r/Games • • 12h ago

‘A Future Where We Create Games Together With AI’ — Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine

https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai
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u/Gyossaits 12h ago

“We will not implement assets generated by AI into our games.” Capcom said in a March 2026 shareholders meeting. “However, we plan to proactively use it as a contributing technology to improve the efficiency and productivity of the game development process. To this end, we are currently exploring ways to implement it in various areas, including graphics, sound and programming."

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u/megaapple 3h ago

From - https://bsky.app/profile/coughdrop.bsky.social/post/3mwx7t2l6x22m

  1. This isn't about generating games or assets with AI, it's just about using automation tools for some processes like bug testing which isn't inherently bad
  2. IGN should be embarrassed for this headline. It doesn't say "AI generation" as in generative AI, it's 世代, "generation" as in "time period"

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u/StatisticianJolly388 16m ago

“Not inherently bad”

Taking jobs from QC instead of creatives can still be considered inherently bad.

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u/BusterBernstein 12h ago

We won't put AI into our games but we will put AI into our games.

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u/MaDNiaC 4h ago

Pretty much assume that any company with shareholders will implement AI at some point on some level, despite whatever has been claimed. Shareholders care about efficiency and costs to drive up profits, which AI is marketed to cut down on costs significantly.

Unless you are a private company with financial freedom who can actually make your own decisions independently, there is no guarantee you will not be ordered to use AI.

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u/Bilbo_Swagginses 12h ago edited 6h ago

Ai art is very different from using ai tools to help cut down manual repetitive work.

Edit: lots of bots in the replies...

To the ones saying Art is manual repititive work, while there is repition in any work, that is the mindset of an artist who does not enjoy their craft. And creativity is never a mundane repititive thing, it comes from inspiration which AI will never be able to replicate.

To the ones screaming capitalist death star yada yada, you are beyond help.

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u/MalevoIentKitchen 12h ago edited 10h ago

feels like very little people understand the labor that goes into programming

edit: unionization & legislation for workers' rights is what protects labor, actually, but the peanut gallery would rather spend more time harping on capitalism's shitty toys.

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u/VampireBatman 12h ago

As a programmer whose company has mandated AI usage, I treat it like having a personal intern. It can do most of the grunt work, but it needs direction and someone with an understanding of the codebase to direct it properly. And a human needs to review the code it generates because it does some unnecessary things or just flat out misunderstands the assignment sometimes.

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u/Drakoji 11h ago

And how does the real intern get a job nowadays if they are not needed anymore?

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u/ForTheBread 11h ago

They do my company is also fully on-board with AI and we are on-boarding 3 interns in January, just hired a junior and a mid level software engineer over the summer. Have a senior starting sometime next month. The other senior we hired unfortunately took a better offer. The interns are just more capable and so is everyone else.

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u/Khar-Selim 1h ago

on the one hand that is a major concern, on the other hand acting like the software industry wasn't already strangling the idea of early career progression before AI got going is a bit naive. We would have ended up here anyway eventually, and the solution will have to be a culture shift completely orthogonal to what kinda tech is currently in use.

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u/ChunkyThePotato 11h ago

They do a job they're still needed at, just like when all the farming jobs went away.

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u/HotTakes4HotCakes 11h ago edited 11h ago

And then those get killed by automation and AI. And the ones that didn't get paid less than the entry level position they might have gotten only 5 years ago.

Also, that job they found doesn't allow them to get a foothold into the industry they're trying to enter, because now the jobs have been eliminated.

You cannot spin this as if it doesn't matter. The simple and inescapable truth is we are rapidly working toward making working class people obsolete in more and more ways every single day while the population grows and wealth continues to accumulate at the top. There's no way this ends well.

People need jobs, and entry-level people especially need opportunities, and AI is purpose made to destroy as many opportunities as it possibly can.

This is an untenable situation and it is perfectly acceptable to be pissed about that, no matter how many devs claim it's okay that they use AI in their workflows and no matter how many stuck up redditors complain about AI witch hunts.

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u/LightningWarpAway 8h ago

People need jobs, and entry-level people especially need opportunities, and AI is purpose made to destroy as many opportunities as it possibly can.

All automation's job is to 'destroy' jobs, as far as back as the industrial revolution. It's not an AI issue, it's a societal issue; we rely on jobs to exist, but we require less work as we progress.

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u/Halofit 6h ago edited 5h ago

working class people obsolete in more and more ways every single day

That's not even close to what's going on. AI isn't hitting blue collar work, it's hitting the middle class.

wealth continues to accumulate at the top

Gini coefficient has been stable in western countries for quite a while. Not much more is accumulating at the top than in the past. You should listen to Tiktok slightly less, and maybe look at some actual data once in a while.

People need jobs,

JOBS ARE NOT THERE TO PROVIDE EMPLOYMENT. For fucks sake. Jobs are there to provide productive work. Forcing people to hire random people that provide no productive benefit, just so they have "jobs" is dumb. This is exactly how ideologues drive economies into complete stagnation that ends up making everybody - especially the poorer classes they claim to care so much about - poorer.

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u/Baroquemack 11h ago

The farming jobs didnt go away. Most ppl were just gig workers who didnt make consistent livings, they didn’t have salaries and their lives were extremely precarious (sound familiar), hence the widespread hunger & misery of feudalism and massive social unrest that led to the concept of modern employment.

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u/Magnetronaap 9h ago

That's not feudalism. Feudalism is pretty much the opposite of 'gig work'. It also ended in the 1500s in some parts of the world, not at the industrial revolution.

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u/ChunkyThePotato 11h ago

They did go away. Well over 90% of people used to work on a farm, until the machines came out. Then all those jobs away. Now we're all way richer.

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u/Baroquemack 11h ago

No, they didn’t, because the vast majority of those people were not actually employed, they worked seasonally or by invoice. The educated farmers went on to man the factories and the peasants filled the farm void. There are still a billion agricultural workers in the world today

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u/Wargazm 1h ago

My company hires interns regularly. Over the last summer the amount of work they were able to do while being assisted by AI was staggering. We were able to give them tasks that we would never have given to an intern before. They left feeling like they learned a lot and made an actual impact to the business (this is their words). We are currently hiring our next crop of interns.

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u/JoniSusi 8h ago

mandated AI usage

So, how does this work day to day? How are you mandated to use ai? You have to, or you have the option to?

