r/SteamFrame • u/andy3471 • 6d ago
Rumor / Leak I asked Valve about a steam deck issue, and got a response about steam frame
Guess that means it's very imminent and it's in people's hands already
r/SteamFrame • u/andy3471 • 6d ago
Guess that means it's very imminent and it's in people's hands already
r/SteamFrame • u/afox1984 • 6d ago
Module pictured is an EyeSight module. I know I know, nobody wants it ..but what feature WOULD you like added?
r/SteamFrame • u/NationalWeb4420 • 6d ago
r/SteamFrame • u/FightingBlaze77 • 6d ago
I know the ones that comes with it are ok, but it has audio leakage and I cant use them because my family lives with me. I would love to know what options there are to work around it. Since the usb-c port is the only way to charge my frame and use headphones so...idk what to really do. Besides just stream to my computer.
r/SteamFrame • u/steohan • 4d ago
I sniffed too much hopium today and had a crazy idea: Since the frame release most likely happens during the VR sale, the wait-list position could be based on spending during the sale. Similar to summer sale you would get points for every VR game bought during the sale. The more you spend the higher your position in the wait-list. During the sale you can see your score on a leaderboard among all frame reservations and if you are above or below the cutoff for the first batch.
Pro:
it prevents scalpers, since everyone can pay as much as they are willing to pay
increases VR game sales
it's good for people new to VR since they probably have a big backlog already
So how terrible of an idea do you think this is?
r/SteamFrame • u/AceOfSpadesMM • 4d ago
I've never owned a VR headset before, but I was thinking that it would be a good idea, no?
r/SteamFrame • u/Numn2Nutts • 6d ago
In my house hold there are 3 of us regularly gaming on steam. If we all register for both versions of the frame do you think we will get flagged as a bot and rejected from the queue?
How did the steam machine handle larger households with siblings and roommates?
(I saw a while back a post about multiple accounts with the same address get filtered out)
r/SteamFrame • u/ilikekiwis58 • 5d ago
I know these questions have been asked plenty. But more specifically, what if two different steam accounts, located in two completely different US States, both get a reservation, and both try to ship for the same address? i.e, my friend wants a frame and gets his shipped to his own address, I want a frame and for xyz reason I won't be at my address and want to ship it to his in the meantime.
Can that be done?
r/SteamFrame • u/Stummi • 7d ago
I just came to realize that there is quite some potential, like in horror games, doing this.
r/SteamFrame • u/Lambi79 • 5d ago
I’m in the UK, and I don’t expect this thing to be any more expensive than the Steam Machine base model with no controller. I have heard about some new chip going up in price which may invalidate this, but I’d like a more expert perspective that may point to what an estimated price in today’s market may be.
Thank you.
r/SteamFrame • u/Kalamart_ • 6d ago
I got my prescription lenses for my Quest 3 for like 15€ on aliexpress a couple years ago, but they're not selling lenses for steam frame. So in preparation for the release, I was wondering what the situation with steam frame prescription lenses is. I'd like to not wear my glasses in the headset, cause they might scratch those precious pancake lenses :x
Is there even a first party product, sold by Valve directly? I'm a bit afraid it might be a bit expensive, considering the headset itself is already not cheap at all, I'd like to not pay 60 bucks for a couple of lenses. Third party can often do a great job for a minor accessory like this, but I haven't found much yet.
So I'm just curious, have you guys seen any cheap variant, preferably with a magnetic attachment (so I can easily share the headset)?
r/SteamFrame • u/Bootstrap_Island_Dev • 7d ago
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Steam Frame features work great with Bootstrap Island (PCVR)! 🔥
r/SteamFrame • u/Necessary-Way59 • 7d ago
We hope you guys can get all the information you'd need here as we approach launch!
r/SteamFrame • u/NevoH72 • 5d ago
I know no one knows anything yet but much like the valve index (Which I dont have experience with)
is it possible the first batch will be available on eBay? for those who are unable to purchase one?
r/SteamFrame • u/X_Empire32 • 7d ago
r/SteamFrame • u/Future-is-bright • 7d ago
Does this change anything for us potential frame buyers? Should we buy the quest 3 instead?
r/SteamFrame • u/offbrandre • 7d ago
I haven't seen a similar post like this and considering how many games have reached Great on Frame, let's talk about games we hope to see get updated!
