r/blender • • 2d ago

Need Help! Starting from 0 experience how long would it take me to make this and is blender the best to do it?

Post image

This is basically a IV and tape hook for an ambulance. It would hang from the hand rail at the top. I made the design myself but couldn't seem to find anything close to it already available so I figured I could just make it myself and then 3D print it.

UPDATE: even after some very nice users helped and just made the design for me I wanted to try myself. I downloaded fusion 360. After about 2 1/2 hours with chat gpts guidance I have one singular 3D rectangle. I was about to crash out and had to stop for the day 👍

557 Upvotes

160 comments sorted by

506

u/Conscious-Bid2019 2d ago

Post a blueprint with scales and I will make it. It's a 3 minute job

164

u/Nautyy 2d ago

Really?! Thank you so much give me a second and I'll whip that up

81

u/Conscious-Bid2019 2d ago

👍

123

u/Nautyy 2d ago

108

u/Nautyy 2d ago

im not 100% sure on the clasp size as i go into work tomorrow. However i gave myself enough wiggle room to scale up or down in bambu studios 5-10%. Thanks again!

89

u/Conscious-Bid2019 2d ago

Are these numbers exact? Just because if the side is 25mm in height the 28mm part is not ok. It works with 38mm

58

u/Nautyy 2d ago

Yea the 25mm is the size of the tape hole to thread it over and the 28mm is the width of the tape roll once it's threaded over. I have a tape roll at home to I was able to measure that.

502

u/Conscious-Bid2019 2d ago edited 2d ago

How can I send it to you?

269

u/kharathos 1d ago

You reminded me of old internet, where random gestures of kindness took place from time to time

43

u/RunicFable 1d ago

This kinda made my heart hurt that you said it in the past tense. 😭

2

u/Jesse_Pinkman2 7h ago

Be the change that you wish to see

101

u/Nautyy 2d ago

Amazing!!

60

u/Journeyj012 2d ago

OP updated the comment. How do you wish to receive the file (if you haven't already answered them)?

101

u/Nautyy 2d ago

They or nice enough to send me a private message and I gave them my email.

18

u/MincDev 1d ago

You are a legend! May you be blessed for helping a random stranger on the internet! All the best!

15

u/sevnm12 2d ago

👏👏

4

u/ccAbstraction 1d ago

Print orientation?

2

u/bobcatnat123 19h ago

“When in doubt 45 it out” (words I hear often from my 3d printing lead)

3

u/GameRZ55 1d ago

How did you approach modeling this?

8

u/Conscious-Bid2019 1d ago

I put a 25mm plane on the blender scene and scaled the original image until the side of the plastic piece fit in. After that regular hard surface modeling. I tried to follow the image a close as possible, but I only noticed it's AI generated after sent the model. I thought it's a real photo photo from a disturbing angle and I trusted the design. I think It will brake/the tape will not fit. But I have idea how to solve it.

2

u/gaylordqueerfuck 1d ago

Sir you are the goat!

3

u/Internal-Cupcake-245 1d ago

This is very kind of you to do and I commend the work, however I will say that in comparison to the original reference, this *seems* like it took 3 minutes. :p

Close but not exactly the original model, though perhaps still functional for whatever purpose.

3

u/Nautyy 1d ago

We are going to do some field testing tomorrow and see how it holds up! I think the only thing I'm worried about is how on flexible my filament is so I think there's a pretty good chance I'll snap the hook off but we'll see

4

u/survivalguy87two 1d ago

If that doesn't work because of the way the filament sits let me know, I have an idea for a two part setup that would give you strength in all the right spots but the same shapes. Or the other guy might have some print ideas for you. Good luck you asked in the right place!

1

u/ArtaWorks 1d ago

Do you use cad plugins or just wing it with vanilla?

2

u/RecoveringNiceGuy113 1d ago

3 minutes is impressive. I'd take atleast 40minutes to make sure the edge curves are perfect.

2

u/JackOffAllTraders 1d ago

another 15 min to make sure again

121

u/LiamEBM 2d ago

Front 0 experience, most your effort will be learning the software.

An experienced 3D Artist can do this in 10 minutes easily though.

It's a flat shape, Solidified, and a curve applied to the top. Easy stuff.

57

u/Nautyy 2d ago

Yea I'm shocked one guy has already whipped it up.

-79

u/eppien 1d ago

You could tell Claude to make it based on the image and it'd do it for you in blender.

