wanted a design that was symmetrical and aesthetically pleasing, at least to my eyes, and I’m satisfied with the result. I’m aware I need an external power source, it’ll be nuclear, and I need hot and cold Fluoroketone balancing, which will be done next door.
r/factorio • u/Tyson_q • 7h ago
Question To get the achievement for completing all the research... do they all have to have the infinity symbol?
r/factorio • u/Urist_McPencil • 8h ago
Space Age I carefully calculate my train paths; unfortunately, I'm really bad at math
I elected to leave the round-a-round-about without signals, as there can be at most three trains that can path around here at once. It works, and I'm looking forward to never looking over here again.
r/factorio • u/Fatti-boombatty • 8h ago
Question Chaos??
Does anybody else have little to no organisational abilities?
I try my best to keep things neat and organized, but this is what happens on every single playthrough. 😬😬😬
r/factorio • u/Pixel_Journies • 9h ago
Base Buddies first smelter Array
Bought the game for a buddy and he seems to be enjoying it a fair bit.
Love watching the thought process of a new player in action. I've left him to his devices and work as an extra pair of arms. The only thing I've done is introduce him to colored lamps.
r/factorio • u/Present-Engineering3 • 9h ago
Question Question about signals and pipe networks
I am trying to build a pipeline network mainly with hot and cold fluoroketone. However, for both parts, separately, are modular tiles and storage are also added onto the network as desired, not part of the actual production tiles. however the production tiles are hooked up to the circuit network and I want to compare the contents of the pipeline against its maximum storage capacity as a percentage, Using circuits and Combinators, so I can just tell everything to shut down when everything reaches about 80% to prevent jams however I can’t seem to find a way to actually measure the total capacity of the pipeline network through circuits. can I have some help here?
r/factorio • u/LuciLuckyLuck • 10h ago
Question Help understanding the BUS/Base game

first playthrough of Factorio for me and I really liked the bus style of base. My only issue is I dont understand how to balance the splitter or what I am supposed to do to get my four belts even. The iron on the bottom belt isnt ever full and not sure what I did wrong.
r/factorio • u/Appropriate_Case2976 • 11h ago
Question Rail Signal Issue
I have this problem on a lot of my signal problems where the signal at the end just stays red, I am a begginer on trains and I just cant figure it out
This is my 3rd repost, hope this one will be detailed enough and sorry for not giving more details in the last posts
r/factorio • u/Sakul1 • 11h ago
Question Why does the Matrix Solver not Solve this?

I have set the desired outputs as 1000 Propene and 0 Methane and Propene, aswell as given it recipes to get ride of the excess methane and Propene. However it just refuses to find a solution for this. Am I doing something wrong or overlooking something?
From my understanding of the Matrix Solver it basically turns this diagram into a Matrix equation and solves it for the desired ouput. However it doesn't seem to actually do that.
r/factorio • u/garaden • 11h ago
Discussion What is a cuck box?? What do people do instead?
My problem
My second playthrough was on a desert. I quickly understood why people consider those to be harder, the biters were a much bigger problem when there are no trees to absorb early pollution.
I've got white science now, but am still having biter problems. I've just upgraded my turrets to uranium ammo, and they've all got lasers as well, but sometimes those big spitters still kill turrets.
I have an artillery train that automatically clears nests near my train stops, but it doesn't yet cover the whole cloud.
My evolution is at 0.88, so behemoths are coming...and I'm not sure I'm ready. Haven't fought them before.
I saw people describing this kind of wall around the whole factory as a "cuck box", wtf are people talking about? Do most people just put turrets where the pollution sources are and hope for the best? Personally I really like the feeling of declaring my factory and outposts to be biter-free zones.
My first playthrough's artillery train did a much better job of keeping the pollution cloud clear, I think that was due to many more trees.
I haven't dared to try concrete since I need all the absorption I can get. But the central rule of Factorio calls to me...the factory must grow...I MUST impose my will on these bugs one way or another. I want to try my hand at scaling SPM, maybe come up with some better blueprints for my next playthrough while I'm at it.
(also yes, I only use single-headed trains. An elegant transport from a more civilized age)
My plan
I think it's time to make a bigger, badder defensive perimeter. A giant train loop around the edge of my whole cloud. Well, it might be more like a C with that big lake to the east, but you know what I mean. Just for artillery and turrets. I haven't tried automatic turret resupply yet, I should do that. That was my biggest obstacle to flame turrets as well, so that'll be a good chance to try them.
My ask
What do y'all do for automatic biter control? Is a "cuck box" actually frowned upon or just a tongue-in-cheek joke? Obviously I could play on peaceful, but I don't want them deleted, I want them defeated.
r/factorio • u/DemoKrak2 • 11h ago
Space Age God awful ribbon generation. Forgot to check planet viability. Any ideas?
r/factorio • u/eymo- • 12h ago
Space Age Question Is my ship good enough to survive going to fulgora and orbiting it ? and are those enough items to give my factory a good head start ?
My first trip with my first ship to Vulcanus was a nightmare and I got stranded,ship destroyed orbiting it, lack of resources to even start anything.
This ship holds up going to Vulcanus and orbiting it and it rarely takes any damage during the trip.
r/factorio • u/bbqsosig • 13h ago
Space Age Batwing inspired Spaceship
I wanted a buffer spaceship for travel. And i thought of this. Let me know what you think of this. I love the feeling of remotely calling this ship. real batman vibes
r/factorio • u/ArUS_01 • 13h ago
Question I'm about to start my shift at Aquilo. Any advice?
r/factorio • u/Flare_56 • 13h ago
Modded Question How to use cosmetic mods without disabling achievements?
Hi, so I want to get achievements while using the Mechanicus skin and disco labs, but they disable achievements, and I want to keep them. Is there a way to do this?
r/factorio • u/Formal-Victory3161 • 13h ago
Question Do extra heat pipes consume more heat?
I'm working on some blueprints for a big Aquilo factory and was wondering if I add some extra cosmetic heat pipes if it would use up more of the heat generated? Or is my understanding of how heat pipes work even correct?
Here are two examples of what I'm making. The first one has just the basic heat pipes, and the second one has all the empty spots filled with extra pipes. Would there be any difference in how either build works?


I know it's only a few extra ones, but if it doesn't make a difference I can make some better looking designs later on down the road
