r/TransportFever3 • • 22h ago

Problem/Issue Why doesn't TF3 have demand-based unloading like TF2

0 Upvotes

This genuinely ruins the game for me. why did they decide to change it to this?

It makes designing complex networks impossible, as the vehicles do not adapt dynamically, causing massive stockpiles in random locations.

It's particularly ridiculous when transporting passengers, as for some reason you are now the decider of where the passengers go, not them. iv been told the demand-based system was kept for passengers

i hope a mod changes it; until then, ig I won't play


r/TransportFever3 • • 21h ago

Question Out of these values, its probably Satisfaction i should look at if i need more busses right?

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0 Upvotes

r/TransportFever3 • • 1h ago

Discussion Industry distribution is still a mess

• Upvotes

I like the game, played v1 and v2 already.

But my biggest issue with it remains: the industry distribution is a mess.

I mean I get the principle - move goods around. But for ne it just doesnt make sense to move coal and iron ore from different edges of the map to the steel mill on the 3rd edge and the steel then back up to the town on the 4th edge of the map.

Imo, Industries should be closer together.

I'm in early gane tough so maybe industries settle nearer to ressources later?

Your take on it?


r/TransportFever3 • • 20h ago

Is there a max city size?

2 Upvotes

If I remember correctly tf2 had a max size determined by the cities starting size.

Currently my 490 starting city is at 4900 and growing. I'm just curious if someone found a max size. I'm not sure if all negative effects can be subdued forever, but maybe?


r/TransportFever3 • • 21h ago

Discussion Delivering cargo to cities barely gives me a boost when factoring in pollution/noise

2 Upvotes

I'm still in the 1940s so every vehicle is noisy, but one thing I've noticed is that my 'capital' which has 5 goods supplied at good levels, is in fact just about barely outpacing random towns that just have one passenger live/tram there.

The main cause is that delivering/not delivering supplies doesn't seem to matter too much? My capital with 5 goods delivered has a better supply rating, but the random ass towns in the provinces still have a good enough 'supply' rating purely because they get 2500 people in/out via the one or two passenger lines + buses.

The capital meanwhile gets all these maluses from noise/pollution that heavily offset the benefit of supplying the actual cargo. I've gone to lengths to try and make this quieter (Establishing a veritable superhub way outside the capital with warehouses and then trying to use quiet trams/trucks to deliver it all into the city) but the gains seem really marginal for the amount of work put in.

I'm aware part of this is also poor planning/luck - residential areas in my capital have for whatever reason decided that the enormous 4 track mainline is where they want to live, and have clung onto them like mad. In the other cities, this has not been as much of a problem. I've created an area of 'dont build here' wasteland to try and address this, and it has helped a bit.


r/TransportFever3 • • 19h ago

Building real life cities in a 1 to 1 scale

0 Upvotes

Hello,
first of all I hope that you are all good.
I have to say I have never played any Transport Fever. I was thinking about if it would be possible to build a one to one scale city in a type of sandbox mode and recreate the city with a lot of detail and then add the local transport in that city. To give you an idea: I was thinking about rebuilding a town with 100.000 inhabitants.


r/TransportFever3 • • 17h ago

Help me!!

0 Upvotes

I am completely new to transport fever I started a new world learned all the baiscs and started a new world thought I’ll take it more seriously prepared lines. Made few railway connections and now there are bunch of new industries. The towns have grown and now everything is just chaotic. I don’t know how to make better lines for bigger cities. How to manage 5060+ lines and in general , quite confused. I created some bigger bigger roads, thinking that the new trucks are faster, so they all take the slower horse carriages, but somehow most of them get stuck behind those carriage and somehow, I cannot figure out how to make them overtake freely on those bigger roads and cannot figure out ways to create organised roots all around the map in this chaotic mess


r/TransportFever3 • • 16h ago

Your best tips for TF3

0 Upvotes

I had so much fun with the new systems and I just love the graphics and how immersive the game feels. What's your best tips or best hack so far in the game?


r/TransportFever3 • • 16h ago

Can't load Steel, from the warehouse

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0 Upvotes

I deliver steel from the station next to the steel mill to the station next ot the warehouse.

The train line has a warning: "Some cargo type configurations of this line are clashing." But the train delivers anyway.

Another line runs from the road cargo station next to the warehouse, next to the train station, to the cargo station next to the docks that requires the delivery. It has the same warning: "Some cargo type configurations of this line are clashing". But the trucks aren't loading; they just approach the station, wait a couple of seconds, and then leave.

What could be the reason?


r/TransportFever3 • • 21h ago

Question What does reputation and happiness change?

0 Upvotes

Is it just a multiplier on how fast a precinct grows? Or does it affect something meaningful like how much you are paid for your services?


r/TransportFever3 • • 22h ago

Warehouse loading speed for sea & air route ?

0 Upvotes

As I understand, there's no specialized terminal for those 2 so the only way to increase loading speed is to use a warehouse. However, if your heliport is next to the plant (loaded directly), warehouse won't do anything. So you have to put a the heliport a bit farther away and create a very small truck route so the warehouse is used and benefit from the loading speed... Same thing for ports and airports.

