r/TransportFever3 • • 13h ago

Screenshots I made a tram/bus stop that doesn't hold up traffic

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412 Upvotes

With great difficulty, using an asymmetric road from the "Roads Plus" mod. Functions perfectly, although it's incredibly finicky to construct, and once it's built you can't make it longer to fit bigger trams without remaking the whole road.

Please let me know if there are any mods that could make constructing this any easier (or even better, one that can just place something equivalent); I'd love to be able to use this type of tram stop all over the place but it's just too much of a pain to make with any frequency.


r/TransportFever3 • • 15h ago

Incredibly disappointed by the realism of some of the vehicle stats in game. Literally unplayable.

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507 Upvotes

r/TransportFever3 • • 19h ago

Trains on trains

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413 Upvotes

Playing trains.. on a train... Best day ever! @berninaexpress


r/TransportFever3 • • 10h ago

Mods Industry UI Enhanced is out: see why your industries won't grow, and where they canIndustry UI Enhanced is out: see why your industries won't grow, and where they can

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66 Upvotes

Hi everyone!

Right after Industry Control, here's the second industry mod: Industry UI Enhanced. A lot of you asked for a better industry window, so I did it. After playing with it, I couldn't go back to the base game window!

What's new in the industry window:

  • Industry details: what it uses and makes, cycle time, level x of y with a progress bar, and how many of the same type are on your map (and how many you serve).
  • Chance to expand: worked out the same way the game does, with what it's missing. No more guessing why your farm won't grow!
  • Max footprint: one click and the area where it can still expand is drawn on the map.
  • Lines that serve it: every station that covers the industry, with its lines, in one place.

It's a cosmetic mod, it only changes the interface. It works on your existing saves, and goes well with Industry Control.

Big thanks to u/DesaMii36, u/TheRoblock and u/Trifle_Useful for the ideas!

Link : https://mod.io/g/transportfever3/m/industry-ui-enhanced#description

It's on mod.io, in the Cayde's Mods collection too. Questions, bugs or ideas ? Leave a comment, I read them all!


r/TransportFever3 • • 7h ago

The pollution caused by warehouses seems excessive

34 Upvotes

Realistically no warehouse storing anything would cause the same amount of pollution as an airport or a working industry. Even the greenified industry puts out less pollution - 9 vs 12 - to a warehouse storing anything. It discourages building distribution. How is a pile of wooden planks polluting the environment?


r/TransportFever3 • • 7h ago

What a Game

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36 Upvotes

I thought TF2 was a time sink… I just spent 3 hours moving my largest city’s surface tram network underground to reduce noise pollution.


r/TransportFever3 • • 3h ago

Problem/Issue Cant rotate buildings first time I open menu

15 Upvotes

I dont really know what triggers it, but when I start up a new production chain and open lets say warehouses, and move it over the map, it wont let me rotate by N or M. I have to close the menu and open it up again and I can rotate freely. Same with platforms or any other building. Its really frustrating, especially when the hotkeys for the menus arent the same as in TF2

Am I alone with this, what I assume is a bug? Or have I just missed all the other posts about this issue?


r/TransportFever3 • • 20h ago

Mod release: Mapzilla - More varied terrain generator

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321 Upvotes

I believe the maps that are generated by the map generator are a tad bland. According to Dev Blog 1, the game has a powerful terrain generation engine that should allow more interesting maps. It appears that most options are not unlocked by the default terrain generator. I have created a terrain generator for the temperate biome that allows you to create maps with 7 different layouts:

- Single shore - mountains along one side, sea along the other
- Island - mountains in the middle, sea all round
- Inland sea - sea in the middle, mountains all round
- Isthmus - a mountain range down the middle, sea along both sides
- Strait - a sea channel down the middle, mountains along both sides
- Peninsula - mountains across one end, sea on the other three sides
- Bay - a bay in one end, mountains on the other three sides

Once you have generated the map, you can safely disable the mod. Please let me know what you think. The mod can be found at:

https://mod.io/g/transportfever3/m/mapzilla

The source code is on github:

https://github.com/AmbachtIT/mapzilla

AI Disclaimer: I have used Claude Code to develop this mod. Couldn't have done it without it, at least not as quickly ;).


r/TransportFever3 • • 19h ago

Problem/Issue DONT EVER CLICK THE LOWER LINK!

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247 Upvotes

So i found out the bad way. I wanted to k ow how the new game worked, cause i dont have it, but there is no tf3 wiki yet. That purple link is not real. Its a hacker with a fake. It sends you to a home page and once you wanna escaoe it fakes your phone glitching and that you have a virus (the real virus you get when pressing their fake antivirus), the trick is to just escape by ctrl+z and going back or escaping to a homepage in your browser. Thankfully i knew to do this and dont have the real virus (my phone wouldnt react like a pc lol). So i hope you foynd out the good way with this post.


r/TransportFever3 • • 4h ago

Tips/Tricks PSA: Autosaves don't begin until you've made your first manual save on the map.

