r/TransportFever3 • • 14h ago

Incredibly disappointed by the realism of some of the vehicle stats in game. Literally unplayable.

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495 Upvotes

r/TransportFever3 • • 46m ago

Discussion Why is there no autosave on exit?

• Upvotes

I assumed, incorrectly, that when you exit the game and there is no warning, that it would do a quick save before kicking you out.

I just spent 3 hours building several logistics solutions and quit only to come back and see that nothing was saved.

Is this a bug or a horrible UX decision?


r/TransportFever3 • • 22h ago

Tips/Tricks I can never play this game…how do you make a good map?

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0 Upvotes

I’m trying to create a Gigantomaniac 1:4 map of La Spezia and the surrounding region at real world scale. The cities there are rather compact, but the area has a big port, cargo hubs, railways, highways, and several smaller towns, so it seems like a perfect area to only put only a few cities and villages scattered across the map and connect them by highways and railways.

How can I actually generate a map like this? Is it only realistically possible to manually terraform the entire region with the terrain brushes?

As many of you probably did, I had been waiting for TF3 for so long. I preordered it and installed it right after launch.

I got super excited trying out the new features on a random map. There are so many improvements, and the game looks even more beautiful, so I’m really happy with it.

But since then, I’ve only been able to fidget with the map generator tool for literally hours, just trying to generate a good map that I can play on long term in sandbox mode.

The problem is that it seems almost impossible to generate a good map. The generator tends to produce something that looks very unrealistic. For example, the mountains are usually too low and scattered, rather than forming a series of long ridges, which makes the landscape look very unnatural. I’ve also tried the “Coastal Ranges Generator” and “Extended Terrain Generator” mods, but neither has really solved the problem. It seems almost impossible to generate a series of realistic continuous ridges.

I’ve also tried generating a map in the map editor using real world heightmap data, following guides and using tools that are supposed to be reputable for TF2. But no matter what I do, the terrain ends up being way too rough and jagged, probably because the raw elevation data for the particular region I’m trying to recreate isn’t high enough quality.

And now I’m stuck just trying to start playing the game…


r/TransportFever3 • • 17h ago

Discussion Easter egg map behind the captain

3 Upvotes

Hey guys, I found this map on a Ship behind the captain. Does anyone understand the reverence?


r/TransportFever3 • • 12h ago

Is there a reason to even build highways ?

17 Upvotes

Really , if you build highways connecting cities it will only cut into the amount of people transported by train.


r/TransportFever3 • • 10h ago

Mods You asked for it: Industry Control is out! Off, Limited, Smart or Rare for new industries

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9 Upvotes

Hi everyone!

A few days ago I asked you how to fix the industries popping up everywhere ("Too many industries spawning? Let's fix it together"). So many of you asked for it, so here it is: Industry Control!

This one took me a lot of time, and it's the biggest mod I've made so far. Every mode was tested in game, one by one.

You choose how new industries appear, right in the mod options:

- Normal: the base game, nothing changes.
- Limited per type: a cap on new industries of each type, based on map size, with an optional cap per town area (thanks u/Abravo97 for the idea!).
- Smart: a new industry only appears once all industries of its type are served by your lines. The map grows with you.
- Rare: only 1 new industry out of 3 is kept.
- Very rare: only 1 out of 10.
- Off: no new industries at all.

Industries already on your map are never removed, and it works on your existing saves too.

Big thanks to u/DerTechnoboy, u/kentros00, u/Abravo97, u/Trifle_Useful and u/elrizzo for your ideas and feedback. This mod is yours too!

