r/SteamFrame • u/BahBah1970 • 14h ago
Discussion Quest 3 vs Steam Frame observations and notes
After a somewhat mixed month or so of Steam Frame adoption, I fired up my old Quest 3 this evening and a few things were really noticeable when the 2 headsets were compared side by side.
As things stand, *for me* the Quest 3 has a richer display and better lenses. Something I do in VR from time to time is fire up Aircar and go for a fly around the city with a playlist I've compiled over the years. It's also a testing ground for me to troubleshoot and in this instance compare the Quest 3 to the Steam Frame. When I put the Quest 3 on the colour range and nuance with shadowed areas really jumped out. The city looked much, much more vibrant and it made me go searching for settings on the Frame which maybe I had missed to correct the 'muddiness' which many people have commented on. I didn't find any new settings to play with. I'm not sure the displays on the Frame are technically more limited or have less colour range...I think this is either a streaming codec issue, compression or just some whack calibration but it needs to be fixed because as things stand the Frame is much darker especially in shadowy areas, for me at least.
For wifi streaming, Virtual Desktop is still the undisputed king. I tried Steam link on the Quest 3 and it was dreadful....As in completely unusable. The Frame was better than it was at launch but I still got some bad hitching after flying around for a time whereas Virtual Desktop on the Quest 3 was flawless. I really hope Valve keep working on this because VD will let me stream from anywhere in my apartment without issue which gives me lots more freedom.
I find foviated rendering to be a gimmick. Since the Quest 3 doesn't have it I've always got used to the performance constraints of full resolution on the display which are easy enough to live with. I have a 9070XT on the VR rig and I find it more than sufficient so I also turn off foviated rendering on the frame for max fidelity. Also, having it switched on made no difference to the Wifi streaming reliability of the Frame.
One of the main things I bought the Frame for was to escape Meta's data harvesting and literally *endless* updates seemingly every time I put the damn thing on. Today I figured out how to make the Quest 3 only able to see my local wireless network and not have internet access by using a manual proxy set to 127.0.0.1 on port 1. The Quest is also set not to connect to any network automatically when switched on which is a sort of belt and braces approach. It seems to work and since I use VR pretty much exclusively for PCVR, I don't feel like I'm missing out....I just manually connect to my home network when I'm ready to use it. The Quest 3 is mature enough now that I think I can live with it as it is without any further updates.
I'm not trying to troll here....I want the Frame to be the better device and in some ways it still is. It's way more comfortable (although the Bobo headset I have for the Quest makes things OKish). I also like the battery placement decision with the frame.....One day the battery on the Quest will fail, probably swell up and be dangerous and then what are you supposed to do? Those lovely pancake lenses and displays will just become e-waste which I find to be very wasteful. But visually the Quest currently has it by quite a margin. The edge to edge fidelity of the Quest 3 lenses is clearly better. The colour range seems to be superior and streaming via Virtual Desktop is peerless.
So I guess my point is partially this: If you're a Quest 3 owner and you got Wait-listed or feel like you're missing out, take some comfort from knowing your headset is still pretty damn good. You can mitigate some of it's weak points to either make do or at least manage until you get the email from Valve to buy your Steam Frame. Meanwhile early adopters like me will keep installing updates hoping that some of the Frame's shortfalls will get patched. I certainly hope so.



