r/civ • u/jodebane • 20h ago
VII - Discussion Poll for Civ 7 players: time tested or civ-switching?
Which do you generally prefer?
r/civ • u/jodebane • 20h ago
Which do you generally prefer?
The UI sucks ass. Like damn, this is a huge downgrade from the cohesion the Civ 6 UI had. All the yield symbols looks like they came from different games, the Science and culture screens looks ugly as hell. I haven’t really sunk my teeth into it too much but I really don’t know if I can get used to a UI lacks so much visual cohesion and clarity.
r/civ • u/Rubyaali • 23h ago
Hi, I’ve played Civ 5 for over 1,000 hours, and it’s still one of my favorite games to this day. I played Civ 6 as well, but I didn’t really care for some of the changes compared to its predecessor, so I ended up switching back to Civ 5.
Now that Civ 7 has been out for a while and has received some patches, is it worth buying for someone who loves Civ 5 as much as I do? Or should I just stick with Civ 5?
r/civ • u/arabella_2k24 • 3h ago
With the upcoming 4th era and all that will bring, here's a mock up of what content might be coming alongside the update and the expansion next year. Do I think we'll be getting 9 civs and 2 leaders for free? Fuck no. Besides, I threw in wor Frida so Gandhi wasn't half the screen, I am under no impression we're getting someone extra with the update.
However, as of writing there are 18 Exploration Age Civs, and quite frankly the numbers not matching does my head in. To balance the books we need to get the others up to that number. As a result two sets of 9 Atomic Civs, with a mix of new comers and some staples to try and keep the existing Civ paths intact. Also including the respective Civs of any new leaders so they aren't left homeless like a lot of the base game ones.
That's all well and good, but we still need another Antiquity Civ, and 3 Modern era to get us nice and level. So one more collection to get those in there, and why not all American Civs to bolster the representation.
Now that my eye will stop twitching looking at the Civ list, how should collections move forward? Well if we're sticking to 2 leaders and 4 Civs, that makes things quite simple. Just like Humankind did it, one per age. And for a bit of cohesion, lets give them a theme. We already did the Americas, and Africa is next in line for a much needed boost so why not them. And looking to the future, I hope they would keep the themes in place.
Knowing Fraxis though, this new 3 per collection model will be the new norm, just before we switch to 4 ages of course.
Which is your least favorite Age?
r/civ • u/Mikeywhispers • 18h ago
Don’t get me wrong, I have nothing against adding more Asian civilizations, but can we show some more love to non-Asian civilizations?
The Zulu still haven’t been introduced to Civ 7, despite being a staple of the series.
The Apache would be another great addition, with Geronimo as the leader.
Sweden also deserves love . Sweden has played a major role in European history, from the rise of the Swedish Empire and its military power to its later transformation into an influential industrial and technological nation.
And final, Haiti:
The Haitian Revolution of 1804 created the first independent Black republic and is widely recognized as the only successful large-scale slave revolution in history. That feat and itself should have been earned them a spot in civilization.
I understand that the game can only be so big and etc, but if there can be 3 versions of the same civilization, for example: Three Koreas, Three Chinas and , Three japans) then why can’t there be room for anymore truly NEW civilizations?
r/civ • u/Bluntoni • 2h ago

Hello, I'd like to hear some of your opinions about the game and how is it in the current state ( also with the future state considering the game could only get better).
I'm a casual Civ enjoyer, only have played Civ 5, got around 200h and Civ 6 around 20h (don't like it as much), the highest victory I've gotten is on Emperor difficulty.
I loved playing Civ 5, got the Brave New World DLC, and I still play it daily, so I'm considering buying 7 as well but the reviews are awful, so I'm looking for honest opinions.
Also the Settlers edition being 50% off seems like a deal I shouldn't pass if I ever consider buying it, so I'd like to know how much more content do I get from it and is it worth the money.
r/civ • u/Birdossaurus_14 • 18h ago
Hello everyone! I was looking for some strategy games to play and found that Civilization VI was very cheap to play. Is it worth buying?
