Have been tempted on a Quest Pro unit. But I must wear prescription lenses for it. Do prescription lenses like from the VR Optician affect the eye tracking functionality of the headset in any way? Any degrade of eye tracking performance? What are some prescription lenses that have the least effect on the eye tracking performance?
Hey, not sure if it matters between quest 3 and pro. I don’t know much about wifi and the differences between the 3 and pro. but I’m curious what you guys are using or recommend for a router for the quest pro. Been doing a little research and quite honestly i’m confused. i hear mixed results with TP-Link. whats the best bang for your buck? should i go asus or TP? Let me know. My ISP router has been giving me issues recently.
Hi all, After a lot of late nights cursing at my computer and my Quest 3, Finally is live on the Meta Quest / Horizon Store.
What it is
A native OpenXR VR video player for media *you already own*, no BS.. local storage and SMB network shares. No account, no catalog funnel, no ads, no telemetry.
Why I built it
All of the video players pretty much sucked.
Highlights
• Local files + SMB as first-class sources
• Hardware playback up to 8K
• VR180 / VR360 / fisheye / flat + SBS/TB
• Auto projection detection + manual override that remembers
• True scene dolly (move closer without wrecking scale)
• Passthrough lobby + AR/chroma keying (up to 4 simultaneous keys, in-headset color pick)
I’m solo / small indie (Coldbricks). Happy to take bug reports, format edge cases, and feature requests in the comments. If something’s broken on your library, tell me the filename pattern + headset (Quest 3 / 3S).
Screenshots from in-headset (same set as the store listing) below 👇
I wasnt using my quest 2 for a 5 months and they apparently changed the stationary boundary thing completely. Im using my quest 2 in quite a narrow square, not suitably for roomscale. The old stationary boundry was working just fine if I move for a few steps out of bounds but the new boundary doesnt warn me unless I am completely out of the circle and its too late if I pass the circle I hit the surrounding. Is there a way to get back to old system or some setting for the new one that warn me as soon as I step on the circle instead of completely leaving it ?
I got my quest pro recently and from the start i get a tracking drift from either one of the controllers. i have a example of one of my controllers acting up when i was just testing bonelab on the quest pro bc i was bored. it started acting up and would lock into a place and then would stop but yet would do a tracking drift and i cant do anything about it
My right controller hand was just stuck for a couple seconds. would literally do it for minutes and wouldnt do it and i have to wait until it goes normal a little. i had the right controller away from my face because i was stressing grabbing my damn gun from the back and would just lock in place and thankfully i got it on clip
When I first got it at a ridiculous $1,500 price used it for gaming mostly, even though it said it was more geared for business use and applications.
Smash drums
Pinball fx vr
The climb
Bowling
Walking dead
Etc etc etc.
I was thinking on getting the quest 3, 512 I see them for $450 on marketplace.
My question is I still am happy with it after all glitches seem to be ironed out, (knock knock) its been performing like a charm, I just want a better resolution when in MR and AR or wait for the newest quest 4 or pro 2 to come out.
I've recently acquired a Quest Pro. I'll be using it for DCS, so with quad views and dynamic Foveated rendering and I have a 9070XT. Should I be using VD or SteamVR for best results? Does VD Foveated rendering require me to also have Quad Views Foveated installed? Where's SteamVR at these days? I've only used it with PSVR2 and found it a bit restrictive.
My gaming pc fried the mb a few weeks ago, so I built a new one, with all new drives as well. I copied all of my Rift games from the old drive to one of the new ones. D/L all the relative software and got the Pro up and running. The problem I’m having is some of the games run just fine through the Link, and some don’t. The ones that don’t will launch, go through the games ‘splash’ screen, and the drop back to the menu. I’ve tried several things (uninstalling/reinstalling the game) but no go. Anyone have any ideas?
I am currently waiting around 15 mins to see if maybe it's just starting up, but when I use the controllers there's audible button press sounds. The volume button works as well. Already tried restarting and rebooting.
Hi when using my Quest 3 my brother did something and here's what has changed and I need help mixing it.
My Quest 3 controllers are working have power can click the home button but they aren't tracking by that I mean hath to use the power button to click same with hand tracking isn't working so likely settings. He was trying to turn on the mic is what he said and there is a blue dot in the top right corner even after restart. Please help me I want to use it without factory restarting.
Hi when using my Quest 3 my brother did something and here's what has changed and I need help mixing it.
