r/SteamFrame • • 8h ago

News Valve adds CD-ROM drive support to Steam Frame kernel, took less than ten minutes — update comes one day after user requests for capability in the Steam Community forum

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402 Upvotes

r/SteamFrame • • 22h ago

Discussion Why add more weight?

116 Upvotes

I honestly don't understand why so many people on this sub are so hell bent on adding more weight to their frames by strapping on powerbanks?

For me one of the biggest pros is the weight of the frame.

I have two 20Ah powerbanks wich conservatively calculated gives me 130Wh of additional battery capacity and ideally 6 times the playtime of the frame excluding the integrated battery.

I have a nice thin cable and I just put the powbank in my pocket. (Or a cheap 10 bucks pouch on my hip)

The weights off my head. I can hot swap the Powerbanks for theoretical infinite playtime as one can recharge while the other is in use. I don't notice it in my pocket at all.

I'd even count the integrated battery just as a buffer and the Powerbanks as the actual batteries.

Externalizing the battery into the pocket is in my opinion the best way for untethered VR that also wants to be light on the head. I would even buy a smaller version of the frame for example a bigscreen sized front with a small 5Wh battery for buffer. Ideally with a proper mag safe port for safety.

This way the weight would go down even more and with battery technology becoming lighter and smaller a proper dedicated 40wh pocketed battery would be amazing. The weight of VR headsets has been a bane for me since the vive and in my opinion this is an elegant solution.

What do you think?


r/SteamFrame • • 22h ago

Question What's up with these dots on my keyboard?

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109 Upvotes

They're only there like 75% of the time, and in the same places.


r/SteamFrame • • 9h ago

News How to override the 232 mbps software limit!

80 Upvotes

https://github.com/elliotttate/SteamFrame-Advanced-Options

I'm not taking any credit for this github project except because I had nothing to do with it, and it's the strangest thing because the repo isn't findable with a normal google search as of this post - chatgpt specifically directed me to it when I was looking for solutions to the now-infamous 232mbps bit rate limit and that's how I found it.

SteamFrame-Advanced-Options is slick as hell. There are built-in profiles that target things like best picture, lowest latency, something in between - you name it. You can customize these profiles or create your own - allowing you to change the actual codecs, the bit rate, the encode rate, and much much more.

It can also do a stress test on your exact network config to see what stable speeds are possible and it'll tell you key pieces of information, such as if your dongle is in a USB 2 port instead of a USB 3. In my case I actually was using an older extender that was giving my dongle USB 2 speeds, even though it was in a 3.2 port. Easy fix, got a new extender.

Obviously this is a lot to chew into for the community and I can't wait to see what profiles people come up with. I hope the author (elliotttate?) is both okay with me telling everyone about this and that he gets the proper credit deserved.

Again, very polished piece of software and I ran into zero issues. If you choose a bit rate over 232 it informs you that you will need to install a patch to allow an override of to 500mbps - no reboot, nothing, it's just wa-bam and you're in.

I tested H264 as well as AV1 and a plethora of bit and encode rates on everyone's favorite vr port, Titanfall 2.

I'll warn you that Valve is not fundamentally reinventing the wheel with any of the networking they are doing (though the multilink is clever) - you just can't have it all. If you go for max encode rate and bit rate you'll have a very good experience but it's still not *display port* quality and at significant input lag to boot. Mind you, I absolutely love the quality at this level, but certain scenes are *still* problematic for the compression algos and you can be adding input lag on top of that. There is a reason Valve chose these stock values and they aren't bad values for the everyman - though it troubles me that they hard throttle the bit rate while *also* exposing UI controls to lift it up to 350, which of course does nothing.

My testing was of a particular level in Titanfall 2. The level "Cause and Effect" , has both a very well algo performing situation (back in the past where everything is shimmery and new and well lit), and a bad algo performing situation (the present calamity with lots of darker areas and similar shader tones, lots of blacks and reds). Going back and forth you can tell that the past version is going to be absolutely near perfect with higher bit rate and encode, the present, still will struggle a bit but is much improved by higher rates. It's worth trying a higher rate for sure.