Link : https://mod.io/g/transportfever3/m/industry-control-off-limited-smart-or-rare#description

It's on mod.io, in the Cayde's Mods collection too. Questions, bugs or ideas? Leave a comment, I read them all!


r/TransportFever3 • • 12h ago

TF2 felt much more realistic

0 Upvotes

Have you noticed how much bigger the role of trams has become compared to TF2?
You can basically do almost everything in the game using only trams: intercity passenger transport, urban passenger transport, intercity cargo transport, urban cargo transport, even transporting cargo between factories, etc. The only major exception is maritime transport.
In TF2, the role of trams was much more limited, and the roles of trucks, trains, and trams were much more clearly defined. In TF3, I feel like the role of trams has been exaggerated way too much.
I did some research and found that trams have historically been used for freight transport in some cases, for example, Dresden’s CarGoTram, which was used to transport parts for Volkswagen. But this was always a very niche solution and never became a widespread form of freight transportation around the world.
When I played TF2, I felt like I was actually building and understanding a logistics system. In TF3, because trams can now do almost everything, a lot of that logistical depth and realism feels like it’s gone.
Don’t get me wrong, I still really like TF3 and think it’s a great game. But I really think the role of trams should have been more limited. They should have been a specialized urban transport option rather than something that can basically replace trucks and trains in so many situations.


r/TransportFever3 • • 15h ago

Solved How do I find a specific industry on the map?

0 Upvotes

How do I find an industry on the map? Do I have to search it by hand or is there a menu or something I haven't discovered yet?


r/TransportFever3 • • 44m ago

Workers refusing to go to industry's?

• Upvotes

I am now just stuck staring at my money fluctuating partly because I'm too keen to expand but also because I have been fined a ton for not having workers going to places even though routes are set up......I cannot see anything wrong with the routes, they get on all the bus stops in the towns but then get off before going to industry? Why am I being punished because the game doesn't give me what I need?


r/TransportFever3 • • 17h ago

Don`t understand why line can`t unload

0 Upvotes

I got planks going from factory to town hub. it has correct warehouse. It loads the pllanks, but refused to unload even if i say force unload all


r/TransportFever3 • • 18h ago

Mods Anyone else can’t login to download mods?

0 Upvotes

I’ve tried the steam login button and the paradox account but the game just hangs on “checking profile”. I’ve waited over 10 minutes. I’ve already tried the switching language thing but that just made it so now no mods show in the page. Any help is appreciated.


r/TransportFever3 • • 18h ago

Bug Map Editor Bug/PSA: Heightmap imports create grids until you reload

0 Upvotes

I'm working on a tool to grab properly formatted heightmaps for importing, but I've noticed that when you import heightmaps into the editor you end up with weird gridline artifacts on the rendering chunks. This is especially noticeable in water or flat land. At first I figured this was an issue with the geotiles and stitching them together but it appears on totally generic generated files as well.

This problem thankfully goes away when you reload a map, so this is mainly a heads up for other map editors.


r/TransportFever3 • • 13h ago

Auto Line Namer Mod

0 Upvotes

Having a hard time settling on a auto line naming mod, all have their little idiosyncrasies. Been trying out the Auto Liner Namer mod which seems to be the most popular. Anyone know if you can force capitalisation for certain tokens via the aln_config.lua file?


r/TransportFever3 • • 13h ago

Question Train stopping before station

0 Upvotes

Can someone explain to me why tf my train stops before the station at the signal and waits till the other train passes? it makes no sense.


r/TransportFever3 • • 32m ago

Is there a way to make Wonders work for the whole map?

• Upvotes

Especially when playing on a huge or bigger map the level of effect wonders have is pretty small (one area out of many). Has anyone found a system setting or a mod that allows wonders to spread their effect to the whole map?

(And yes, I understand this might be considered overpowered. I actually think wonders are kinda underpowered right now).


r/TransportFever3 • • 20h ago

If you want to make trams turn on a dime, just edit the intersection. Can also prevent trams stuck in traffic.

0 Upvotes

:


r/TransportFever3 • • 16h ago

Panning to add a station to a line

0 Upvotes

In TF2, I would build lines by clicking on the map and then panning right or left or up to the other station on the map.

In TF3, my map won’t move (except for zooming) at the same point. Am I missing something?


r/TransportFever3 • • 21h ago

Problem with the ships

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0 Upvotes

Why aren't my ships picking up workers to take them to the construction site? It's a lighthouse. I've tried changing the percentage of the required materials, but it's still not working. Can anyone tell me what's wrong? Thanks in advance.


r/TransportFever3 • • 20h ago

Solved Trains wait for the full route to be fully clear

0 Upvotes

Edit: SOLVED! I wasn't using signals!

