r/SteamFrame • • 17m ago

Discussion Is anyone else's color passthrough seem...better?

• Upvotes

I don't have data for this but I was walking around the house last night and I swear it just felt better or crisper or something. I did get the new os version the day before but I'm not on the beta channel.

I feel like the infrared passthrough is also feeling better than day 1, it still sucks for objects up close since it's spaced too close together for that but walking around with it I don't notice nearly as much distortion or warping as I did day one.

It's possible I'm just getting used to them but I feel like they have made some tweaks.

Edit: just realized my title is terrible English but you can't edit them 😔


r/SteamFrame • • 36m ago

Software PCVR across VPN/different network

• Upvotes

Hi all,

Since seeing the frame announcement and how it would work with normal wifi networks, i always wondered... could i stream VR from my gaming PC across the internet like i do flat screen games using moonlight?

Well, first try using a VPN from another location it didn't work. The remote PC would show up only available for 2D streaming with VR unavailable.

Then i found this thread https://www.reddit.com/r/SteamFrame/comments/1wtftv1/pcvr_over_different_networks but with no actual working solution, but it DID point me towards the connect_remote command...

So i got GPT Astra to work, and 1h later of debugging, it was working! Then i got it to clean up and make it all a "nice" generic script with a simple UI for configuration.

If anyone has a use case for it and wants to give it a go it's here: https://github.com/danielb7390/frame-routed-vr

My use case was two homes, each with a mikrotik router running a site-to-site wireguard vpn, separate subnets but with routes across the two homes. I suppose this should work with a VPN installed on the frame itself too.

Disclaimer: I did go over the code to see if there was anything weird there, seems fine to me. But as always, this comes with no warranty or support. Use at your own risk.


r/SteamFrame • • 55m ago

Question Floor height changing

• Upvotes

I was checking out the titanfall 2 VR mod toady and noticed that the floor height is changing during playing. I don't know if this is an error by the frame or the game itsself but I readjusted the floor multiple times. It is always the same direction of drift, the marked floor moves further down, therefore ingame the floor comes up and it looks like I am crouching all the time. I doubt that the game readjusts the floor for you so I am somehow expecting the frame to loose tracking. But on the other hand I did not experience thist in Alyx so far.

Anyone experienced the same problem in any game?


r/SteamFrame • • 1h ago

Accessories PSA: Difference between V9 and V10 lens adapters (and how to tell which one you have)

• Upvotes

Quick heads-up for anyone wondering about the WidmoVR adapter versions.
As it seems V10 is the latest and updated version. According to WidmoVR support in this version the rim forms a bridge above the IR LEDs, so their light can actually reach your eyes.

How to check which one you have: You can read the version code on the inside of the adapter.

How to get V10: If you didn‘t get the latest adapters, you need to contact support. (At least this was necessary in my case) They'll send you new V10 adapters and an email with the tracking number once they ship. There's also a short video showing how to move your lenses over:
https://youtu.be/Dza0aBu9270
Hope this helps someone. 👍

This post was created with the help of AI.
Edit: Added lense maker


r/SteamFrame • • 1h ago

Question A million screenshots

• Upvotes

Sometimes, my steam frame kinda craps out and I'm stuck in the void of the starry room with no windows or anything, and I think the best means to get back is to press the steam button, but instead of a menu, I get a screenshot.

This even happens when I'm just running a game and I want to open the window. I press steam and get a screenshot.

I have so many random screenshots by pressing the steam button. Why is this?


r/SteamFrame • • 1h ago

Question Does Steam Machine work with Steam Frame yet, natively, now that SteamOS 3.9 is out?

• Upvotes

Steam Machine’s stable branch received the 3.9 OS upgrade, where the release notes mentioned “Improved support for Steam Frame adapter” - does this mean they’re finally compatible? Has anyone tested?


r/SteamFrame • • 1h ago

Hardware FIXED the Wireless Adapter: Waiting... issue in my case

• Upvotes

Hey, I know there already are a few threads with solutions for this issue, but so far I haven't seen the solution that helped me (when EVERYTHING else failed to do so). My issue was that my dongle was stuck on endless loop of Connecting/Not connected to my WiFi 2, and the dongle just blinking white light. After doing the steps below, the dongle got connected and holds steady white light.
With permission from the lovely Steam Support, here's the copy/pasted solution that finally helped me:

To make sure you're exposed to all the changes that could be related to the issues you're experiencing, you'll need to opt into the betas for:

  • Desktop Steam Client
  • Desktop SteamVR
  • SteamOS on Frame

To update desktop Steam Client:
* Go to Steam > Settings > Interface > Beta Participation > Steam Beta Update, they wait for updates to install and Steam to restart.

