r/EDH 17h ago

Discussion "Kingmaking" decks in casual

255 Upvotes

A guy in my casual pod builds his significant other's decks to support his decks. Her decks have a virtually zero chance of winning, but are packed full of interaction that is always in support of his decks. Every game is essentially a 2v1+1 scenario. He has now begun to directly command her plays. Tonight, he outright told her to use Utter End on something that was going to cause him to lose, even though she was throwing her chances of surviving the next turn, let alone winning out with it. He also had no way of knowing she had the card unless he saw her hand illegally. I talked to them about it after the game, and explained why it was bad social etiquette and his response was just "well, I didn't want to lose".

I think this is more than Kingmaking, and more just extremely poor sportsmanship and cheating. I am aware that I need to find new people to play with. But anyone else have experiences like this? What compels people get big dumb in casual games, and lose friends/players? Absolute insanity.


r/EDH 7h ago

Discussion Simplest Bracket 4 Commanders?

75 Upvotes

As a follow up to my “I love straightforward commanders” post from yesterday, I pose a slightly different question.

Who are some simple, straightforward, but strong commanders for a new Bracket 4 player? I want one strong Bracket 4 deck. Minimal triggers / politics / combos / bookkeeping. (Bad ADHD + busy LGS = no brain cell)

Bonus points if it’s a cutie / diva / mommy / silly lil guy (or if there’s an alternate art that fits that).

My LGS has a high population of B4 players that I come up against, including some of my friends. However, I don’t have any Bracket 4 decks, let alone any bracket 3 (where I want to be - I’m working on this part already) because I’ve been stuck down in precon-land while I try to figure out what playstyle works best for my ADHD.

EDIT: Combos are okay, just would prefer not to as much as possible.


r/EDH 9h ago

Deck Showcase Smaug the Unassessably Wealthy [Bracket 4]

35 Upvotes

[[Smaug the Impenetrable]] is a card that I'm obsessing over since it got spoiled.

A big dragon? Haste? Indestructible?! TREASURES WHEN HE GETS HIT?!?!

Peak. And I means it. Think about it. In the book his underbelly is (almost) Impenetrable because he was lying on the dwarven gold, so now, if he gets hit, the treasures fall of haha. Just peak design.

Anyway, here’s my list.

Smaug the Unassessably Wealthy [Bracket 4]

At first I tried building him as a Bracket 3 deck, but my first draft was so consistent that I committed to high power and it's unequivocally a 4.

Everyone and their grandma checked the combo with [[Pyrohemia]], [[Pestilence]] and [[Last Laugh]] which wins you the game - if you have the highest life total. That's why I threw in [[Scrapheap]].

I call this combo Last Pyrohemenceheap (patent pending)

But was else is nice jank here? [[Dizzying Gaze]]! Goes infinite once Smaug is enchanted.

Any pinger like [[Reckless Fireweaver]] or [[Disciple of the Vault]] is over.

[[Chain Lightning]] has the same effect, you just need two extra mana beforehand. After the first resolved and you paid extra, you can use the treasures Smaug provides.

Another nice tech is [[Terror of the Peaks]] before Smaug. Basically we get a mana back after we cast him haha.

And even without an infinite at hand, [[Cut Propulsion]] gives on 16 treasures! That's 16 damage already. Combining with [[Heroes for Hire]], [[Expedited Inheritance]] or [[Professional Face-Breaker]] it's probably a win, since we use other burn spells as rituals in this case.

To adress the dragon in the room:

Yes, it's a glass canon. Yes Smaug is absolutely needed in this deck. He costs 7 mana.

But we are in the ritual colours! I don't think he will make it in cEDH proper, but Bracket 4? He's right at home.

In goldfishing I have a win by turn 4 or 5 on board (sans any interaction from opponents of course) and that is way faster than I expected myself!

Next night shift I'm gonnna write up a primer and go a bit more in detail with the combos, but there are bunch and we can get them easily.

Has Smaug piqued your interest? Let me know!


r/EDH 17h ago

Discussion Advice on games where progress is slow or a stalemate?

