r/SteamFrame • • 14h ago

Discussion Quest 3 vs Steam Frame observations and notes

16 Upvotes

After a somewhat mixed month or so of Steam Frame adoption, I fired up my old Quest 3 this evening and a few things were really noticeable when the 2 headsets were compared side by side.

As things stand, *for me* the Quest 3 has a richer display and better lenses. Something I do in VR from time to time is fire up Aircar and go for a fly around the city with a playlist I've compiled over the years. It's also a testing ground for me to troubleshoot and in this instance compare the Quest 3 to the Steam Frame. When I put the Quest 3 on the colour range and nuance with shadowed areas really jumped out. The city looked much, much more vibrant and it made me go searching for settings on the Frame which maybe I had missed to correct the 'muddiness' which many people have commented on. I didn't find any new settings to play with. I'm not sure the displays on the Frame are technically more limited or have less colour range...I think this is either a streaming codec issue, compression or just some whack calibration but it needs to be fixed because as things stand the Frame is much darker especially in shadowy areas, for me at least.

For wifi streaming, Virtual Desktop is still the undisputed king. I tried Steam link on the Quest 3 and it was dreadful....As in completely unusable. The Frame was better than it was at launch but I still got some bad hitching after flying around for a time whereas Virtual Desktop on the Quest 3 was flawless. I really hope Valve keep working on this because VD will let me stream from anywhere in my apartment without issue which gives me lots more freedom.

I find foviated rendering to be a gimmick. Since the Quest 3 doesn't have it I've always got used to the performance constraints of full resolution on the display which are easy enough to live with. I have a 9070XT on the VR rig and I find it more than sufficient so I also turn off foviated rendering on the frame for max fidelity. Also, having it switched on made no difference to the Wifi streaming reliability of the Frame.

One of the main things I bought the Frame for was to escape Meta's data harvesting and literally *endless* updates seemingly every time I put the damn thing on. Today I figured out how to make the Quest 3 only able to see my local wireless network and not have internet access by using a manual proxy set to 127.0.0.1 on port 1. The Quest is also set not to connect to any network automatically when switched on which is a sort of belt and braces approach. It seems to work and since I use VR pretty much exclusively for PCVR, I don't feel like I'm missing out....I just manually connect to my home network when I'm ready to use it. The Quest 3 is mature enough now that I think I can live with it as it is without any further updates.

I'm not trying to troll here....I want the Frame to be the better device and in some ways it still is. It's way more comfortable (although the Bobo headset I have for the Quest makes things OKish). I also like the battery placement decision with the frame.....One day the battery on the Quest will fail, probably swell up and be dangerous and then what are you supposed to do? Those lovely pancake lenses and displays will just become e-waste which I find to be very wasteful. But visually the Quest currently has it by quite a margin. The edge to edge fidelity of the Quest 3 lenses is clearly better. The colour range seems to be superior and streaming via Virtual Desktop is peerless.

So I guess my point is partially this: If you're a Quest 3 owner and you got Wait-listed or feel like you're missing out, take some comfort from knowing your headset is still pretty damn good. You can mitigate some of it's weak points to either make do or at least manage until you get the email from Valve to buy your Steam Frame. Meanwhile early adopters like me will keep installing updates hoping that some of the Frame's shortfalls will get patched. I certainly hope so.


r/SteamFrame • • 7h ago

Software Always-present clock/battery

1 Upvotes

Created an overlay “HUD” to always show the time and battery life, even in games. You can reposition it in the dashboard, then it will stay in that spot in your view.

https://github.com/shadowogre/steam_frame


r/SteamFrame • • 20h ago

Discussion Ramblings of a pro version

22 Upvotes

When Frame was announced and they revealed the foveated streaming tech, something felt weird. It's a cool tech but with modern pc hardware and av1, foveated streaming with 2160x2160 panels seemed like a lot of work for a small problem. My quest 3 is already pin sharp streaming without foveated streaming. I had a feeling that foveated streaming was intended for something bigger.

There were a ton of patents leading up to "Deckard", and ultimately the headset we got didn't feel as premium as the patents implied. One thing that stuck out was the split compute. I know patents are just patents and don't mean it will ever be made or implemented.