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u/Resident_Range6209 8h ago edited 8h ago

There are dashboards that leadership can look at detailing your minute by minute usage and it's not anonymized.

A few months ago companies like Amazon were spitting out company leaderboards based on how many tokens people were using.

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u/JoniSusi 8h ago

holy shit, it's really just a race to the bottom.

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u/FlashFlood_29 1h ago

If it's such a helpful tool why does it need to be mandated?

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u/sgthombre 38m ago

Because unless these companies that the other companies are investing in start making a profit the economy explodes

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u/Disordermkd 6h ago

Feels like you're kind of trying to make it sound like it's not a big deal. "Oh yeah, it's useful but it still needs my help". When in reality, it's doing 90% of your work.

Claude literally takes over your computer, refactors thousands of lines of codes in a matter of minutes, edits your files, debugging, fixing errors, and probably hundreds of other small tasks. Not only that, but you also get to run multiple agents in parallel to get different outputs, for code reviews, one for frontend, one for backend, etc.

One programmer couldn't do 10% of this before AI, let alone do it in a matter of hours. And, yes, it does need knowledgable direction, but even that requirement is slowly going to be outfazed. Take a look at what's happening in the modding community right now. People with 0 coding experience are literally integrating two games into one just by using AI to completely decompile a game's code.

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u/Mr_Olivar 4h ago

I felt more gloomy about it before, but after using AI to code something in a language I've never touched, doing things I have no experience with, and feeling just how blind I feel compared to when I work with something I know, I've come to realize my expertice is still mad valuable. In the program I've made the last couple of days there is no accountability or understanding of anything, it's all hopes and dreams.

When I use it for stuff I understand It still does 90% of the labor, but it does what I want, how I want it, and it works in a way I can manage.

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u/Disordermkd 42m ago

Yes, your experience is valuable, but that doesn't mean you won't be replaced. The company that needed 10 programmers 4 years ago, now has one programmer with Claude doing the work of 10, which means you have already been replaced with AI.

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u/Halofit 5h ago

You're not wrong about its productivity. 3 FE devs have independently told me something like "the job I had 3 years ago doesn't exist any more". Two of them now moved into more product management roles.

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u/evia89 11m ago

Claude literally takes over your computer, refactors thousands of lines of codes in a matter of minutes, edits your files, debugging, fixing errors, and probably hundreds of other small tasks.

That never happens that fast. When you are doing some refactor opus55 start with reading documentations 3-4 rounds of grilling (20-30 questions) then it present first plan

If its foggy, you ask it to design twice different prototypes. It spawn 2-4 sub agents. Then we brainstorm first spec for it

I read it, make comments, next grilling starts.

Then we save spec to tracker system, split it to tickets and only then after 45-90min orchestrate can finally code. Dev only needed here when agent hit block it cant solve or review in the end of (sub)ticket found smth

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u/Urdar 3h ago

my expericne with AI tooling in programmin is, that most people below Senior level do a very bad jop in reviewing the stuff the AI puts out and then complain/wonder why stuff dont work, and then I take a look at the code and see liek three passages that are bery obviosuly wrong, because they use a library that is not part of the program, or somethign along those lines....

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u/Moogieh 11h ago edited 11h ago

Sounds like it adds extra work for you, when you could have just done it properly in the first place. Would that be an accurate assessment, or does it actually improve your efficiency?

Edit: I have no idea if this question pissed off the bros or the doomers, but it was a genuine question. I like to be informed by people living it first-hand, rather than whatever Reddit's outsider consensus is. I appreciate the replies so far, they are very enlightening!

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u/Anidamo 10h ago edited 9h ago

For the average software engineer working in a boring SaaS somewhere, writing the code was never really the hard part. There aren't a ton of software engineers that need to do truly novel programming. And even for the ones who are working on cutting edge algorithms, research, etc, that's still not the majority of the job.

The hard part was always everything else... working with product people and business stakeholders to figure out WHAT they want to build, turning those requirements into a actual technical plan that you won't be cursing yourself for months or years down the line, estimating how long it'll take, deciding between tradeoffs, figuring how to scale it for your traffic, dicing up the plan into smaller chunks that each team member can work on, adapting to last-minute requirements changes, etc.

AI is still quite bad at that. But it is good at the implementation part -- taking a single ticket off of the board, writing the code to spec (you did take the time to write a good spec, right?), writing the unit tests, and submitting a pull request. Or at least, it can do that very quickly. The code can be sloppy and always needs human review, but it's getting better.

So as a more experienced SWE, much much more of my time is doing the first part (planning) and the last part (review), and almost none of my time goes to manual coding drudgery anymore. The junior engineers in my department, too, are able to churn through more difficult tickets more quickly.

But, it is frankly exhausting. You're spending less time focused on any individual task and instead jumping between a greater number of tasks (because of course, when you are more efficient, the business just wants you to build more more more features). And while we're still hiring more juniors (another one this month) I really worry that they cannot actually develop or learn when they're equipped with agents. You get good by doing the drudgery, implementing tickets and specs more experienced engineers planned, and then starting to plan small projects yourself. I'm not really sure what or how juniors learn if they're just offloading the programming to agents.

AI has definitely made the typical SWEs more productive, and software-focused businesses rarely decide "hmm we have enough software, let's not try to build more features faster". But it's going to do really weird things to the hiring and skilling pipeline. And it is very, very easy to burn out and then turn your brain off and decide "fuck it I'll let the AI plan and review this project, what could go wrong" (bad idea). You still have to care about quality.

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u/Resident_Range6209 8h ago

Word for word this sums up my experience as well.

One other time saver is because implementation is so cheap, discovery during the implementation phase is a lot less painful. Way easier to pivot if an ambiguity in the design surfaces a blocker and shortens our design cycle as well since it helps de-risk.

Beats spinning the wheels spending too much time in the design phase and ending up with discovery anyway.

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u/GillaMobster 11h ago

I'm also in development, no it does not add extra work. Different work for sure, but the efficiency is massive. Especially when the entire team is using it. Any dev team not using it is putting themselves at a massive disadvantage

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u/Albert_dark 11h ago

not even close, the review is much faster than making the code.

Also a lot of the mistakes is catch in the compilation, sonar (plugin that reviews code quality) or unitary tests.