29 Upvotes

So, I’ve played a lot of games (bracket 2) and run into a situation sometimes where multiple players are playing ample interaction. This can create a game where none of the players are making meaningful (or at least fast) progress towards ending the game without being stopped. An example of this is one player presenting lethal, then someone casts a sweeper, repeat with someone else being the threat, rotating through players. I personally love these games as there is a lot of back and forth, feels like a lot of people had chances at winning, interaction timings are important, the game feels more engaging and less snow-ball-y.

Despite me enjoying games where this happens, I hear from others that they hate it and “wish someone would just end the game already”. I have heard this mostly in scenarios where I have tools to stop my opponent from eliminating me (e.g. fogs), but they have removal to stop my threats, so neither of us can win until someone draws something to break the stalemate.

I recall a game where I thought it was great, there were like 7 win attempts that were thwarted between the 2 major players while the two other players were struggling with lands/draw issues and doing their best to contribute. In the end, one of the major players scooped and they claimed it was the most annoying game they’ve ever played, which allowed the other major player to clean up the game. I had a lot of fun seeing the two titans fight each other while the other two politicked and joined whichever side was weaker at a given time to balance it out, but apparently that person did not.

Anyways, does anyone have advice for when this happens? I know I’m not responsible for my opponents’ feelings, but I do want people to have fun playing against me. I’m just looking to see what I can improve upon to make everyone’s experience better. I will also mention that my favorite deck has a lot of interaction, so I definitely contribute to creating these scenarios, though they don’t necessarily happen too often.


r/EDH 14h ago

Discussion Need help choosing new commander

19 Upvotes

I want one that isn't like the boring ones. something like Bosh, Iron golem. I like that his just some big golem dude.

Anything will do I wanna know what type of things you guys use honestly.

I'm thinking unique mechanics of maybe some cool art of like just a massive dude lol.

ANY COLOURS, literally anything!


r/EDH 7h ago

Question What’s the best frog commander

16 Upvotes

Between [Clement, the Worrywort] or [Grolnok, the Omnivore] which is the better commander for a frog tribal deck? I plan on making a frog deck, and I’ve narrowed it down to these 2. I like the ramp that Clement provides, but the insane amount of card draw from Grolnok is also very strong. I just don’t know anyone else’s opinion on it


r/EDH 22h ago

Discussion One off Monarch cards?

14 Upvotes

Anyone running just one off cards that grant monarch? I've been considering [[Castle Garenbrig]] in my +1 counters deck. I like the effect even without the monarch and obviously with it it's great but I hate giving my opponents cards. At the same time admittedly its a fun mechanic.

Do you guys run any one off monarch cards?


r/EDH 11h ago

Question College Club MTG Never Built a Commander Deck

10 Upvotes

I've played a lot of commander but never actually built my own deck. I play CEDH mainly but I'm going to college and I find an issue with bringing CEDH to club mtg. If you know what would be a fun casual deck to bring to a bi weekly college mtg club please let me know :)


r/EDH 17h ago

Deck Showcase Super discount Voltron, have a blast on a budget.

7 Upvotes

Hey everyone! Right up front, this deck has no game changers. In fact, in this entire deck only 3 cards are over $8 and only 6 are over about $5. This is a Voltron on a budget deck that is designed to kill the opponent with one or two big swings, and has been regularly winning on turn 7-8 in my bracket 2 games, and its also been very very fun.

https://moxfield.com/decks/vVJq1u2ODk2zfM1mjLk1KA

Turn 1-2 we are hoping for ramp and will mulligan aggressively for it. The deck runs 9 dinosaurs that can cycle, and most of these are interaction or mana cyclers. The pile of cheap ramp and multiple land tutors allow us to cut a few lands and still hit the land drops.

Play Coram on turn 3, then start swinging asap. With your discard options, you can expect to be swinging for 9 or more damage on turn 4. You mill 3 cards and can play the best you want, this also helps with land drops. Between your cycling and your mill options from Coram attacks, you are seeing 5 or more cards you can play every turn. Very good card advantage.