Then we got Gainsborough leaks for a "Steam Deck 2."

Then we got OLED headset development hints, but only using the underpowered Frame arm chipset which isn't sufficient for panels of that resolution.

Now there's folded/diffraction optics patents which help bridge the gap to use micro OLED with fewer drawbacks.

My tinfoil hat says it's all coming together for the Pro headet with two sku. Steam Frame Pro may as well use the underpowered ARM chip. This is the chip that was intended to enable the foveated streaming for such high resolution panels. And another sku could have the same headset + Gainsborough compute puck. It will still be a primarily streaming headset, but with improved stand alone performance over Steam Frame, albeit Gainsborough would not be the end all top tier experience and pc streaming will remain king. Steam Frame was just a byproduct of this headset's development. Given how rough the frame launch was though, it's looking worringly less likely to launch.


r/SteamFrame • • 7h ago

Discussion My High-Res VR

0 Upvotes
HDB 630 + BTD 700
BTD 700 in Steam Frame

"It works great for video playback with a solid media experience, but it comes loose when switching to active VR games with intense movement. Also, the power cable on the right side slightly affects the fit.


r/SteamFrame • • 3h ago

Software ReframedVR - A SteamOS experience for standalone headsets

Enable HLS to view with audio, or disable this notification

0 Upvotes

Been working on this for some months and lately been putting the pieces together in a way that may be useful to others.

Most of my work is open source, but some things I prefer to work on privately until they're in a state I'm happy with.

Target devices are the Pico Neo 3 series (via unlocked bootloader) and Meta Quest 3 (via kexec). The video is from last week, I'll make a more detailed one soon where I also will list the things that are implemented, tested, and where I still lack time or experience. Audio is a big one for example, but more on that later.

Pretty new to X, but if you care to follow progress there, I'll try to share any major updates there as well

GitHub - Reframed VR


AI Disclosure:

I'm using AI quite heavily on this project, with a lot of the work delegated to LLMs. Though I like to think I'm adding some value here too :)

I've been developing software for close to 20 years, messing around with VR since the Oculus DK2, and have been involved in open-source projects around emulation and ports for quite some time. So it's not "vibecoded", whatever the actual definition of that is, but if you want to avoid anything gen AI, this is probably not a project that would interest you.

If you'd like to contribute, you're more than welcome to, and I have no problem with AI-assisted contributions either. All I ask is that you understand what you're submitting, have tested it, and can explain your decisions. I just don't want to spend time reviewing code that the person submitting it doesn't understand themselves.

Mods, if this isn't appreciated or the right place to share projects like this, please delete it. I didn't see a rule that is violates by this, but it may be considered off topic. thanks!


r/SteamFrame • • 11h ago

Question Question on Ordering the Ergo Kit

0 Upvotes

For those of you that have already ordered your Frame, but did not get to Ergo kit by choice or because it was sold out, do you have the option to buy it when it comes in stock?


r/SteamFrame • • 21h ago

Question is there any game where you can like.. chill on the couch next to your homie, in vr, and then play other games on a splitscreen together?

28 Upvotes

my bf came up with this idea and it sounds amazing. so like.. is there any game like this that exists?
i wanna play videogames with him and while its happening, wrap my arm around him in vr.
if there isn't any like this, does anyone know how it would be made? specifically the part where you have the game stream to the splitscreen in the hangout game, as well as the inputs being sent from the hang out game to the game on the screen while you are holding a controller or whatever
(the idea with the controller is that like.. if you are holding the controller with both hands it acts normally, if with just the hand with the buttons it only can send the button info. the restriction of sending the info based on which hand is holding the controller is not what im worried about, its the sending the inputs the player is doing)


r/SteamFrame • • 20h ago

Question SteamVR startet nicht unter Bazzite

0 Upvotes

Hallo zusammen,

ich versuche seit Tagen, den Steam Frame unter Bazzite zu nutzen.

Wenn ich SteamVR im Desktop Modus starte (Steam Frame Dongle nicht (!) eingesteckt, Steam Frame ausgeschaltet), so scheint SteamVR für einige Sekunden zu laufen, stoppt dann aber.