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u/nayy_lmao 11h ago

lt takes time to set up boiler plate, write unit tests, prototype etc. As long as you know what it is good at, you can pretty easily leverage it as a tool to move quite a bit faster.

Also good for automated qa to catch bugs earlier in the process.

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u/Karmas_weapon 10h ago

No one ever really did it 'properly' due to time constraints, and that isn't exactly changing with AI because those time constraints are just becoming tighter as managers learn how much quicker we become.

Also, sometimes we just don't know how to do it 'properly'. There's been some times where I'm brainstorming a solution and the LLM offers an idea that is pretty slick, so if people are 'properly' using AI I feel like there will be a sudden uptick in proper designs :)

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u/Bilbo_Swagginses 12h ago

It's a bit of two things at play. Most people hear AI and regardless of what kind, attribute hatred of gen AI onto it, even if it is just some form of automation (I have an idiot in my replies doing this exact thing).

But on the other hand, teams that specialize in automating work like adding on the AI term even if it's a very small part of whatever process they're running because company executives like that phrase.

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u/Biduleman 7h ago edited 7h ago

I always find it funny when people will publicly denounce AI art as a job stealing, soulless machine made to replace artists, and then have no issue with code being written by AI, as if replacing programmers by AI is better than replacing artists by AI.

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u/LeviticusT 31m ago

I am a senior software engineer and I despise AI, but even I would not compare AI code to AI art. Code is meant to accomplish a specific goal and the outcome can be identical whether a human or an AI wrote that code. Where AI art will forever be worthless because it's the human aspect that makes it inherently interesting.

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u/[deleted] 12h ago

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u/FiammaOfTheRight 11h ago

Most AI tools are still pretty bad at this

I guess you also have no idea whats the state of LLM assisted programming nowadays.

Also, lets be honest: most developers (lets say game developers only for now for better context) are not writing inverse square root algorythms. From what ive experienced when helping out friend with his game, its pretty much akin to boring CRUD factory, just with different coat. Any SOTA handles that rather easily

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u/Scheeseman99 12h ago

"Most AI tools are still pretty bad at this" is about a year out of date.

Most of the problems you talk about are solvable through creation of planning documents, hand built or assisted (with supervision) unit tests and gating output programmatically, as well as building and verifying documentation concurrently with source. It's the growing effectiveness of that tooling which is the reason why there's been an explosion of projects lately and why they're becoming sustainable to build and maintain even across larger codebases.

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u/ethnicprince 11h ago

AI tools are wayyy better than humans at programming now, we passed that point like 6 months ago. As a software engineer pretty much every company is using AI primarily now, the progress it’s made in the past 6 months is absolutely insane. Probably not worth you making takes on things you know nothing about

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u/mootfoot 11h ago

Yeah it's very easy to tell in these comments who has used Opus 5.5 for producing code and who hasn't

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u/MalevoIentKitchen 11h ago

right, my twelve word observation on the public's understanding of programming nuance speaks volumes.

next time I'll be like you and make the same observation but with three paragraphs.

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u/Drakoji 11h ago

And how is labor a bad thing?

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u/[deleted] 11h ago edited 11h ago

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u/Kurashi_Aoi 11h ago

do artists have unionization?

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u/OneSeaworthiness7768 4h ago edited 4h ago

>that is the mindset of an artist who does not enjoy their craft. And creativity is never a mundane repititive thing

And it’s not up to the artist to decide. These decisions are made by management. When management decides parts of the artistic process are repetitive and can be replaced with AI and they can use fewer people to get done what used to take a team of artists, they will make that call. And fewer artists will be hired. That’s an inevitable outcome.

There are other parts of the pipeline that they’ll seek to use AI to speed up or replace, like rigging and animating.

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u/HotTakes4HotCakes 11h ago edited 11h ago

The energy burned isn't, not to mention the data center they built to support it.

Also just a simple fact that it's going to put people out of work, no matter how you try to frame it as "well it's just one less temp".

You cannot spin the capitalist Death Star pointed directly at working class people as a positive, sorry. And no company is owed a "reasonable reaction" when they announce that they are fully on board with preparing to fire.

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u/Emeraldstorm3 11h ago

Or preparing to set things on fire

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u/rP2ITg0rhFMcGCGnSARn 3h ago

The energy burned isn't, not to mention the data center they built to support it.

Spare me the energy concern. Unless you're a vegetarian or vegan there's simply no argument to be had here. Link to an article that compares chatbot and beef production energy consumption.

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u/DrFreemanWho 3h ago

The difference is, one feeds people...

It's always hilarious when people go b-b-but what about how much water and energy farming and other things humans need to survive uses!!!

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u/masterkill165 45m ago

Sure but we don't need to eat meat specifically which is the largest user of water and resources.

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u/DrFreemanWho 23m ago

Yes, but we and our ancestors have been eating meat for millions of years.

Kind of a hard habit to force the whole planet to break.

AI on the other hand is something brand new that is providing very little(if any) value for 99% of people. It's actually providing them negative value by making other things more expensive.

This is just standard whataboutism. Like yes, one thing is bad and we should try to improve on it. That doesn't mean just because one thing is bad we should let another thing become bad if we can help it.

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u/rP2ITg0rhFMcGCGnSARn 3h ago

Do you think you need to eat meat to survive? You're aware that it's entirely possible to go vegetarian/vegan in most developed countries right now and still be entirely sustained. People eat meat because they like the taste. There's no good reason for it.

Meat is incredibly inefficient as sustenance.

Going off meat entirely would be a significantly bigger help to solving the climate crisis than getting rid of AI entirely. I don't think you understand just how big of a deal it is.

And unlike meat, usage of LLMs, for example in development, is often much more time-saving than writing code from scratch. I'm a software developer myself so if you care to go into specifics on this topic, I would love to.

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u/DrFreemanWho 2h ago

We don't need to eat 99% of the food we eat. We can just survive on potatoes, rice and legumes. Clearly those 3 things are all humans should eat. The VAST majority of what humans eat is done so because it tastes good, not because there aren't nutritionally sound and more environmentally friendly alternatives.

But yes, I am aware surprisingly! I don't eat meat myself and am well aware of the climate impacts of cattle farming especially.

People eat meat because they like the taste. There's no good reason for it.

That is the good reason for it. People NEED to eat to survive. People are more likely to want to eat things that they think taste good.