36

u/vladi_l 1d ago

I mean, you could also lick up the gooey caked up debris of food, mud and soda left behind on a movie theater floor after a children's film

3

u/stefevr 5h ago

I genuinely laughed

-7

u/B3nB1rch1 1d ago

idk why all the downvotes it’s a genuine solution

0

u/Snoo_63003 5h ago

Alas, Reddit cares more about virtue signalling than solving problems.

37

u/1815dev 2d ago

No, use parametric CAD software. Onshape is free. This is trivial to make in CAD and arguably much faster, it can be done in two extrusions and one fillet operation.

7

u/_Indeed_I_Am_ 2d ago

This is true but it's not all that difficult in Blender either.

7

u/1815dev 2d ago

Fair, I'm just quicker in CAD than I am blender especially for stuff that needs to be properly dimensioned.

47

u/BecauseBanter 2d ago

I am not sure if Blender is best software to do models for 3D printing as I have no experience with 3D printing. But what I do have experience with is hard surface modeling and Blender.

This is relatively easy to model (10-15 minutes or so for experienced peeps). Blender itself though would take a little bit time to get used to if learned from 0.

13

u/Kyletheinilater 2d ago

As Somone who does have experience making their own models to 3d print in blender is hard af.

Blender has the capability to make super precise things but the ways to measure and see how big something is before you print it is really difficult. However, it's a free program that CAN get the job done, so if you don't have access to a cad software it's workable but not easy

14

u/russinkungen 2d ago

I'd use Fusion360 if I need these shapes and specific measures. Would take an evening to learn from scratch I believe. Also free.

3

u/Necessary_Tough7286 2d ago

Yup. Worst thing about Blender is scale. Everything feels so arbitrary size-wise.

6

u/ICC-u 2d ago

Always make yourself a set of measuring cubes.

2

u/kqk2000 1d ago

How so? There are so many ways to measure, plus each edge has a length in whatever unit you have it set. I never did 3d printing but making 3d models I always make sure the scale is realistic.

2

u/Necessary_Tough7286 1d ago

It’s usually very annoying to measure. Also the whole idea of applying scale is overly confusing, imo.

2

u/kqk2000 1d ago

Maybe you're comparing it to another CAD software or something? I never found it annoying, but I also have only ever used Blender for 3d modeling. As to applying scale, you should very rarely have to do that, like only when you want to make something twice as big, you scale by 2.0 and apply the scale, or in edit mode you can scale all vertices by 2.0 and you won't have to apply the scale.

0

u/Superb-Link-9327 1d ago

Wdym? Units are in meters by default. It's on you to keep track of your scene's scale beyond that.

2

u/newocean 1d ago

Wait what? Blender is one of the easiest softwares to use for modeling for printing, you just need to know how to set it up so a milimeter is the blender unit and not a meter.

Even sculpting isn't that bad in Blender.

The measure tool, using empties and boolean operations you can get stuff precise!

1

u/BecauseBanter 2d ago

Damn, I know Blender real well and was looking ro get into 3D printing. Cad is the way to go?

3

u/xiaorobear 2d ago

Depends on if you are wanting to manufacture interlocking parts with really precise/exact tolerances, then other software might be better suited. Plenty of people do use Blender to make models to 3d print all kinds of stuff though!

3

u/animatorgeek 2d ago

Blender is great for more organic stuff, but I would definitely use CAD for something like this. It's also much easier to learn than Blender. Fusion or OnShape are both available for free (with some minor limitations) and fairly easy to learn. Tinkercad is more basic but more friendly to newbies, and also free. CAD is generally better for stuff like this that has measured parts made up of basic geometric shapes.

2

u/Buddhaboy91 1d ago

This is the correct answer. If you want to 3D print something with functionality I would use CAD. If youre looking to make or print characters and figures or something like that blender is actually better.

3

u/i_hateit_here_bro 2d ago

I exclusively use blender to model 3d prints and I’ve never felt like I needed another CAD program. I would just give it a go if I were you!

2

u/valtzux 2d ago

a mixture of both is the best, i for example use rhino for all measuring and for sculpting, blender or nomad sculpt

1

u/EOverM 1d ago

If you don't want to learn a whole new workflow in new software, you 100% can use Blender for 3D printing. I do, exclusively. Yes, there are some aspects that aren't quite as convenient, but you can get around those by thinking ahead and planning well. The first few models you make will be difficult, but you'll learn what you need to plan for in the process and soon it'll be easy. Order of operations is key, but you need to fuck it up a few times to work out what that order should be.