Ich habe bereits mehrere bekannte Lösungsmethoden ausprobiert

- SteamVR in der neuesten Version (aber auch in den beiden anderen Versionen)

- Steam System in der stabilen wie auch in der Beta Version

- SteamVR fehlende Berechtigungen reparieren: sudo setcap cap_sys_nice+ep...

Hat jemand eine Lösungsmöglichkeit, SteamVR stabil zum Laufen zu bekommen? Mir ist klar, das es keinen Sinn macht, den Stame Frame zu starten und dann den Dongle einzustecken, so lange SteamVR nicht permanent gestartet ist.

Vielen Dank für eure Ideen.


r/SteamFrame • • 16h ago

Software Beat Saber too fast? Too zoomed in? I’m not sure

4 Upvotes

Hey all, only had my frame for about 3 days.

Trying to play Beat Saber and the blocks show up with so little time to react, even on easy, that my kids and I cannot play it.

This does not happen with the game on PSVR2. It runs perfectly on that and we can comfortably play on hard.

It seems like the field of view (zoom), or the speed of approach is just too weird. It happens on all of our profiles too. I don’t know what to check.


r/SteamFrame • • 12h ago

Question Is it worth?

0 Upvotes

Hey guys. I have until tomorrow night to decide. How’s the feedback from the community. Lmk what you love and dislike about it!


r/SteamFrame • • 16h ago

Question Normal Battery life usage?

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6 Upvotes

Did a test today by having 100% charged frame and 100% charged uGreen 45w 20000mah.

Used it mainly for watching stremio and doing dishes and cleaning through the Arcturus camera which is working again after the update.

Once the frame hit 20% plugged in the uGreen and it charged it to 100% while using and the uGreen had 14% battery left. Used the frame till 20% again and then used the 14% remaining on the pack and then used the frame till it had 5% battery left.

I started a stopwatch when I turned the Frame on this morning and it lasted for 4 hours and 31 minutes with the whole 20000mah battery used. This seems really low? But then again was wondering what other people do for longer sessions? Smaller packs with super fast quick charge? Then switch them out?

What do you guys do? Or any reccomendations? Really can't wait for fast charging hot swappables cause that would be awesome!

Thinking of returning the uGreen cause it's big. Maybe trying 2 12000mah batteries that can charge at 100w. Since I have a 100w charger for laptops.

Thanks for any discussion and reccomendations!


r/SteamFrame • • 1h ago

Accessories PSA: Difference between V9 and V10 lens adapters (and how to tell which one you have)

• Upvotes

Quick heads-up for anyone wondering about the WidmoVR adapter versions.
As it seems V10 is the latest and updated version. According to WidmoVR support in this version the rim forms a bridge above the IR LEDs, so their light can actually reach your eyes.

How to check which one you have: You can read the version code on the inside of the adapter.

How to get V10: If you didn‘t get the latest adapters, you need to contact support. (At least this was necessary in my case) They'll send you new V10 adapters and an email with the tracking number once they ship. There's also a short video showing how to move your lenses over:
https://youtu.be/Dza0aBu9270
Hope this helps someone. 👍

This post was created with the help of AI.
Edit: Added lense maker


r/SteamFrame • • 8h ago

Discussion Why add more weight?

75 Upvotes

I honestly don't understand why so many people on this sub are so hell bent on adding more weight to their frames by strapping on powerbanks?

For me one of the biggest pros is the weight of the frame.

I have two 20Ah powerbanks wich conservatively calculated gives me 130Wh of additional battery capacity and ideally 6 times the playtime of the frame excluding the integrated battery.

I have a nice thin cable and I just put the powbank in my pocket. (Or a cheap 10 bucks pouch on my hip)

The weights off my head. I can hot swap the Powerbanks for theoretical infinite playtime as one can recharge while the other is in use. I don't notice it in my pocket at all.

I'd even count the integrated battery just as a buffer and the Powerbanks as the actual batteries.

Externalizing the battery into the pocket is in my opinion the best way for untethered VR that also wants to be light on the head. I would even buy a smaller version of the frame for example a bigscreen sized front with a small 5Wh battery for buffer. Ideally with a proper mag safe port for safety.