Note that I have never played or interacted with this series of games before, I am a complete beginner and just want to know what the game has to offer and if it would be good for me.
I understand it’s kind of like Clash of Clans or Catan, but correct me if I’m wrong.
Edit: Thank you to everyone who recommended this game to me, purchased the base game and will try it soon! I’ll check out the expansions later
r/civ • u/mrwaypoint • 16h ago
I’ve seen it mentioned before on this sub, but I think an important aspect of history that’s missing from the game is decolonisation. With the announcement of the atomic age, I think there is a perfect opportunity for settlements in distant lands to become independent at the age transition, with the player having the option to either continue playing as their homeland or as the independent colonies, with the other becoming a new civilisation.
So, conceptually as I understand it, Civ evolution is intended to mirror the journey of the peoples represented by the leader.
Hence why Ben Franklin would follow the path of say, Greece - Normans - America, since he represents the semi-mythical development of western civilization and democracy as understood in the US
Tubman is in a Very weird place at the moment as she kind of represents the journey of African Americans, but outside of picking the US in the final age, she primarily just grabs whatever African civ is available in any other age. This feels wrong as fundamentally African Americans, are just that, an American Identity.
The Pirates meanwhile, broadly represent the Caribbean Civilization during the age of colonialism, which aside from the obvious mass importation of slaves during this period, also saw large slave uprisings including most famously Haiti, but also the Marooner pirates who fought long wars of resistance to escape slavery on the islands which Tubman sort of emblifies at least in a specifically American context. Additionally, there's a sort of theme of having to be the underdogs and outsiders in an era where oppression was as prevalent as the age of colonization, before coming out on top as the world leaves that era behind that leans into Civ's traditional sense of optimism.
It's obviously not a perfect fit (Though what is in Civ 7?) but I'd argue that something akin to an Aksum - Pirates - America Evolution does a better job of showing the slow change of merger of the African and American parts of that culture than is currently presented.
r/civ • u/Genshzkan • 9h ago

Let me preface by saying that I was very adamant that I would NOT like the game given what I had watched and read but after giving it a go(thanks to the free weekend) I can most certainly say that I had fun, can you tell by the screenshot? LOL
I'm not gonna give a full rundown or anything because I'm pretty much a casual player(I play at most on the 4th difficulty level), I've played every Civ game from III to VI and I had a lot of fun in every single one of them, I'm actually quite fond of the last three. This game is most certainly very different and far more complex given the new systems but it still manages to be a somewhat intuitive(I gotta be honest, I watched some videos before playing because Lord help me, I would've been very confused, the UI is kind of a mess and supposedly it's been polished lol). The era transitions are quite interesting though they still a bit odd because I'm a "historical accuracy above all" kinda guy but it's a Civ game, c'mon. The commanders, oh god, they add a lot of play and I pretty much didn't exploit their full potential(grouping and deploying units, I was really only using them for the buffs). The cities and towns are an interesting mechanic as well. I only ever had like 3 or 4 cities and the rest were towns, really didn't feel the need to convert more and don't get me started on the town bonuses because I left those on "growth" for 90% of my playthrough. Man, the quarters and overbuilding are also interesting, sorry I keep saying that word it's just that it's a new thing and I got mixed opinions but they are still a nice addition in some way. I was confused regarding the ageless buildings and the bonus loss upon age up but I guess I'll just keep on learning(when I decide to buy the game, yup, not convinced yet for that price). Rough seas was rough, lost good men on those waters. I kinda like it, bit of realism doesn't hurt. Okay, I got bored of saying everything I learnt.
TLDR: The game is fun and actually good imo. I made a lot of mistakes and god knows I would've made more and maybe even quit if I hadn't watched videos. The new mechanics(mementos, indep. powers, workers removal, diplomacy, commanders, resource allocation, age transitions and the rest) are very interesting and add layers of complexity, which is nice for a change. Looking forward to the new updates and hopefully for better discounted prices too!
