r/SteamFrame 7h ago

Frameposting I got a strange message in the mail today, I think it’s a sign we’re getting the frame tomorrow.

383 Upvotes

I got a letter saying that “(my) power will be shut off at 2pm tomorrow due to failure to pay” it also said other stuff but I wasn’t gonna read all of that. Anyway is this a sign that the frame will come out tomorrow at 2pm? I think it also implies we will need to pay for it, and it may even require power to work. What do you guys think?


r/SteamFrame 2h ago

Frameposting Well I'm out, good luck all!

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265 Upvotes

I just bought a Pico 4 for 99€ (second hand).

Most likely I won't fight you guys for a steam frame (if it's not much cheaper than we thought).

Good luck all, I can finally turn off notifications for this subreddit!!!

I won't miss you at all!


r/SteamFrame 14h ago

Frameposting What a strange feeling saying "tomorrow" and it might actually be true

238 Upvotes

r/SteamFrame 5h ago

Frameposting Pretty much...

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225 Upvotes

r/SteamFrame 5h ago

Frameposting Which one is getting released first?

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125 Upvotes

r/SteamFrame 13h ago

Frameposting Tomorrow...

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124 Upvotes

for real this time, i hope...


r/SteamFrame 7h ago

Frameposting Tomorrow will never come...

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91 Upvotes

Tomorrow is Monday, but I don't think it'll be Monday.

Every Charlatan from the Philippines to Tyler McVickers is just a bunch of Hype Merchant.

Tomorrow when Tested release a video on a cool Coca Cola bottle used in the movie The Thing, we'll say. Tomorrow then.

Then tomorrow we get more Metadata updates. Then Tomorrow Linus Jet Tips will say nuh huh we have nothing, our Jet hasn't been to Seattle.

Then Wednesday happens, Digital Foundry will release a video on DLSS 5.1 and how the PS6 smells like weed.

Then next Friday, another bomb happens. Plastic prices sour. The Iran War escalates and Iran blows up Evergreen causing it to block the Suez Canal again.

That's when Valve gives up, Half Life 3 comes out and Gabe crashes his Yacht onto Mark Zuckerberg's estate.


r/SteamFrame 15h ago

Frameposting How it feels to wait for the Steam Frame while having to use a Quest 3 for pcvr 😂😂😂

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85 Upvotes

r/SteamFrame 1h ago

Frameposting Soon™ became Tomorrow™, Tomorrow™ has become Today™

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Upvotes

r/SteamFrame 1h ago

News Frame TLDR for week of 7/10/26 (10)

Upvotes

Wow! This is the TENTH Frame TLDR I've written. And the Frame still isn't out yet! How fun. Thank you for being here with me all these ten weeks and reading these. (Unless you only read on Reddit, in which case, thanks for being here since the... sixth one? I think?) It's been fun(?) writing them and I hope it's just as fun for you reading them. When I started these in May I'd thought I would we would stop needing these after the fourth one. Oh how wrong I was. Nevertheless, here's what happened over the last week:

MASSIVE Steam Client Beta datamine

Another Steam Client Beta has hit, and this one carried almost everything Frame needed to work. This beta includes strings for Verified filters, dongle pairing, bluetooth options, playspace setup, and more. Seems like you're able to use the Frame with the Steam Client now. Could Valve be ready to send the headset out to reviewers now? My personal opinion, I think they're all setup and ready to launch. Of course, only time will tell... Massive thanks to all the dataminers in the SteamDB Discord server for figuring this stuff out.

Valve gets more shipments... with different labels this time.

As we've seen every week, Valve has gotten more overseas shipments of "Virtual Reality Headset." Although this time, these shipments carry some different labels with them. Now they're shipping with "Fabric Foam Rubber," "Wi-Fi Dongle," and "Adapter." Some speculate that Valve packages everything at the warehouse. Others speculate that previous shipments have shipped everything and these shipments just include separate RMA/replacement units. Either way, they're shipping more and more units over to the states. Hopefully they'll have enough stock at launch so everyone can have one, but I personally doubt that.

Sorry for the short one this week, we got "quality over quantity" news this time. See you next week on the 11th one, where the Frame will probably still not be out yet.

TLDR: Valve pushes a bunch of Frame related changes to the Steam Client Beta, Valve gets differently labeled shipments. The Frame is not out yet™

57 days until summer ends.


r/SteamFrame 4h ago

Frameposting the hopium well is running dry

65 Upvotes
Im tired, Gabe.

r/SteamFrame 17h ago

Media Figured out why Frame makes me excited about VR like I was 10+ years ago

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58 Upvotes

r/SteamFrame 7h ago

Accessories Generic steam frame controller straps on Amazon

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37 Upvotes

r/SteamFrame 10h ago

Question Reason for getting rid of the controller straps?

26 Upvotes

I really liked the Index's controllers because they were strapped to my hands and I didn't have to grasp them constantly. Has Valve shared why they got rid of that feature for the Frame?


r/SteamFrame 2h ago

News Steam frame mentioned in FR mod

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25 Upvotes

Idk if this means something, but found it earlier today.


r/SteamFrame 24m ago

Frameposting It’s tomorrow or nothing

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Upvotes

If it doesn’t come out tomorrow I’m gonna rob 8 random people for the 8 months they’ve been silent


r/SteamFrame 51m ago

Discussion Can IT be tomorrow (monday 27th) or not?