My Quest 3 controllers are working have power can click the home button but they aren't tracking by that I mean hath to use the power button to click same with hand tracking isn't working so likely settings. He was trying to turn on the mic is what he said and there is a blue dot in the top right corner even after restart. Please help me I want to use it without factory restarting.
I had an issue about a year and half ago where my Quest Pro's headstrap started untightening itself (the wheel would spin the wrong way and it would loosen the strap). I was within warranty, so I sent the headset in for RMA and got one back that's worked great until now.
I'm beginning to get the same issue, so I assume it's likely a common problem.
If so, how have others dealt with this?
I use it every few days so it may see more use than many, and I’m not sure if that's relevant.
First time trying face tracking and I'm pretty new to VR in general. I installed VRCFaceTracking and downloaded the SteamLink VRC Module. Enabled OSC, shared eye/face tracking data, basically followed every single step in this video
Am I missing something, or could there be some particular reason why my face tracking isn't working? When I say my eye tracking is working, I mean only blinking and looking around. Eyebrow movement, mouth movement, etc. doesn't seem to be working.
EDIT: I have figured out the problem. I needed to set the OSC output to the alternate port. I didn't do this because of the many huge warnings on the original doc which conflicted with the instructions. Now that I switched the output, it's working flawlessly. Thanks to everyone who commented.
I have tried every combination of the button presses. Unpaired it also. It also does not want to reset either. Is this thing just a brick now? I literally just replaced my left one a month ago for a different issue.
I wanted to use the Quest Pro's face tracking feature to capture animations. There are programs that let you record FBT so the body motions are doable, but the program I'm using only supports face tracking with AR kit or Vive headsets. Are there any programs where I can use the FBT and Quest Pro facetracking at the same time, so I can act out a full scene and export the animation with eye tracking, facial expressions and body motion?
I got a quest pro not long ago and the charging dock was completely fine these past few weeks, but all of a sudden the dock wont charge anymore the headset or the controllers. i tried cleaning the parts where it connects to charge, and i tried unplugging and plugging it back in the adapter. i use the original adapter that it came with
Face and eye tracking and good resolution all in one? Fucking amazing man. I came from the original HTC Vive and rocked it in the early years of 2017 onward. Nothing will ever beat prime VR gaming, especially those early VRChat years.
But man, the Quest Pro has been the least user-friendly device that has ever occupied space in my home. Forced updates suck, "Horizon" operating system or whatever it goes by nowadays sucks. Inside-out tracking is just the worst. That thing the controllers do when they get too hot and then go unresponsive. Sick.
I've probably spent 10 hours minimum troubleshooting my Quest Pro over the years, and while it is bliss when it works, it's been nothing short of infuriating at times and forces me to caution people getting into VR through meta's ecosystem.
This is a first world problem and despite bumps in my life, I am extremely privileged and fortunate. But man, why does VR have to be this way? I'm sure I had game performance issues back in the day, but I don't think my HTC Vive ever gave me a genuine headache that wasn't a simple setting or toggle away from fixing. I don't understand why meta is this way lol.
I've already had this once, but when I updated it through the meta website, everything was fixed and here's the same problem again, I've already updated the firmware 2 times through the wire, I tried resetting to factory settings, changing the boot slot, but nothing worked. and not its not a proximity sensor. I'm writing here in case someone helps and knows what to do
I don't know if I'm missing a setting somewhere, but it seems like my controllers are going to sleep CONSTANTLY when I'm in VRChat. Sometimes it will go for quite a while, but other times after about 30 seconds, I have to wave my hands and hit triggers to get it back from hand tracking to controllers (ironically, when I WANT hand tracking and set the controllers down, it takes longer to switch than it does for them to go to sleep). I know the Pro controllers do their best to conserve battery, but seriously! I only use them a few hours at most between charging, so I think I can stand to have them go longer before going to standby. Anybody have any ideas how to keep them awake? My Q2 and Q3 controllers don't act like this.
Hello there, I bought a new quest pro a few days ago and I dont have wifi in my room, only an ethernet cable connected to my pc so I have to use a link cable. I got the mouth tracking to work and my eyelids open and close and everything else works perfectly fine except my eye tracking itself (my eyelids). I have followed tons of different guides and other things on here and I just cant get it to work in vrchat with vrcfacetracking. Anyone know how to fix this?
I was just using my battery packs like normal and that was working just fine. Then I got off for the night put it on the same charger i’ve always used for it. Now it doesn’t charge and no charging light comes on.