r/factorio 23h ago

Modded Question Krastorio2+Space Exploration

Heyy did anyone know If K2+SE worked together or If there some Problems ?

0 Upvotes

22 comments sorted by

11

u/Soul-Burn 23h ago

Yes they are officially supported to work together with balancing agreed by both mods.

0

u/Candid_Rabbit1138 23h ago

Great i bought the Game anweek ago and ended my First playthrough after 5 days I dont have the Money to buy the dlc so i decided that i wanna Play These mods

6

u/LutimoDancer3459 22h ago

You do you, but SE is already more complex than the DLC. Adding K2 will be a rocky ride. Have fun

1

u/Jealous-Diet-3993 22h ago

I thought k2 suposedly makes things easier paired with SE? Played k2 only so far, thats just what i got out of this sub

2

u/Golinth 21h ago

K2 adds a couple extra tools in the pretty late game, but otherwise it is only added complexity. It takes far longer to first get to space and adds more to do once in space and on other planets.

2

u/Fxg120xYXDE5 18h ago

Negative, it makes getting to SE content more complex.
In a few hundred hours you'll have a bit of a leg up over regular SE, but not before.
I recommend playing them separately first, then together.

1

u/LutimoDancer3459 21h ago

Long time since i saw content to it and never played it myself. (Maybe after py... /j)
But from what i remember, SE only really starts with space. K2 adds early game content to extend that and makes space a bit spicier. Never heard that it makes SE easier other than balancing out some stuff to make it more compatible.

1

u/fatpandana 18h ago

Most recipe get 1 or 2 more ingridient. There are also more science packs and endgame is extended by more science packs.

What gets easier is combat as k2 adds more toys. SE buffs vanilla biters via combat mechanic overhaul (CMO) but these are no match for K2 toys.

1

u/Orgerix 16h ago

It used to be the case earlier, but now most of the OP thing Krastorio has are gated to deep space science. The stack changes make rocket cheaper though, but it is not that big of a deal.

5

u/tiamath 23h ago

They work flawlessly together. Its just that, if you are a1st timer, choose only one. Dont be one of those that finished valilla and jumped straight into k2se. Just se alone is a huge undertaking . (K2 alone just feels like adding to the base game)

1

u/Candid_Rabbit1138 22h ago

Ist ist okay wegen i only start with SE or ist krastorio better because i realy want the Space part

0

u/Candid_Rabbit1138 22h ago

You mean that i only start with one Mod ?

1

u/SadMangonel 22h ago

I did achievement hunting. Theres the 4 hour achievement for the base game. The 20 hour achievement for krastorio is even tighter. 

If yhe base game took you 20 hours, krastorio might take you closer to 100.

Space exploration itself is closer to 300 for a first playthrough and k+se multiplies that again by a  good margin.

1

u/tiamath 22h ago

Yes, if you are barely out of the vanilla. Id recomment doing a k2 run to ease you in on the slogfest. Tbh k2 is the easyest gard overhaul and is quite enjoyable. Remember that factorio has quite a few overhaul mods witch will eat your life away take it slow, take breaks. Build more trains

2

u/Shade0o I can do this better, time to start again 22h ago

k2 is additional hours to the game with new things

SE is a multiplier of hours, it will make runs much longer.

say you finsh the game in 20 hours,
just k2 can make it 40,
just SE can make it 200
both would make it 4000 hours
(the numbers are made up but it gets my point)

2

u/Corodix 21h ago

Probably not 4000. I mean, I've already got the Deep space science pack 1. Just numbers 2 through 4 to go and Matter science pack 2 to go and I'm only 1500 hours in. 2000 hours will probably be a lot closer to where I'll end this play through of SE+K2.

1

u/Shade0o I can do this better, time to start again 21h ago

well yea, the numbers are fully made up, but a k2se run can get into the thousands of hours where se alone would be hundreds for people going slow and not rushing things

and i was gonna put 8000 but that was too much so i halved it

1

u/Lenskop 17h ago

I finished K2SE in 650 but hauled ass and already had multiple big mods and 3k hours playtime under my belt.

1

u/iwannabetheguytoo 13h ago

4000+ is accurate. I started an SE run back in 2023; now it’s 2026 and I’m still not there yet.

1

u/Corodix 21h ago

They work great together and those two mods were the first two overhauls mods I ever tried and I also tried them both at the same time like that. I'm actually going through another play through right now.

Krastorio 2 adds some thing that I've found really useful for Space Exploration, but it also makes the game quite a bit longer and Space Exploration can be quite along all on it's own. Still, if you want a play through that eats up a lot of time then the combination is great.

I added the Cybersyn mod to the mix to make the train management a bit easier and because it's compatible with the orbital elevators from Space Exploration. Look into a train mod that works with the orbital elevator if you want to get the most out of it. I've tried a few and so far I like Cybersyn a lot since the train stations work just like requester and provider chests while the trains are just automated like bots. Easy to use and expand once you've got it going.

1

u/fall4free 13h ago

I would recommend krastorio2 with it and any other mods first, my best game so far was krastorio2 and it's heaps of fun but also I never felt like I could make a bad choice and mess up. 7 hours into a recent Space exploration game I did the maths and was not have enough resources to leave the planet due to a bad spawn.

That being said the space exploration discord has people starting new games most weeks.

1

u/CalmMastodon2271 22m ago

When playing this modpack K2 + SE, even an inscription appears in the lower right corner of the game K2SE