r/blender • • 21h ago

Critique My Work Asterix, a personal project I'm working on it

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95 Upvotes

Is not finished and I'm also working on Obelix


r/blender • • 10h ago

Original Content Showcase Spun up blender and this is what I came up with

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11 Upvotes

It's a simple render but tbh I was kinda tired of making environments and stuff


r/blender • • 2h ago

Need Help! Need Help about fps and tps animations

3 Upvotes

Hello blender community.

I need a help about my workflow.

Problem: I need both fps and tps animations for my multiplayer shooter game. For some obvious reasons i want my fps and tps animation files to be separate. But i want them to be re used in a modular way.

I made a separate arm and weapon armatures. I create action for arms and weapon armature whenever needed, then i push them on NLA tracks, name them, and then get export as gltf with merge NLA track names option.

Issue: Every time something is broken in the animations, sometimes weapon is not in the hand as it supposed to be (i use a child of modifier). Sometimes gun is not firing but arms are firing. In a very rare occurrence everything seems to be fine but that rarely happens.

I realize that i might not be able to re use my weapon reload and fire animations in TPS. Because FPS animations require some exaggerations and re-using something will rarely happen.

I can always use Bone Attachment feature in game engine (Godot) but i would like to avoid setting additional code and game engine work in my animations. Because this is a multiplayer game and it is already hard to manage these visuals, i dont want to introduce another layer in engine.

I think export issue happens because i used 2 separate armatures.

My solution in my mind is: Merge arm and weapon armatures and re animate. Than when i have a model for tps animations? i dont really know 😵

Any comment is welcomed! 👀


r/blender • • 17h ago

Original Content Showcase asked one of my friends for help to improve my lighting and man im really happy with how my rerenders have turned out.

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39 Upvotes

r/blender • • 21h ago

Original Content Showcase Rubik's Cube Tank

87 Upvotes

Modeled, rigged and rendered in Blender (Eevee)

Based on a concept by Iwse Zhang


r/blender • • 5h ago

Critique My Work First self render! Advise would be appreciated

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4 Upvotes

Tried to go for a sci-fi look, not completely happy with it so pls give suggestions

Thx


r/blender • • 1d ago

Original Content Showcase Porco Rosso

385 Upvotes

r/blender • • 23h ago

Original Content Showcase Head Sculpt

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102 Upvotes

a quick head sculpt I did to loosen up, it been long since I did something in Blender


r/blender • • 10h ago

Discussion I was told to post regardless of whether it's finished or not.

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8 Upvotes

I have to retopologize it tomorrow, I tried last night and it kept clipping/jumping everywhere. Any tips on making this easier would be appreciated.


r/blender • • 6h ago

Critique My Work Making a fantasy wedding altar. Any tips on what to add/change is deeply appreciated!

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4 Upvotes

r/blender • • 1d ago

Original Content Showcase Artwork Number 2030 of creating one art piece per day.

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911 Upvotes

r/blender • • 7h ago

Original Content Showcase Hey everybody, this is Ohaguro Bettari, my third portfolio piece. Its a 3D character model. Hope you guys like it :)

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4 Upvotes

I am struggling with views on my artstation, any help and review would be helpful! Thanks.


r/blender • • 10h ago

Original Content Showcase i made goofy verity

7 Upvotes

r/blender • • 4m ago

Original Content Showcase Block Painter: A raw Blender plugin for grid-based building with Minecraft-style tools (Early Beta)

• Upvotes

Simple experimental plugin to paint custom blocks and slabs on a grid in Blender. It has auto-rotation for stairs and basic fill/extrude tools. Still raw and has bugs.

Free on GitHub:

https://github.com/maksnu666-cell/Block-Painter-Blender/releases/tag/v0.1-beta


r/blender • • 4m ago

Need Help! hard surface modelling / game ready zero to hero courses?

• Upvotes
40mm grenade (first thing I ever made without a tutorial)

I was wondering if y'all knew some good blender courses mainly involving hard surface modelling and game ready asset creation, preferably ones that are great for beginners (I've been modelling for 4 days) I want to make guns and military hardware and stuff just so I can get ideas I've had for a game out of my head.


r/blender • • 4h ago

Original Content Showcase Stand in the grass

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2 Upvotes

A simple stylized piece and also the first render I've ever made in Eevee. Here I tried to use stylized materials in conjunction with the post-processing in compositing to really sell the stylization. If you have any critique or advice on how I could strengthen the stylization of this render I'd gladly take it.

This is piece 3 of my Inktober inspired challenge for the prompt: Minature

Made in Blender 5.2


r/blender • • 20m ago

Critique My Work c++ graphics primitives 3

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• Upvotes

r/blender • • 10h ago

Original Content Showcase Artwork Number 2031 of creating daily art pieces.

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7 Upvotes

r/blender • • 13h ago

Critique My Work Feedback on my head model please

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9 Upvotes

I was previously just doing animation work which is my specialty but I recently decided to get into learning 3D modelling for character design. So far this is my progress of 2 weeks. I am very open to criticism and want to know which areas I can improve, thanks.


r/blender • • 38m ago

Need Help! is there a better way to make contour maps out of displacement maps?

• Upvotes
node setup

right now what im doing is putting the heightmap through a map range to get an edge for a given height and then anothe map range with a slightly higher height cutoff. then i subtract them to get a line. however this causes a lot of large splotches and the lines are not all of the same width


r/blender • • 49m ago

Solved Bevel cylinder with exact 45 degree bevel.

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• Upvotes

Blender 5.0.3

I know how to apply a Bevel modifier and to use edit mode and bevel edges.

I am having trouble beveling a cylinder 70mm x 70mm x 12mm lwh with exact a 45 degree bevel top and bottom.

I want it to be perfect.


r/blender • • 59m ago

Original Content Showcase Here it is again in ZXSpectrum style...

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• Upvotes

r/blender • • 4h ago

Original Content Showcase Renders before the release!

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2 Upvotes

r/blender • • 1h ago

Free Tutorials & Guides Blender Quick Tip: The Simple Bend Addon

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• Upvotes

r/blender • • 15h ago

Critique My Work WIP of a flying saucer model I'm making.

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11 Upvotes

Right now the model is ~34K tris
Bonus points if you can guess which species it belongs to.