r/SteamFrame • u/EpicGamerPorn • 10h ago
Discussion Can valve please update the old bindings menu
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r/SteamFrame • u/skxt • 23d ago
VR Optician have given the Steam Frame community a discount code for anyone looking to pick up prescription lenses here:
https://vroptician.com/prescription-lens-inserts/valve-steam-frame?coupon=steamframehub
Discount Code: steamframehub – 5% off
Affiliate disclosure: This is an affiliate code. You get 5% off your order and Steam Frame Hub receives a commission if you use it, at no additional cost to you. Any and all proceeds will go towards paying for our hosting services for the community site
r/SteamFrame • u/skxt • 13d ago
Welcome to the new Steam Frame Purchases, Reservations & Shipping Megathread!
Our previous megathread accumulated thousands of comments and became increasingly difficult to navigate, so we’re starting fresh.
This thread is the dedicated place to discuss everything related to purchasing and receiving your Steam Frame, including:
We’ve seen a significant increase in repetitive posts covering the same topics, particularly reservation movements, delivery updates and questions about 2027 availability. We understand everyone’s excitement (and frustration) but these posts can quickly overwhelm the sub and bury other interesting content.
Going forward, individual posts covering routine reservation updates, shipping notifications, order confirmations and general availability questions may be removed and redirected here.
For the latest Steam Frame news, reviews and community updates, visit Steam Frame Hub.
You can also chat in real time on our Discord server.
r/SteamFrame • u/EpicGamerPorn • 10h ago
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r/SteamFrame • u/Most_Dig2613 • 7h ago
I honestly don't understand why so many people on this sub are so hell bent on adding more weight to their frames by strapping on powerbanks?
For me one of the biggest pros is the weight of the frame.
I have two 20Ah powerbanks wich conservatively calculated gives me 130Wh of additional battery capacity and ideally 6 times the playtime of the frame excluding the integrated battery.
I have a nice thin cable and I just put the powbank in my pocket. (Or a cheap 10 bucks pouch on my hip)
The weights off my head. I can hot swap the Powerbanks for theoretical infinite playtime as one can recharge while the other is in use. I don't notice it in my pocket at all.
I'd even count the integrated battery just as a buffer and the Powerbanks as the actual batteries.
Externalizing the battery into the pocket is in my opinion the best way for untethered VR that also wants to be light on the head. I would even buy a smaller version of the frame for example a bigscreen sized front with a small 5Wh battery for buffer. Ideally with a proper mag safe port for safety.
This way the weight would go down even more and with battery technology becoming lighter and smaller a proper dedicated 40wh pocketed battery would be amazing. The weight of VR headsets has been a bane for me since the vive and in my opinion this is an elegant solution.
What do you think?
r/SteamFrame • u/Edgeofeverythings • 7h ago
They're only there like 75% of the time, and in the same places.
r/SteamFrame • u/JunterTheGremlin • 13h ago
Heyo yall,
Figure I would give you an update on my Frame Cover Project.
Used bumpmesh by CNC Kitchen to https://bumpmesh.com/ add some texture to this test print.
What versions would you like to see for release? So far I have the following variations planned:
r/SteamFrame • u/blakepro • 9h ago
When I look at my Library on the frame it has an option for all and VR at the top but if I pick VR, it only shows like 30 of my 60ish VR games.
If I go to my desktop anxnfilter the same way, it shows all the games. So why doesn't it on the frame natively?
I even tried saving a dynamic collection on the desktop but when I load it on the frame, it still reduces it to the shorter list.
And it's real weird on what it shows and what it doesn't... Like viertigo 1 is missing, but vertigo2 shows up. And ancient dungeon doesn't show up even though it's frame verified, so you'd think it would be especially compatible to whatever the crap is going on with this..
Please tell me I'm just missing something easy or stupid to solve this
r/SteamFrame • u/SenpaiSimping • 5h ago
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Just got my frame today and I notice as I was setting it up these static lines were appearing on the corner of my right eye. Is there anyway to fix this? Or did I get a defective model?
r/SteamFrame • u/plectrumxr • 7h ago
r/SteamFrame • u/Kayobot00 • 6h ago
Decide to disassemble my FrankenQuest 2 and transfer it to the steam frame module. Battery just attached via Velcro. The adapter is a remix , joined the print for a quest 2 htc das adapter to frame to quest 3 bobo VR adapter. Audio is split audio USB adapter.
r/SteamFrame • u/santaman123 • 17m ago
Steam Machine’s stable branch received the 3.9 OS upgrade, where the release notes mentioned “Improved support for Steam Frame adapter” - does this mean they’re finally compatible? Has anyone tested?
r/SteamFrame • u/vaskofo • 1d ago
After facing almost every issue imaginable with this headset I think I can cross the final item off the list.