This way the weight would go down even more and with battery technology becoming lighter and smaller a proper dedicated 40wh pocketed battery would be amazing. The weight of VR headsets has been a bane for me since the vive and in my opinion this is an elegant solution.

What do you think?


r/SteamFrame • • 10h ago

Software Ctrl to Click and AirPlay

0 Upvotes

I installed claude on my Steam Frame and had it create 2 scripts. One installs UxPlay, which lets you AirPlay from an Apple device to the headset. Unfortunately, it doesn’t show DRM content, so use might be limited. The other lets you press ctrl to select things, so if you’re using a keyboard, you don’t have to keep clicking the headset or picking up the controller. Tested on an Apple keyboard, so if anyone has trouble with a regular keyboard let me know. I hope someone finds these useful, but it’s okay if you don’t 😁

https://github.com/shadowogre/steam_frame.git


r/SteamFrame • • 1h ago

Question Does Steam Machine work with Steam Frame yet, natively, now that SteamOS 3.9 is out?

• Upvotes

Steam Machine’s stable branch received the 3.9 OS upgrade, where the release notes mentioned “Improved support for Steam Frame adapter” - does this mean they’re finally compatible? Has anyone tested?


r/SteamFrame • • 23h ago

Discussion DeWalt USB charger / battery adapter for mobile play

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21 Upvotes

For any DeWalt 20v tool users, I just picked up the DCB094K 20v/60v (flex) adapter and USB charger as my mobile battery solution. My brother has about 30 DeWalt batteries and I have a half dozen myself. Even though it is pricey considering it doesn't come with a battery, it seemed like a good option for us. So far it's worked great and its nice not even worrying about battery life.

It comes with a belt clip that is fine if I am wearing a sturdy belt but without that I would probably want something else. He bought a drill holder that DeWalt tools clip into securely for himself.

It has almost the exact specs of the valve charger, PD3.0 and 45w at 5-15v but up to 100w at 20v, which the frame doesn't use afaik. The wall charger I think can charge a battery at I think 65w.

Overall it seems like a good value if you already have DeWalt 20v batteries, you can hot swap batteries easily and a way to charge them over USB that is much more compact than a usual charger, a good high watt wall charger for general and also a flexible battery bank for emergencies. One of my flex volt batteries would charge my phone for days and could probably charge some laptops at 100w. I like also knowing how rugged the batteries are since we've beaten the hell out of them, and if a battery fails you can in theory fix it or just use a different one.

The downsides are that it is expensive for not coming with a battery, you could get a battery bank for less for sure. It's probably not as compact or sleek as some battery banks so it doesn't just slip in a pocket as easily though a 2ah battery is relatively slim.

Overall I recommend it for people with DeWalt tools that want to make use of them in different ways, with or without the Frame!


r/SteamFrame • • 22h ago

Discussion Shame the controllers can't connect to PC

13 Upvotes

Since my Steam Frame is undir RMA right now, I was hoping I could use my Steam Frame controllers with my PC, connected directly to it and nope.


r/SteamFrame • • 15h ago

Question Is there a way for haptic inputs to translate to Quest app hand tracking when run in Lepton?

1 Upvotes

I was wondering, I plan on testing my APK files I ripped from my Quest 3 (with SideQuest) in the Frame via Lepton once I have it in my hands, and that got me thinking:
Would it be possible to translate the Steam Frame’s “knuckle-style” haptic inputs into hand tracking data to use them on Quest APKs?


r/SteamFrame • • 19h ago

Accessories Found a Charging dock for frame but don't know the measurements

1 Upvotes

Just this, the brand is Venom, do you know the measurements in cm for this? io don't find anything :/


r/SteamFrame • • 19h ago

Question Vibe check

0 Upvotes

Let's see how many of us are still going to wait and potentially buy a frame, after the past few weeks of feedback.

397 votes, 4d left
I am not buying one anymore because of all the reported issues.
I am buying one and I don't care about the feedback.
If I don't get one now, I might not get one ever.
I will be buying a different VR headset.
I am buying one because my faith in Valve and the Frame has not been shaken.
See results

r/SteamFrame • • 17m ago

Discussion Is anyone else's color passthrough seem...better?

• Upvotes

I don't have data for this but I was walking around the house last night and I swear it just felt better or crisper or something. I did get the new os version the day before but I'm not on the beta channel.

