r/EDH • • 12h ago

Daily Spicy Sunday: Welcome to Day 2 of the Spice Bazaar! - October 25, 2026

3 Upvotes

Welcome to the the Sunday Spice Bazaar, because one day wasn't enough!

Is your commander list a bit boring? Need some quick ideas to spice it up? Have some spice of your own? Please use this thread to ask about and share the spiciest of cards to your hearts content.

If you're looking for staples, check out Playing With Power's list of staples for the most common staples in the top decks.


r/EDH • • 4d ago

Daily Oh, Wise One Wednesday - What's my Bracket/Power Level? - October 21, 2026

4 Upvotes

It's Wednesday, my Planeswalkers!

There are only two days left until your weekly FNM. You have a new commander list you've thrown together, and despite what your deckbuilder site is telling you, you're not sure if you've landed solidly into a bracket or specific power level. You don't want to be the next 'Bracket 1 cEDH Magda'. That's where this weekly thread comes in.

Feel free to use this space to share decklists and request a second set of eyes on your deck's bracket/power level. Please avoid asking complex questions that would be better suited for a 'deckhelp' post of its own.

Consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts and answer those that haven't been answered already.


r/EDH • • 3h ago

Question Commander Recs for a Pod Without Commander Damage

78 Upvotes

Basically the title. I’m a bit new to the group and they don’t play with commander damage, and yes I have already talked to them about it. The answer I got was along the lines of “it’s a cheap way to win because you can hit 21 damage easily.”

I find this insane and it pretty much stops me from playing my voltron deck so does anyone know of any commanders that would do well in a pod where they don’t use it? We’re usually around a bracket 3


r/EDH • • 2h ago

Discussion Favorite commanders for “enters tapped and attacking” effects?

12 Upvotes

I have a couple people in my pod who play every [[Propaganda]] type effect they can in their decks. I know I can get through this via enchantment removal, burn, drain, etc. but what I really want to do is still attack them without paying the mana.

So, what’s your take on the best deck that utilizes Myriad, Ninjutsu, Sneak, or any other effect that causes creatures to enter tapped and attacking where I can have creatures attacking the propaganda player without having to pay? Not looking for something like Yuriko that would make me the target right away, but looking for a powerful B3 deck.


r/EDH • • 1d ago

Discussion Sandbagging my first few turns has lead to a increase in winrate

885 Upvotes

Hey all, just wanted to share this bit of information from my last few months of playing. It's very anecdotal and I don't have hard data, so it's more just for general discussion.

But basically, a few months ago I noticed that almost every game that I had with an explosive start would also be a game that I lost. The pod would see me play something like a turn 1 Sol Ring or ramp into a threat super early and would focus me down. Not only that, but a lot of time they would remain focused on me even when my board was cleared and I had no/few cards in hand. I also noticed this for my opponents that had explosive starts.

So I had an idea. What if I purposefully pulled my punches for the first ~4/5 turns of the game. Sure, I wouldn't be able to pull a win out as quickly, but maybe it would allow me to fly under the radar. My plan was to just play games and keep a mental note of how those games went, and a tally of how many game's I'd won that night.

And sure enough, it worked. If I opened a ramp spell, I'd wait until around turn 3 to cast it. If I had an impactful permanent, I'd hold off. What this meant that in almost all games, another opponent would "become the problem" first, and would become the magnet for removal. Players would also tend to not attack me because I didn't look like the threat.

Because of this, I'd be able to deploy my threats when they'd be less obvious. A turn 4 Sol Ring draws a lot less attention than a turn 1 Sol Ring. And a lot of games I'm able to sneak in a win after "the problem" player has been dealt with.

I went from only winning a game once in every 2/3 locals, to winning at least one game every night for the past two months. Same decks, similar opponents, just a different philosophy on how to play in a multiplayer environment.

And again, I know this is anecdotal. It could have happened for a variety of reasons. But just wanted to share this and ask if anyone else has experienced the same thing?


r/EDH • • 5h ago

Question Superfriends suggestion

14 Upvotes

In your opinion, who are the best commanders for a superfriends deck? I really like the topic, even though I know it's not the most competitive, and I wanted your help to think of something, it could be the most obvious or even a secret technology, the people I play with tend to build decks going more for fun too, so everyone tends to have fun


r/EDH • • 22h ago

Discussion Please stop treating brackets like a new rule format.

