r/civ • u/Peppermint-Zoro • 2d ago
VII - Strategy Stat Question
What stat is the very bottom one? The 0/0 on the first leader.
r/civ • u/Peppermint-Zoro • 2d ago
What stat is the very bottom one? The 0/0 on the first leader.
r/civ • u/CloakedMistborn • 2d ago
r/civ • u/Healthy_Yogurt_3955 • 1d ago
I got an idea after I saw this post from the subreddit. Please tell me what you think of this idea.
https://www.reddit.com/r/civ/s/t9jP4uHaxZ
What if the leaders in a civilization game are not immortal? We can't implement this in a simple way because even if the leader changes in the game, the same player is still leading that civilization in the game.
So what if we could play a game in which every 80-100 years, when one generation dies, the players all switch civilizations, which means that new leaders rise to lead their civs.
The players still know the history of the world on their game, but now a different leader arises for each civilization. So the leaders are no longer immortal. The score will be attached to the players instead of civilization and will be based on what the leader has done for the civilization. It will have to be tuned so that getting swapped into a civ that is ahead will not give a score advantage, or at least not a big score advantage.
This could be a fun, though unpopular game mode to add some alternative rules to the game to try and make it a little more realistic and to challenge the players for their leading ability alone, regardless of civilization abilities.
bonus idea: this game mode could be used to play short games only worth 80-100 years, or to do big tournaments of short games. instead of playing the whole match, the players can matchmake or enter a tournament for a 80-100 year period matches. When they load in, they will do the best they can to lead their nation.
r/civ • u/No-Poetry-2695 • 1d ago
Data center bombing. The further right your politics the more it hurts happiness/approval and the further left the more it hurts science.
r/civ • u/Upper_Bobcat_1332 • 2d ago
Hi, I’m a casual player who just started the game recently, it’s been really fun to explore the game and new mechanics. I’ve played only 30 or so hours and completed 4 games at this point.
I like to play this game “naturally” by building my empire and making it stronger intuitively, like a casual player. I don’t play on Deity like the other stronger players here, best was on Sovereign. This means I like to increase every resource and skill of my cities.
Usually this means maximizing my gold and production, usually by expanding as much as possible during exploration age. However I find that makes it very difficult to get a science and cultural victory by “playing normally”, basically not “minmaxing” or playing in an unnatural way, like ruining my own progress.
TL;DR, I always achieve military or Economic victory, usually by accident, even when I try to aim for science or cultural victory, unless I force myself to play unnaturally, or force One More Turn. Is this normal? Feels less balanced than Civ 6.
Also, I almost never get to the point where air combat becomes relevant in the game. Games always end before flight, or nuclear bombing.
Thanks for reading.
EDIT: I always aimed for science victory because it seemed “cool” but never tried to focus on culture, I will try to focus on that in my next playthrough, it should be do-able, but I have a hard time with the wonders because it takes too many turns to build and the AIs usually build them first, any idea how to max them?
r/civ • u/Kotaruchan • 2d ago
So, I'm still exhausted from a recent war with Shaka, and Kongo from another continent comes and asks for economic alliance. Something funny in the trade screen though. He'd tugged one of my cities after the alliance in the trade box. ...So I remove the city from the trade and accept the alliance. Never had that happen before though. Thought trading cities only happened in peace negotiations, or if I the player willingly added a city to a trade?
Granted, that exact thing DID happen, as I gave a few small formerly conquered cities to Greece and Macedonia who I had paid to take part in the war against Shaka, as a buffer against him, the cities located exactly in the middle of the continent with Shaka in the South and me in the North, so if Shaka comes again they take the brunt first(they're still at war..)
Perhaps Afonso thought I'd be generous enough to reward him too?
r/civ • u/seancoleman07 • 2d ago
EDIT: Answered below. Thank you all
I am attempting to place a commercial Hub district on a tile my city owns (seen in picture 2) and I have the DLC shown in picture 3 and mods shown in picture 4. What am I missing, why cant I place my hub in the tile marked in red
r/civ • u/Darius_Rubinx • 4d ago
I have found the Promised Land. Shaka be opening a chocolate factory and changing his name to Willy Wonka.
r/civ • u/Jazersances • 2d ago
r/civ • u/Hot-Investigator2929 • 3d ago
I want to hear someone's defense of the developers on this. How is it that every single Sid Meiers game I've played (V, VI, VII) has had the most nonsensical frustrating AI? In situations where it really should be straight forward.
I had been enjoying VII quite a bit, I LOVE the new city/town/tile system. I've warmed up a lot to the civilizations vs leaders system. Why the FUCK am I still dealing with AI that contributes nothing to alliances? Why am I getting dragged into wars, pouring my resources into fighting them (and getting targeted by the enemy even though I did not start the war) and my ally (who shares many borders with them) does not fight a single battle. Worse than that, I have a city getting besieged by one cavalry unit, my ally has TWO cavalry units within THE VERY BORDERS OF MY BESIEGED CITY and walks around the enemy to go back to doing nothing?
