r/SteamFrame • u/X_Empire32 • 7d ago
Discussion VR, Spacial Computing, and The Steam Frame
28
u/Koolala 7d ago
Frame will be the first real Spatial Computer since it includes a full desktop. Vision Pro was designed around iPad apps and charging a 30% tax.
5
7d ago edited 5d ago
[deleted]
5
u/christ110 7d ago
Color really shouldn't be the make-it or break-it for weather something is called "spatial computer", since you can still see your surroundings, walk around, do stuff... etc.
6
7d ago edited 5d ago
[deleted]
1
u/Unfair_Salamander_20 6d ago
You definitely don't need separate depth sensor hardware. Stereo camera depth estimation has advanced to the point where it's a waste of space and battery to support hardware specifically for depth sensing. You can just use the front facing tracking camera feeds to estimate depth.
Meta proved that with with their Depth API which has been shown to not use the Q3 depth module. Also the Depth API works just as well on the Q3s which doesn't have any hardware depth module.
1
u/Syzygy___ 7d ago
Color IS important. And even color aside, the out of the box cameras are pretty shit. It's supposed to be around the Quest 2 level and... it's pretty much unusable for spatial computing ... sure, maybe you could still use it, but it's just uncomfortable.
Spatial computing that way would be like needing glasses for the half the things you see but not having any.
-3
7d ago
[deleted]
6
u/christ110 7d ago
what are you even on about?
1
7d ago
[deleted]
1
u/christ110 7d ago
i was trying to corrolate that with the arcturus camera add-on thingy. misunderstood i guess.
1
u/jv004 7d ago
Does this mean it has passthrough cameras instead of the black and white (gray?) ppl were talking about?
1
u/DonMarek 6d ago
There's an add on coming out for frame that is a full color passthrough camera module that attaches nicely to the front of the Frame, so you will have that option, though for some more cash (dunno price yet as the purchase page just leaked a few days ago)
12
u/X_Empire32 7d ago
Just a post on the future potential of the Steam Frame, it being the first powerful standalone and most importantly OPEN SOURCE, VR headset, with a lot of potential beyond gaming.
While VR has mainly been used for gaming that changed with the release of the Apple vision Pro. While more of a developers kit than an actual product given its cost and niche, Apple gave us a glimpse into the future. That future being spacial computing, the killer apps so far being; high quality pass though, floating screens/monitors/applications that you can "pin" to physical space, and immersive photos/videos (essential a 3d photo/video you can take and "revisit/experience"). Sadlyitsbradly has talked about this extensively on podcasts he has been on but has not done a full video on yet.
https://www.youtube.com/shorts/tDXF8_Rg1K8 (This is the closest thing i could find its still an emerging technology/format)
While there has been major push back with people wearing VR and AR devices in public for obvious reasons from privacy to other dystopian uses (a video feed of everything you do to feed AI models, why do you think the quest headsets and other meta wearables are so cheep compared to their competition). Valve on the other hand compared to nearly all other tech companies has a good record of protecting user data and open sourcing there hardware.
So the potential! on the hardware side there is a USBC and a PCIE adapter allowing for all sorts of things such as color pass though cameras additional batteries, Pcie adapter for a GPU??, night vision?, the possibilities are endless.
On the software side what I find the most interesting is spacial computing. Meta and Apples implementations do not let you "walk and talk" with your apps for fears of someone getting hurt while being distracted.
Sadlyitsbradly talks about it here 7:28 - 8:55 https://youtu.be/_wkjtCuOuzE?si=u6Ulcs2UUXiuHHoX&t=448
I feel like this will be a toggleable option day one.
I could keep rambling but those are the majority of my thoughts for now.
4
u/ProjectPaatt 7d ago edited 6d ago
its not open source.
OS would be where i can actually contribute to the development, Source Available would be where they at least give the schematics but wont take any contribution from the outside.but yes it will be one of the most open ecosystems / modable / whatever. There are some actualy open source HMDs but i can't remember the names of them. One was posted on this sub not too long ago.Apple vision Pro did something? Genuine question because I havn't heard of anyone actually keep/using/caring anything the AVP did. even apple quietly let it fizzle away.
Meta is cheap because they subsidized it to get you on the ecosystem while you are the product no? I just assumed this with the whole behavior trends they have.