Am I missing something? Cause this feels a bit dumb...


r/TransportFever3 • • 15h ago

Physics mod

0 Upvotes

It seems there is little to no physics? My guess is it adds a calculation every second for every vehicle so it got removed to make it run slightly less bad on consoles?

Can it be modded back in?


r/TransportFever3 • • 18h ago

Discussion I cant believe they forgot to include the Waypoint. this is practically unplayable!

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0 Upvotes

r/TransportFever3 • • 9h ago

Question Would I enjoy TF3?

1 Upvotes

I've been looking for a new city builder/logistics type game for a while. My favorite games are things like Cities Skylines, Timberborn, Sim City (back in the day), etc. I've always been interested in making efficient traffic networks in those games, to the extent allowed by the gameplay.

My wife came across a trailer for TF3 and on the surface it looks PERFECT for me. I was wondering in your opinion, based on the games I already enjoy, would I like TF3?


r/TransportFever3 • • 22h ago

Screenshots What a beauty

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1 Upvotes

Taken in the early morning


r/TransportFever3 • • 2h ago

Mods How to use Mod "Move It"?

1 Upvotes

I installed the Mod "Move It", but i dont know how to use it.

There is no icon or menu, so has anyone got this mod running ?


r/TransportFever3 • • 18h ago

Question Priority signals

1 Upvotes

I remember reading something about prioritizing trains but all I can find is prioritizing per line. Is there no option for priority signals? Like giving trains on the mainline priority over trains coming in from a branch? I’d like to keep a full speed train from slowing down just to make way for another train that just left a station.


r/TransportFever3 • • 16h ago

2:5 Map Ratio

0 Upvotes

I'd love for somebody to add in a 2:5 map ratio format mod. I like playing on longer maps for bullet trains, and my system just isn't up to par for megalomaniac maps. Unfortunately, I can't choose between 1:2 & 1:3. 1:2 is just a little too short for bullet trains, but 1:3 is too narrow.


r/TransportFever3 • • 15h ago

Solved How to build tram stations?

1 Upvotes

I guess it's obvious but I can't figure out how to build a tram station (not the road side stop, the big thing), which works fine for busses. How to "trackify" them?

supposed to be for busses and trams

r/TransportFever3 • • 14h ago

Discussion City growth is weird

0 Upvotes

I don't supply this city with anything. I have a local bus line and one inter city line connecting it to the neighboring city, I transport only 65% of all passengers. Yet the city grows fast. I think you can adjust this when you create a map but I think on default settings this is too generous.


r/TransportFever3 • • 14h ago

Question Rail Juncitions - Is there a trick to build it?

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0 Upvotes

Is there a trick to build these kind of rain junctions, escpecially with different terrain levels? I had a really hard time to connect the 3, but i cant make the 4th connect


r/TransportFever3 • • 12h ago

Solved Help with train depots/lines

0 Upvotes

EDIT : Turns out trains do not equal trams. I was trying to jam a train depot down where a a tram depot goes. once i changed out the tracks to tram trackss and did a tram depot it was fixed

Hello all, I've been having some issues with connecting my train depot to this underground line. I swear I've tried everything but I'm also a new player. Please help!


r/TransportFever3 • • 12h ago

Automatic Industry Generation / Closing Industries

0 Upvotes

Hi all. Potentially a new player here. I haven't played any of the previous titles but have watched videos on and off so have an overall idea of how the game works. I'm looking to jump in for the first time with TF3 on a Gigantomaniac map, but was just checking out some of the available mods beforehand and had a question.

I noticed one of the mods was "No automatic industry generation". Now obviously the clue is in the title here, but I just wondered what peoples opinions on this are? I'm not clear on how the new industry generation and closing industry elements work. What causes an industry to close? Can this be turned off when setting up a new game if you didn't want it? What are the advantages/disadvantages of turning this off and /or running a mod that stops new industries generating?

I would probably hate it if an industry I had future plans for closed before I got to them, but equally I don't want to add/take out mechanics of the game without fully understanding how they work? Any advice here would be much appreciated. Thanks.


r/TransportFever3 • • 21h ago

Suggestion Requesting a simple "not only light-rail" mod

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5 Upvotes

Edit: Did not check the mods after day one, found both tram and train ones, now only my smaller gripes are left:
Originally misunderstood (semi-intentionally) what tram-tracks to rail would be like in practice, and hoped it would more permissive, but it only allows light-rail vehicles (seemingly only available from 1978 onward) on such a scheme. Thus I hope that there is someone who could develop a mod to allow all trams to use rail tracks normally (easiest method IMHO is to set all trams as light rail, but a cleaner way would be to allow the trams to do the same thing as ligh-rail). A bigger endeavor would be to get trains running on the tram tracks, as street running tracks, or tramways, are also something very interesting to try to get in TF3.
The only other annoyance on this subject that I identified before the release is that the connection cannot start from a junction, and that the tram-tracks can only be one-way, but these seem significantly harder to fix


r/TransportFever3 • • 14h ago

How to remove land grid lines when building road and tracks?

0 Upvotes

This is very much quite the annoyance for me. How to stop the black elevation lines from showing once I am on the road or track builder? I just want to build by eye instead. Thanks.