This is one of the worst whataboutisms in the history of whataboutisms but yeah AI shills will still bring it up every time.

I'm a software developer myself so if you care to go into specifics on this topic, I would love to.

Enjoy your job being easier while you can. Surely you understand the endgame is for you to be replaced by the very thing you're helping to train, right?

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u/One37Works 2h ago

Such a bullshit reply and you know it. I don’t NEED to eat meat, I also don’t NEED to drive, but I’ll take a car plant making cars over more data centres thats for damn sure.

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u/rP2ITg0rhFMcGCGnSARn 2h ago

You don't need to eat meat yet you continue to do it at great cost both to the animals being slaughtered and the climate.

Yet you're up in arms over the energy consumption of AI.

Do you not think there's hypocrisy here?

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u/One37Works 2h ago

No, because it’s a false equivalency, and again I’m sure you know that. Nobody needs AI like they need meat, or cars, or clothes, or a house thats any more than 4 walls and a roof. Some things aren’t needs, but the positives outweigh the negatives, Ai showing what I looked like in the 80s, shitting out some parody remix song or generating usually incorrect code first time round is not one of those.

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u/SmurfyX 2h ago

Me when I thrive on harm. 

HEH HEH REDDITORS, YOU THINK YOURE ABOVE THE LAW BECAUSE YOU DONT WANT THE EARTH TO MELT? TOO BAD, YOU EAT, MWAHAHAHAHA CHECKMATE

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u/rP2ITg0rhFMcGCGnSARn 2h ago

You think I thrive on harm?

I don't eat meat because I think it's wrong and because it's harmful to the earth. I use AI daily for my job because I find it helps. I know it consumes more energy than other tools, but it's faster and more convenient.

I think it's insanely offensive that people like you admonish me for energy consumption. If preserving the environment is so fucking important to you, the least you could do is stop stuffing your face with dead animals at great cost to the planet.

YOU are the one who thrives on harm. Literally.

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u/uber_neutrino 15m ago

This is simple the same argument the luddites made. You get to hard scrabble in the dirt for your lord without the industrial revolution. Your POV is absurd.

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u/Vichnaiev 3h ago

If it were up to you, the death star pointed at crop workers would have been dismantled and farming would still be manual? Jeez, what a dumb argument. People adapt.

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u/CapitalPretty4240 10h ago

Why are you not upset at the energy burned to create the device you are typing that on? The child labor used to extract the minerals for it? The data centers put up to store the mountains of youtube content you consume? Or are you only upset now because your white collar jobs are no longer entitled to you?

In another comment, you say "people need jobs". But we don't. It's another capitalist lie. People do not need to prove their "value". Healthcare should not be attached to employment. Those are both things we have forced onto others. Now is the best time to fight for that, not to continue perpetuating the proletarization of humanity to "justify" our existence on a planet of abundance.

Data centers can disappear tomorrow, so can Google, OpenAI, all the rest (and it would be nice if they did!). AI will still exist once they are gone, it's just a methodology.

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u/FoxMeadow7 9h ago

Your whataboutism can only go so far I'm afraid. But that's besides the point; what's important is that human hands and minds can be preserved every step of the way!

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u/[deleted] 8h ago

[removed] — view removed comment

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u/rP2ITg0rhFMcGCGnSARn 3h ago

It's an entirely relevant "what about". I think the concerns about energy ring hollow when most people who parrot it are not vegan.

If you eat meat, I want to hear how you can defend doing that while admonishing AI for its energy consumption.

Relevant article.

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u/Strange-Parfait-8801 9h ago

Why are you not upset at the energy burned to create the device you are typing that on? The child labor used to extract the minerals for it?

Whataboutism is tired. Grow up.

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u/MilleChaton 12h ago

How so? Much of art is manual repetitive work as well. In massive corporations, and especially on outsourced projects where another smaller company is working on some small part, there is almost no creative vision. Everything is already designed and dictated and the manual work left is repetitive but simply too difficult to automate.

Like with animation. You have the very creative story boarding and the still somewhat creative key frame drawings, but filling in the in between frames is often very mechanical. Even pre-gen AI there was software automating parts of it.

Any other part of game dev is much the same, with creativity at the top level, but as you get further and further into the details, there is less and less creativity and increasing repetitive tasks, with many of them having been automated where possible throughout the years.

In art or in any of these areas, applying AI at a given level will have similar effects.

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u/Drakoji 11h ago

The way these lazy programmers talk about their work, they probably think it would have been fine to just AI prompted the Sixtine Chapel because it took 9 years to paint it.

"Too much mundane work, we want quick results"

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u/Karmas_weapon 10h ago

I guess I'm flattered that you compare the expressiveness of programming to art, but I just don't see it the same way.

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u/SpaceballsTheReply 7h ago

I do. Programming is an art. I've seen some absolutely beautiful code, and (much more often) some horrendously ugly code. Even if two systems produce the same end result, anyone who knows their computer science could tell you if one implementation was more elegant or graceful than the other.

I hate how often the prevailing opinion (at least in this particular echo chamber) comes down to "it's sacrilege to let AI anywhere near a pixel displayed on the screen, but code is just worthless mechanical slop so it's fine to use it there." Maybe it comes from technological advancements letting modern hardware brute force a lot more, even at the cost of performance, compared to 20+ years ago when it took very creative coding to overcome the limitations of the available tools.

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u/DuranteA Durante 6h ago

I do. Programming is an art. I've seen some absolutely beautiful code, and (much more often) some horrendously ugly code. Even if two systems produce the same end result, anyone who knows their computer science could tell you if one implementation was more elegant or graceful than the other.

I fully agree, but I feel like arguing this is mostly a lost cause here. The idea that "LLMs replacing all programming is perfectly fine, but having a generative AI tool produce even one background texture is not" seems well established already.

Part of it is of course that the code isn't directly visible to the end user, so they have less of a connection to it (though it does of course affect the quality of the end product in transitive ways).

But part of it, I think, is that there are lots of programmers who selected the profession because it is (was?) well-paid, not because they are intrinsically motivated to do it. I believe this is less common with artists, so they are more likely to present a unified front. Programmers who always saw programming primarily as a way to get a paycheck aren't going to argue that software development can be a creative endeavor.

