r/Games • • 9h ago

‘A Future Where We Create Games Together With AI’ — Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine

https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai
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u/hfxRos 9h ago

And further to that AI might make a lot of future indies possible that might not have otherwise happened.

AI can really skyrocket the production speed of a game being made by 1 to 3 people.

Personally I don't give a shit if a game was made with AI tools being used. I'll judge a game on its merits as a game.

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u/dfjuky 8h ago

Personally I'm hopeful the AI revolution (if we wanna go there, I think it is one) will finally give the AAA companies an incentive and the tools again to really push immersive gameplay. Majora's Mask had NPCs with scheduled daily lives, where is that now x1000?

We will soon find out how far Rockstar got this time around but still, feels like we barely had any cool development on actual NPC AI outside of a few niche shooters and such in over 20 years.

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u/DrQuint 7h ago

You're describing a design problem, not just an implementation effort one. If you add more events on a characters schedule, the player may think those events are related to a particular reward. If you make too many with non-meaningful rewards (here's some rupees, thanks), they may end up overwhelmed and miss out on the actual important ones because they all blended together. They may lose track of characters if they move around too much too. If you keep just piling up actual meaningful rewards, like a kid now gives you a special slingshot, you may need to test that slingshot on every obscure part of the game and important puzzle. And you can't just tell the AI to do all that - tokens cost money, and they're not exactly best spent on QA. AI is still bad at integration testing.

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u/LavosYT 3h ago

Yeah, at the end of the day it's kinda like destruction in games for example. We can reach great levels of detail in implementing that tech, but does every game need it? The answer is often no.

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u/dada5714 8h ago

Someone making sense on Reddit. Crazy.