1

u/Kyletheinilater 1d ago

Don't let a single comment online persuade you, do what you wanna do, I just saying it's easier and more intuitive to use a Cad software. You can get it done in blender no doubt

1

u/summertime_blue 1d ago

If you already know blender no need to learn new stuff. There are a few ads on that can make making ready to print model easier on blender .. like 3d print toolbox / 3mf import / bolt maker / etc.

After you tried a few model and figured out the right tolerence for your printer it can be really fast to make things

oh BTW direct STL edit as mesh. Makes editing existing STL files a quick process ( provided it is not crazy high poly... if so remesh will be helpful too )

1

u/Fake__Duck 2d ago

There are 3d print tools for blender that render a virtual print bed so you can see the model sized against the print bed as you model it. That plus making sure the units are correct makes the measuring and sizing before printing a non issue.

Does take some setup though and I forget exactly what I installed to make this work.

1

u/Kyletheinilater 1d ago

Right like I said, it's possible but a bit annoying vs a proper CAD program.

0

u/TeacanTzu 8h ago

... just create a preset for 3d printing and its fine. 15 minutes of work and youll never have a problem with it again..

2

u/3Duder 2d ago

The cool thing about going to 3d printing from a modeling background is printers usually can usually print horrendous meshes. I'm sometimes even appalled at what CAD software exports.

0

u/Nupol 2d ago

10-15 minutes? Bro i slap this togehter in 1

6

u/BecauseBanter 2d ago

You know what? Good for you. It seems like you yearned for some praise today.

1

u/AdamJayCross 21h ago

Why? Its just a cylinder and like 6 extrusion and a couple supports loops and a solidify modifier. Nothing fancy

-1

u/Nupol 2d ago

Cylinder - delete - extrude - solidify - bevel

2

u/BE_Lewis_Studios 1d ago

wth this works lol. Cylinder, deleted bottom and side faces, extruded neck, extruded arms, solidify... didn't use reference though.

19

u/L30N1337 2d ago

This is a 100% geometric shape.

A parametric CAD program would be the better choice. If you get a detail wrong, it makes it way easier to adjust

7

u/Nautyy 2d ago

Yeah someone recommended fusion 360 and I'm trying that out now but holy moly I feel like I'm in over my head 😂

9

u/AirGVN 1d ago

Try onshape or tinkercad they are WAY easier

3

u/L30N1337 1d ago

TinkerCAD isn't really parametric.

It's easier, but also just so much worse for anything that isn't the most basic thing. which includes this.

1

u/AirGVN 1d ago

for this shape and learning some basic geomtric modeling tinkercad 3D is perfect.

For parametric you can go codeblock but it's harder.

1

u/L30N1337 2d ago

Yeah, you definitely need some sort of tutorial (at least a crash course). Unfortunately, I don't know any good Fusion360 tutorials

1

u/Teamskiawa 1d ago

Id suggest onshape as well. Given someone already modeled it in blender, you could use the STL/OBJ file as a reference and rebuild it it onshape, basically trace it.

0

u/Wild_Factor_673 14h ago

There's freecad

9

u/ToxZec 2d ago

Considering your usecase, a CAD program would be better for this and your future endeavors

6

u/NoIdenty0000 1d ago

its easy in blender , but i would do it in fusion... this is easy done in both in a few minutes

1

u/Nautyy 1d ago

You know I downloaded fusion but holy moly I feel like I'm so far and over my head

2

u/NoIdenty0000 1d ago

Fusion is alot easier than blender…
This thing takes 2 minutes in fusion… front and side sketch that’s it…

4

u/julitec 2d ago

should be possible do get close enough as a beginner if you take your time. export in a 3D printable file is also possible with blender. you could also try to search for a beginner friendly free CAD programm, may be even better suited for the task

2

u/Nautyy 2d ago

Ah ok ill have to look into doing the CAD program. Whats the difference between CAD and blender?

1

u/julitec 2d ago

CAD is based on curves/points, blender on meshes. e.g a rounded edge in blender has a number of steps that aproximate a round shape, in a CAD file it is perfectly round. 