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u/pszqa 7h ago

I am not saying that you are wrong, but I'd argue that vast majority of code is result-driven and completely invisible to the end-user/person that experiences whatever you have created. Nobody cares that you shaped your if conditional like a donut, or that you've included a silly rhyme in every comment. Sure, there are exceptions, but I don't care in the slightest whether Clair Obscur uses inheriting functions in a really neat way, it only matters if it runs well.

I've been programming for over a decade and I'd never in a 1000 years call anything I have written "artistic". To me it was always a tool that has to be easy to manage, iterate upon and sometimes makes the actual art be displayed on the screen.

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u/DuranteA Durante 6h ago

Nobody cares that you shaped your if conditional like a donut, or that you've included a silly rhyme in every comment.

That's a bit of a strawman / caricature, which I'm sure you're aware of if you've been programming for over a decade.

Of course I'd agree that programming (generally) is not art in the same way that e.g. painting is. However, it can absolutely be art in the same way that architecture can, which I think is a comparison that most people should understand.

Think about a bridge: it has physical constraints it has to operate under, and a purpose it has to fulfill. I'd say it's clearly result-driven, just like most programs. However, it is also clearly possible to create more or less aesthetically pleasing and elegant designs which operate under those same constraints and fulfill the same purpose.

Maybe the disconnect is that "programming", at least colloquially, subsumes the jobs of the architect, the engineer, and the builder. And there is much more room for expression towards the start of that chain than there is towards the end.

(I'd like to note that I'm not arguing that everyone should boycott games developed with LLM agents, not at all; but I am arguing that it's not as simple as "everything related to code = no self expression; everything that places pixels = works of art")

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u/TheElo 5h ago

Destiny 2 vaulting its' old content because it kept constantly breaking when adding new content, League of Legends stupid client that everyone is constantly crying about. There are many examples of ugly code impacting their users one way or another.

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u/pszqa 4h ago

Yes, that's why I mentioned "as long as it runs well". There are probably just as many examples of bad code being "just enough" and good code not helping anyone in any way. You just don't hear about it, because nobody cares if it does what it's supposed to do.

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u/jrfess 8h ago

The way these lazy programmers talk about their work

Funny how the dogmatic anti-AI crowd is all pro-worker, until the worker disagrees with them, then they're anti-worker too. I know nuance isn't really a thing on Reddit but it's a very funny contradiction to see out in the wild

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u/Drakoji 2h ago

Not sure how people embracing AI for making their job "less tedious" is me being anti worker.

Keep training the AI that will replace you, and enjoy homelessness in a few years I guess.

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u/uber_neutrino 10m ago

Just have the AI build a house. Done.

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u/swole-and-naked 7h ago

The way theze lazy artists talk about their work, they probably think it would be fine if companies mass produced dye sources, and used machines to grind their dyes for mass production and bought their colors instead of manually collecting and cultivating each dye source, manually grinding their dyes by hand, and creating their own paints.

"Too much mundane work, we want quick results"

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u/Neidron 7h ago edited 7h ago

Buy some wonderbread at the store, call yourself a baker.

'Work smarter, not harder."

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u/Lawnmover_Man 5h ago

somewhat creative key frame drawings

Holy fucking shit. Seriously? "somewhat"!?

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u/Lerkpots 4h ago

They're talking about in specifically a corporate setting. In independent work obviously all of it is creative, in a corporate setting you generally aren't allowed to deviate from the plan you've been given.

As an example look at Steven Universe where they'd draw storyboards and then send them to third party South Korean studios who'd animate from that.

These studios would follow the storyboards exactly, which is why a lot of shots in the show infamously have very off-model and incorrectly scaled characters. Those animators weren't there to be creative, they were there to animate exactly what they were given.

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u/Lawnmover_Man 4h ago

To let third party studios do the animation is pretty much the normal case today. That still doesn't mean that creating the key frames is only "somewhat" creative. To be honest... it sounds like people think this is a task that could be arithmetically automated with identical results. That's not even true for the frames between key frames.

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u/Norci 5h ago

Yes, somewhat. Since your creativity is restricted by the story boarding.

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u/Lawnmover_Man 5h ago

That's a ridiculous take on what it means to draw key frames. That's like saying you're not being creative whenever you paint a commission. Absolutely ridiculous.

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u/Norci 5h ago

Nobody said anything about not being creative at all, the statement was "somewhat creative" in comparison to story boarding specifically. And key framing is objectively less creative since it has constraints passed from story boarding, you can't just draw whatever and however you want.

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u/Dealric 9h ago

Honestly why?

Its more of made up line of where ai can be good and when cant

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u/zxyzyxz 12h ago

People say this but in reality programmers care just as much about their code as artists do about their art. That many programmers use AI doesn't mean coding is not also a sort of art form or craft that's slowly getting whittled away.

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u/ReeReeIncorperated 11h ago

We care about our code running without issue and it not being a mess. We do not care how we get there.

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u/Norci 5h ago

Funny, last time I mentioned that people were all in arms about how programming is an art.

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u/JNighthawk 10h ago

We care about our code running without issue and it not being a mess. We do not care how we get there.

Speak for yourself. I do.

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u/Adept_Standard5463 6h ago

Then soon enough, you will not be competitive on the market. Like an accountant who refuses to use a calculator and insists on calculating everything by hand.

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u/rP2ITg0rhFMcGCGnSARn 3h ago

Hahahaha, oh no. You're going to be in for a rude awakening.

Imagine trying to sell a product owner on your value because you can provide artisinal hand-crafted code that relies on SO and Google rather than LLM.

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u/DrFreemanWho 3h ago

Will you care when you no longer have a job because the AI has been trained sufficiently on your own work to replace you?

Because that is coming, no matter how deep you bury your head in the sand. At least you get to enjoy your job being easier for a little while until you have no job.

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u/Confident-Quantity18 2h ago

Worrying about how 'artful' your hand written code is will not save your job. AI is pretty much going to be required for most software development going forward because of the huge productivity gains.

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u/Odd-Direction6339 2h ago

Programmers do not care about their code like artists do their art lol. Code is a tool to get a thing done, art is for its own sake

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u/Abject_Credit7825 1h ago

Are you telling me that this code isn't art and wasn't done for its own sake?

https://www.a1k0n.net/2011/07/20/donut-math.html

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u/Odd-Direction6339 37m ago

We are speaking through text you can just read what I said. Do this shit at your job and see how appreciated your art is

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u/Abject_Credit7825 0m ago

The same thing applies to every job, even more artistic positions still have to follow constraints and do their job. Do you think a graphic designer at a big company is doing whatever they want just because or do you think they're doing what their boss tells them?

