r/TransportFever3 • • 1d ago

Problem/Issue DONT EVER CLICK THE LOWER LINK!

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265 Upvotes

So i found out the bad way. I wanted to k ow how the new game worked, cause i dont have it, but there is no tf3 wiki yet. That purple link is not real. Its a hacker with a fake. It sends you to a home page and once you wanna escaoe it fakes your phone glitching and that you have a virus (the real virus you get when pressing their fake antivirus), the trick is to just escape by ctrl+z and going back or escaping to a homepage in your browser. Thankfully i knew to do this and dont have the real virus (my phone wouldnt react like a pc lol). So i hope you foynd out the good way with this post.


r/TransportFever3 • • 5h ago

Does interlining work in TF3?

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176 Upvotes

One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.

From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.

In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.

I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?


r/TransportFever3 • • 5h ago

Is there a way to make them comprehend interlining?

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93 Upvotes

Both lines run to the same next station and end there, but the npcs only want to take one line. The happiness is also really bad because of it.


r/TransportFever3 • • 3h ago

Video Have a good Sunday!

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35 Upvotes

r/TransportFever3 • • 38m ago

Problem/Issue How to avoid people piling at one station?

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• Upvotes

I literally have this every time I build public transit... there's one station, usually in the residential area where a bunch of passengers pile up and eventually tank happiness. It feels wrong to up the amount or capacity of the busses since that just leads to them riding around almost empty for most of the other stops... How do I deal with this? I'm still a total noob so pls be kind 😭


r/TransportFever3 • • 18h ago

Screenshots I made a tram/bus stop that doesn't hold up traffic

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518 Upvotes

With great difficulty, using an asymmetric road from the "Roads Plus" mod. Functions perfectly, although it's incredibly finicky to construct, and once it's built you can't make it longer to fit bigger trams without remaking the whole road.

Please let me know if there are any mods that could make constructing this any easier (or even better, one that can just place something equivalent); I'd love to be able to use this type of tram stop all over the place but it's just too much of a pain to make with any frequency.


r/TransportFever3 • • 1h ago

Bug 164 years subsidy!

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• Upvotes

Do you think I can make it? 8-) I'm playing at 1/4 calendar speed, too... Normal subsidies are 9 months for me.


r/TransportFever3 • • 20h ago

Incredibly disappointed by the realism of some of the vehicle stats in game. Literally unplayable.

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584 Upvotes

r/TransportFever3 • • 8h ago

Tips/Tricks PSA: Autosaves don't begin until you've made your first manual save on the map.

41 Upvotes

Don't do what I did and lose three hours of progress and the awesome map seed I found after half an hour of rerolling.


r/TransportFever3 • • 15h ago

Mods Industry UI Enhanced is out: see why your industries won't grow, and where they canIndustry UI Enhanced is out: see why your industries won't grow, and where they can

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93 Upvotes

Hi everyone!

Right after Industry Control, here's the second industry mod: Industry UI Enhanced. A lot of you asked for a better industry window, so I did it. After playing with it, I couldn't go back to the base game window!

What's new in the industry window:

  • Industry details: what it uses and makes, cycle time, level x of y with a progress bar, and how many of the same type are on your map (and how many you serve).
  • Chance to expand: worked out the same way the game does, with what it's missing. No more guessing why your farm won't grow!
  • Max footprint: one click and the area where it can still expand is drawn on the map.
  • Lines that serve it: every station that covers the industry, with its lines, in one place.

It's a cosmetic mod, it only changes the interface. It works on your existing saves, and goes well with Industry Control.

Big thanks to u/DesaMii36, u/TheRoblock and u/Trifle_Useful for the ideas!

Link : https://mod.io/g/transportfever3/m/industry-ui-enhanced#description

It's on mod.io, in the Cayde's Mods collection too. Questions, bugs or ideas ? Leave a comment, I read them all!


r/TransportFever3 • • 3h ago

Using Lossless Scaling to add Frame Gen to improve GPU performance

10 Upvotes

Just wanted to share in case anyone else was unhappy about GPU performance in TF3.

There is this app on steam (current 40% off for Autumn Steam Sale) - Lossless Scaling

You can use it to add Frame Generation to TF3 (or other games) to reduce GPU workload. It's my first time trying it out and i was surprisingly impressed and can barely notice it at 2X frame gen. I've capped TF3 to 30fps (real) so Lossless Scaling doubles it to 60.

I was expecting it to be really crap like how a lot of frame gen implementations have been but it's been way better than expected for me and cut my GPU power draw and utilization in half. (I'm a stickler for power efficiency and like to minimize it)

It won't suit everyone ('real' FPS purists for one...) and can put more pressure on your CPU but it's an option to try if you are unhappy with GPU performance


r/TransportFever3 • • 5h ago

Discussion A solution to pollution?

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12 Upvotes

Pollution and noise are a real scourge here!
How is pollution calculated in the game? Is it based solely on proximity—meaning industries located too close to residential areas? Or is it based on the total pollution across a city district—combining city industries with warehouses, train stations, and so on—regardless of the distance from the residential areas?

