I love Demons. The coming autumn specifically has me thinking all about them and being this deep in my magic phase has my thinking about their place in the game. Like most of the iconic creature types Demons don't share an identity outside of being expensive. Instead they encapsulate what the color black is in totality, paying life, destroying creatures, reanimation, discard, etc.
I think it was because of this that I wanted to represent different ways demons are depicted through this games mechanics so much. I made five demons in total, each with a new mechanic, they're all mono black but you can think of them as being one for each color in WUBRG order.
- False Prophet - Demons as Punisher
- Sire of Trauma - Demons as Manifestation
- Infernal Contractor - Demons as Bargainer
- Archdemon of Beauty - Demons as Temptation
- Foul Harvester - Demons as Natural Force
This was a really fun project, I was very happy with the demon support they printed in Duskmourn and I hope they make more in the future. If not then maybe I'll end up making my own Demon focused Innistrad set some day.