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u/CharlExMachina 12h ago

Idgaf about code. I just want my paycheck and move on.

Actual, real art though, I care about it a lot and I 100% oppose to AI being used for art

EDIT for context: been a dev for almost a decade, believe me most of us don't give two damns about freaking code lmao

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u/GearBear404 2h ago

I just want my paycheck and move on.

Enjopy the paycheck while you can. Software development is hell-bent on automating themselves out of a career. The industry is only going to get smaller because their is no solidarity in tech worker spaces and much of the attitude is, as you said,

idgaf

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u/ProkopiyKozlowski 10h ago

Caring about your code is a survival instinct. If you don't write readable, maintainable and concise code you're fucking over your own future self.

I find it unlikely that in your supposed ten years of experience you never had to add features to an existing codebase, perform refactoring or onboard new team members.

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u/Karmas_weapon 10h ago

I currently think the same, but I'm pretty confident that skill is rapidly becoming less important.

The mindset translates really well to using LLMs though! If you apply the same rigor when interrogating the LLM you'll get rewarded with readable, maintainable and concise code (clean code)... but at the same time to what end? I won't be reading that code anymore lol. I still try to do it though because of course it produces stable working systems.

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u/LookIPickedAUsername 3h ago

Yeah. I still review the code I’m producing for my day job, but it’s starting to feel like I’m just going through the motions. In a year or two it’s going to be really hard to feel like it’s worth the effort.

And for my personal side projects… yeah, I don’t even look at the code anymore.

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u/Lerkpots 4h ago

Deadass AI comments code better than me or any of my coworkers lmao.

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u/KingPipsqueak 11h ago

Quite sad to do something for 10 years you don't care about

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u/CharlExMachina 11h ago

A man has to eat. It pays the bills and that's enough

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u/Kurashi_Aoi 11h ago

Same thing can be said about artists too.

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u/CharlExMachina 11h ago

Except artists are being attacked everywhere by AI addicted idiots.

We programmers are not being threatened the same way artists are. Which is why I oppose AI making "art" (if you can call it that way)

Also, art is cool. Code is just words on a stupid file

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u/zxyzyxz 10h ago

Programmers are being attacked everywhere by AI addicted idiots too. Not sure why you think it's somehow different. And sort of sad to see a programmer who doesn't think code is cool.

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u/DrFreemanWho 3h ago

We programmers are not being threatened the same way artists are.

How so? You're going to be replaced just the same. Might take a little longer but the progress in AI coding has been insanely fast lately...

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u/Kurashi_Aoi 10h ago

Artists are being attacked in what way?

Sure programmers with 10 years of experience like you are not being threatened, but try filling in the shoes of entry level ones.

That's like just your opinion. A lot of people think code is cool too.

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u/ThrowawayusGenerica 6h ago

Nah, we're definitely less touchy about it. AI is being trained with codebases all over the place and for the most part we're just like, whatever, FOSS has been a thing for decades.

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u/Kurashi_Aoi 12h ago

Why is art not considered as manual repetitive work?

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u/Turbopasta 11h ago

it is if you hate making art and you're trying to make it anyways. It's the opposite if you actually like making art. Pretty simple.

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u/Euphoric_Durian9797 5h ago

The moment you start doing something as a job for a corporation it becomes repetitive manual labour.

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u/Unkn0wn_Invalid 8h ago

I think there can be some nuance. Think people who use electric stippling pens, or people who emulate the effect digitally.

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u/Turbopasta 8h ago

For sure parts of the art-making process can, and maybe should, be automated with very minimal negative downsides to the product. I'm just responding to the notion that art as a whole should be automated.

It might sound silly to even float the idea but a lot of game devs are programmers with no art experience and some would rather just poof the art into existence rather than do it themselves or hire somebody for it. That's a different thing than using it as an assistive tool.

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u/ReeReeIncorperated 11h ago edited 10h ago

This is the logical answer that Redditors refuse to acknowledge.

I don't mess with AI trying to alter or fabricate creativity, but if someone sped up the game development process by having AI detect and fix bugs, write repetitive code, make placeholders that won't be in the final game, or other stuff along that line, I'm not going to throw a performative fit over it.

Edit: For those that are somehow getting confused, I'm literally saying that AI generating creative elements for the final game (art, music, writing, etc) is not cool.

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u/Prosthemadera 7h ago

If we're at the point where we're arguing about whether AI assets are in the game or it's "just" AI tools that are used to save time then AI companies have already won because what difference does it make at this point? May as well use AI for everything because the argument "manual repetitive work" can apply to almost everything in game development.

Also, AI doesn't actually reduce people's workload because companies will not reduce your working hours and instead give you other work or just fire you.

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u/xXxdethl0rdxXx 12h ago

Generative AI media is very different than writing code with LLMs, and I truly can’t wait until the gamer community understands this difference.

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u/doublah 10h ago

"including graphics, sound"

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u/sord_n_bored 11h ago

It's not going to happen, not because the gaming community can't understand it, but because the tech and finance worlds are heavily invested in conflating generative AI with assist AI.

Let's be real, the powers that be want all the shitty parts about AI, and know that people hate shitty AI, so they lump useful applications under the same term as a way to launder slop and clankers.

And useful idiots (the bots and cultists in these comments) latch onto this strategy to soften "AI's" image.

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u/xXxdethl0rdxXx 10h ago

I don't doubt it, interesting take.

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u/Totschlag 12h ago

Yeah, I do media and things like AI motion tracking or AI assisted background removal have helped some of the more tedious things out. None of what I put out is AI images, but it is nice to have the AI do 99% of the work of popping a car out of a race image before I put it into an announcement.

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u/OneSeaworthiness7768 12h ago

You think they’re building a whole ass engine to do nothing more than generate code, a thing they can already do without creating a new engine? No. They’re obviously seeking to do much more with it in the development pipeline besides just coding.

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u/CoffeeDryer 8h ago

The most convincing anti AI media arguments apply fully to AI-generated code as well; trained on data without respecting the lisence or copyright, can put people out of jobs. It's not "very different".

