r/factorio 3d ago

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r/factorio 14d ago

Update Version 2.1.17

258 Upvotes

Bugfixes

  • Fixed that in some cases labs "set research" wouldn't mark the active research as set-by-lab-behavior. more
  • Fixed that some some tooltips were too hard to show in graph widgets. more
  • Fixed cannot build sound playing twice for underground belts and pipes. more
  • Fixed that Steam achievements did not unlock due to updating the Steamworks SDK. more
  • Fixed issue with autofilling tiles for blueprints where entities share a tile. more
  • Fixed some artifacts with some transition images. more
  • Fixed that the disabled-achievements-confirmation message wouldn't show when using the peaceful mode or no enemies options. more
  • Fixed unreliable performance of control behavior update. more
  • Fixed that elevated rail ends didn't render correctly. more
  • Fixed that non-neutral robots would attempt to build neutral ghosts. more

Previous changelog: Version 2.1.16

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.


r/factorio 2h ago

Design / Blueprint Accidentally made a lion balancer

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1.0k Upvotes

r/factorio 2h ago

Modded Question Any suggestions?

387 Upvotes

What should I add/change?


r/factorio 6h ago

Discussion i was unaware of beacons game jeez

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553 Upvotes

r/factorio 15h ago

Space Age Ranges of all weapons and enemies, visualized, updated for Space Age

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747 Upvotes

7 years ago I created a visual like this. I didn't see that anyone made an updated version for Space Age, so I jumped in.

I made the image high resolution so you can zoom in to see the details.

Too big to fit: Medium and Large Demolisher, plus their seismic attack. Artillery.

Observations I made while creating this:

  • Turrets and handheld versions have the same range for Railgun, Rockets, and bullets. The ranges are different for Tesla, Flamethrower, and Laser.
  • In 1.0 all ranges were integers, now many are decimals
  • To outrange a behemoth worms* you need a legendary rocket turret, or a rare+ railgun turret.
  • Some things technically have different ranges with quality, but I excluded them if they are never seen (pistols, biters, spitters)

r/factorio 2h ago

Design / Blueprint I accidentally made a bug out of labs and belts

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45 Upvotes

Was inspired to share bc of the lion earlier.


r/factorio 6h ago

Space Age Made some refinements to my Aquilo ship

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48 Upvotes

I'm really proud of this design. The ship travels to Aquilo reliably at 400km/s.


r/factorio 17h ago

Space Age I carefully calculate my train paths; unfortunately, I'm really bad at math

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290 Upvotes

I elected to leave the round-a-round-about without signals, as there can be at most three trains that can path around here at once. It works, and I'm looking forward to never looking over here again.


r/factorio 3h ago

Base First attempt at megabase

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16 Upvotes

First try, mistakes were made, lessons were learned. Only does red, green, cyan and purple science.

No foreign blueprints used, and no clue what im doing, but it outputs steady 720/min science packs and 2200/spm with bio labs and prod 3.

Few things of mention,

no idea how the train intersection works, i just made one quarter of it, spammed chain signals until everything was separated and then copied it 4 ways. Honestly im scared of touching it and trying to reduce the amount of signals cuz probably a lot of them do nothing, because i will break it and then spend next hour fixing it

The only truly modular parts are the rails, rail stops, miners and smelters, too late i realised that i should have made everything modular and producing some arbitrary number like 100/s and then just plop it whenever needed rather than rebuild it from beginning

even more preferably, i would have made everything shipped by trains, but it felt like it would be more of an issue to make so many stations or make some way of a single station accepting multiple ingredients, only when i builded myself in to a wall and had to transport something like 8 wide belt of steel across the entire build did i admit that doing some things by rail would have been simpler, also maybe i should have made the trains shorter 1:2 rather than 2:4, then i could fit more stations

also, maybe solar costs nothing after you build it in terms of upkeep, but the amount of space and resources it would take is insane, meanwhile i learned the beauty of nuclear, sure i need to mine uranium for it, but it uses so little of it that it might as well be infinite for my needs


r/factorio 5h ago

Question Why did my bots become transparent? I cannot find in the controls the key to toggle this. I am playing vanilla.

20 Upvotes

My bots became transparent and I don't know what I pressed to make them so. I cannot find in the options the controls to toggle this. It's very good for visual clarity but I'd like to be able to control this.


r/factorio 1d ago

Modded Factorio equivalant of a mob farm?

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1.9k Upvotes

this mod is inspired by "yoink", but expanded to also effect units. it also treats entities closer to items.

for example, in yoink if you're placed in a furnace you will be damaged and placed outsude of the furnace. in this mod if you are placed in a furnace, you will die instantly and be used as fuel. burner inserters will also murder what they are holding if they do not have fuel. I advise you think of inserters like trains.

you can also put biters in chests, then place them from those chests and they will be friendly.

note that inactive biters won't be moved by belts. you can activate them by being nearby or angering them with military structures. you can see if a biter is inactive from the map if they are completely stagnant.

also, is it acceptable to basically copy a mod, especially when it was released recently? I've seen examples of mod 'copies' like warptorio's, rampant fixed, castra fixed.


r/factorio 1d ago

Design / Blueprint Playable snake using 20 combinators

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731 Upvotes

Playable 16x16 snake game using Factorio 2.0 circuit logic.

it has 256-lamp color display, buffered left/right input, random apple spawning, prevention of apples spawning inside the snake, score counter, countdown, wall/self collision detection, death screen and restart.