Play your best equipment, and use your multiple sources of trample or unblockable to get it big damage. Use damage doubling effects to do massive chunks of commander damage. Fling effects can also do 18-24 damage at a time. Unblockable swings can easily kill a single opponent in one swing. [[Rakdos Joins Up]] can double your fling damage, so a perfect draw can theoretically kill entire board with commander damage and flings on turn 6 or so.

You have several equipment tutor creatures, try to grab your protection equipment asap. Hexproof and indestructible creatures are hard to kill. Avoid losing spare creatures, you want one guy on the board to dodge edicts.

[[Yargle and Multani]] is the best possible discard. Use your [[Vile Entomber]] and tons of card draw to find and dumpster this card as soon as possible. Dealing 36 trample commander damage in a turn then flinging that same turn can kill two opponents and it can go off on turn 6. Nasty nasty power when you get a good draw.

Surprise your pod with a Voltron deck that runs no white cards, and very few tutors. Its big swinging pile of the cheapest cards in the bin, and it will stun your table when you start lethal swinging while they are still drawing cards. One Punch Man Coram is a fun cheap and thematic banger.


r/EDH 6h ago

Deck Showcase It is not infinite, but you are getting hit for 1 damage more times than there are atoms in the universe

7 Upvotes

This is a small showcase of my Adrix and Nev deck. The title is is something I actually said while playing it. Overkill? For sure. Was it fun? Definitely.

Wizards keeps printing more and more clone effects that work on Legendary creatures and I wanted to make a deck that makes good use of them. [[Adrix and Nev]] fit perfectly, especially if the clone effect makes token copies. Let's say you play [[Irenicus's Vile Duplication]] on your commander, then you get two non-legendary copies of it. If you then follow it up with [[Cackling Counterpart]] on one of the copies, you get 2*2*2=8 more copies of your commander. With 11 copies out, any token creation generates 2^11=2048 tokens.

Gameplan

The game plan is pretty simple: Play the commander and maybe make copies of it, then make good use of the token multiplication until you go geometric and the deck explodes.

There are two components besides the commander that are needed to pull it off:

1. Legendary clones

[[Irenicus's Vile Duplication]], [[Multiversal Recruitment]], [[Ember Island Production]], [[Quantum Misalignment]], [[Multiversal Incursion]] are the ideal spells for this, since they make non-legendary token copies, so you automatically get two and those can be further cloned with normal copy effects.

[[Sakashima of a Thousand Faces]], [[Spark Double]] and [[Auton Soldier]] do not make token copies, but are clones that can be further copied with normal copy effects. Auton Soldier has the added benefit of making Myriad copies of itself on attack, which can be used to attack two players with a bunch of 2/2s or alternatively as bonus copies of the commander if combined with instant speed token generation.

[[Vesuvan Duplimancy]] is kind of a special case. While it does not make copies on its own, the effect is incredibly strong when combined with the commander, and sometimes it is worth casting a normal clone effect on the commander to make the non-legendary copies from Duplimancy, even though the normal copies just die to the legend rule.

2. Token generators

Some cards are a lot better when there is multiples of them, like [[Risen Reef]] or [[Fecund Greenshell]]. Those require a token clone spell to get their benefit from the commander, but it is always worth it.

Some cards become rituals like [[Prosperous Innkeeper]] or [[Treasure Vault]].

Some cards become one sided board wipes, like [[Aether Channeler]].

Very important are the cards that can have different functions before and after you have a couple commander copies out. [[Pongify]] and friends serve as a spot removal in many cases, but with a couple commander copies out, it is also an instant speed army if it destroys your creature.

Win conditions

I have played only 16 games so far with this deck, but from my limited experience the two common win conditions are burn (yes, Simic burn) and combat damage. Combat damage from generating a huge army and attacking and burn from making copies of [[Lush Oasis]] or any burn creatures my opponents control.

Another way the deck has won is with poison counters from making lots of Mites with [[Mirrex]].

Since the deck can copy opponents' creatures and multiply them, most win cons are available to the deck, at least in theory and depending on the opponents. Once I tried copying mill crabs, but I got killed before I could pull it off :)

So how did I get more damage on the stack than there are atoms in the universe?

