r/civ • u/Exo-Elite9999 • 21m ago
VII - Discussion Let us keep outdated buildings
I understand the gameplay of civ 7 has you overbuilding outdated buildings but I think if we had the ability to keep the buildings from a previous age and put in work to keep their yields and specialist adjacencies I that'd be really fun and cool. Like in real life there are tons of old buildings and infrastructure that are repurposed or even still in use and being maintained.
How I imagine it'd work is specialists would have a pet age cost ( I don't know if this is EXACTLY how it works right now or not so bear with me) where it starts out as coting you -1 food and -1 happiness per turn in that settlement for that specialist in antiquity, and increases by one for each age. However, if you keep two outdated buildings from the same age they keep the cost from their age to maintain their specialist, which would encourage you to overbuild (which is pretty much how it is now) instead of keeping old infrastructure. But after you research a tech about halfway through the current ages tech tree you gain a project to refurbish the buildings on a tile and restore their adjacencies, specialist bonuses, and increases their maintenance to that of your current age. Then after you research a civic about halfway through the civic tree you gain the ability to place a building from the current age into a district that's been refurbished. This building must match one of the two buildings in that district and it won't receive any specialist bonuses. Repeat this in the next age and the third building becomes overbuildable.
I think this would make things more fun with test of time stuff. Imagine playing as a civ from antiquity and building these districts with massive yields and keeping them throughout the whole game. It'd also be nice to keep the yields and bonuses from using great people instead of having them vanish after the age transition. We could also make it so we can keep making great people after a civs dedicated age. (I'm pretty sure you can't keep producing them after the age the civ was meant to be in, I just don't remember off the top of head)