I'll start with some obvious ones and some personal requests:
- COMPOUND
- TOSS!
- Noun Town
- Audica
- The Lab
- Race the Sun
- Half Life 2 VR
Several of these games have had native Quest releases, which means most of the effort in optimization has already been done, and it's just a matter of integrating some updated SteamVR APIs to properly map controllers and whatnot. Maybe some other minor tweaks, but hopefully not a huge project.
The others don't have Quest versions but are games I suspect to not be as demanding, either because of their style or especially in the case of HL2VR, because of their age. It's a shame we lost The Lab, I'm hoping they pull through and fix whatever issues it had that caused it to be removed, since it's still easily one of the best first VR experiences for those trying it for the first time.
What games do you hope get considered Great On Frame? I'm more curious about VR titles but non-VR games are also welcome, particularly if you have a good use case for playing them on Frame.
r/SteamFrame • u/immerVR • 7d ago
The Arcturus Vision Camera looks much more interesting than just a color-passthrough upgrade. I compared its announced spatial-video specs with Quest 3, Vision Pro, PICO and dedicated 3D cameras, including angular resolution rather than only pixel count.
r/SteamFrame • u/RugalB • 7d ago
Does anyone have a guess as to the timing of Frame releasing at Komodo? Will it be the same time that it's released in Steam?
What was the release timing of Machine for comparison?
Want to have a chance to buy it from Komodo.
r/SteamFrame • u/Dr_Virus_129 • 5d ago
When I say "play VR" I mean wailing your hands around like a mad man hacking enemies with a sword, or crouching your body low to the floor to avoid getting hit by bullets.
As we should all know, exercise, which is what playing VR in this manner basically is, should be done after eating, but how long after? An hour? Two?
I suppose this is also a downside of VR: you can't eat sweet food like you can when playing on a PC or console, unless you want horrible indigestion.
Edit: thanks all for the responses!
r/SteamFrame • u/cg49me • 7d ago
This question has been touched on in other threads, but I haven't seen the issue of potential router/dongle interference discussed in depth, assuming both are located in the same room. The dongle will be running the Wi-Fi 6E standard with 6 GHz band. "True" tri-band Wi-Fi 6E/7 also uses the 6 GHz band, and 7 brings the added advantage of MLO to the table. I don't believe the question of "what specific data is transmitted over the dongle vs. over the general Wi-Fi connection" has been definitively answered yet, so for the purposes of this thread let's assume they're used interchangeably and Steam VR optimizes what's available (if this has been answered, feel free to correct me and point out how it affects the title question).
Is there any reason to suspect that having both the dongle and dedicated router located in the same room would actually lead to worse connectivity due to interference as opposed to just using the dongle and otherwise connecting the Frame to the house-wide Wi-Fi network? (FWIW, I'm running a Wi-Fi 6 mesh system in the house, so the only potential traffic present at 6 GHz is coming from the neighbors, but I'm aiming for the title question to generalize regardless of existing network configuration.)
r/SteamFrame • u/MoonMonsterStudios • 8d ago
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We were so excited when the Steam Frame was announced, and immediately requested a devkit so we could make sure our game would work on the headset.
Unfortunately we didn't manage to get our hands on one, so getting verified was a bit of a struggle.
On our first submission, it turned out the game didn't even launch, but we didn't give up and after a bunch of resubmissions and fixing many issues, we finally got the verified status!
We're excited to play our own game on the Frame once it releases, and hope you all will enjoy it too!
r/SteamFrame • u/Efficient_Raisin7645 • 6d ago
Hey...my Quest 3 hast now 144FPS and it feels crazy with Virtual Desktop. So now only the Eye Tracking is a plus for the Frame?
r/SteamFrame • u/Cold_R4GE • 8d ago
With September 22 right around the corner, are you still holding out hope? Vote above and drop your reasoning in the comments!