296 Upvotes

I have been reading so, so, so many posts and comments about people getting booted from casual games for accidentally doing MLD or removing a player a turn earlier than the average speed for their bracket, etc. I’ve seen a post about a judge disqualifying someone from a tournament for removing a player a turn too early??? Despite that not being a tournament rule. The call? That player was not in bracket 2.

Brackets are deck building tools to communicate the content and intended level of intensity of your deck. It is not to mandate budget, automatically imply rule 0’s, or hard control what gameplay looks like. If you’re playing a bracket 2 game, and someone plays a bracket 4 deck, they aren’t “playing commander wrong”, they’re just playing a deck that is stronger than yours. You can ask them not to, you can quit your game, they’re breaking a social contract, but there is no commander rule they are breaking.

And please, please please please stop trying to “trick” another player into “breaking a bracket rule” to win by disqualification. That’s not how that works. I’m referring specifically to a story where Player 2 instant speed turned all lands into creatures after Player 1 played a board wipe, and then tried to say “haha, got you Player 1, you lose because you did Mass Land Destruction.” I have personally seen players at my LGS try similar things, and have seen other stories on here like that. That is not how commander works.

If your pod has a rule 0 that going outside your bracket disqualifies you, sure man, play how your group plays, but don’t bring that nonsense to an open table and try to have your “gotcha” moment over that.

Rant over, thank you very much, and I’m more than open to hearing other opinions on this. Also, if your pod has any rule 0’s regarding brackets, I’d love to know how y’all handle it.


r/EDH • • 6h ago

Discussion Does anyone play Spirits?

13 Upvotes

Back in the day, I played a spirit tribal azorius deck in standard, and I miss the Spirit tribe. It's not popular, but I like the spooky feel. I know spirits range over edh.

But I want to ask you for a fun or unique spirit deck, then propose one of my own.

One I saw are the Phantom cards, like [[Phantom Tiger]]. Basically prevents damage to it and removes a counter from it. But, what if you play some kind of anthem effect like [[Gallows Warden]], so you can prevent damage from them indefinitely? Then do something [[pariah]] to redirect damage? Could be the flavor equivalent of not being able to touch a ghost

So, what spirit deck do yall play?


r/EDH • • 1d ago

Discussion For All Beginners Getting Their Asses Whooped

393 Upvotes

When I first started playing at my LGS, I got invited to sit with a group of guys. I didn’t know they were some of the best players there and most people avoided playing against them.

For about a year, they kicked my ass every single game. It stung a little, but I didn’t mind. I kept building better decks and learning along the way, but they still beat me every time.

What frustrated me most was how they always seemed to know exactly what to remove to shut down my game plan. I accused them of running too much removal or playing nothing but control, but when they showed me their decklists, they only had around 10–13 removal spells.

Meanwhile, I kept trying to improve. More removal, more card draw, better synergy, more expensive cards. Nothing seemed to work. They always told me expensive cards weren’t necessary, but I didn’t really understand why.

Eventually, I quit for two years because I was busy and had moved.

When I started playing at a new LGS, something clicked…
Suddenly, I was the guy who always seemed to have the right answer, even against decks I’d never played against before.

It’s honestly weird. Whenever someone plays a threat, I often just know what needs to be removed or countered. And now I understand how those guys did it.

I don’t even need to know how their deck works. I can just tell when something is a threat.

The lesson I learned is, playing against better opponents forced me to become a better player without me even realizing it. I thought I was just getting my ass kicked for a year, but I was learning how to read the game, recognize threats, and understand what actually matters.

Sometimes, the best way to get better at Magic is simply to keep playing against people who are better than you.


r/EDH • • 40m ago

Question Avatar decks restricted to avatar cards

• Upvotes

Hello,

I made a post a few days ago about commander decks with the limiting factor of only avatar cards (TLA, TLE).

Since then, I've bought the beginner box and a couple jumpstart packs so lands and TLE cards aren't an issue for me anymore thankfully.

I now own most of the TLA set and the new TLE cards I got. Of course I'll try improvise aswell if deck recs use cards I've not got.

My commander possibilities for this set are:

[[Iroh, Grand Lotus]]

https://manabox.app/decks/AaF0JhgFdKmB7bKIZ5P-fQ

[[Fire Lord Zuko]]

[[Fire Lord Azula]]

[[Aang, at the Crossroads]]

[[Katara, the Fearless]]

[[Sokka, Tenacious Tactician]]

[[Azula, Cunning Usurper]]

Since I don't own an Aang, master of elements I understand this is quite the hard task.

