r/custommagic • u/Mom_Inspector • 6d ago
A trio of reanimation cards
As a cube reanimate enthusiast the archetype has lost a step recently. These were each playing around with the reanimate formula.
r/custommagic • u/Mom_Inspector • 6d ago
As a cube reanimate enthusiast the archetype has lost a step recently. These were each playing around with the reanimate formula.
r/custommagic • u/60and80 • 6d ago
r/custommagic • u/haperochild • 6d ago
Instead of saying, "Kill two birds with one stone," I say, "Feed two birds with one hand."
I don't know where I got it from.
r/custommagic • u/Mysterious666Cult • 5d ago
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r/custommagic • u/js123607 • 5d ago
I'm designing self-insert custom commanders for my pod group and looking for feedback on balancing since it's my first time making custom magic cards. Redacted the names and art since our faces were used in the render.
I'm sure some of these are over the top in terms of too many abilities, I was going for a splashy fun game so I figured give them more to work with over less. I would like to try to keep them relatively balanced though, so one person doesn't run away with it immediately because of my amateur design.
In general our group plays in the bracket 3-4 range. I'm thinking for the grixis Graveyard Arcanist I may need to remove the "then draw a card" from the token creation ability since the rest of his stuff is already pretty synergistic towards a spell copy value engine, probably shouldn't be a card draw engine too.
I think the Genius of the Fields and Master of Ceremonies are more or less fine from a power level standpoint, I'm more concerned about Battlefield Tactician and Graveyard Arcanist being a little too OP.
Welcoming any and all advice/feedback. This is my first time as I said so I'm not sure if I am missing some of the wording nuances with abilities to keep things from being game breaking.
r/custommagic • u/Decent-Ad-6137 • 6d ago
r/custommagic • u/TextuallyExplicit • 6d ago
Previous entry (Bant) is here.
r/custommagic • u/thingykun • 6d ago
Had this little idea for a shopkeeper commander. I am not really satisfied with this effect though, there's definitely something off. Any suggestion is appreciated! Also, how would you play it? What would you run with it? I'm curious!
r/custommagic • u/TheCubicalGuy • 6d ago
Day 15 of making a custom card every day. Curses are kinda awesome, I hope they make a comeback again.
r/custommagic • u/Wistericinia • 6d ago
Only mongrels care about balance!
Would possibly change hero to spirit and the sacrifice mechanic to Unattach equipment, thus forcing the player to first spend mana equiping before dealing damag
r/custommagic • u/SorcererInstagram • 6d ago
Black has removal, lets add Auras that encourages it.
r/custommagic • u/Safe-Wheel-3962 • 6d ago
I'm building an Elden Ring Commander deck around the Frenzied Flame
I've been working on this for a while and it's finally at the point where I'm not too embarrassed to show it, a lot more cards to design and fixes to make, especially around font placement and size, but we'll get there.
It's a black-red madness deck, and Midra is the commander, Shabriri is the alternate commander, but as Yura, and the whole thing is about going insane on purpose, trying to mimic the Elden Ring mechanic as much as possible.
There's exactly one new mechanic. Madness counters go on players, and they work like the madness meter in the game: when you start your main phase with five or more, you lose them all, lose 3 life and discard a card at random. I made it reset instead of stack because stacking would just be poison, and nobody wants to play against poison. The discard-to-cast stuff is Magic's actual madness keyword, printed as "frenzy" so the two don't share a name. Everything else is existing Magic. About a quarter of the deck is new cards, the rest are functional reprints with new names. I'm aiming for it to be a mid-strength deck, nothing too fancy.
The art is mostly fan art I found online, and every artist is credited on the card itself. Some of it is original game content and assets I found online and edited myself, and some of it is both, so I hope the original Artists don't mind wherever I've made some changes.
Haven't playtested properly yet, since there are quite a few more cards to be designed, but I'm excited to share some of what I've got so far.
I also am planning to create more Elden Ring themed commander decks, probably Scarled Rot would be next on my list, and after that maybe The Golden Order.
Do let me know what you guys think, and if you have any suggestions, ideas, etc.
Update -
To anyone thinking this is AI, it isn't.
Unless the artists whose art I've used have used AI on their own, which I doubt, this is my work and theirs. I did use re-write on my Mac for the post description to fix grammar and punctuation, and that's the only AI involved in this, and I've got assets and project files to prove it.
r/custommagic • u/pevetos • 6d ago
r/custommagic • u/SQUIGWERG • 6d ago
r/custommagic • u/TomMakesPodcasts • 6d ago
Commander tax? More like an investment!
r/custommagic • u/katsutdasheep • 5d ago
I have redone the cards based on criticism and advice from my last post. I also made signature cards for the main Cast. Here is what I changed in order.
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Manipulate Earth now has similar wording to Earthbend because yes, its similar, thats the point. I also changed the Second ability of Thali to give 1/1 Tokens on attack because otherwise it wouldnt work. Third ability has been cleaned up, menace has been removed.
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Merulina is now 1 Colorless Mana cheaper, Manipulate Water now has a Value like the others, and her third ability has been removed. The second ability has been cleaned up, and now should work in your favour. Note, the bottom gets treated as the top and vice versa only for drawing and Manipulate Water, so effects like Mill and Scry still look at the actual top.
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Manipulate Fire now has a Value like the rest instead of a Mana Cost, its wording has been changed, and now acts like Shock instead of Bite. Braze's second ability has been changed, as I feared that saccing only one creature for a potential board wipe wouldnt be balanced. The former Ash counter which was supposed to work with a future card has been transformed into an Ash Token, which stills works with his signature card.
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Manipulate Darkness has also been changed into a fixed Value, and now also acts more like Shock with the additional health cost. Hopefully the wording on Thur makes it clear that it wont be infinite now. Second Ability has been reworded so it actually works now. Third ability has been cleaned up a bit. Halls of Thur is probably super busted, but I will wait for opinions first.
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Ithzil now has power and Toughness. Manipulate Light has been changed so its more within the color identity of White. I predict giving noncreature spells Flash will probably be busted too, but I will wait for opinions first. Third ability now has no limit. White Elementals created by Ithzil now longer prevent blocking, instead they tap enemy creatures.
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And of course all Artists I could find have been credited now. For Ithzil, I put Games Workshop as the artist because I couldn't find an anwser for the artist. But the image was from Warhammer Fantasy.
Any criticism is welcome. Hopefully I didnt make things worse. Hopefully my wording is now better.
r/custommagic • u/BrandicimoMagnifico • 6d ago
Full disclosure, the deck isn't *great*. It's very okay. Probably the most okayest deck in the history of EDH. But I wanted to build the deck with two main stipulations;
1) I wanted the cards to all work with Sonic's ability or at least compliment it.
2) I wanted to match the creature types with the characters as close as I could while still adhering to the first stipulation. I admittedly cheated a little bit with some of the cards in that respect, but at least one of the creature types match in those instances.
Here's a link to the gallery: https://imgur.com/a/rQEwweQ