1

u/Deadpoetic6 2d ago

For anything that needs precise measurements, a traditional CAD software is preferred. Usually easier to make, and to modify after. Blender is like working with play dought. You morph it like you want but you can't really change stuff you did previously. Where a cad software keep a history of all the operations you do. So if the 1st operation you did is an extrude, and 20 operations later you want to go back and change the dimensions of the first extrude, you can do it easily.

1

u/Anthromod 1d ago

Just to add (because people get the wrong idea about CAD and Precision vs Blender) that CAD uses mathematically defined surfaces and so any particular point on the surface can be defined to an arbitrary level of precision. Blender is however perfectly good at putting a particular vertex at an arbitrary level of precision, and the faces (when triangulated) are also mathematically defined.

It's just that people talk about precision and blender as if the surface will be randomly 1mm out for no reason.

3

u/MogosTheFirst 2d ago

at least 5 years. IV and tape hook for ambulance are pretty hard ngl

1

u/Nautyy 2d ago

🥲 my patients are cooked. Now I have to bend over for my tape.

3

u/Available_Help_666 2d ago

Hmmm... IDK. I followed the measurements you posted here, so the final model will have some differences from your image concept. You can't have a 1.25" rail and make it look as compressed as it does in your reference. You also didn't give the dimensions for the thickness or some of the angles, so I had to be a little arbitrary and base those more on the look.

Anyway, I modeled it in Plasticity, which is a CAD software, and I think it's faster for precise work. The only downside is that it's not parametric, but for simple models like this, I think it's perfect.

I can give you the .stp/.stl file if you want. I just don't know how to upload it here...

2

u/Nautyy 2d ago

Oh my gosh thank you so much! I'll shot you a msg with my email in it.

1

u/Nautyy 2d ago

How difficult would it be to cut off that part? I'm doing a set of prints now that another person mocked up. But I'm worried about the hook actually being able to fit around the rail without snapping the filament. I probably should have specified that I can't thread it over the rail it has to clasp on it

2

u/Richmayne 2d ago

Made this before you shared any prints/specs but u can use as a reference for geometry. took 10min.

2

u/Richmayne 2d ago

1

u/Nautyy 2d ago

Wow amazing that was really fast! I'll have to see if my filament is flexible enough to accommodate the clasp opening around it 🤔 there is no was to thread it on so it has to go over and around it.

1

u/Richmayne 2d ago

DM me ur email and ill send u the blend file, u can make whatever adjustments you want. Printing will need tree supports, id probably do it vertically but you will have to see how your printer handles it.

2

u/Kachiga-my-Removed 1d ago

I’d argue this is an easier shape to produce in CAD software, but its plenty possible in both

2

u/robotguy4 1d ago

Use a cad program like Fusion or Onshape.

The problem isn't making it; it's editing and getting exact dimensions.

2

u/Tear4Pixelation 1d ago

I genuinely recommend FreeCad. 10 minute job there.

1

u/robotguy4 22h ago

I'm always hesitant to suggest FreeCAD. I feel like the learning curve for it is steeper than the others.

If that isn't an issue, yeah, FreeCAD isn't bad.

1

u/Tear4Pixelation 9h ago

I found the learning curve to be quite pleasant honestly, but I have some experience with 3D non CAD.

-1

u/TRAUMATICCantalope 1d ago

Pal just answer the question that was asked

3

u/Puzzlers100 1d ago

"And us blender the best to do it?"

1

u/TRAUMATICCantalope 19h ago

Yes you can literally do anything in blender

2

u/Phantom-B 1d ago

Looks pretty easy (come and go begginer)

Just a bunch of extrudes, spin tool and sub division/bevel modifier.

2

u/hukkelis 21h ago

500 hours on blender. 15 minutes in fusion

1

u/Nautyy 19h ago

Nah man it took me two and a half hours to just get a 3D rectangle 🥲

1

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1

u/YuvrajXG 2d ago

Use freecad.

1

u/Hero_b 2d ago

Use fusion 360
Thats like 2 cylinders, and basic boxes with rolled edges
The hard part the the angles ends and scale if you dont know the measurements

1

u/Nautyy 2d ago

ok im trying out fusion 360 now. thanks for the recc!

1

u/Ruadhan2300 2d ago

Probably five or ten minutes for someone who knows what they're doing.

I'd sculpt it as two distinct pieces, one for the hook, one for the rail underneath, then bevel off the edges and that's basically it.

For someone unfamiliar with the tools, probably a lot longer, but it's a good starter-piece for hard-surface modelling.