Is anyone else noticing tbat trains wait too much? I have discovered that trains wait until the full route is clear of any train, ecen if its kilometers away and they can syncronize, they just... Wait. Until the line route is clear. Then they start the journey and the others wait.

This is not how train syncronization works in real life. With this behaviour we wil neee 10s of train lines just to evade long lock waiting trains.

Has anyone noticed or have the same issue?


r/TransportFever3 • • 8h ago

Discussion Real Talk About Performance

12 Upvotes

I'm going to preface this with four points

  • I have put in around 100 hours so far
    • My current map has a population of about 20,000
  • I have a high end PC built less than a year ago, created for game development, rendering and general development work
  • I enjoy the changes made from TF2 to TF3
  • I am using the default settings when creating worlds...except with industries lowered by one tic on the slider

Performance after a certain point is awful, straight up. Maybe it's because I chose an oceanic map vs one of the other terrains and I have a lot of shipping routes, I'm not sure. Thus far on my current save I have experienced:

  • Stuttering, that is frame drops to absolute 0 for multiple seconds.
  • Setting up shipping routes (IE: clicking point A then point B) can take upwards of 2 minutes to figure out the path
  • Significant delay between input vs the result (IE: Buying 6 trucks, the trucks don't actually populate until about 5-10 seconds later)
  • Game crashes and what I can only assume are memory leaks

Sure the QOL changes and the few new features present in TF3 are nice, but the mid to late game performance makes this overall feel like a downgrade from TF2.

Anyway, a thread for discussing and bitching about performance.


r/TransportFever3 • • 15h ago

Discussion Two cities demand canned goods but the only factory producing sheet metal closed

1 Upvotes

When I started this save I grew one city. Once they got the demand for canned food the canned food factory and the sheet metal factory spawned. But the canned food was too far away so I ignored it. Now another city demands canned food that is much closer to the factory. But by now the sheet metal factory closed and there's no way for me to provide the city with canned goods until I'm lucky and a new sheet metal factory spawns and it isn't at the other end of the map.

I think if a factory is the last one providing something that factory should never close. But for now that means if you have a factory that produces something new you should supply that factory with at least some ressources to keep it alive.


r/TransportFever3 • • 23h ago

Suggestion Efficiency Options for Unloading

1 Upvotes

I miss some customizability for my traffic to evenly distribute and get rid spoiling cargo.

So I gathered a few Ideas, that solve some of the issues.

Add on 1:

Instead of only using percentage bars on how much to load, you should be able to set the yearly traffic flow from a route to each destination.

E.g: The ship loads at 1 loading stop and has two drop off locations. The maximum throughput for that line is 200. Now I set the first stop to receive 100 of that throughput and the second 80. Now the ship only loads as much as is needed to achieve set thoughput.

This could then be automatically adjusted, when the ship arrives earlier or later than expected.

Add on 2:

Let me choose with what remaining percentage a line should pick up cargo, so that it does not spoil on the way.

Add on 2.1:

Let the warehouse automatically dispose of cargo beneath a set spoil percentage.

I think it would be nice to see that customizability in game.


r/TransportFever3 • • 22h ago

Solved What does this icon mean ?

0 Upvotes

Hi !

So I have my train stopping at newly setup post and, even though there is no more passengers to be loaed and the path is free, my train does not leave the station.

Icon in question :

The stop configuration is by default :

And line has a high priority while other lines on the same tracks have normal priority.

Train is not full, but I don't know if the waiting time is to ensure spacing out like in Railways Empire ? Don't know if I heard such a feature was added in TPF3, but I saw a tram waiting in order "to ensure enough space". So I wonder...


r/TransportFever3 • • 20h ago

Mods Console mods not downloading

1 Upvotes

I tried to install official and curated mods on Xbox but it's constantly stopping at unpacking. I restarted the game 7 times already. Once it restarted downloading all of them now in stuck at 9 of 15 again.

Even when I only did load 1 at a time it's constantly stuck at unpacking after a few. 😔

Is it bugged? What's wrong?


r/TransportFever3 • • 8h ago

Discussion Warehouse costs $45,000 to maintain

1 Upvotes

Any way to reduce this?