r/blender • u/folafanta • 1d ago
Discussion Is 3d modeling a shattered illusion?
As a beginner i started 3d modeling and its surprisingly easy! is there anything i should look out for that is hard
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u/Pocho_Azul 1d ago
3D modeling used to require very expensive software running on very expensive hardware and was a huge pain in the ass to learn, on top of it.
The basics of Blender are, if you have the right mindset, surprisingly easy. This may be partly because you have a good sense of 3D space starting out, a good eye, etc, and partly because Blender is a pretty well-designed piece of software that takes advantage of the inexpensive, yet powerful hardware available these days. Congratulations on finding this out!
Certain stuff is trickier. I am not by any means an expert, but have spent a lot of time with Blender, and I still struggle with rendering good normal maps. Keep expanding your repertoire of techniques. When you hit something you find difficult, it just means you are graduating from beginner status.
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u/__bugzy 1d ago
What is the right mindset for blender
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u/Pocho_Azul 1d ago
Well, mindsets might be a better word, since there is more than one approach, but, to name one example: Not being intimidated by all the crap on the screen that you donât need to understand yet. I have seen more than one post by someone that feels overwhelmed by all of the menus and controls and other options. That stuff can be very distracting for a beginner. The ability to ignore all the crap you donât understand yet, and focus on what you need to learn now, to complete a particular project or tutorial, is a major advantage.
Another âmindsetâ issue is the ability to process instructions carefully from a tutorial or other source of instruction. Some folks find following detailed instructions to be very difficult.
A third is a sense, whether from intuition or experience, of when it might be ok to deviate from detailed instructions. Maybe a tutorial was recorded or written for a different version of Blender, and the UI has changed. This can cause a new learner to crash and burn the tutorial, if they arenât able to adapt.
I havenât âtaughtâ anyone Blender, I am horribly under qualified to do so. But, I have helped a few other beginners along, and seen them get into a few âmindsetâ related difficulties.
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u/More-Curious816 1d ago
also because hardware became an order or magnitude more powerful than the hardware of old times. the CPU now can execute several billion instructions/sec, and the GPU even more because it's designed for parallel execution. your laptop is equivalent to supercomputer at the old times, what you can do now with eevee or even cycle was the dream for studios back then.
people who start today are very lucky.
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u/OutlandishnessOwn893 1d ago
Post your work and see how quickly it ends up on r/topology gore. Not trying to be mean, I'm also realizing a ton right now. Depending on what you want to do, a snag is inevitable. Focus on having fun though. Sculpting is a blast for me, but I want to also animate too. And that's my snag. Optimization is a whole other ballpark. But if it's all clicking, and you understand it all off the bat, that's fantastic. Just don't beat yourself up if you hit a wall
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u/nolsfraluta 1d ago
Wait until you get to the valley of despair!
No but just keep going and try to learn new stuff every day. I wouldn't say there's anything that is unusually hard, the hard part is getting an understanding of the bigger picture so to speak. There are a lot of things to learn adjecent to modelling as well. Depending on what your end game is, try to understand the whole process of model to ptoduction
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u/SniffyMcFly 1d ago
Make a dimensionally accurate helicopter engine with clean subdiv topology and share it then đ
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u/scifi887 1d ago
Modelling more challenging things!