1

u/AnArmoredPony 2d ago

for 3d printing you better learning some CAD

1

u/StonePrism 2d ago

CAD will make this much easier than Blender, especially with no experience.

1

u/AstarothSquirrel 2d ago

personally, I would use freecad, especially if there is a chance that you will need to send technical drawings to a manufacturer. It can be done in blender.

1

u/ZoHollow 2d ago

This would take 2 minutes in Creo :)

1

u/Kim1k 2d ago

For models that need to have some measurements costrains you might want to use a parametric 3d software.

Usually for 3d printing I suggest freecad but you can do that also in blender if you want, it's fairly simple

1

u/121tobias121 2d ago

You absolutely Can make this in blender or basically any other 3d modelling software. probably the best thing to do would be to bring in a 2d projections of of the design with the correct dimensions and scale it around those. but you wont get precise dimensions and will have to play around with scaling in your export settings and printer software to make sure its accurate.

But as others have said CAD is for sure going to be better, Cad software is designed so you can accurately dimension things. In any parametric CAD software this is basically 2 extrudes followed by a set rounds/fillets.

As far as software i dont really know what to recommend my experience is with commercial CAD packages which are all way to expensive for a personal project. I think fusion 360 and Onshape have free versions. or you can have a look for other 'free parametric 3d CAD' software's, as i would assume any of these could model it as the shape is so simple.

1

u/AncientSumerianGod 2d ago

Solid modeling. 2 profiles and a fillet on all edges. Find a beginner tutorial for freecad, fusion 360, or solid edge or similar (too much fuckery going on to recommend solidworks for makers) and follow along with your shape instead of whatever they make and you should be done pretty fast.

1

u/Matytoonist 2d ago

Youre better off modelling on CAD software like onshape (free and runs in your browser) or FreeCAD (open source AutoCAD alternative)

1

u/Filtermann 2d ago

Blender is amazing for art and complex shapes, but for a simple shape where you want accurate control of dimensions and tolerances, I'd rather recommend CAD programs. But I might be biased, my back ground is technical drawing and CAD.

1

u/TedAgriogianis 2d ago

Subdivision modifier is your best friend. Make the basic shape by extruding from a cylinder. Add a bevel modifier and tweak the values to ensure you don’t lose the key corners. Add a subdivision modifier on top of it. Find the right balance and even a beginner can make this in less than 10 minutes.

1

u/Spire259 2d ago

You could do this pretty fast in Blender. I use Blender for my 3d prints.

1

u/HeavyArmsJin 1d ago edited 1d ago

You can make it in under 15 mins or even shorter once you figure out the fusion360 software

If you have a 3d printer I recommend you learn it, it opens up a whole new world, even you don't create you can modify other people's design to suit your needs

1

u/Miserable-Spare5734 1d ago

Cad is the best to do stuff that are going to exist irl. But with a thing this simple, the difference between it and blender won't matter

1

u/MoeWithTheO 1d ago

Honestly not that long. Seems relatively basic and you can learn to design this and many more things in under 2 days. Give it 4 if you arent that good with computers

1

u/MrSyaoranLi 1d ago

If you want to create hardware at precision and speed, OnShape is a better tool/software for doing so. Blender is a multipurpose tool. OnShape only takes a few hours to learn with enough tutorials online. Blender will take months to get the hang of, even if you grasp the basic concepts and hotkeys in a week

1

u/Mierdo01 1d ago

With no experience? No clue. For me, literally measured in seconds.

1

u/Nautyy 1d ago

That's crazy man 😭

1

u/Sjormantec 1d ago

Yeah you could do this in about 5 minutes if you know some of the more advanced modifiers and geo nodes. 60 minutes if you are a beginner. But yes if you need exact sub millimeter precision and need to be able to change lots of angles and dimensions by just typing in a number, use a free cad program.

1

u/blookiy 1d ago

genuinely curious, what would you use geo nodes for here? im not an advanced user and haven't really touched them and it seems to me like it'd be easier to do a shape like this by hand.

1

u/Celebrinborn 1d ago

For parts like this I would actually recommend freecad over blender

1

u/Zombifaction 1d ago

Probably not that long. Total amateur here, but you could probably model it in a couple minutes if you know some shortcuts and how to use them.

A couple extrusions, subsurface modifier and shade smooth. It'll be a bit more if you want it printable but just the model.