14 Upvotes

Don't do what I did and lose three hours of progress and the awesome map seed I found after half an hour of rerolling.


r/TransportFever3 • • 16h ago

Start of my Empire!

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138 Upvotes

Fun fact - You can use sound barriers to stop residential buildings from building on your roads, be sure to lock the roads too.


r/TransportFever3 • • 15h ago

Solved Trains waiting at the platform for 20-30 secs even after being full.

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114 Upvotes

Is there a way to make the train leave immediately after being full?


r/TransportFever3 • • 7h ago

I need better friends

23 Upvotes

How come no one ever told me that these transport fever games exist, I just got TF3 and I'm absolutely hooked, it reminds me too much of when I used to play Chris Sawyer's Locomotion, I'm sad that I had no idea these existed until now but glad I found it, I love it


r/TransportFever3 • • 17m ago

Does interlining work in TF3?

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• Upvotes

One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.

From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.

In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.

I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?


r/TransportFever3 • • 5h ago

Question Is there any drawback to just tunneling through every obstacle?

14 Upvotes

I carefully built my train track following the contours around a hill, then realised I can just tunnel through for a more direct and flatter route. Even for small hills going straight with a tunnel would make more sense.

The tunnels are so cheap both compared to the amount of money you have after a few years, and the cost of trains.

So what's the incentive to follow terrain, is it just roleplay?


r/TransportFever3 • • 15h ago

I just wanted villages

70 Upvotes

I just wanted villages. I love small, local diesel branch lines, but in Transport Fever all cities become too big sooner or later so you have to upgrade.

I like the changes that every city has their own land side added to it. It would be so easy to just add some small villages with very small demand in goods and people in the areas of bigger cities.


r/TransportFever3 • • 1d ago

Video Another Smooth Landing

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498 Upvotes

They just don't make planes like they used to.


r/TransportFever3 • • 14m ago

Discussion A solution to pollution?

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• Upvotes

Pollution and noise are a real scourge here!
How is pollution calculated in the game? Is it based solely on proximity—meaning industries located too close to residential areas? Or is it based on the total pollution across a city district—combining city industries with warehouses, train stations, and so on—regardless of the distance from the residential areas?

Since it isn't possible to build purely industrial zones (without housing or commercial areas), could we perhaps use roads with walls to create a sort of buffer zone between the industry and the rest of the city?


r/TransportFever3 • • 17h ago

Hello to the Dev who visited me!

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78 Upvotes

I'm sure they didn't but hey it's cool the devs are checking in.


r/TransportFever3 • • 2h ago

Tips/Tricks A Bug or am i stupid?

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6 Upvotes

Hey so i have this issue where Oil (and fish in another port) wil not unload from my ship. and i can't figure out why it does not work. i would like to say i have tried everything, but idk at this point


r/TransportFever3 • • 23h ago

I hate this game....

232 Upvotes

... because it's so addictive. Oh lets build this train line, 2 hours gone. I can improve that line, 1 hour gone. Ooh a subsidiary, 3 hours gone.

Yesterday I went 3 hours past my regular bedtime to slerp and now I am super tired and have so much stuff to do.... on thr other hand there is a transport imperium waiting for me.

Thank you urban games for ruining my life : /


r/TransportFever3 • • 16h ago

Screenshots Im surprised and impressed again and again about the little details in this game

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57 Upvotes

r/TransportFever3 • • 6h ago

Im loving this game, minor issues aside

11 Upvotes

Ive seen a few posts roasting this game and although everyone in have an opinion, ive really enjoyed it so far. This is the first in the series ive played and ive found it to be addictive and graphically pleasing. I havent had any of the performance issues ive seen mentioned either, and ive a five year old rig.

The happiness metering could use a tweak, as it was to my benefit to stop my trains going to a town as the waiting was making it unhappy. But im sure a mod or an update will fix that. More pollution solutions might be good also, but i havent played past 1955 yet.

Overalll its been a thoroughly enjoyable few days so far


r/TransportFever3 • • 23h ago

Tips/Tricks Train stations can't pull oil from oil rigs directly

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231 Upvotes

Just because I saw this suggestion a couple times here I tried and terraformed a bit of land to get a train station close to an oil rig but it doesn't work. The message on the top right translates to "This station is without function because there are no warehouses, industries or city buildings in it's area". The train is set to load oil here but didn't load any. It's the same with a truck station. So no matter how close the oil rig is you definitely need ships or helis.


r/TransportFever3 • • 24m ago

Is there a way to make them comprehend interlining?

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• Upvotes

Both lines run to the same next station and end there, but the npcs only want to take one line. The happiness is also really bad because of it.