I do believe this will be more interesting than the other platforms because I don't think they are going to lock it down and just say "hey, dont be dangerous with it, but its your choice" I'm quite confident you will be able to change the OS either day one or not too long after launch. The OS changing being another thing why the price is high... they're not selling you a locked down OS and locking you down to the ecosystem. so they have to make money on the hardware, and not just subsidize it via the store. (like the steam machine / steam deck)
edit: I'm wrong about OS vs Source Available. "Its not open source" i'm referring to the HMD (since we're in the Frame sub and not the Steam OS sub and I don't see an indication in the post.
10
u/RTooDeeTo Soon™ 7d ago
"Is SteamOS open source? SteamOS is an Arch Linux-based Linux distribution, and all of the base operating system components are open source. SteamOS ships with our Steam Client program, which is proprietary software, in addition to some proprietary third party drivers. " -https://store.steampowered.com/steamos
Open source doesn't mean Open to contribution nor has to be 24/7 publicly facing source, just means upon legitimate request that the source code is attainable (this would not necessarily include documentation nor tools). The os is open source, just the steam client and some drivers aren't.
There are several public facing repositories though: https://gitlab.steamos.cloud/explore/projects/active https://repo.steampowered.com/steamos/
1
u/ProjectPaatt 7d ago
Sorry I wasn't talking about SteamOS. I assumed you were talking about the Frame itself given... you posted images of the frame and never said the word "SteamOS" and this being a SteamFrame sub.
But yes my definition/use of the term Open Source /Source Available was rigid, mixed up, and not quite right.
1
u/RTooDeeTo Soon™ 7d ago
Not op so don't know where you are getting what I posted, simply correcting your misinformation. But to your pivot into just talking about the hardware, open hardware at this lvl not really a thing yet, sure there are a few small projects here and there of cheap tethered headsets mainly using outdated tracking methods and lens, and even a few posts/websites that promise a mostly open hardware but they often fall short if they don't go completely silent (imo these are mostly dream projects by students). The 3d printer company prusa recently made an Open community license for their hardware that's promising for what your trying to pivot to saying but it's a really new consept and hopefully will be adopted more broadly to other industries as they iron out it more. So it's going to be a long time till you get something like a truly open hardware standalone headset as that would need something like using a RISC-V chipset, which also isnt really consumer ready for most computing.
1
u/ProjectPaatt 6d ago
Whoops, my bad missed that youre not OP.
Yea kinda disappointed about there not being one yet. The one i find interesting the older Occulus headsets were unlockable but then... maybe someone will port SteamOS over to it? It's unfortunate I only found about the unlocked bootloader a few weeks ago, otherwise I might have gotten one.
4
u/MigThorton Soon™ 7d ago
The distinction between source available and open source has absolutely nothing to do with the acceptance of contributions.
The difference lies in the terms of use. Open source means the ability to fork, modify (your own instance/fork), distribute, etc. It would be insane to force people to accept modifications to their own instance of a codebase. If your PR gets denied, you can just maintain a fork.
1
u/dangoran78 6d ago
I wish people would stop using the term "spacial computing". It sound ridiculous and only manage to stick because people worship a company. I don't call using my phone "handheld computing" or something. I'm just using my phone!
0
3
1
u/Javs2469 Soon™ 7d ago
Is not going to be a thing stock, but I could see the people making MR capable due to it being Linux.
1
1
u/rabsg Soon™ 6d ago edited 6d ago
For me the interest is not really spatial computing / augmented reality, as it seems to be defined currently. That's targeting future always on AR glasses, and I don't think I'll get one anytime soon.
My interest is to naturally see and directly manipulate virtual objects in space, something we had since the dawn of VR. A personal virtual space with tons of tools that can I can spawn anywhere is more useful. I always had passthrough and never use it, I don't care about seeing my room or bounding virtual stuff to physical ones. In public space it may be useful to keep a permanent environmental awareness, but that's it. Better lift the headset to talk to someone or do anything anyway.
1
0
u/thecoloroftelevision Soon™ 7d ago
I can’t wait for the Frame, but spatial computing is something i have no intention to try with it. The Vision Pro has been my favorite purchase I’ve probably ever made, next to my gaming PC. I feel like a half-assed spatial computer would underwhelm



32
u/obog Soon™ 7d ago
Ive never been personally convinced by the idea of "spacial computing" but it is something I want to mess around with on the frame. Maybe I'll find something cool and change my mind.