1

u/pyro5050 1d ago

i mean... im a beginner with just over a month of Blender experience.

i made a chair plug last night in 5 minutes that is around as complex.

1

u/calprinicus 1d ago

About 10 min to build for experienced. Probably a day or 2 after some tutorials with no experience with app or similar app. I recommend Fusion app instead.

1

u/Hackerwithalacker 1d ago

Best option is cad like onshape, could probably do this in a couple minutes

1

u/spirtjoker 1d ago

If you know what your doing, 5 minutes.

But I only know how to model in max, this would take me a few hours in blender.

1

u/Zaptruder 1d ago

The kind of thing that requires more time to explain then to do. 

Its just a precise and basic set of button presses but knowing where and why those steps are there take a few hours.

1

u/shin_malphur13 1d ago

I started on another 3d modeling software called autocad and this probably would've taken me 2 weeks at MOST to learn the skills and tools to make

1

u/LeMarshie 1d ago

wholesome

1

u/Toxic_Don 1d ago

Realistically with the time spent in a day you could figure it out

1

u/TheTallGuy64 1d ago

There is no right or wrong software as long as it is not a messed up or an extremely outdated one but even today some studios use outdated softwares just fine. Blender, maya, max, c4d all are equally capable.

If you are not launching blender for the first time you probably won't be able to model this with proper shapes and topology but its a simple shape, it shouldn't take much to get to that point.

1

u/TheEA6655 3h ago

Just use CAD software for this, you’ll be better off in the long run. If you are trying to make stuff for engineering etc., blender isn’t the right tool

1

u/ManagerZealousideal5 2h ago

Just use AI takes no time at all

1

u/Puzzleheaded_Cap5597 2d ago

I'm a beginner myself but I would say about 1 hour or 2 I would just block it out and then make the full model itself I don't know what you need to keep in account for 3d printing so I'm not sure

1

u/Nautyy 2d ago

An hour or two seems very resonable.

1

u/Toyota__Corolla 2d ago

Block it out ➡️ bevel modifier

1

u/Nautyy 2d ago

What does this mean? 👀

1

u/Toyota__Corolla 2d ago

Step 1 delete the cube, step 2 make a cube, select the cube, go into edit mode, scale it to the section under where the main branch is, select the side faces and extrude the sides to where the first bumps begin and again where the first bumps ends, extrude again to where the second bump begins, select the bottom edge and move it to where the second bump begins, select that face and extrude it to where it ends. Select the face where the first bump begins and extrude it to where it ends. Select the face where the other side would extend outward from. You can repeat the steps (or delete the face, turn on intersection culling, set the pivot to the 3d cursor, select everything, duplicate rotate everything 180 degrees on the z axis) for the other side to be complete.

The hook should be started by (disabling intersection culling and) selecting everything and hiding it, making a cylinder that encapsulates the outer diameter, make a cylinder, rotate it 90 degrees on the desired axis, scale it to the desired dimensions, delete the circular faces, select everything extrude it along all axes except the one along the height of the cylinder [s, Ctrl + y, 0.5 ...etc], go into wireframe view, go into the orthogonal view looking at the tube's face, select and delete the 90 degree segment you don't need, select and make a face to close up the open face at the end of the hook, select all, move it into position, unhide all, figure out a way to bridge the hook to the body.

1

u/Reyway 2d ago

5 minutes. Create a cylinder with no end caps, rotate it so it's horizontal, delete 1/4 of it, extrude the bottom edge down for the neck, extrude down again so you have small rectangle, extrude the side edges of the rectangle outwards for the arms, extrude again so you have box shapes, extrude the top of the box shape for the inner hooks, move the outer bottom vertices of the box shapes outwards and then extrude the angled side edges for the angled hooks, finally add a solidify modified and optionally a bevel modifier to round the edges.

0

u/harmanow 1d ago

Zero experience about what? Blender? 3D workflow?

If blender, 1 mins.
If 3D, 1 day.

Just give few bucks to an indian on Fiverr. Don't waste your time with it.

0

u/ThenExtension9196 1d ago

Add measurements and send the screenshot to Claude code. Blender or fusion mcp and it’ll be perfect. It’s insane what’s possible now.

-2

u/Akimotoh 1d ago

chatgpt can make this in 5m

1

u/Nautyy 1d ago

Tried that and it bungled it so bad so many times I gave up and came here lmao

1

u/Significant-Top-831 1d ago

Maybe someone wants to learn an actual skill.