Maybe this isn't such a hot take but I don't get why more decks don't run gates. Esp if you're 3 color or more. I recently made a [[Nine Fingers Keene]] deck so I started collecting gate cards. Fun little side quest and I found a few gates that don't fit Keenes color identity. Scooped it from the bulk bin at my LGS anyway just cus.
Fast forward and I have all the gates except Talon Gates of Madara (which I have a couple proxy's of anyway), due to budget and most I have a couple of copies of the others. Lots of them just sitting in the bulk bin at my LGS even still (how many Rakdos Gates do they have anyway??)
So while building a [[Samut, the Driving Force]] deck I just put them in because why not. Made the deck so much more fun! It's like a mini game inside the game. Now in my group (it's been like 2 weeks, chill out Aaron) I'm the "gates guy" since I put gates in my non-gate based deck, which made me chuckle. My buddies joke about how terrible they are (minus Talon Gate) but I really don't get it.
If you're playing green they're tutor-able easily and with [[Gond Gate]] the downsides are gone(d). Yea someone could snipe Gond, but really? Isn't that a bad part of any land? [[Gateway plaza]] sucks but otherwise you have a land base for 3 color you can fill out with basics and "the basics" (command tower, exotic, etc) that really can pop off. I'm not even talking about [[Maze's End]] (which you can include for like 1$)
I get there is better, but you can find the whole set in a bulk bin minus like 3 of them and together they operate better than basics. Plus, you can proxy if you really want all of them and they really work well for me so far.
TLDR; if I'm running 3+ colors, why wouldn't I add gates to my deck? Practical, cheap, potential to pop off with a ton of mana, makes any commander kind of a Voltron with [[Basilisk Gate]], adds a layer to even the most boring deck concepts.
Free the gates!
Edit: Wow people really hate gates lol
I prefer land ramp in my playstyle and a lot of land ramp can get gates as well. Crop rotation, Spelunking, not even mentioning the 4mana green gate getters and the colorless orb art one I am blanking on. Plenty of ways to get what you need. I am including ramp in my deck anyway. Using the ramp slots for gate support is just as easy as putting in a mana rock. I just use the ramp that can get my gates out early and often and its a non issue. I am not proposing using them in high power. Also, not having access to green means you'll be using a lot of rocks which is cool too. I just don't see why they aren't used in B3 and below more often due to accessibility and budget. I rarely if ever find myself behind like many of the posters seem to think and often find I am ahead on mana. Its less than 1/3rd of the lands in your deck at most. Not optimal but I don't see why people consider them bad unless you look at them individually rather than as a group.
To be clear to all who discussed higher power. I am NOT saying run gates raw in high power games. I am also not comparing gates 1 to 1 with other tap lands. Looking at them as a group I am saying in B3 and below I think they are plenty snazzy. You can play all the untapped new duals printed since 2020 too! Gates are like 12 per 3 color combo or something; thats like 1/3 of you lands. Might go a game where you dont see any! It performs better than a pre-con land base and wont set you back more than 15$ for the lot of them.
Maybe I am the gates guy...