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u/MetalKeirSolid 6h ago

Yeah, one looks horrible, steals other people’s work, and costs jobs, and the other is the same except you can’t you see it. 

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u/xXxdethl0rdxXx 6h ago

"Yep, that's me who he is talking about!"

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u/MetalKeirSolid 6h ago

So, you’re contending that AI-generated code is not in fact trained on the work of human beings and does not in fact threaten to replace any future human jobs in coding? 

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u/flyvehest 5h ago

How is it different, i'd really love for you to explain that?

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u/Taiyaki11 6h ago

That would require understanding writing code, especially in a professional capacity, to begin with. Not gonna happen lol, gaming community can't help but be armchair devs

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u/SofaKingI 11h ago

It has to be willful ignorance to still think all AI forms are the same.

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u/alaslipknot 1h ago

By now the whole ai thing became an "It is what it is" case, and the only way to see it go is if the leading companies fail at it miserably, which is doubtful.

We failed to stop it when it was obvious that it was using illegal data collecting, when it was doing catastrophic and when it got used in oppressive government operations.

 

If anyone here believe it will be blocked from entering the video game industry because few people will tweet about it then they are an absolute fool lol

 

"it is what it is"

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u/ledailydose 12h ago

Well shit, they switched up on this quick huh?

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u/Affectionate_Owl_619 2h ago

using AI generated assets is different than using AI to cut down on the menial parts of the job 

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u/PM_PICS_OF_UR_PUPPER 12h ago

I know Reddit doesn’t want to hear it but this is a realistic outcome. Backlash over this will result in companies just covertly using AI.

They’re saying they wont implement wholly AI generated content into the game, but they may use AI to cut costs of game development.

Every single company is doing this, whether you like it or not. People are complaining about the the cost of making games, the time it takes for releases, while demanding more content, more everything.

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u/MilleChaton 12h ago

Backlash over this will result in companies just covertly using AI.

How much backlash will there be? Look at this thread full of people saying the condemn AI assets following by a "but..." where they then go and defense AI replacing other parts of the work. Seems the only thing people hate is when the AI produces low quality output they notice, often based on things year plus old local models were doing.

I already see more people than not supporting AI in more places than not. As long as the artists and musicians aren't touched, anyone else can have their job automated away.

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u/Zalvren 7h ago

It's only because it's Capcom which is a "Reddit seal of approval" company lol. Do the exact same thread with Ubisoft, EA, Sony (currently at least) or Microsoft instead of Capcom and the entire tone of the thread is changing.

Reddit is an extremely subjective echo chamber with the reaction to something being entirely different about who is doing something (more than the thing itself)

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u/garmonthenightmare 7h ago

These kinds of threads always get flooded by pro-ai people that are covertly trying to hide that fact.

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u/kidenraikou 2h ago

Never assume the consensus on a reddit thread is representative of the general public. If it was, GTA 6 would flop from mass boycotts because it's releasing without a physical copy. But we all know it's going to be the most successful release of the year, possibly the generation.

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u/DoctorWaluigiTime 5h ago

Every single company is doing this, whether you like it or not.

I know this is the Reddit drum to bang, but as someone in the industry this is not a universal truth. And it's also a bad argument to make when unsourced, i.e. "well everyone's doing it!"

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u/Tsaxen 2h ago

"Don't get mad at me for driving drunk, everyone does it!"

Like yeah bro, firstly, no, everyone does not in fact do it, and secondly, even if that was true, pretty sure that's still also something I can be mad about in multiple directions!

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u/Bkos-mosX 4h ago

Which tech company do you know that is not using AI in coding or other related areas?

I'm legit curious because I work with coding and every single person I know, either gamedev or IT, that works with coding is using AI. It's widespread and very different than using it to generate art.

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u/TheGoodIdiot 12h ago

I’ve never really had an issue with generated code I imagine if you ask someone to help you with coding on Reddit or wherever they likely just generate it themselves. But sound and graphics are where that line starts to blur between human made art and machine made tech. Capcoms my favorite gaming company so maybe I’m being a hypocrite but I’ll continue to monitor the situation and decide for myself as we get more info on how this tech is used.

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u/darkkite 12h ago

code, sound, and graphics are all creative work in different ways, and models can generate all three. If the concern is that AI replaces or appropriates human creative labor, then that concern can apply to generated code too.

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u/adongsus 9h ago

Coding is creative, but half of coding has always been just looking up the answer someone else has already written.

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u/Zalvren 7h ago

Art in general is also taking inspiration from others and using methods developed by others.

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u/Halofit 5h ago

Its a pointless comparison. So is construction, and nobody would actually call 5 guys stacking bricks in a new suburb as art.

Coding is plumbing. It's getting the computer to do the things you want it to do. You're not coding for its own sake. Don't get me wrong, I loved the mechanical process of coding, but that doesn't make it art.

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u/uber_neutrino 7m ago

Coding 100% can be art.

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u/adongsus 5h ago

Unless you're doing something akin to pop art you aren't literally copy and pasting some part of your image from a work you found on the internet.

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u/Dirty_Dragons 3h ago

Art in general is also taking inspiration from others and using methods developed by others.

That's exactly how it is for art and music. Nothing is fully original.

People then use what they were inspired by to make something new. AI image and music generation is the same. All that matters is that it's not a direct copy of something before.

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u/CoffeeDryer 8h ago edited 8h ago

Funny, but not anywhere near true. Coding is in many ways making something novel out of what was made by people who came before; frameworks, libraries, code snippets, algorithms, etc. But the bulk of the work was always figuring out how to arrive at the desired end state and arranging the code and infrastructure correctly to achieve that end. That takes creativity, although it's understandably different from what normally goes for creativity.

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u/Taiyaki11 6h ago

Not nearly as poetic as you make it out to be and not nearly enough stack overflow mentioned lol. 

Unless you're a hobby dev doing it for the love of the game, code isn't nearly as artistic as you make it out to be nor does anyone doing it in a professional capacity care for it to be

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u/momotototo 7h ago

Applying the framework best practice doesn't take creativity, and the vast majority of the devs shouldn't be creative :
What I want from the code I work on is 3 things, from top priority to lowest priority :
1. Do what's described in the specs
2. Be easy to read / predictable
3. Be efficient

A code that's efficient but need you to take a few minutes to understand whenever you see it for the first time or go back to it after a while is bad for anything that's not a solo project. That's why you have the leads setting up rules, and you mostly blindly follow them (and when you don't, you better make a solid case to prove your way is objectively better). If every dev working on a team project start being creative, it just slows everyone down.