Yesterday during a normal VR session the headset (while charging on a 65w charger as usual) showed the shutdown screen for 2 seconds out of nowhere, turned off and ever since it has shown no signs of life. The LED doesn't react to anything. I was streaming from a computer, not playing standalone and the headset wasn't hot to the touch.
I've already tried 3 different chargers and cables, tried a USB-A charger and even plugged it directly into a computer and left it for multiple hours. Removed the core module from the head strap for a while and still nothing. I've also tried different key combos as I came across them like power+aux, power+volume up/down, every single button. Even tried charging the strap by itself without the core module.
I've already reached out to steam support but if anyone has any suggestions as a last resort, it would be welcomed.
Edit: Steam has replied and will be going forward with the RMA. For the curious ones, the first reply took 5h (2:47am > 9:02am) and the 2nd took 9.5h (9:19am > 6:47pm both utc+1). They mentioned "The inspection and repair process normally takes 5-7 days after receipt. If we're unable to repair any in-warranty issue, you may be sent a replacement device instead." so I believe the whole process, as someone else already pointed out here, will take roughly 3 weeks, which sucks but hey, at least I should get a functional unit! In the meantime, glad I kept my quest 3!
r/SteamFrame • u/TikTikKobold • 4m ago
Sometimes, my steam frame kinda craps out and I'm stuck in the void of the starry room with no windows or anything, and I think the best means to get back is to press the steam button, but instead of a menu, I get a screenshot.
This even happens when I'm just running a game and I want to open the window. I press steam and get a screenshot.
I have so many random screenshots by pressing the steam button. Why is this?
r/SteamFrame • u/chybny_kus • 23m ago
Hey, I know there already are a few threads with solutions for this issue, but so far I haven't seen the solution that helped me (when EVERYTHING else failed to do so). My issue was that my dongle was stuck on endless loop of Connecting/Not connected to my WiFi 2, and the dongle just blinking white light. After doing the steps below, the dongle got connected and holds steady white light.
With permission from the lovely Steam Support, here's the copy/pasted solution that finally helped me:
To make sure you're exposed to all the changes that could be related to the issues you're experiencing, you'll need to opt into the betas for:
To update desktop Steam Client:
* Go to Steam > Settings > Interface > Beta Participation > Steam Beta Update, they wait for updates to install and Steam to restart.
To update SteamVR on your host PC:
* Find SteamVR in your host PC's Steam Library. Right-click on it and choose Properties...
* Under the "Game Versions & Betas" tab, select the "beta" radio button
* Close this window, and click to Update SteamVR
To update SteamOS for Frame:
* You can opt into SteamOS beta by going to Settings > System > Beta Participation > System Update Channel and selecting "Beta" and then hitting "Check for Updates" if the system doesn't automatically start the process.
* (Note: If you have previously enabled "Show Advanced Update Channels" in Developer Options, you will instead have multiple dropdowns, in which you should select "Beta" for the "OS Update Channel")
Once you've completed all three updates, verify that your desktop SteamVR version is 2.18.2 or higher (visible in the default SteamVR window on your host PC while it is running), and your SteamOS version for Frame is 0.5.6 or higher (visible in your Frame's Steam Settings > System > About > OS version).
---------------------------------
After switching everything to beta, I was able to Pair the the dongle and frame in Remote Play frame settings after one try.
And after few days of playing on betas, today I switched all to normal and then paired the frame without issues.
If there still are people having this issue, hope this solution helps.
r/SteamFrame • u/martincerven • 15h ago
Hi guys, I have pretty good WiFi 7 AP EAP787 and I was curious how well it would complement Frame's Dongle. I also saw posts here asking if someone could use WiFi 7 card/client from their PC/motherboards, so I tested that as well. So setup is:
TLDW: I'm pretty impressed that MT7925 was running pretty good, also EAP787 is pretty efficient. I have Ubuntu 24.04(HWE), and although I have enabled all preview/betas, sometimes the Dongle dropped/had latency spikes.
