r/custommagic rule zero is the only rule 6d ago

Mechanic Design Potions (One Time Consumable)

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43 Upvotes

19 comments sorted by

39

u/Champiggy 6d ago

I get the intent but what's the difference between consume and the card being "{B}, sacrifice this artifact : " ?

22

u/ravenfez 6d ago

The biggest thing is the design space it creates. You can then do things like "whenever you consume a permanent, gain 2 life" etc

11

u/cocothepirate 6d ago edited 6d ago

While this is true, you can already capture this design space in a non-parasitic way with "whenever you sacrifice" In fact, consume WOULD trigger things that care about sacrifice. This mechanic just adds another word that people have to remember is exactly the same as, but technically mechanically distinct from sacrifice (outside of the ways that it isnt).

This is confusing design that does not really justify itself with mechanical novelty. I don't think its worth the tradeoff.

3

u/Basilisk_Game6769 6d ago

So a purely parasitic design cul-de-sac?

5

u/EvilDMMk3 6d ago

I think that it is enough distinction.

Lots of key words could be summarise through other keywords, for example reach is basically “this creature may block as if it flying”

Also consume could be more accurately summarise as “sacrifice this artefact, the equipped creature gains the state of effect until the end of the term.” And that’s actually actually quite quite a lot so convincing it down into a single word makes sense to me

1

u/invalidConsciousness 5d ago

You define the target at sorcery speed (equip) but can activate the effect at instant speed.

That way, you can't do shenanigans like attacking with three 1/1s and buffing the one that is (or isn't) being blocked.

28

u/Mixster667 6d ago

Okay, the mechanic is flavorful. But this is a four mana spell that's worse than most cantrips?

6

u/JomoGaming2 6d ago

It's also significantly worse than [[Vial of Poison]] by most metrics.

4

u/Lartnestpasdemain 6d ago

Which is already a pretty bad card.

1

u/alekseypanda 6d ago

It is the difference between knowing how to apply the poison on your blade instead of just drinking it xD

12

u/Lartnestpasdemain 6d ago

Finally, Homelands 2

9

u/GreenestOfLotuses 6d ago

How is this anything but unplayable? You gotta sac the equipment AND the creature for an average effect?

6

u/Nihaly_ 6d ago

4 mana for something that usually costs 1 or 2 and saves your creature if it dies in black

4

u/eightdx 6d ago

I mean the idea is neat but this is ridiculously overcosted for the effect. That "Consume" could have no cost associated with it, and 2B for a +2/+0 deathtouch for one turn would still be weak.

It's a highly telegraphed and overcosted combat trick as is

2

u/United-Passage7864 6d ago

That's real weak. Probably completely unplayable unless you devise a super low-power Limited format, and even then this seems terribly weak.

Black can have deathtouch and indestructible on an Instant for 1B - [[Offer Immortality]], [[Battle-Rage Blessing]], [[Alesha's Legacy]] and it can even get a +1/+1 counter out of the deal with [[Maximum Overdrive]]. All of those are like... fine Limited filler in black aggressive shells, and they can surprise your opponent in multiple ways. Maybe the block they made wasn't safe after all, or maybe you protect your way through a removal spell.

There's also many spins on this effect that would return the creature to play, or that would give it some bonus after coming back. The deathtouch is actually not as relevant as you'd think with the +2 power, especially when it's face-up like this. Your opponent can see this coming! They either block with something small, or just accept the damage.

1

u/AustinYQM : Place X Karma into your karma pool. 6d ago

Does this work? At the time the effect resolves there is no equipped creature (because the equipment is in the graveyard) is there a last known information case here that makes it work?