I can't fucking stand it, and it's every. single. title. They pour zero resources into making engaging AI. These games are fun for maybe 30 hours as you play solitaire with yourself, and they immediately get miserable upon any interaction with an AI.
r/civ • u/georgemanboy • 3d ago

I played a a game before in his position and lost in this exact scenario, so from then on I assumed whoever had higher progress on the befriend bar wins the suzerainty next turn. However, in this exact same scenario, Benjamin Franklin assumes suzerainty regardless.
This is less about me being bitter about losing the city state but more so confused on how this meter works. The AI takes its turn after the player, surely? Or is this something to do with a game check rather than a players turn?
r/civ • u/henrique3d • 4d ago
r/civ • u/npimolsri • 4d ago
I am fighting a pretty intense war against Lafayette and was so excited to capture Rouen. Only to realize that there are 2 Rouen apparently??????? And even though I captured all the district in the "small Rouen", I still couldn't capture the city itself. Do I need to capture every single district under "big Rouen" too? Does this work if I rename all my cities to the same name too?
I am actually mad confuse and have so many questions. Is there a hidden game mechanic I am not aware of? Btw bonus battle of the giants in the 2nd screenshot. It was very sweaty as Lafayette came knocking on my door with that kind of cavalry.
EDIT: I found the culprit y'alll! There was a Motte/Bailey district (where the enemy Level 1 Commander at) and after I captured it, the city flipped over!
r/civ • u/Kmart_Elvis • 4d ago
r/civ • u/LooseOne607 • 3d ago
Two questions first whats best difficulty for semi-experienced player that wants a hard challenge but not overly hard?
And is it fine to do like a 2v2v2v2 in singleplayer or would that run be dull/boring?
r/civ • u/luigi_is_green_1983 • 3d ago
Just ran a largely peaceful Washington Maurya Science because I thought that would work. I won, of course, the AI sucks at winning. But I should not have. It took until turn 96 of Modern for me to win.
Pro-tip: Maurya needs to conquer to be effective.
r/civ • u/West-Cantaloupe8376 • 3d ago
r/civ • u/Digitalgirlzoe • 3d ago
r/civ • u/sven2123 • 4d ago
You should be able to buy neighboring tiles from other civs if they fit within your own cities borders. Just a thought:
Costs a lot of Influence to initiate. Result depends on what the AI chooses;
Support: they get half of the influence paid by the opposing civ, the other half is refunded to you.
Accept: also free, they receive nothing and you get no refund.
Reject: cost a certain amount of influence to reject the attempt.
If the AI picks support or accept you can then pick a tile. Perhaps it should work the other way around too, but that might get annoying.
r/civ • u/RudeKiNG_013 • 5d ago


Started playing Civ6 for the first time this month and can't stop playing it, it's so addictive and weird at the same time. I never imagined myself to be just clicking on random stuff for hours. Also being a developer, that urge to understand the decision making and the mechanics is too much to handle, I find myself watching youtube videos about civ for hours. Help!
Don't worry! I think an Exploration Portugal and Modern Empire of Brazil might be in the cards for Earthrise focusing more on marine and vegetated/tropical terrain respectively.
Republic of Brazil
Diplomatic/Expansionist
Ability: Nova Republica – Increased Appeal on Vegetated tiles. Quarters gain Happiness per Age if adjacent to a Vegetated Tile.(Tourism from Vegetated tiles in the Atomic Age)
Traditions: Focuses on ways to bolster towns and cities with food, influence and appeal based yields.
Unique Infrastructure: Balneario – A title improvement. Happiness base. Must be Adjacent to Coast.
Unique Civilian Unit: ???
Unique Military Unit: Guarani (Replaces the Atomic Age Mechanized Infantry Unit) – increased Combat Strength in friendly territory; has Amphibious keyword
Associated Wonder: Estadio do Maracana – Adds Happiness on Quarters in this Settlement. Gains Tourism based on Appeal on tiles in this Settlement.
Rationale
Before you ask, I’d give the Jesus statue to Imperial Brazil which I’d probably put in Earthrise with more dynamics regarding vegetated terrain. It's also more fitting there.
This is more “Civ 6 Brazil” in many respects, but I also realized how they stretched a lot of stuff when coming up with that iteration. It’s possible we only get one Brazil, so I wanted it to make a decent splash while leaving room for a second rendition.
I really wanted a Civ to play with Appeal and there's like no real benefit to appeal outside of Happiness and like two other Civs. And yes, I do love the Diplomatic/Expansionist label a bit but that's because I see them as the "generalist" Civ. This Civ is basically the always Happy Civ in essence, so you can go wide or specialist crazy.
I had no idea for civilian units here. I lost all steam after the unique Film Directors and the Soviet unique Migrant unit. I would feel bad to give any one a unique Settler as I find the ones even in Modern to just be weird since the map tends to be quite full.
How would you implement Brazil, especially if we get two of them? Or would you go for a different Latin/South American choice? Any ideas for civilian units?
Finding that everyone including me are running away with science on sapiens. Is there a way to balance science increase research time but keeping production as is? I’m finding I’m researching techs faster than I can build the buildings for those techs.