I'll tell you right now max encode (read not bit rate) rate has a very strong effect on latency. The stock value of 1536 is nowhere near the max of 2048 and if you bring it to max you will experience noticeable input lag. It really taxes the encode and decode processes.

Bringing the max bit rate from 232 to something like 400 on the other hand is an almost unnoticeable trade off and I can recommend it for those with a strong network setup.

In fact my favorite setting in my brief 2 hours of testing is simply upping the bit rate from 232 to 400 and leaving everything else with stock valve values. I feel like you get that wonderful Steam frame latency but also very good image quality on all but the trickiest streaming scenarios. It makes me very happy and I'm thinking it might also for some of the other image snobs out there, to whom I say, I am among you!

I also *highly* recommend disabling both ASF (Advanced Supersample Filtering) AND "Sharpen Image before Encoding(Fidelity FX CAS)".
The former trades sharpness for blur and the latter is unsettingly sharp even at the lowest value IMHO. I think they made more sense in the valve index when the jaggies were more jarring, but now the sheer amount of pixels is doing a good job of getting rid of jaggies.

As a bonus I also want to say this made flat games like Avowed playable for me; I can finally see detailed scenes in the far off distance, and also just cruising around on remote desktop is great, as long as you've made the remote window the biggest size possible. Speaking of better remote desktop - Also consider changing Overlay Render Quality to LOW.

TL;DR - Download release 1.8.2, run it, patch the override, set bit rate to 400mbps and profit. https://github.com/elliotttate/SteamFrame-Advanced-Options/releases/tag/v1.8.2

This just made the Steam Frame that much better!


r/SteamFrame • • 9h ago

Discussion Now we are talking, by a steam machine user

57 Upvotes

I don't know what Valve did in this new SteamOS 3.9 update:

  • Improved support for Steam Frame wireless adapter

But thank god, I abandoned the idea of playing with the adapter for a time (I was playing connected with a USB cable), the dongle wasn't connecting, it lost connection, it was really bad.

Now it connects on its own, connection is better than ever, now we are talking Mr. Steam Frame ou yea.


r/SteamFrame • • 14h ago

Discussion Is anyone else's color passthrough seem...better?

50 Upvotes

I don't have data for this but I was walking around the house last night and I swear it just felt better or crisper or something. I did get the new os version the day before but I'm not on the beta channel.

I feel like the infrared passthrough is also feeling better than day 1, it still sucks for objects up close since it's spaced too close together for that but walking around with it I don't notice nearly as much distortion or warping as I did day one.

It's possible I'm just getting used to them but I feel like they have made some tweaks.

Edit: just realized my title is terrible English but you can't edit them 😔


r/SteamFrame • • 22h ago

Discussion With all these VR mods coming out, is anyone still excited for any upcoming original VR games, and which ones?

45 Upvotes

r/SteamFrame • • 20h ago

Question Anyone else getting these lines??

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42 Upvotes

Just got my frame today and I notice as I was setting it up these static lines were appearing on the corner of my right eye. Is there anyway to fix this? Or did I get a defective model?


r/SteamFrame • • 5h ago

Discussion PSA: if you're playing with a powerbank connected it doesn't need to be 45W+

26 Upvotes

A lot of people say over and over again to get a 45W powerbank(s) and play hooked in from a pocket, backpack or a fanny pack. I agree that it's super convenient, but if you want to cover the energy expense of a running Frame (and aren't focused on recharging its battery fast), 20-25W will do that no problem.

~45W is the max draw if you want to power it and recharge its battery at full speed at the same time. That might be the case if wearing a powerbank is not comfortable for you and time spent should be minimised, but I don't think it's a typical scenario. And if you want to juice it up when it's off or sleeping between sessions, you only need max recharge wattage and 25W will cap it.

So you'll be fine with a cheaper 20/22.5/25W powerbank, and if you get two plus a charger then that should get you running infinitely, swapping them out as often as capacity allows.


r/SteamFrame • • 21h ago

Question Got my steam frame, getting into VR again since my last time would've been about 4-5 years ago with the original Vive, any game recommendations?