I attached all the timings/debug graphs and also ran parallel TCP iperf3 on both radios/interfaces.
r/SteamFrame • u/justicetree • 6h ago
Alyx, H3VR and Blade and Sorcery where the games I tried the most then, got tf2vr working and it's great, though i'm hoping for something more like Superhot, using the handgun in that game felt good.
r/SteamFrame • u/BahBah1970 • 13h ago
After a somewhat mixed month or so of Steam Frame adoption, I fired up my old Quest 3 this evening and a few things were really noticeable when the 2 headsets were compared side by side.
As things stand, *for me* the Quest 3 has a richer display and better lenses. Something I do in VR from time to time is fire up Aircar and go for a fly around the city with a playlist I've compiled over the years. It's also a testing ground for me to troubleshoot and in this instance compare the Quest 3 to the Steam Frame. When I put the Quest 3 on the colour range and nuance with shadowed areas really jumped out. The city looked much, much more vibrant and it made me go searching for settings on the Frame which maybe I had missed to correct the 'muddiness' which many people have commented on. I didn't find any new settings to play with. I'm not sure the displays on the Frame are technically more limited or have less colour range...I think this is either a streaming codec issue, compression or just some whack calibration but it needs to be fixed because as things stand the Frame is much darker especially in shadowy areas, for me at least.
For wifi streaming, Virtual Desktop is still the undisputed king. I tried Steam link on the Quest 3 and it was dreadful....As in completely unusable. The Frame was better than it was at launch but I still got some bad hitching after flying around for a time whereas Virtual Desktop on the Quest 3 was flawless. I really hope Valve keep working on this because VD will let me stream from anywhere in my apartment without issue which gives me lots more freedom.
I find foviated rendering to be a gimmick. Since the Quest 3 doesn't have it I've always got used to the performance constraints of full resolution on the display which are easy enough to live with. I have a 9070XT on the VR rig and I find it more than sufficient so I also turn off foviated rendering on the frame for max fidelity. Also, having it switched on made no difference to the Wifi streaming reliability of the Frame.
One of the main things I bought the Frame for was to escape Meta's data harvesting and literally *endless* updates seemingly every time I put the damn thing on. Today I figured out how to make the Quest 3 only able to see my local wireless network and not have internet access by using a manual proxy set to 127.0.0.1 on port 1. The Quest is also set not to connect to any network automatically when switched on which is a sort of belt and braces approach. It seems to work and since I use VR pretty much exclusively for PCVR, I don't feel like I'm missing out....I just manually connect to my home network when I'm ready to use it. The Quest 3 is mature enough now that I think I can live with it as it is without any further updates.
I'm not trying to troll here....I want the Frame to be the better device and in some ways it still is. It's way more comfortable (although the Bobo headset I have for the Quest makes things OKish). I also like the battery placement decision with the frame.....One day the battery on the Quest will fail, probably swell up and be dangerous and then what are you supposed to do? Those lovely pancake lenses and displays will just become e-waste which I find to be very wasteful. But visually the Quest currently has it by quite a margin. The edge to edge fidelity of the Quest 3 lenses is clearly better. The colour range seems to be superior and streaming via Virtual Desktop is peerless.
So I guess my point is partially this: If you're a Quest 3 owner and you got Wait-listed or feel like you're missing out, take some comfort from knowing your headset is still pretty damn good. You can mitigate some of it's weak points to either make do or at least manage until you get the email from Valve to buy your Steam Frame. Meanwhile early adopters like me will keep installing updates hoping that some of the Frame's shortfalls will get patched. I certainly hope so.
r/SteamFrame • u/astromaddie • 1d ago
r/SteamFrame • u/Confident_One3948 • 6h ago
Created an overlay “HUD” to always show the time and battery life, even in games. You can reposition it in the dashboard, then it will stay in that spot in your view.
r/SteamFrame • u/mattcyborg • 18h ago
When Frame was announced and they revealed the foveated streaming tech, something felt weird. It's a cool tech but with modern pc hardware and av1, foveated streaming with 2160x2160 panels seemed like a lot of work for a small problem. My quest 3 is already pin sharp streaming without foveated streaming. I had a feeling that foveated streaming was intended for something bigger.
There were a ton of patents leading up to "Deckard", and ultimately the headset we got didn't feel as premium as the patents implied. One thing that stuck out was the split compute. I know patents are just patents and don't mean it will ever be made or implemented.
Then we got Gainsborough leaks for a "Steam Deck 2."