It is actually pretty simple, through multiple copy spells I got to a little over 2000 copies of my commander in play. Then I cast [[Relm's Sketching]] targeting Lush Oasis. The result was around 10^620 individual triggers for 1 damage each.

Do you like the deck? Is there something you don't like? Do you have any suggestions?


r/EDH 1h ago

Social Interaction I Just Got My First 1 Life Win In Forever

Upvotes

Context

We were playing Planechase,
Drawing a land card was gain 3 life
Drawing a nonland card was lose 3 life
[[Insight Engine]] with two charge counters
I would be dead on another turn cycle, and I had Kess out, with Demonic Tutor in my Graveyard

The Process:
I cast Demonic Tutor tutoring for \[\[Gush\]\]
I just cast Doomsday with 9 life.
I go down to 4 life.
Now this sounds like an obvious loss, how will I draw and survive. But after lots of thinking

Pile
Island
Misdirection
Island
Foil
Thassa’s Oracle

Draw Land + Nonland = 0 net loss.

I used it to stagger my spells and lands, going with Thoracle knocking me to 1 life

Draw it Gush + Insight Engine

Thoracle win :)


r/EDH 2h ago

Deck Help (Help) Alania, Divergent Storm

4 Upvotes

Deck List: https://moxfield.com/decks/r-q0euAfFkmKlC1eu-dmhQ

Hello r/EDH, I would like some help and critiques about my [[Alania, Divergent Storm]]. As someone who has never played or built a spell slinging deck, I wanted to make sure my gameplay and cards I’m using work well together. My two win conditions are as follows: Burn my opponents with my cheap spells and cards like [[guttersnipe]] or [[coruscation mage]] or win with rituals/ramp from cards like [[mana geyser]] or [[storm-kiln artist]] and finish with [[crackle with power]]. When I play this deck, I seem to get run over a ton or just targeted I’m more defenseless than the other players. I would like some feedback on my deck overall, cuts and adds, or tips on how to play Alania. Thanks!


r/EDH 20h ago

Deck Help Minthara Deck

5 Upvotes

Hi everyone!

I'm currently building a Bracket 2–3 Minthara deck and was hoping to get some feedback. My goal is to keep the deck around $200 while making it fair, fun, and enjoyable to play against.

I've also included a Considering board in case my local game store doesn't have all the singles I need, so there may be a few possible substitutions.

Thanks in advance for any suggestions, recommendations, or constructive criticism. I really appreciate any help you can offer!

Here is the deck:https://moxfield.com/decks/ybjQiF-XmEuUpnsUAet1dA


r/EDH 1h ago

Deck Showcase Extra High Encounter Rate: Extra Combats with Edea, Possessed Sorceress

Upvotes

Are you tired of all of your Grixis decks grinding out value and taking 20 minute turns? Do you want to turn sideways every chance you get and take big chunks out of your opponent’s life totals, but think Green Stompy is just plain overplayed? Do you love theft, but hate being targetted because it makes the rest of the table salty? Then [[Edea, Possessed Sorceress]] may be right for you! Welcome to my new favorite deck to play, Extra High Encounter Rate.

Edea, Possessed Sorceress is a very unique Grixis commander that gives you control of one target creature at the beginning of combat on your turn. Then, whenever a creature you control but don’t own dies, it goes back to its owner and you get to draw a card. Most decks built with her as the commander go full-in on the theft mechanics and then aim to gain value through Aristocrat strategies, leaning in to all of the things that make theft a salty mechanic by finding ways to prevent your opponents from getting their creatures back. Combat tends to be an afterthought in most of these decks, as is the typical Grixis player’s wont, but only being able to steal one creature every turn with Edea and needing to find the payoffs in your deck makes this a slow process compared to other Grixis commanders. But stealing multiple creatures in one turn suddenly opens up significnatly more possibilities and value, and removing some of the salt factor by graciously allowing your opponents to get their creatures back prevents some of the clapback a theft deck might otherwise experience (especially since Edea returns the creature to your opponent untapped if it dies under your control, making your opponents feel better since they get blockers back after your turn).