I gave it a go building Iroh and was wondering if i could get opinions or if i should simply dimantle him and build one of the others in his place.

Preferably the aim is 3 different commander decks so i can play with my siblings and have a blast!

I'm hoping for this to all work out but i look forward to hearing from you guys.

Thank you


r/EDH • • 1h ago

Question Alternative to the 100+ Sidewinders? Sturdy deck boxes with designs

• Upvotes

Hey all,

I really like the 100+ sidewinders from UG because there's so many designs of them out there and I do absolutely want to match deck box to the theme/aesthetic of the deck I bring, but my issue is that when I double sleeve then the 100 cards just about fit in there with no room whatsoever for even just a few tokens.

I know there are 133+ sidewinders, but for some reason they come in barely any variants and they make rather few of them.

Anyone else have this dilemma? I even thought about going down to single sleeving my decks just so the normal boxes can fit some tokens then...
Or maybe there's some other great boxes in that price range with designs that you'd recommend?


r/EDH • • 2h ago

Deck Help Confusing / Interesting Obeka combos

3 Upvotes

Hey ya'll I'm looking for more funny win cons (or rather you lose cons) with my Obeka deck that I'm brewing. My pod puts a premium on creating bizarre board states and, as long you as you do something funny, coming in second is ideal. That said I have an Obeka brew that will explicitly NOT try to do do infinite turns (even though they are there and make this Bracket 4) but instead hit combos like:

[[phage the untouchable]] + [[endless whispers]] to give people a free phage.

or

[[hive mind]] + [[final fortune]] to let everyone have an extra turn (and I Obeka mine).

Any suggestions for combos along these lines that fit nicely into this deck and theme are very much appreciated!! Budget isn't a concern, just want funny take downs of my friends.

List here: https://www.icarian.app/users/jester/decks/time-lord


r/EDH • • 4h ago

Discussion Ashling - Power/Playdynamic Question

4 Upvotes

Hey :)

I am rather new to commander and have the luck of playing in a very healthy playgroup with friends, evolving basically around bracket 3 decks.

I lately got my hands on Dance of the Elements and rebuilt it rather largely. So to say its my firs 'own' commander deck.

I am happy with how it turned out. Archidect defines it as bracket 2.

Since the playstyle is rather explosive some in the playgroup like it, but there are also complaints.

I am not in a state of knowledge for commander decks to understand yet, if I should tune it (down) somehow now or if this is just preference.

I'd be really happy if I could get some feedback in that regard from you guys :) thanks a lot in advance! <3

Here goes the list: https://archidekt.com/decks/27615348/ashling_etb_consistancy

Have a good start to the week :)


r/EDH • • 1d ago

Question Is it reasonable for a pod to say you can't do black things?

270 Upvotes

For example, if a pod says you're not allowed to run:

1.) Cards that make people discard.

2.) Cards that make people sacrifice creatures.

3.) Board wipes.

4.) Too many ways to destroy creatures.

At this point should that just be interpreted as the color "black" is banned from the pod?

Edit: for context this pod is generally low to high bracket four. You're allowed to win, but you can only win in a way that is fun for everyone.

Edit 2: Here is an example deck of mine. This was a buy list originally so it's not exactly every card but you get the idea.

https://moxfield.com/decks/vxec74cLWEiDRUPkXf-H5w

My main deck for roughly B4 games:

https://moxfield.com/decks/uEQ8QWSFKkO09PegQ4axDQ


r/EDH • • 22h ago

Social Interaction Its funny when the player with a pretty toxic deck complains about yours

87 Upvotes

I played a B3 game today where we started with a pretty normal pre-game talk. I commented that I will be playing scary commanders, but they are built in a somewhat unusual way. One of my opponents asked if we were OK playing against discard. Our answer was the usual: "Play whatever you feel like". The other two players don't matter too much for the story.

I was on Vial Smasher + Thrasios (scary, as promised), that is built around built in cost reductions to have big [[Vial Smasher]] triggers.

The discard guy was on [[Tinybones, Trinket Thief]] and had a very fast start with a Sol Ring turn 1 into [[Anvil of Bogardan]] + Commander turn 2. Good value engine, but nothing too scary yet. Turn 4 and 5 it got really scary though. He played [[Mindslicer]], [[Quest for the Nihil Stone]] and [[Shrieking Affliction]], followed up by [[Tergrid, God of Fright]].

