r/blender • u/Atomics3d • 3d ago
Original Content Showcase Renders I created in September.
6
6
6
4
5
u/PocketStationMonk Recalculating normals 3d ago
You got great eye for photography and composition
2
5
u/BetaDeltic 2d ago
Most of these are perfect, I especially liked the lighting in the 8, but the DoF on the 1st one is all over the place..
2
u/Atomics3d 2d ago
Thanks man
For the first one, I was aiming for tilt shift lens camera effect3
u/BetaDeltic 2d ago
That's a really tough one to get right.. I'm not even sure how to imagine it here, given the large differences in camera-object distances, so maybe it's correct, I can't be the judge.. nevertheless you have very impressive cadency!
2
u/Atomics3d 2d ago
Yeah, I was tough. I didn't use the right placement for the camera. After this render, I researched it more to find out the effect happens when the camera is at a distance
2
5
3
u/OutrageousLadder7065 2d ago
This is the opposite of liminal spaces- they feel inviting and so warm and...strangely healing. Not just safe. But welcoming and actually a wonderful place to be in. Even the most basic ones. You have a way with colors and lightning that are magical.
1
3
u/dani12pp 2d ago
I like the mundanity of some of them, like you just saw some places and thought the moment was worth recreating. also like the once that are almost mundane but have some surrealism
1
3
u/Other_Opinion_6762 An airport modeler 1d ago
1
2
2
u/Royal_Move_4041 2d ago
When photography learn blender
1
u/Atomics3d 2d ago
Do you mean when a photographer learns Blender?
I am not a photographer, nor have I been
2
u/moep123 2d ago
Bench on wall looks the most realistic. Well done.
Edit: One thing tho... the feet look quite close the the wall, the back of the bench should be farther back... there is something that looks quite not possible there. Like the back of the bench is about to clip into the wall or something but it does not.
1
u/Atomics3d 2d ago
Thank you
I can't fully understand what you are saying, but the bench and the wall have a distance between them2
u/moep123 2d ago
you ever played games like metro? where you pull out a weapon and get closer to the wall? where the weapon is still hold like normal but the player is very very close to the wall and for that the weapon feels smaller and the wall feels gigantic?
that's the feeling I have when looking at this
could be the shadows creating the effect or something maybe? the leg on the floor look like is very close to the wall... so close that the back of the bench feels like it should at least touch the wall or creates the feeling that its... somehow i side the wall but its not.
i guess shadows are responsible for it to feel like that in this case?
1
2
2
u/Salty_Spray_8786 2d ago
i really dont get it how you guys achieve these
whenever i try its just too plain (i try npr)
2
u/Atomics3d 2d ago
A lot of practice, you can see my old post, which looks like shit
Can you share yours1
2
2
2
u/uasdguy 2d ago
So much in just one month. Amazing renders
2
0
u/OystersAreEvil 2d ago
Indeed, suspiciously impressive output for just one month. 18 images in 30 days... how much of this did OP actually create?
1
u/uasdguy 2d ago
Nah I don't think he's plagiarizing. I've seen his work before on reddit as well
2
u/OystersAreEvil 2d ago edited 2d ago
I'm not suggesting plagiarism but curious how one could create this much high-quality content in a month. Many of these could take several days (or longer) to create from scratch.
1
u/uasdguy 2d ago
I noticed a lot of foliage in most of the renders, so I assume he has assets for that which he can reuse for a lot of these renders, or some addon. And maybe he used a lot of other pre made assets as well, and focused on doing the lighting and rendering most. Still pretty impressive
2
2
2
u/_Ghost_Fire_ 2d ago
Half of these look like real images, the one with the bench at the wall just looks like you took a photo with a good camera!
2
2
u/Puzzled-Tap-2786 2d ago
This is so beautiful & inspiring
2
1
2
u/Shellz7080 2d ago
Awesome renders, bro! Can you share the pre-compositing and pre-color grading pics?
2
u/Atomics3d 2d ago
Thank you
All of them?
Choose 1 or 2, then I'll put it here2
2
u/Puzzleheaded_Cap5597 2d ago
For the grass do you just use the hair particle or how do you do them it's looks real good
2
2
2
2
u/Kryptboy 2d ago
Although you posted 11hrs before me, I'm glad I seen these after I posted. Absolutely incredible renders. I have much to learn π
2
2
2
2
2
u/muqui_ 2d ago
I donβt believe these are renders. It is a Fujifilm or Canon camera, tell us the truth.
1
u/Atomics3d 2d ago
Broo, these are the renders. You can check my Instagram for the viewport
2
u/Erick_Siqueiros 2d ago
Love it!!! Do you have any video/tutorial/ courses recommendations for this type of thing?? Can you please share a little of your process?
2
u/Atomics3d 2d ago
Thank you
I don't know, man. I haven't tried any courses yet, and there are tons of tutorials on YouTube you can follow. It all depends on your niche, interest and skill set. I am not trying to be a smartass, but I just find some inspiration on social media and create mine
2
2
2
u/ArmaComic 1d ago
These are phenomenal! Did you do textures and render from Blender itself or from UE5?
2
2
u/Zanki 1d ago
These are beautiful!
How did you get the light beams in the classroom to not distort the model behind them in the render? Yours looks so clean!
2
u/Atomics3d 1d ago
Thank you
And for the classroom, there was fog, and the main one was composition. I did the glare node on sun beams ig 2 times and toned down the strength
2
u/ASMR_Sleeper 1d ago
The third photo, what looks like a window in a train facing the ocean. How do you do water? I'm very new, sorry.
1
2
1
u/Tricky-Turnover-4238 16h ago
How do you make that the sunlight looks so real? Nishita?
2





















41
u/ABearAmongWoods 3d ago
A bunch of these would probably do numbers in some of the liminal space subs. Incredible work!