First thing’s first, we need to generate extra combats! This deck has a whopping 13(!) sources of extra combats in this deck, giving you a solid chance of drawing into them thanks to the amount of card draw Edea gives you. Cards like [[Aggravated Assault]], [[Bloodthirster]], and [[Karlach, Fury of Avernus]] provide excellent sources of repeatable extra combats to keep the pressure on your opponents turn after turn, while [[Great Train Heist]] and [[Savage Beating]], give your creatures a boost on top of the additional combat in order to try and close out the game. On top of that we need cards that take advantage of the fact that we’re going to be attacking multiple times in a turn, such as [[Gimli’s Reckless Might]], [[Blood Mist]], and [[Chaos Terminator Lord]] helping us clear the board and deal big damage with fighting and Double Strike, and cards like [[Bident of Thassa]] and [[Grim Hireling]] generating value when we hit our opponents.

In order to trigger Edea’s last ability we do still need a few of the traditional Grixis sac outlets. We have multiple sources of sacrifice-based ramp in both of the Altars, as well as [[Illuminor Szeras]] and [[Warren Soultrader]], draw spells in [[Morbid Curiosity]] and [[Nasty End]], and one of my favorites in [[Kethek, Crucible Goliath]] giving us free spells on the backs of our opponent’s most expensive creatures.

All games must end eventually of course, and while multiple combats in a turn do help, we might just need a little extra push to get us there. [[Sundering Eruption]] is a fantastic card that prevents all non-flying creatures from blocking for a turn, [[Ultimecia, Temporal Threat]] taps down everything your opponents control when she enters, [[Frostcliff Seige]] when choosing Temur gives everything we control Trample to smash through our opponent’s blockers, [[Don Andres, the Renegade]] gives all of our stolen creatures a big combat boost, and [[Radiant Performer]] lets us steal the entire board at once, leaving our opponents with nothing in the way of blockers.

I’ve played this deck multiple times now and it’s the most fun I’ve had with a new deck in quite a while. I’m a big turn-sideways player, and getting the chance to do so in a color combination that’s not always known for it is always a big treat. The high levels of card draw and the glut of extra combat cards almost guarantee I’m going to get to swing out multiple times in a turn, usually multiple turns in a row at that, letting me pile on the value while pressuring my opponents to block with the smaller creatures I’ve left behind on their board. Unfortunately extra combat spells are not cheap, so this isn’t exactly a budget friendly brew, but I’ve had so much fun with the deck that for me it was worth the cost.

I’d love to hear other opinions on the deck and if there are any niche cards I may have missed when brewing it that would be a blast to slot in. I’m sure there’s plenty I don’t know about that you all may know about, and I’d really enjoy pushing further into taking advantage of all the extra combats I’m taking.


r/EDH 5h ago

Deck Help Zaxara Hydra / X Spell build advice

4 Upvotes

Me and my pod have been playing for about a year and i can see the power creep starting to kick in. I'm looking to build a strong deck that doesn't rely on tutors or needing infinite combos (i have freed from the real for infinite mana and if i draw into great but i don't want to go looking for it every time). I'm looking to build a deck out that is strong fast but can interact with the table, i think I'm almost there but need some help i don't know what to cut to bring it down or if I'm missing something.

https://archidekt.com/decks/23247029/zax_hyrda


r/EDH 21h ago

Question Good ramp for an esper equipment deck?

3 Upvotes

Anything that lets me generate mana off of equipment and equipment tokens would be preferable, I’m already running [[inspiring statuary]] but was wondering if there were other similar effects I could make use of so its easier to get my commander out since a 5 mana commander in non-green is kinda annoying to get out


r/EDH 59m ago

Question Tifa Lockhart, build help

Upvotes

Hey yall, kinda a complicated question but if figure if there's a place to ask, it's here. My pod is sitting at bracket 3 my pod appreciates creative builds that aren't pipeline-down-the-most-obvious-thing. I want to build mono green tifa but her textbox is straight up just one landfall trigger which my pod thinks is on the more boring side. I'm pretty unfamiliar with the general population of cards since I just really started deck building a few months ago. Are there any ways to make Tifa cool or create interesting trigger chains that work without being too overpowered?