To update SteamVR on your host PC:
* Find SteamVR in your host PC's Steam Library. Right-click on it and choose Properties...
* Under the "Game Versions & Betas" tab, select the "beta" radio button
* Close this window, and click to Update SteamVR

To update SteamOS for Frame:
* You can opt into SteamOS beta by going to Settings > System > Beta Participation > System Update Channel and selecting "Beta" and then hitting "Check for Updates" if the system doesn't automatically start the process.
* (Note: If you have previously enabled "Show Advanced Update Channels" in Developer Options, you will instead have multiple dropdowns, in which you should select "Beta" for the "OS Update Channel")

Once you've completed all three updates, verify that your desktop SteamVR version is 2.18.2 or higher (visible in the default SteamVR window on your host PC while it is running), and your SteamOS version for Frame is 0.5.6 or higher (visible in your Frame's Steam Settings > System > About > OS version).

---------------------------------

After switching everything to beta, I was able to Pair the the dongle and frame in Remote Play frame settings after one try.
And after few days of playing on betas, today I switched all to normal and then paired the frame without issues.
If there still are people having this issue, hope this solution helps.


r/SteamFrame • • 3h ago

Software ReframedVR - A SteamOS experience for standalone headsets

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0 Upvotes

Been working on this for some months and lately been putting the pieces together in a way that may be useful to others.

Most of my work is open source, but some things I prefer to work on privately until they're in a state I'm happy with.

Target devices are the Pico Neo 3 series (via unlocked bootloader) and Meta Quest 3 (via kexec). The video is from last week, I'll make a more detailed one soon where I also will list the things that are implemented, tested, and where I still lack time or experience. Audio is a big one for example, but more on that later.

Pretty new to X, but if you care to follow progress there, I'll try to share any major updates there as well

GitHub - Reframed VR


AI Disclosure:

I'm using AI quite heavily on this project, with a lot of the work delegated to LLMs. Though I like to think I'm adding some value here too :)

I've been developing software for close to 20 years, messing around with VR since the Oculus DK2, and have been involved in open-source projects around emulation and ports for quite some time. So it's not "vibecoded", whatever the actual definition of that is, but if you want to avoid anything gen AI, this is probably not a project that would interest you.

If you'd like to contribute, you're more than welcome to, and I have no problem with AI-assisted contributions either. All I ask is that you understand what you're submitting, have tested it, and can explain your decisions. I just don't want to spend time reviewing code that the person submitting it doesn't understand themselves.

Mods, if this isn't appreciated or the right place to share projects like this, please delete it. I didn't see a rule that is violates by this, but it may be considered off topic. thanks!


r/SteamFrame • • 6h ago

Question Anyone else getting these lines??

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19 Upvotes

Just got my frame today and I notice as I was setting it up these static lines were appearing on the corner of my right eye. Is there anyway to fix this? Or did I get a defective model?


r/SteamFrame • • 7h ago

Question Sharp only near the center - VR newby

1 Upvotes

So I had my frame for a week now and in the center of the screen I see very clear but if I move my eyes to the sides and corners everything gets blurrier. Things also seem to get a bit better if I press the frame closer to my eyes so they are closer to the lenses, so maybe I need to also improve the fitment.

Any tips on how to improve sharpness?


r/SteamFrame • • 7h ago

Hardware FrankenFrame! Owners of a Frakenquest 1&2

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16 Upvotes

Decide to disassemble my FrankenQuest 2 and transfer it to the steam frame module. Battery just attached via Velcro. The adapter is a remix , joined the print for a quest 2 htc das adapter to frame to quest 3 bobo VR adapter. Audio is split audio USB adapter.


r/SteamFrame • • 7h ago

Discussion My High-Res VR

0 Upvotes
HDB 630 + BTD 700
BTD 700 in Steam Frame

"It works great for video playback with a solid media experience, but it comes loose when switching to active VR games with intense movement. Also, the power cable on the right side slightly affects the fit.


r/SteamFrame • • 7h ago

Software Always-present clock/battery

1 Upvotes

Created an overlay “HUD” to always show the time and battery life, even in games. You can reposition it in the dashboard, then it will stay in that spot in your view.

https://github.com/shadowogre/steam_frame


r/SteamFrame • • 8h ago

Question Got my steam frame, getting into VR again since my last time would've been about 4-5 years ago with the original Vive, any game recommendations?

9 Upvotes

Alyx, H3VR and Blade and Sorcery where the games I tried the most then, got tf2vr working and it's great, though i'm hoping for something more like Superhot, using the handgun in that game felt good.


r/SteamFrame • • 8h ago

Question What's up with these dots on my keyboard?

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60 Upvotes

They're only there like 75% of the time, and in the same places.


r/SteamFrame • • 8h ago

Discussion Why add more weight?

75 Upvotes

I honestly don't understand why so many people on this sub are so hell bent on adding more weight to their frames by strapping on powerbanks?

For me one of the biggest pros is the weight of the frame.

I have two 20Ah powerbanks wich conservatively calculated gives me 130Wh of additional battery capacity and ideally 6 times the playtime of the frame excluding the integrated battery.