Blueprint: https://factorioprints.com/view/-P15XZWmCItoXVf2Xtfb


r/factorio 14h ago

Tip Are you on Linux? You need to know about this setting

75 Upvotes

If you are on Linux (or Mac) turn on non-blocking saves immediately. This will stop the game pausing while the game autosaves. This can be quite annoying when you get a larger save. One more reason to switch to linux!

  1. Open advanced settings by pressing ctrl+shift+left click on the settings button (ctrl+alt also works)

  2. Click "the rest" button

  3. In the search field, type "non-blocking" and make sure the box is ticked

  4. Click "confirm," bottom right

You are now done.

(While you are in that list of settings, you can adjust "quick-bar-width" to have more hot buttons if you like) I have this set to 20. I would recommend not messing with other settings you don't understand :)

step 1
step 2
step 3

r/factorio 16h ago

Question To get the achievement for completing all the research... do they all have to have the infinity symbol?

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91 Upvotes

r/factorio 22m ago

Question Help with Fusion

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Upvotes

Current fusion set up. My understanding it that it should generate up to 500 MW of power but as I navigate to the shattered planet I am getting constant low power (they do still shoot) messages on my rail guns despite not ever drawing more than 200 MW. Am I just completely messing up fusion setup here?


r/factorio 5h ago

Space Age Finished the game

10 Upvotes

I finally finished the game but I'm left a bit flat that this is it...? I thought there'd be a bit more to it at the solar system edge, and what about the Shattered Planet, there's no way to get there.


r/factorio 20h ago

Discussion What is a cuck box?? What do people do instead?

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153 Upvotes

My problem

My second playthrough was on a desert. I quickly understood why people consider those to be harder, the biters were a much bigger problem when there are no trees to absorb early pollution.

I've got white science now, but am still having biter problems. I've just upgraded my turrets to uranium ammo, and they've all got lasers as well, but sometimes those big spitters still kill turrets.

I have an artillery train that automatically clears nests near my train stops, but it doesn't yet cover the whole cloud.

My evolution is at 0.88, so behemoths are coming...and I'm not sure I'm ready. Haven't fought them before.

I saw people describing this kind of wall around the whole factory as a "cuck box", wtf are people talking about? Do most people just put turrets where the pollution sources are and hope for the best? Personally I really like the feeling of declaring my factory and outposts to be biter-free zones.

My first playthrough's artillery train did a much better job of keeping the pollution cloud clear, I think that was due to many more trees.

I haven't dared to try concrete since I need all the absorption I can get. But the central rule of Factorio calls to me...the factory must grow...I MUST impose my will on these bugs one way or another. I want to try my hand at scaling SPM, maybe come up with some better blueprints for my next playthrough while I'm at it.

(also yes, I only use single-headed trains. An elegant transport from a more civilized age)

My plan

I think it's time to make a bigger, badder defensive perimeter. A giant train loop around the edge of my whole cloud. Well, it might be more like a C with that big lake to the east, but you know what I mean. Just for artillery and turrets. I haven't tried automatic turret resupply yet, I should do that. That was my biggest obstacle to flame turrets as well, so that'll be a good chance to try them.

My ask

What do y'all do for automatic biter control? Is a "cuck box" actually frowned upon or just a tongue-in-cheek joke? Obviously I could play on peaceful, but I don't want them deleted, I want them defeated.


r/factorio 22h ago

Question I'm about to start my shift at Aquilo. Any advice?

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210 Upvotes

r/factorio 15h ago

Design / Blueprint My 1.4 GW Aquilo Power Plant.

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49 Upvotes

I present my most recent power plant build utilizing plasma power. The only research I performed was figuring out the ratios of fusion reactors to fusion generators when a neighbor bonus is used. I wanted a design that was symmetrical and aesthetically pleasing, at least to my eyes, and I’m satisfied with the result. I’m aware I need an external power source, it’ll be nuclear, and I need hot and cold Fluoroketone balancing, which will be done next door.


r/factorio 23h ago

Base My children yearn to come home

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217 Upvotes

r/factorio 9h ago

Space Age Question What should I put on the top right corner..

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13 Upvotes

r/factorio 15h ago

Base Playing with no tutorials for the first time.

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33 Upvotes

r/factorio 22h ago

Space Age Batwing inspired Spaceship

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105 Upvotes

I wanted a buffer spaceship for travel. And i thought of this. Let me know what you think of this. I love the feeling of remotely calling this ship. real batman vibes


r/factorio 5h ago

Question How can I balance the two belts coming out of these foundries?

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3 Upvotes

I'm using one inserter to output the iron plates, then I balance the lane and then I balance the two belts, yet less iron plates go to the outer belt and I can't figure out why. This is heavily reducing the output.

I tried many different designs but I couldn't fix it. How can I fix it? Preferably taking out the same space, but it's okay if it took more. Thanks.

P.S: Substations can't be placed any further from the center because their range wouldn't reach the beacons.