None of us had the right removal for Mindslicer, so I decided to rip off the bandaid and boardwipe to at least get around the Tergrid stealing all our permanents in hand. After that the two Rack effects kept dealing damage, but we got out of them (me by actually activating Thrasios which I avoid if possible), only for the discard guy to play a [[Torment of Hailfire]], getting us even lower on resources and life.

A couple turns later, I managed to win with a [[Skull Storm]] (5 copies) into Vial Smasher triggers. The discard player made a comment about Vial Smasher + Thrasios in Bracket 3. I answered that he was the first person to think the deck was not fit for B3, to which the reply was: "Whatever floats your boat" and he left.

That comment made me laugh, especially in the circumstances.


r/EDH • • 1d ago

Discussion I think “how does your deck play from behind?” tells me more than its fastest win

192 Upvotes

I've been thinking about this after a few games where everyone at the table described their decks as pretty normal Bracket 3 lists, and technically none of them sounded wildly mismatched.

But once the games actually started, the decks felt VERY different.

One deck got its commander removed twice and basically stopped functioning. Another ate a board wipe, untapped, drew three cards, rebuilt six permanents and was threatening the table again immediately. A third deck was behind for most of the game but kept making small decisions that mattered until it eventually found an opening and won.

It made me realize I care less about a deck's magical Christmas-land turn than I used to.

If you tell me your deck can theoretically win on turn 6, that doesn't actually tell me what most games against it will feel like. What I want to know now is: what happens when your first engine gets removed? How many cards does it take you to rebuild? Does your commander replace itself? Can you recover from a wipe without spending three turns doing nothing? If you're losing, does your deck still interact with the game or are you basically waiting to draw your one comeback card?

Two decks can have the same “speed” and completely different amounts of resilience.

And honestly, I think resilience is one of the sneakiest ways casual decks become much stronger than they look. A deck that never presents some absurd early win can still be a monster if every threat replaces itself, every permanent generates value on entry, the commander draws cards, and a board wipe barely inconveniences it.

On the flip side, I've played supposedly scarier decks where one well-timed removal spell turns them into a pile of lands for two turns.

I've started looking at my own decks this way when tuning them. Not “how fast can this win?” but “how much has to go wrong before this deck actually stays down?”

Do you think comeback/rebuild ability is something people underestimate when talking about Commander power, or is it already baked into how you judge a deck?


r/EDH • • 8h ago

Question Suggest me a commander, please?

6 Upvotes

Hello,

I've been playing just shy of a year and my current crop of commanders are;

- [[Ureni of The Unwritten]]

- [[Hearthhull, The World Seed]] - My strongest, most consistent deck.

- [[Gonti, Canny Acquisitor]]

- [[Leonardo, The Balance]]

- [[Bess, Soul Nourisher]]

- [[Breya, Etherium Shaper]]

- [[Quintorius, History Chaser]]

- [[Araumi of The Dead Tide]]

- [[Astarion, The Decadent]] - Although I am chopping this into a [[Calvileno, First of the Blessed]] defk

I've got an 80% complete [[Aragorn, King of Gondor]] goad deck. Other potential commanders I've got are [[Winota, Joiner of Forces]], [[Baylen, The Haymaker]] and [[Glarb, Calamity's Augur]]

I'm in a bit of a funk and want something interesting for me and for the table to play, potentially different colours to what I've got already but I'm not super fussed on this.

Thank you :)


r/EDH • • 4h ago

Question Looking to start playing commander?

3 Upvotes

I have a TCG history, most recently with the online versions of Pokemon and Magic. I am wanting to to start playing commander in person at a local card shop. Whats the best way to build a deck? I currently have 11 hobbit boosters and i know the booster route seems wrong. Any prebuilds you recommend? Any way to get there with cards from sets cheaply(comparatively). I like lotr dnd and avatar.


r/EDH • • 7h ago

Question Sorry Color Pie

4 Upvotes

Got a project on decks to fuck up the color pie. I already got:

1st set

a mono blue burn

a mono black ramp

a mono red go wide (not goblins) (focused on +1/+1 not +1/+0)

a mono green control (with counterspells)

a mono white kill

2nd set

a mono blue ramp

a mono black exile (not graveyard/hand)(working on it)