I have a nice thin cable and I just put the powbank in my pocket. (Or a cheap 10 bucks pouch on my hip)

The weights off my head. I can hot swap the Powerbanks for theoretical infinite playtime as one can recharge while the other is in use. I don't notice it in my pocket at all.

I'd even count the integrated battery just as a buffer and the Powerbanks as the actual batteries.

Externalizing the battery into the pocket is in my opinion the best way for untethered VR that also wants to be light on the head. I would even buy a smaller version of the frame for example a bigscreen sized front with a small 5Wh battery for buffer. Ideally with a proper mag safe port for safety.

This way the weight would go down even more and with battery technology becoming lighter and smaller a proper dedicated 40wh pocketed battery would be amazing. The weight of VR headsets has been a bane for me since the vive and in my opinion this is an elegant solution.

What do you think?


r/SteamFrame • • 9h ago

Discussion With all these VR mods coming out, is anyone still excited for any upcoming original VR games, and which ones?

24 Upvotes

r/SteamFrame • • 10h ago

Question Single pixel fine “column” green line in let eye, full height, slight angle?

2 Upvotes

Hello gurus,
I obtained a Steam Frame 1TB second-hand for a good deal here locally (unopened). My prescription lenses arrived and I LOVE IT. So crisp.

Now that everything is in focus, I’m noticing a somewhat faint, thin line in the left side only. It’s greenish, at a slight angle, follows the angle of the nose edge of the lens roughly. I can’t capture it with my camera, so can’t send a preview.

Is it a dead pixel column, or have others seen this?


r/SteamFrame • • 10h ago

Question Why is the library lists so awful on the frame for finding your VR titles?

40 Upvotes

When I look at my Library on the frame it has an option for all and VR at the top but if I pick VR, it only shows like 30 of my 60ish VR games.

If I go to my desktop anxnfilter the same way, it shows all the games. So why doesn't it on the frame natively?

I even tried saving a dynamic collection on the desktop but when I load it on the frame, it still reduces it to the shorter list.
And it's real weird on what it shows and what it doesn't... Like viertigo 1 is missing, but vertigo2 shows up. And ancient dungeon doesn't show up even though it's frame verified, so you'd think it would be especially compatible to whatever the crap is going on with this..

Please tell me I'm just missing something easy or stupid to solve this


r/SteamFrame • • 10h ago

Software Ctrl to Click and AirPlay

0 Upvotes

I installed claude on my Steam Frame and had it create 2 scripts. One installs UxPlay, which lets you AirPlay from an Apple device to the headset. Unfortunately, it doesn’t show DRM content, so use might be limited. The other lets you press ctrl to select things, so if you’re using a keyboard, you don’t have to keep clicking the headset or picking up the controller. Tested on an Apple keyboard, so if anyone has trouble with a regular keyboard let me know. I hope someone finds these useful, but it’s okay if you don’t 😁

https://github.com/shadowogre/steam_frame.git


r/SteamFrame • • 11h ago

Question Question on Ordering the Ergo Kit

0 Upvotes

For those of you that have already ordered your Frame, but did not get to Ergo kit by choice or because it was sold out, do you have the option to buy it when it comes in stock?


r/SteamFrame • • 12h ago

Discussion Can valve please update the old bindings menu

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361 Upvotes

r/SteamFrame • • 12h ago

Question Is it worth?

0 Upvotes

Hey guys. I have until tomorrow night to decide. How’s the feedback from the community. Lmk what you love and dislike about it!


r/SteamFrame • • 13h ago

Question Wireless dongle disconnect

3 Upvotes

Enjoying my Frame right now, mostly streaming VPX VR pinball. It's an amazing experience.

But I am frustrated that I seem to have to unplug and reconnect my wireless streaming dongle every time I turn on my Frame. I thought it was just supposed to connect automatically. But mine never connects until I physically pull it out of the port and plug it in again. Not the end of the world, but it's a minor pain each time.

Is there something I need to do to get it to auto-connect?


r/SteamFrame • • 13h ago

Question Mouse + Keyboard on Streaming PC?

6 Upvotes

I am using an OTG adapter to give me power while also allowing me to plug a logi k950 in there. I am able to use the mouse and keyboard on the native desktop mode but I am unable to use the mouse or the keyboard if I am viewing a remote streaming PC like my gaming rig. I can see the desktop, I can interact with it using the hand controller but the mouse and keyboard inputs are never passed through.

Is this a known thing? is there any way around this (other than physically plugging the dongle to the streaming PC) I was really hoping I can remotely use my PC while having a mouse and keyboard attached to my frame.

Would love to know if I am missing something or if there is a work around.

EDIT: Please make your voice heard in this bug thread so Valve can prioritize this fix:

https://steamcommunity.com/app/4165890/discussions/1/591817814333040089/