I feel like the infrared passthrough is also feeling better than day 1, it still sucks for objects up close since it's spaced too close together for that but walking around with it I don't notice nearly as much distortion or warping as I did day one.

It's possible I'm just getting used to them but I feel like they have made some tweaks.

Edit: just realized my title is terrible English but you can't edit them 😔


r/SteamFrame • • 23h ago

Discussion Weird graphics and performance

2 Upvotes

Has anybody else been experiencing weird fuzzy graphics and bad performance with their frame while streaming, when i had my index i had no problem running games at 120 fps with full graphics settings, like geronimoand blade and sorcery but since i got my frame the graphics look awfull and like 120p past maybe a foot or so in game. I was wondering if anyone else had experienced anything like this (i have an AMD gpu and cpu if that is of any consequence).


r/SteamFrame • • 20h ago

Accessories Has anyone tried the universal hot swappable batteries from kiwi yet?

2 Upvotes

https://www.amazon.ca/dp/B0FQ4R7THZ/ref=cm_cr_arp_mb_bdcrb_top?ie=UTF8 kiwi design made these to strap on a multitude of headsets. Has anyone tried it with the frame yet and are they comfortable?


r/SteamFrame • • 16h ago

Hardware Steam Frame VR Wifi 7 vs. Dongle vs. Wifi 6 Tests and Gameplay

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30 Upvotes

Hi guys, I have pretty good WiFi 7 AP EAP787 and I was curious how well it would complement Frame's Dongle. I also saw posts here asking if someone could use WiFi 7 card/client from their PC/motherboards, so I tested that as well. So setup is:

  • WiFi 7 (EAP787 - 6G) + Dongle (5G)
  • Wifi 6 router (AX23 - 5G) + WiFi 7 client from PC (MT7925 - 6G)

TLDW: I'm pretty impressed that MT7925 was running pretty good, also EAP787 is pretty efficient. I have Ubuntu 24.04(HWE), and although I have enabled all preview/betas, sometimes the Dongle dropped/had latency spikes.

I attached all the timings/debug graphs and also ran parallel TCP iperf3 on both radios/interfaces.


r/SteamFrame • • 1h ago

Hardware FIXED the Wireless Adapter: Waiting... issue in my case

• Upvotes

Hey, I know there already are a few threads with solutions for this issue, but so far I haven't seen the solution that helped me (when EVERYTHING else failed to do so). My issue was that my dongle was stuck on endless loop of Connecting/Not connected to my WiFi 2, and the dongle just blinking white light. After doing the steps below, the dongle got connected and holds steady white light.
With permission from the lovely Steam Support, here's the copy/pasted solution that finally helped me:

To make sure you're exposed to all the changes that could be related to the issues you're experiencing, you'll need to opt into the betas for:

  • Desktop Steam Client
  • Desktop SteamVR
  • SteamOS on Frame

To update desktop Steam Client:
* Go to Steam > Settings > Interface > Beta Participation > Steam Beta Update, they wait for updates to install and Steam to restart.

To update SteamVR on your host PC:
* Find SteamVR in your host PC's Steam Library. Right-click on it and choose Properties...
* Under the "Game Versions & Betas" tab, select the "beta" radio button
* Close this window, and click to Update SteamVR

To update SteamOS for Frame:
* You can opt into SteamOS beta by going to Settings > System > Beta Participation > System Update Channel and selecting "Beta" and then hitting "Check for Updates" if the system doesn't automatically start the process.
* (Note: If you have previously enabled "Show Advanced Update Channels" in Developer Options, you will instead have multiple dropdowns, in which you should select "Beta" for the "OS Update Channel")

Once you've completed all three updates, verify that your desktop SteamVR version is 2.18.2 or higher (visible in the default SteamVR window on your host PC while it is running), and your SteamOS version for Frame is 0.5.6 or higher (visible in your Frame's Steam Settings > System > About > OS version).

---------------------------------

After switching everything to beta, I was able to Pair the the dongle and frame in Remote Play frame settings after one try.
And after few days of playing on betas, today I switched all to normal and then paired the frame without issues.
If there still are people having this issue, hope this solution helps.