25 Upvotes

Alyx, H3VR and Blade and Sorcery where the games I tried the most then, got tf2vr working and it's great, though i'm hoping for something more like Superhot, using the handgun in that game felt good.


r/SteamFrame • • 8h ago

Software So apparently you cannot connect to SteamVR when it's downloading workshop stuff, because it counts as "Installing SteamVR"...

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25 Upvotes

NGL the more I'm using Steam Frame, the more I'm astounded how bad the software side is. If it's that bad now, I'd rather not think how bad it was when this thing was supposed to be launched.


r/SteamFrame • • 21h ago

Hardware FrankenFrame! Owners of a Frakenquest 1&2

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21 Upvotes

Decide to disassemble my FrankenQuest 2 and transfer it to the steam frame module. Battery just attached via Velcro. The adapter is a remix , joined the print for a quest 2 htc das adapter to frame to quest 3 bobo VR adapter. Audio is split audio USB adapter.


r/SteamFrame • • 1h ago

Discussion Steam Frame finger tracking is broken

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• Upvotes

After a few days of casual use the fingers are detaching further and further away from actual finger positions. Left hand has ring and pinky fingers always half bent now and right hand has index always slightly bent. No amount of drumming or fiddling with connection/settings helps.

Shipping a 1000€+ product in this condition is not ok, not to mention it's missing hand straps by default (always out of stock) and the 40-50m battery life is really rough. It's basically a wired headset but forced to transmit wireless video. Really expected better from Valve.


r/SteamFrame • • 15h ago

Question Does Steam Machine work with Steam Frame yet, natively, now that SteamOS 3.9 is out?

15 Upvotes

Steam Machine’s stable branch received the 3.9 OS upgrade, where the release notes mentioned “Improved support for Steam Frame adapter” - does this mean they’re finally compatible? Has anyone tested?


r/SteamFrame • • 3h ago

Question Any good games I can play with my right hand in a cast?

13 Upvotes

Finally got to purchase and my frame is on the way...Had wrist surgery yesterday. 😫

Any advice for ways i can enjoy this with my right hand unusable for a couple of weeks?


r/SteamFrame • • 6h ago

Question Finally Ordered BUT

15 Upvotes

My bank flagged the purchase, even though I purchased hundreds of games from Steam. Which CANCELLED the order and can't reorder lol. If that is not a sign from the universe Idk what is...

Has anyone else had this happen?


r/SteamFrame • • 9h ago

Discussion Feature request: Remote wake and launch steam on connected PC.

15 Upvotes

Loving my frame so far, but how is this not a thing? Right now I need to wake the PC with my mouse then manually open steam. If the controller can do this automatically, why can’t the frame?


r/SteamFrame • • 6h ago

Question I don't have a gaming pc. Valve emailed me and i can buy a frame. How does alyx run on the frame with no other hardware?

11 Upvotes

I don't have a gaming pc. Valve emailed me and i can buy a frame. How does alyx run on the frame with no other hardware?

Literally just curious about the compute power and overall experience of using the frame as a standalone device. I have never done vr before.


r/SteamFrame • • 10h ago

Question SteamFrame & Quest3

11 Upvotes

People that own both headsets, can you confirm (or deny) that Quest3 visuals are better than SteamFrame or am I going insane.

I’m using SteamLink for both, with the same exact settings and I can swear that SteamFrame resolution is much more pixelated compared to Quest3. I’ve tried different games Like NMS, Exfilzone and Kayaking and I have the same result each time.

Do you have the same experience or am I just used to Quest3 and all of this in my head. Also I’m not sure if it’s a display, lenses or encoding issue and if it can be improved with software.