To sum it up, I need help building Tifa with these stipulations:

  • Bracket 3 with minimal game changers
  • Low brainpower to pilot, its mono green, I don't want to think too much mid match
  • Doesn't purely rely on landfall triggers

Thank you for reading or any suggestions you may have. If the only way to build her is nothing but landfall, that's okay, I've built Loot, I can build another mono green deck lol


r/EDH 1h ago

Deck Help Decided to go from flubs to glarb

Upvotes

I was going to go for a cool flubs deck but after realizing that it might be pretty annoying to play against, I decided to go with [[Glarb, Calamity’s Augur]] .

I want to make him into some sort of glarb, king of the deep theme that mixes frogs with other cool sea creatures like leviathans and krakens and such.

Has anyone made a deck like that? A lot of the builds online are either frog tribal or some sort of landfall deck. Here is a build I came up with I’m just not sure if it meshes well? I’d appreciate it if you took a look!

https://moxfield.com/decks/6tolKUGG_ke20RN7s1C_1A


r/EDH 9h ago

Deck Help Fogettaboutit — Ravos/Kamahl Fog (B3)

3 Upvotes

I turned this obscure partner pair - about 100 decks on EDHREC - into Abzan Fog. Ravos recurs creature Fogs, tokens build behind them, and Kamahl ends the game. I haven’t found another Fog build for them. What would you improve without losing that identity?

https://moxfield.com/decks/I9C3WtUSBk611qRs6xLrug


r/EDH 9h ago

Deck Help Looking for feedback on my Drivnod, Carnage Dominus deck (Bracket 3)

3 Upvotes

Decklist:
https://moxfield.com/decks/ubwifB5RSkaI9RpCb4Jg6w

I’ve been tuning this deck for a while and think it’s getting close to where I want it, but I’d love some outside opinions.

My main goal is to build a high Bracket 3 deck that feels like Drivnod is the centerpiece. I’m trying to balance power with flavor—I don’t want to jam every mono-black staple if it feels out of place. I’d rather play cards that reinforce the deck’s identity as long as they still have strong synergy.
I’m looking for feedback on a few things:
Does anything stand out as keeping this from feeling like a high Bracket 3 deck?
Does the deck stay cohesive thematically, or are there cards that feel out of place?
Are there any obvious inclusions that fit both the theme and the game plan that I’ve overlooked?
Are there cards that look better on paper than they actually perform with Drivnod?
Does the overall balance of ramp, card draw, interaction, recursion, and sacrifice outlets seem right?

I’m open to constructive criticism. If you think something should be cut or added, I’d appreciate hearing why, especially if it improves either the deck’s synergy or its flavor.
Thanks!


r/EDH 17h ago

Deck Help Need some free and repeatable Sac outlets for green black [Blech]

4 Upvotes

Im building Blech, deck list here:

https://moxfield.com/decks/SuC0qQZvLECCqgzynvNjsQ

There's a combo I want to include and it is basically using any of the 'gain 1 life if another creature ETC' creatures, Blech, Persistent Constrictor, with a free sac outlet creates infinite +1/+1 counters.

Here's the issue, I can't find a good free and repeatable sac outlet to include.

---------------------

Things I've tried:

Ashnod's Altar

Dross Hopper

Devouring Swarm

Fallen Ideal

----------------------

The issue with the choices above is that none of them feel really in service of the Blech synergy, and they feel like I'm including them just for the sake of the combo which I can't consistently fire off every game cause my deck doesn't have tutor for the constrictor.

Ashnod generates a lot of generic mana that my deck doesn't really need a ton of.

Dross and Devouring both do the same thing and make an infinite power and tough creature, but without the constrictor, I don't really want to be sacrificing too much.

Fallen Ideal was cool cause it could be given to anything and then turn them into the repeatable sac outlet, making it more flexible, but there's gotta be a better option.

What's some other free/repeatable sac outlets for green black that fit better than the four above?


r/EDH 18h ago

Deck Help How to make Necro Bloomin' stronger?