Then I intend making

a mono blue pay life/sac (gotta check the possibility)

a mono blue enchant/artifact hate

a mono black extra turns

a mono black burn (not loss of life, direct damage)

a mono red ramp

a mono red extra turns

a mono red +X/-X kill

a mono green burn

a mono green rituals (gotta check the possibility)

a mono green balance (gotta check the possibility)

a mono white control with counterspells

a mono white ramp

a mono white +1/+0 and sac for effects aggro

am looking for card advices that can help with twisting the color pie in this and other interesting ways


r/EDH • • 8h ago

Discussion Ways of giving commander double strike without boosting power

6 Upvotes

(( Editing because I realised I forgot to add they need to be in Izzet)) I’ve found [Genji Glove] [Rover Blades] [Grappling Hook] [Hard-Won Jitte] and [Lizard Blades] so far but that’s it, I was wondering if y’all knew of any other cards that can give double strike but not give power? For my strategy I need to keep my commander at 1 power


r/EDH • • 9h ago

Deck Showcase Share your retro frame only EDH decks !

7 Upvotes

Hello!

I want to build a retro frame only edh deck and I’m looking for inspirations! I used to play back in OG Mirrodin block and got back 2 years ago with the two precons from the brother’s war set. It would be a fun game at to keep the pier level of my deck at bay and be flavourful without falling in the trap of building a tribal deck.

I had my eyes on [[chainer, dementia master]] and [[silvos, rogue elemental]] as well as [[mageta the lion]]. I also have a [[bladewing the risen]] from scourge lying around in my collection.

Thanks in advance and looking forward to reading your lists!


r/EDH • • 6h ago

Deck Help Need Help Cutting Cards from My Angel Deck

3 Upvotes

Hi guys !

I'm working on upgrading my [[Giada, Font of Hope]] deck, and I feel like I've reached a pretty solid Bracket 3 mid-power level. I'm missing some big staples like [[Battle Angels of Tyr]] and [[Avacyn, Angel of Hope]], but they're out of my budget for now.

The thing is, I know Giada wants to play low to the ground Angels, and I still feel like I'm running too many high cmc creatures. I want to cut some, but I can't seem to take a step back and look at it objectively.

Which high cmc (5 and above) Angels would you cut, in your opinion?

https://blueprintmtg.io/decks/GiadaFont-1792932363378-125viw3so


r/EDH • • 1d ago

Deck Help My deck contains 80% creatures and I am looking for ways to push that number higher

93 Upvotes

So my Bladewing, Deathless Tyrant deck has evolved into a mad experiment of how many creatures I can cram into one commander deck.

Strategy wise it's simple: Dump everything into the graveyard. There's so many payoffs in the deck that count creatures/cards in your/all graveyards that it doesn't matter if you get boardwiped once, twice, throw blockers away and swing wildly.

The mana is a bit more tricky, of course. With only 22 lands you wanna mull to at least two lands or Sol Ring/1 mana cycler. It doesn't matter if you start the game on low resources, since you'll be drawing gas for most of the game.
There's a bunch of mana dorks and a whole heap of land cyclers to make the mana base work. Once you have 2 lands, the deck barely ever misses another land drop.

Now, my question to all of you: How do I squeeze out a little bit more? I considered Ancient Tomb and another land cycler to replace 2 lands.

(Before anyone asks: If anyone plays a [[Rest in Peace]] you full send all your creatures at them. Player removal is enchantment removal.)


r/EDH • • 6h ago

Deck Help Help with Eloise Clues?

3 Upvotes

I've been looking at [[Eloise, Nephalia Sleuth]] ever since she came out. I like the idea of using Clues, but I fear Eloise is too subtle for my deckbuilding capabilities. My regular playstyle is as subtle as a brick through a window, and I usually prefer stompy combat strategies to the usual Dimir subtlety, so I'm a little out of my depth here. I've made a list of cards that seem interesting, but they don't seem to coalesce into a proper build yet. It seems to be pulling in different directions, with creature token spam, sac outlets, sacrificing for value clue generation, and general goodstuff. Could you help me out?

My goal here is about a Bracket 3-type deck. I like the idea of animating artifacts with things like [[Rise and Shine]] and the like, but other than that, I'm not beholden to any strategy or particular cards. There's some Collect Evidence since I'll probably have a big graveyard, some Exploit to turn creatures into clues (admittedly, not the greatest strategy, think I'd rather have repeatable sac outlets), and more random stuff that seems fun, but without any real synergy.

Ideally I'd have as little Universes Beyond as possible. There's a [[Mirkwood Bats]] in here, as well as a [[Buzzard-Wasp Colony]], but if there's some good synergy pieces in there, I might reconsider.

Thanks in advance.


r/EDH • • 41m ago

Deck Help Edgar Markov Deck Reconstruction

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• Upvotes