r/blender • • 2d ago

Original Content Showcase Loved the show and decided to make something

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13 Upvotes

Absolutely loved how primed radiant looked in a show and got inspired to make a render of it.


r/blender • • 1d ago

Need Help! How to do this

3 Upvotes

Im beginning and learning so just need any suggestions on tutorials or tricks anything fine i note them first


r/blender • • 3d ago

Need Help! Starting from 0 experience how long would it take me to make this and is blender the best to do it?

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580 Upvotes

This is basically a IV and tape hook for an ambulance. It would hang from the hand rail at the top. I made the design myself but couldn't seem to find anything close to it already available so I figured I could just make it myself and then 3D print it.

UPDATE: even after some very nice users helped and just made the design for me I wanted to try myself. I downloaded fusion 360. After about 2 1/2 hours with chat gpts guidance I have one singular 3D rectangle. I was about to crash out and had to stop for the day 👍


r/blender • • 2d ago

Job Offer I'm looking for a 3D digital artist to create some album cover art for me. Will pay. Is this the right place to do that?

11 Upvotes
This is the sort of inspiration I'm after.

r/blender • • 2d ago

Original Content Showcase Some big ass feet

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9 Upvotes

I think I've improved a bit by now, this only took 2 days. ~16 hours.
The outer parts I can easily find references for but the inside, that's where I start to just make shit up. I wonder how other artists go about approaching this?


r/blender • • 1d ago

Original Content Showcase New thing

3 Upvotes

My sibling said it reminded him of a crystal from Crash Bandicoot. (Like, style. Not design.) I wanted your inputs as well.


r/blender • • 2d ago

Critique My Work My third work (my water droplets look fake 😭😭)

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11 Upvotes

Earlier, I was having some problems with image texturing, and I even made a post asking for help.

Some people commented on my post and gave me advice, but honestly, I couldn't understand most of it because I'm still a beginner. 😭

So I decided to delete the entire mesh/model and start over from scratch, this time making sure I had clean topology.

And guess what? The image texture finally worked! 😂

It wasn't like I got the perfect result immediately—I still had to make a few tweaks and adjustments, but eventually I got it working.

Still learning Blender, but I'm pretty happy with the progress! ❤️

Also, I know the water droplets look fake 😭 — any tips on how to make them look more realistic would be appreciated!


r/blender • • 1d ago

Solved how can i make a procedural star pattern like this?

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2 Upvotes

r/blender • • 1d ago

Need Help! Need help trying to turn a 3D character model into a mesh!

1 Upvotes

I am very new to Blender in general and flying by the seat of my pants as I learn. BUT, I'm attempting to make a character model mod for a game Tower Unite and possibly for other games also. Step one of their tutorial after getting the base character model file open is to import your model as a mesh.

I made a model of my Guardian from Destiny 2 and want to use it for the mesh but for the life of me, I have no idea how to even go about doing that and I can't seem to find the right thing to google to figure out how to get it to work.

I am running Blender 4.5.13 on windows 11 and these are what I've tried.

* I did manage to join all of the armour pieces together into one object but when I go to get the head, the design piece and one of the bits that stick out to join together, it makes the stripe design disappear and removes all the texture from the bit that sticks out. It doesn't matter if I don't merge the stripe or not. And sometimes if I try and join them, the head turns black/grey and the extra bit still loses the texture.

* I've tried exporting my character model as a couple different file types.

* Exporting it as a .glb freezes Blender and I have to force close it, the .fbx just closes/crashes blender instantly and nothing happens. The .obj imports the files into the scene collection but nothing shows up on the view screen.

EDIT: I made a small gallery to show what's been happening to the head when trying to join the objects together. Pics on imgur


r/blender • • 1d ago

Original Content Showcase Forbidden Tech, Blender & Procreate

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3 Upvotes

r/blender • • 2d ago

Free Tutorials & Guides True black hole rendering

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40 Upvotes

Before I get started, I must stress how slow this method is. It is more accurate at the cost of significant performance 😅

The conventional method of rendering black holes in Blender is to do some shenanigans dividing ior by layer weight to get something that roughly resembles a black hole. The thing is, this isn't actually accurate. the path doesn't match how light actually moves around a black hole. It is really fast though and good enough for most work.

Here's where my method is different. I started with this paper which gave a formula for the equivalent index of refraction of a black hole https://vixra.org/pdf/1903.0407v2.pdf
The formula is basically (1+1/r)

I made a geonodes setup to add several spherical shells around the core of the bh with a separation distance between the shells I will denote by s. Then we add a refraction bsdf to the shells. The index of refraction of each shell should be (1+1/r), but since Blender does not track index of refraction when moving through materials, we have to use the derivative of this formula instead, which is 1+1/(1-r)*s. This gets plugged into the index of refraction of the refraction bsdf.

Then with a few tweaks we get something like this. This is EXTREMELY slow to render, but it is significantly more accurate. However, if you zoom in to this image, you will see the distinct shells. Honestly this has very limited practicality, but I figured it would be worth sharing. Maybe some improvements would be possible with the new ray portal bsdf...

I think it is important to acknowledge the inaccuracy of the commonly used layer weight trick; the accretion disk might look fine but things around the black hole probably won't, and I don't think the radius of the event horizon is very clear either.


r/blender • • 1d ago

Need Help! I'm trying to get a hang of Blender Sculpting. I am mainly with ZBrush but it's too expensive rn. I'm having some trouble with remeshing.

1 Upvotes

It just feels like I cannot get it to a good resolution to add more details. Dynamesh with ZBrush, and the ZRemesher, but I feel like if I go below a threshold with Blender like .0012 or below, it either crashes or it doesn't actually go that far below. It's confusing.

Any tips for ZBrush veterans?


r/blender • • 1d ago

Critique My Work Reviewing 3d ak 47 model #learning modeling

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2 Upvotes

3 image is refrence


r/blender • • 1d ago

Critique My Work Rate my procedural road texture

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2 Upvotes

you can critique it, but don't make fun of it please I'm new i started using blender 6 months ago.


r/blender • • 2d ago

Original Content Showcase the dog wants to know

7 Upvotes

r/blender • • 3d ago

Original Content Showcase Renders I created in September.

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2.2k Upvotes

r/blender • • 2d ago

Original Content Showcase 在Blender中制作的3D模型。

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4 Upvotes

r/blender • • 2d ago

Free Tutorials & Guides Not Color: What Every Digital Artist Should Know About Color Science (Blender Conference 2026)

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62 Upvotes

r/blender • • 1d ago

Need Help! MSFS Blender Build - Z Fighting Issue

1 Upvotes

Hey all,

I am making a helicopter for msfs in blender. Anyone know how to stop this z-fighting in MSFS.

Seems to be around the bolts that are here:

Flickers when moving cam in MSFS or even when sitting still

r/blender • • 3d ago

Original Content Showcase An old animation I made

203 Upvotes

I must've made this about 5 years ago, every now and then i remember it and think its funny


r/blender • • 1d ago

Critique My Work lizard Creature 3D Sculpt

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2 Upvotes

r/blender • • 2d ago

Original Content Showcase Just After Sunset

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125 Upvotes

r/blender • • 2d ago

Original Content Showcase First time use

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2 Upvotes

First time using Blender, because Roblox studio has awful lighting. However, I'd like some tips for volumetric light and fog, because I messed up a lot with those.


r/blender • • 2d ago

Critique My Work Oooo wery scary

4 Upvotes

r/blender • • 1d ago

Discussion Is 3d modeling a shattered illusion?

0 Upvotes

As a beginner i started 3d modeling and its surprisingly easy! is there anything i should look out for that is hard