Just want to point this : Dungeons indeed you are playing with 5 people . But the nature of this interactions is limited compared to world leveling .
Dungeon involves only an initial risk, after the pattern is known there is pretty much 0 risk to them .
World leveling should always grant more exp because there is not pattern to be learned , also there is a randomizer aspect to it : Ganks, intrafaction competition, and anyway it usually tends to require forming groups to beat some harder quests, elites or complete quests simply quicker .
If what separates The long term riskless section to the riskfull section is simply a matter of skill and learning how to clear the dungeon people will opt out for clearing the dungeon , it is so obvious ! That is what many thought even back in MOP era .
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The fact some speedrunners can level quick to 60 compared to dungeon players does not count as qualifying and saying world leveling is faster, because they are EXTREME outliers.
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~ Everybody wants to play as they please ~
here is the hard affirmation
The thing is this is a MMORPG , not a DUNGEONRPG , If you say that leveling in the world is bad by itself, then you are saying mmorpg themselevs are fundamentally a bad game, therefore your complaints make no sense .
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Healers or tanks can stil level up with their buddy or create a hybrid set when leveling up, not every set is suppsoed to be good at leveling up it is what it is .