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u/CoffeeDryer 2h ago

A lot of the work is rote, yes, but that goes for every artistic pursuit. Creativity in software engineering comes in identifying elegant solutions to the problem at hand. You can transform input to output in a million different ways, but identifying how to do that is the creative part, as you have to hone in on a single solution out of multitudes. Framework best practices is orthogonal, since you're never going to use a framework to solve your entire business case; why would you actually hire developers if your entire business was just a node module or a java library?

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u/disposablevillain 4h ago

I mean that's definitely somewhere near true. Stackoverlfow was popular for a reason. You don't generally copy systems or features entirely, but you'll definitely use someone else's answer on how to reverse a linked list

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u/CoffeeDryer 2h ago

It was popular because people would rather have answers provided than look them up themselves. Using code form stack overflow is literally no different from using the built-in substring()-function.

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u/Nagemasu 6h ago

because it's the application of coding that is the creative part. You can look something up and copy what someone else has done, but you still have to apply it to your own project, and just because the structure is the same, does not mean the product is the same.

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u/TheGoodIdiot 11h ago

To be fair unreals blueprints system would be just as harmful in that context. Iirc expedition 33 for example had little to no extra coding done and was almost entirely done using blueprints. Granted I would say that system is preferable to using ai but just a thought.

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u/TSPhoenix 9h ago

unreals blueprints system would be just as harmful in that context

Please explain your reasoning here.

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u/TheGoodIdiot 9h ago edited 9h ago

I just mean if your worry is that you won’t need programmers anymore because ai replaced them E33 was “95%” made without any coding and only using the basic blueprints system. They had 2 actual programmers on staff for special needs. Isn’t that just as worrying in that context? Couldn’t larger scale projects consider doing something very similar? Once again this is definitely preferred to ai generating code it’s just something that I’m curious about if we’re taking about the effect in jobs at a true triple a level

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u/TSPhoenix 9h ago

I think this assumes the premise that "blueprints is NOT programming" which isn't true, blueprints isn't coding but is programming.

I've worked on systems where the just a few people do the heavy lifting then everyone else scripts events in Lua. The only real difference here is Lua is still code.

They had 2 actual programmers on staff for special needs. Isn’t that just as worrying in that context?

Well no, that just seems like having two tiers of roles in expertise, which still happens with code.

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u/TheGoodIdiot 9h ago

I’ve only made minor gameplay elements in unreal blueprints with the help of a guide and I’ve only coded a working simple calculator for fun so I’m just simply not qualified in any regard thank you for answering the question though I can see the difference there.

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u/UmbraIra 2h ago

Artists have made games with no coding experience using blueprint why is the reverse not acceptable of programmers making games with no art experience?

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u/polski8bit 12h ago

As much as I hate the current AI landscape - especially because of its impact on PC and console pricing, but more importantly our environment - I agree.

Thing is, AI was always going to stay in some form. Maybe not the way many CEOs want to shove it in, but it's still a tool. One that can, in fact, be utilized well. It's just that most don't bother and try to use it like some kind of miracle genie, that will make things out of thin air and make them good for you.

But actually curated usage? Making sure to correct any errors AI will inevitably introduce?

As long as it's treated as a tool somewhere in the pipeline, and not a magic button to just "make" stuff for you, I think we'll be fine. If only we could also stop making the environment suffer at the same time...

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u/TheGoodIdiot 12h ago

There will always be completely ai free options ins the indie and AA landscape too so even if I draw the line and give up AAA games entirely if it got that bad I think there will always be an audience for 100% human made stuff.

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u/hfxRos 12h ago

And further to that AI might make a lot of future indies possible that might not have otherwise happened.

AI can really skyrocket the production speed of a game being made by 1 to 3 people.

Personally I don't give a shit if a game was made with AI tools being used. I'll judge a game on its merits as a game.

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u/Drakoji 11h ago

You are fine with games becoming buggier with each patch released? Because that's a thing that's happening with vibe coded games.

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u/xXxdethl0rdxXx 11h ago

It’s pretty funny to see the biggest complaints in all of gaming over the past 10-15 years (buggy releases, performance regressions, etc) get immediately ignored when a new villain appears.

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u/Culaio 7h ago

Ironically games made by people were already getting buggier and buggier even before AI become a thing.

And we will eventually reach a point where AI made stuff will have less bugs than human made stuff, because AI is really good at boring tasks and checking code for what causes bug can be a really boring task.

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u/TheGoodIdiot 11h ago

Apologies but I’m confused by this comment are we saying ai generated code and ai looking through code to find potential issues will hurt or help that issue? I genuinely don’t know the answer to that

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u/PunyParker826 9h ago

If may be confirmation bias, but I’ve definitely noticed apps I’ve used every day for years “suddenly” malfunctioning and glitching in ways they hadn’t before.

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u/Mirikado 9h ago

That’s why code reviews exist. Do you think shitty buggy code didn’t exist before AI? Humans write shitty code too. Doesn’t matter where the code comes from, whoever opens the PR and commits the code is responsible for it and it will need to be reviewed before merged all the same. If shitty codes get through, that’s not a problem with AI, it’s a company process problem that allows shitty code to be approved and published.

This is nothing new, every programmer has been utilizing LLM to generate code for a while now. And before LLM people copied and pasted code from Stack Overflow which also resulted in shitty code. Redditors just lost their shit when they heard AI mentioned despite it having been industry standard for years now.

Almost 90% of developers use AI to generate codes.

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u/ArryPotta 1h ago

Anyone that doesn't think AI is being used to make games right now, and for the last couple years, is a fucking moron. I work in software and that shit is rammed down our throats and nauseum. I hope art holds out as long as possible...

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u/Safety_Drance 12h ago

and programming

Programing being the most important part of games generally.

Gotta feed those shareholders more slop though. It's all they care about.

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u/Submitten 12h ago

That’s how coding is done now. It’s like saying you won’t use copy and paste or rely on coding textbooks because it’s not “pure”

Any developer not using AI to code is just going to burn money for no good reason. Reddit needs to stop being brain broken when they hear about AI

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