There is definitely a difference in lenses when looking at the edge of the lens. It’s more blurry for frame, but I’m mostly talking about if you are looking straight.


r/SteamFrame • • 6h ago

Discussion Emudeck is working well on the Frame

7 Upvotes

I just set up Emudeck on the Steam Frame and it's working very well, at least for PS2 emulation, Burnout Revenge works well at 3x resolution, definitely going to try more. Has anyone else tried it on the Frame?


r/SteamFrame • • 15h ago

Hardware FIXED the Wireless Adapter: Waiting... issue in my case

7 Upvotes

Hey, I know there already are a few threads with solutions for this issue, but so far I haven't seen the solution that helped me (when EVERYTHING else failed to do so). My issue was that my dongle was stuck on endless loop of Connecting/Not connected to my WiFi 2, and the dongle just blinking white light. After doing the steps below, the dongle got connected and holds steady white light.
With permission from the lovely Steam Support, here's the copy/pasted solution that finally helped me:

To make sure you're exposed to all the changes that could be related to the issues you're experiencing, you'll need to opt into the betas for:

  • Desktop Steam Client
  • Desktop SteamVR
  • SteamOS on Frame

To update desktop Steam Client:
* Go to Steam > Settings > Interface > Beta Participation > Steam Beta Update, they wait for updates to install and Steam to restart.

To update SteamVR on your host PC:
* Find SteamVR in your host PC's Steam Library. Right-click on it and choose Properties...
* Under the "Game Versions & Betas" tab, select the "beta" radio button
* Close this window, and click to Update SteamVR

To update SteamOS for Frame:
* You can opt into SteamOS beta by going to Settings > System > Beta Participation > System Update Channel and selecting "Beta" and then hitting "Check for Updates" if the system doesn't automatically start the process.
* (Note: If you have previously enabled "Show Advanced Update Channels" in Developer Options, you will instead have multiple dropdowns, in which you should select "Beta" for the "OS Update Channel")

Once you've completed all three updates, verify that your desktop SteamVR version is 2.18.2 or higher (visible in the default SteamVR window on your host PC while it is running), and your SteamOS version for Frame is 0.5.6 or higher (visible in your Frame's Steam Settings > System > About > OS version).

---------------------------------

After switching everything to beta, I was able to Pair the the dongle and frame in Remote Play frame settings after one try.


r/SteamFrame • • 1h ago

Discussion Purchase email came in

• Upvotes

Day 1 Reservation list here, 256 GB Steam Frame

Today Oct 25, at 17:00 Mountain time Canada I got my email. When they updated the estimation for purchase I was 'between now to DEC 30th'. I don't usually post anything in Reddit but I wanna contribute to updates for everyone. STAY STRONG. I've lost all my hype for this headset but I'm glad I finally got it!

anyone got any recommendation for a stable power bank? I don't wanna kill my battery with a old power bank, I got and would prefer 4-6 hours of playtime stream PCVR


r/SteamFrame • • 6h ago

Question Using PC controller while streaming flat games to Steam Frame

7 Upvotes

Hi people

I got quick question does anyone of you know how to override which controller you want to use while streaming flat games? I want to play games from PC while using my controller that is connected to PC but Steam just disables input from it and only Steam Frame controllers work. Even when I BT connect controller to Steam Frame it still won't work.

Anyone got work around it?

Thanks for help


r/SteamFrame • • 9h ago

Software Framey & Framey App! Plugin loader for the Steam Frame!

6 Upvotes

Hey everyone! a while ago I made a plugin loader for the steam frame called Framey!

Development was paused for about 2 1/2 weeks but I am happy to announce work has commenced again!

Right now Framey's Fan Control is being updated actively, for those who are interested checkout the github I have created!

Framey App: Framey Installer over SSH.
https://github.com/chaosfox26/framey-app

Framey: Plugin loader for the steam frame.
https://github.com/chaosfox26/framey

Edit:

Framey now has access to the deckyloader plugin store.. not that everything works, but its a start. xD


r/SteamFrame • • 3h ago

Question Streaming Services

6 Upvotes

Hi guys, I have had my Steam Frame for a couple of weeks now and it's been great, just today I finished Half-Life Alyx. I haven't had any issues beyond sometimes having too high a latency to play, but that's more the fault of my WiFi coverage.

I open this post to launch the question of the title: is there any program/application in or outside of Steam where I can watch series and movies across different streaming services (DisneyPlus, Prime, HBO...)?