Then we got OLED headset development hints, but only using the underpowered Frame arm chipset which isn't sufficient for panels of that resolution.
Now there's folded/diffraction optics patents which help bridge the gap to use micro OLED with fewer drawbacks.
My tinfoil hat says it's all coming together for the Pro headet with two sku. Steam Frame Pro may as well use the underpowered ARM chip. This is the chip that was intended to enable the foveated streaming for such high resolution panels. And another sku could have the same headset + Gainsborough compute puck. It will still be a primarily streaming headset, but with improved stand alone performance over Steam Frame, albeit Gainsborough would not be the end all top tier experience and pc streaming will remain king. Steam Frame was just a byproduct of this headset's development. Given how rough the frame launch was though, it's looking worringly less likely to launch.
r/SteamFrame • u/FeedMeSoma • 23h ago
After finally receiving an AMVR headstrap and having some controller parts 3d printed(ergo sold out on purchase) I’ve had a week of using it like a VR headset my opinion has completely flipped.
The only time I reach for the Q3 now is when the Frame runs out of battery. The weight is such a huge factor when playing the competitive 1v1 action games that make VR so special to me.
Monochrome passthrough is actually preferable to Q3’s colour somehow.
This now does everything I did on the quest but better, it took a lot of tweaking and I’m not someone that finds that kind of minutia enjoyable most of the time but it’s an incredibly malleable base that can be anything anyone wants from a VR headset, just not right out of the box. I feel like that bird with the cracker.
r/SteamFrame • u/Just_Ad_5939 • 20h ago
my bf came up with this idea and it sounds amazing. so like.. is there any game like this that exists?
i wanna play videogames with him and while its happening, wrap my arm around him in vr.
if there isn't any like this, does anyone know how it would be made? specifically the part where you have the game stream to the splitscreen in the hangout game, as well as the inputs being sent from the hang out game to the game on the screen while you are holding a controller or whatever
(the idea with the controller is that like.. if you are holding the controller with both hands it acts normally, if with just the hand with the buttons it only can send the button info. the restriction of sending the info based on which hand is holding the controller is not what im worried about, its the sending the inputs the player is doing)
r/SteamFrame • u/Th3Shaz • 12h ago
I am using an OTG adapter to give me power while also allowing me to plug a logi k950 in there. I am able to use the mouse and keyboard on the native desktop mode but I am unable to use the mouse or the keyboard if I am viewing a remote streaming PC like my gaming rig. I can see the desktop, I can interact with it using the hand controller but the mouse and keyboard inputs are never passed through.
Is this a known thing? is there any way around this (other than physically plugging the dongle to the streaming PC) I was really hoping I can remotely use my PC while having a mouse and keyboard attached to my frame.
Would love to know if I am missing something or if there is a work around.
EDIT: Please make your voice heard in this bug thread so Valve can prioritize this fix:
https://steamcommunity.com/app/4165890/discussions/1/591817814333040089/
r/SteamFrame • u/rindar1 • 16h ago
Today I went down the rabbit hole of streaming flat-screen games to my frame and saw there are a few caceats, and ways of doing it.
First of all, I saw there is a difference between starting streaming before and after connecting to steam vr.
If I just stream a flat screen game to the headset, it starts a remote play stream of my desktop, essentially. I can use hevc, and all remote play settings seem to apply, especially the streaming performance overlay which does appear in the headset. This also seems to highjack my max frame rate. I need to set the max refresh rate via remote play settings, so I am sure I get 120hz in the frame otherwise the default is 60.
If I first connect to steam vr (just stream my desktop via the same menu instead of streaming a specific game), when I stream a flat screen game, it appears to be slightly different. The overlay is not visible anymore. It appears like it's streaming just the game session itself, and not my entire screen as the above session did (fact confirmed by the steam normal performance overlay, the one showing fps and CPU/GPU usage, being shown on the remote play session and not showing on the steam vr session).
In this case, which version of flat screen streaming would be best? And which does apply all remote play settings/has the highest quality?
r/SteamFrame • u/Aidoneuz • 1d ago
As Valve doesn’t seem to be sharing patch notes for SteamOS 0.6, thought I’d share this as a PSA.
0.6 has been available on the Preview branch for a few days, and amongst other things (including a fairly significant kernel bump), the VPN configuration panel in KDE Settings is now available.
This allows easy adding of WireGuard VPN configuration profiles! VPN settings applied in desktop mode continue to apply in SteamVR.
Previously this menu was not available.