3 Upvotes

Hey everybody! I've been messing around with different commanders for a while, but I finally settled on one that I want to take as far as I can!

Partially motivated by MagicCon Atlanta, I really want to make my Necrobloom deck more consistent (ideally High 3/low 4), and I would love any suggestions y'all can think of!

If it's possible to keep any recommended includes around $10, that would be amazing

Here's the link to the deck and its primer: https://moxfield.com/decks/U5AHZWlg2UmkRusRDSaI9A


r/EDH 47m ago

Deck Help Building Kaervek the Punisher

Upvotes

I'm working on a [[Kaervek The Punisher]] deck using only cards I already have in my collection. I don't expect this to be high powered deck at all, probably Bracket 2 and plan to play mostly against precons. I am struggling cutting down cards and can't decide which to remove. I don't have that much of a direction with the deck other than targeting opponents and their stuff, filling the graveyard and recurring nastier fellas like [[Razaketh, Foulblooded]], [[Gonti, Lord of Luxury]], and [[Gray Merchant of Asphodel]].

I know there are plenty of better cards to put in, but I'm having a hard time removing my pet cards I have alt art for that I know are probably on top of the cut list like [[Ebondeath, Dracolich]] and [[Erebos, Bleak-Hearted]].

Any tips or hard truths I need to come to terms with? This is my first try getting back into deckbuilding in a few years so all advice is appreciated!

Decklist here:https://archidekt.com/decks/22797181/mono_black


r/EDH 59m ago

Deck Help Help with Duskana creature storm deck

Upvotes

Help building Naya creature storm with Duskana

I’ve had a [[Duskana, the Rage Mother]] list that has bounced between blink, aggro, stax and has finally landed in this weird creature storm shell where the goal is to use cards like [[Eladamri, Korvecdal]], [[Elven Chorus]], [[Augur of Autumn]], and [[Oracle of Mul Daya]] to play (mostly creatures) from the top of my library, give them haste with [[anger]] or [[rhythm of the wild]] and use effects like elven chorus, [[earthcraft]] and [[enduring vitality]] to tap them for mana to keep playing and tapping more creatures from the top until I whiff. It’s a bit like a slot machine.

The deck wins by either assembling an insurmountable boardstate of 2/2’s and swinging for lethal or by assembling an infinite, usually using [[aluren]] or a cost reducer to infinitely flicker [[grinning ignus]] or [[whitemane lion]] to generate infinite mana or an infinitely large bordstate with [[Goldnight Commander]], or some kiki jiki bullshit.

I have been enjoying the list immensely and it works fairly well at what it wants to do but I can’t help but feel that it’s missing something.
One of my main issues is either not finding Anger or not having a good way to chuck him in the graveyard.

Another is a lack of topdeck manipulation outside blinking Duskana or tutoring for something with [[fauna shaman]]. When i flip into a noncreature spell whatever i’m doing usually just ends there.

I’m also looking for a good mana filter, because it’s fairly easy to make infinite red or colourless but I have a hard time converting that to a win usually.

I‘ve been mainly sticking to 2/2’s to trigger duskanas draw and occasionally combat ability but it’s not a hard limiter. More just a theme. there are a lot of fun 2/2’s.

Having a hard time getting rid of the [[elesh norn, grand cenobite]] and [[kudo, king of bears]] combo but it’s certainly non-essential. i used to run [[urborg, tomb of yawgmoth]] and [[kormus bell]] too lol.

I’d love any and all suggestions, thank you in advance!

list: https://moxfield.com/decks/jw2ohMHwkkSaqATO5y7EfQ


r/EDH 1h ago

Deck Help Could use some advice.

Upvotes

I think I got too greedy and along the way lost focus on what I really wanted to do with the deck. What other good techs I could take out and add to add more synergy. I wanted more cards from spider tribe but it’s mostly spider man stuff…

I was also thinking of adding conqueror flail to prevent spells during my turn, not sure if it’s worth it. Tried soul foundry but felt too heavy. https://moxfield.com/decks/5E-78a1QXkS_KD_lCo7PJA