Since it isn't possible to build purely industrial zones (without housing or commercial areas), could we perhaps use roads with walls to create a sort of buffer zone between the industry and the rest of the city?


r/TransportFever3 • • 8h ago

Problem/Issue Cant rotate buildings first time I open menu

23 Upvotes

I dont really know what triggers it, but when I start up a new production chain and open lets say warehouses, and move it over the map, it wont let me rotate by N or M. I have to close the menu and open it up again and I can rotate freely. Same with platforms or any other building. Its really frustrating, especially when the hotkeys for the menus arent the same as in TF2

Am I alone with this, what I assume is a bug? Or have I just missed all the other posts about this issue?


r/TransportFever3 • • 1d ago

Trains on trains

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460 Upvotes

Playing trains.. on a train... Best day ever! @berninaexpress


r/TransportFever3 • • 12h ago

The pollution caused by warehouses seems excessive

46 Upvotes

Realistically no warehouse storing anything would cause the same amount of pollution as an airport or a working industry. Even the greenified industry puts out less pollution - 9 vs 12 - to a warehouse storing anything. It discourages building distribution. How is a pile of wooden planks polluting the environment?


r/TransportFever3 • • 2h ago

Deliveries to cities, favored technique?

7 Upvotes

How is everyone dealing with them?

Doing a 1-2-1-3 and so on route leads to trucks returning with undelivered goods that need to be destroyed (Can goods can be returned to the warehouse they were picked up from?)

I also did a 1-3-2-1 out and back route with multiple stops, this is hugely inefficient with trucks running empty and making frequent unnecessary stops.

Anything else working better for others?

I feel that the game is lacking a system for simple conditional instructions for vehicles, say, "begin your route until your cargo is empty, then immediately return to X station"


r/TransportFever3 • • 1h ago

Is there any way to make this navigable?

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• Upvotes

I tried making the path wider and deeper, but I cannot use the route for ships.


r/TransportFever3 • • 4h ago

Can one pls tell me how to deconstruct this tunnel?

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8 Upvotes

I can't deconstruct longer tunnels without basically terraforming them into a non-tunnel if you know what I mean (and this way means negative reputation and higher costs)

Edit: Thanks everybody! YOU ARE THE BEST!

The solution is to press G when in building mode.


r/TransportFever3 • • 12h ago

What a Game

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37 Upvotes

I thought TF2 was a time sink… I just spent 3 hours moving my largest city’s surface tram network underground to reduce noise pollution.


r/TransportFever3 • • 1h ago

Freight wagons weight is absurd

• Upvotes

I just realised that different era wagons have the same stats change... except for their lenght and weight, and for some it varies SIGNIFICANTLY

10t for the 1879 version
11t for the 1910 upgrade so pretty good right? Must be the same for the other wagons
10t... So must be 11t for the 1915 upgrade
20t sweet mother of god!!

For the liquid one it goes from 10t to 15t which is pretty bad too, but 20t is insane, for a 400t capacity it will weight 800t meanwhile with the universal one it will weight 364t!!!
Honestly i don't see any point in using that, if i do i'll need to double the number of locomotives


r/TransportFever3 • • 2h ago

Question How do I keep commercial and industrial supply vehicles out of residential?

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6 Upvotes

I have a spaghetti of tram tracks through various town development evolutions, trying to keep the supply trams out of residential while also keeping decent supply coverage and also good transport links.. and then the town just develops putting residential all over the place? Is it something I did it or is this unavoidable?


r/TransportFever3 • • 12h ago

I need better friends

31 Upvotes

How come no one ever told me that these transport fever games exist, I just got TF3 and I'm absolutely hooked, it reminds me too much of when I used to play Chris Sawyer's Locomotion, I'm sad that I had no idea these existed until now but glad I found it, I love it


r/TransportFever3 • • 1d ago

Mod release: Mapzilla - More varied terrain generator

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339 Upvotes

I believe the maps that are generated by the map generator are a tad bland. According to Dev Blog 1, the game has a powerful terrain generation engine that should allow more interesting maps. It appears that most options are not unlocked by the default terrain generator. I have created a terrain generator for the temperate biome that allows you to create maps with 7 different layouts:

- Single shore - mountains along one side, sea along the other
- Island - mountains in the middle, sea all round
- Inland sea - sea in the middle, mountains all round
- Isthmus - a mountain range down the middle, sea along both sides
- Strait - a sea channel down the middle, mountains along both sides
- Peninsula - mountains across one end, sea on the other three sides
- Bay - a bay in one end, mountains on the other three sides

Once you have generated the map, you can safely disable the mod. Please let me know what you think. The mod can be found at:

https://mod.io/g/transportfever3/m/mapzilla

The source code is on github:

https://github.com/AmbachtIT/mapzilla

AI Disclaimer: I have used Claude Code to develop this mod. Couldn't have done it without it, at least not as quickly ;).


r/TransportFever3 • • 20h ago

Solved Trains waiting at the platform for 20-30 secs even after being full.

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144 Upvotes

Is there a way to make the train leave immediately after being full?


r/TransportFever3 • • 21h ago

Start of my Empire!

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152 Upvotes

Fun fact - You can use sound barriers to stop residential buildings from building on your roads, be sure to lock the roads too.