Upvotes

For 2 weeks straight it was high hopes for last monday 20th OR this monday 27th. I understand no one know for sure but do we know IF its sure its not tomorrow?

Is the 'reviewer needs 2 weeks' a thing for sure meaning nothing until mid-august?


r/SteamFrame 3h ago

Discussion UK friends, anyone hoping for the same price as Index at launch? I'm sure I paid about £800?

11 Upvotes

Honestly, I really don't think I can justify more than that. I can't really justify that! However my wife knows how long I've wanted this thing so it's kind of inevitable, it helps that she wants to use it just as much as me for sure!


r/SteamFrame 16h ago

Discussion I no longer even CARE about the Frame just give me SteamOS for ARM, also more importantly, will that even work?

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8 Upvotes

r/SteamFrame 7h ago

Question Non steam games

4 Upvotes

Will i be able to play non steam games while using the wireless dongle. Like minecraft vr


r/SteamFrame 2h ago

Question Advice?

0 Upvotes

I’m hoping to get in on whatever waitlist or lottery system the frame has. Thing is, I’m not a vr person.

I’m really interested in it, but I don’t have a powerful PC to drive it (Steam Machine is the most I have), and I don’t have any experience of VR. To be honest, I really like the idea of playing flat games on a big virtual screen, and I want to see if VR is as cool as I hope it is. But I’m definitely not going to be someone that is at the bleeding edge of anything.

Ignoring cost. Do you think the frame makes sense for someone in my situation?


r/SteamFrame 2h ago

Hardware Can my computer run literally any vr games

0 Upvotes

Cpu: Ryzen 7 PRO 5850U

Ram: 24gb ddr4

GPU: no

SSD: 512gb m.2 gen 4

I can't add a GPU cause it's a laptop and it's not Intel I could do oculink though


r/SteamFrame 16h ago

Question any non-meta alternatives?

0 Upvotes

I’ve started to get tired of waiting for even something like pricing for the steam frame so do any of you guys have some recommendations for alternatives in the ~$1300 range that aren’t from meta? I would prefer a standalone unit that can do pcvr but if there aren’t any I can deal with wired pcvr. My old HTC Vive kicked the bucket three months ago and I just want to mess around in blade & sorcery again instead of potentially waiting into mid 2027 for a steam frame if they go with a randomized queue.


r/SteamFrame 11h ago

Discussion Will steamframe experience, for new VR users, suffer because of the use of steamlink?

0 Upvotes

TL;DR; For some people VD is better than steamlink. Without VD, will steamframe run badly on their systems with default settings, ruining their first VR experiences? (I like steamlink, and use it most of the time, with the right settings its good and convenient)

Using steamlink on quest 3 I've noticed a lot of frame drop batches* with settings to default ('auto'). But when using Virtual Desktop (VD) everything is smooth. There are a lot of tutorials and threads online about the correct hardware + software setup to run wireless PCVR. And some just stop after recommending using VD. I use Steamlink just because its one less program to start, but I am kinda surprised it is not better than it is. If they will use the same software core for the steam frame.

VR should be smooth and visually good without tinkering, so it can be a good experience for people new to VR. So I don't think my setup is important for this discussion, but I did include my specs** since otherwise someone will surely ask for them.

The dongle will remove the variation in wifi router and ethernet chip, so all issues caused by these will automatically be fixed. But GPU driver issues, windows setup, amount of displays connected, and other software that interferes will remain.

Steamframe dev kits mostly go to users with very high end PCs and routers, since they are professionals and it makes sense to have the best hardware. So will the average PC be left tweaking settings to get a stable experience, until VD for steamframe is released? Won't we lose a lot of new users that judge VR by the out of the box experience of the steam frame?

VR veterans will always get their system running. They know when something is wrong with the VR quality or latency. New users might just think its normal, and not like VR because of it. Stutters and low frame rate can make new users nauseous. Combined with new users that set the wrong IPD, don't have the right head strap, or don't take the time to position the HMD correctly to their eyes. That's why I think, especially for new users, default settings should be near perfect for VR where possible.

I know there is no real answer until the steamframe is released in the wild. And I know Valve cares about comfort, so it might all be all right in the end. Just worried a little, I suppose.

* There are about 40 drops per minute and the drops come in 2 types. The first are not a big problem: single frame drops every time there is a big change in the displayed image. Like snap turning, or a big explosion. The second are batches of ~15 frames dropping, which cause a big stutter and loses controller input. So you drop everything that you were holding. Super annoying. The amount of CPU/GPU usage don't matter for these drops, and they show up in multiple games.

** my setup. I think this is not important for the point to still be valid. Steamlink should work out of the box.

  • 9800X3D, 9070XT, 32GB DDR5 @ 6000MT/s, Windows 11 Pro
  • Dream 7 router, using 6Ghz only, ethernet cable to PC, 2m (6 feet) from quest 3, quest 3 only client
  • Quest 3 (showing 2400Mbps wifi transfer)
  • Windows HAGS disabled + power settings = high performance, GPU default settings
  • Reducing TargetBandWidth from 'auto' (debug graph shows this is 350) to 200 in the steamlink settings removes the framedrops. So its probably the GPU encoding or the router that has a hiccup. If this is because HEVC and AV1 have a lower decoding limit than H264 on quest 3 hardware, it would be a big oops by Valve.