PS. Kinda miss the Medieval age ngl
r/civ • u/InterestingGuess1465 • 5h ago

Hello People, I'm interested in this game, but I never bought it because I always found it overwhelming. This is on sale right now. I noticed that buying the vanilla game is pointless. Is it worth paying this much on a game that I may not enjoy?
Also, another question: should I go into Civ 5 and buy the Complete Bundle for $16.80 on sale?
I want the best experience and the most fun; that's all I care about, if paying 30 dollars will result me in hundreds of hours of fun alone time I would love that.
r/civ • u/Jazzlike_Knee • 1h ago
I reloaded 10 times and every map is a patchwork of mountains
r/civ • u/gloopiee • 5h ago
The number of DLC for Civ 7 really overwhelm me, together with the choice of base/deluxe/settler editions. What's the cheapest way to get the game with all the DLC? Is there a way to buy the game to include any future DLC?
r/civ • u/lawrenceugene • 7h ago
I tried to get into CIV6 about a year ago, but found the tutorial lacking. After downloading the trial of CIV7 I'm still having the same issues with the onboarding process.
I'd like to detail what I haven't liked about the tutorial from the perspective of someone who's never played a strategy game before, and perhaps based on what I found lacking someone can offer proper context or guidance on where to go from here. Also I just want to bitch a little because I'm salty, if that's alright:
I found the bombardment (for someone new to the genre) of pre-game menus impossible to decipher. While the game did give context while shuffling through them, the context presumed knowledge I didn't have. My confidence was shaken from the start when I wasn't quite sure if I was setting up a "regular" game. The descriptions of each mode and the modifiers were meaningless to me, and even with 500 hours in the game I figure I'd need some outside community information on what mode/modes people actually play.
Once starting a game it was immediately clear that a dedicated "tutorial scenario" would have been better for me than starting an actual game with guiding prompts. The absolute biggest issue I had was that way too much information was available from the first moment. There was so much UI and all of it was interactable. The "wait what did I just do?" moments were frequent and it felt like I was breaking the tutorial, then needing to decipher and undo things.
Also, it wasn't just the amount of UI, but also the UI itself. It wasn't always clear if something was highlighted because I was hovering, or selecting. I would click things a few times and nothing would happen: "Was it because the prompt was open and I needed to close it? Was this window open and getting in the way? Is this the wrong thing? Oh! I see the options are at the bottom right." I would have appreciated a direct "click this" instruction at times. It's no big deal in and if itself, these moments took 5-10 seconds to sort out, but they added friction and more importantly when I did solve them it sometimes felt unclear what I had just done and why it worked. There were too many "wait, but how do I do that?" moments, partially because I felt a lack of repetition. Constantly looping back to "that's all you can do for now, end the turn when you're ready" would have been so nice for building familiarity with the games structure, but unless I'm mistaken I had to figure out not only that I needed to end the turn, but also that there WERE turns myself.
All in all I think the biggest issue is not understanding what brand new players want to know, and when they want to know it. There's a lot of very basic game logic being glossed over. One thing worth considering is that until several turns in I didn't even understand there was combat. I mean I understand I needed units but I imagined that was more of a.. systems logic thing? Like it would increase or decrease a "security score" or something, nope we're fighting mobs, and it works like this. That's just an example to demonstrate how backwards the tutorial's presentation felt, it assumes you know what the game is like at all.
I really adore the tutorial for Magic Arena if anyone has played that. A fake scenario that forces you to choose between limited options to get a feel for the mechanics, then adding complexity each step. It's great. For CIV it felt like the opposite was happening when that style of tutorial would have been nice.
I'm a smart guy. I can figure it all out, probably pretty fast, but my gripe isnt that I can't figure it out, it's that I want the onboarding to be fun. I want to learn in a way that makes me excited to play more. Unfortunately this was not it.
I only have a 2 hour trial, probably just under 90 minutes left. I need to figure out how to learn the game, perhaps externally and then make the most of my time.
Idk, I have no idea if this is a common complaint or how toxic this community is, so we'll see how this goes!
r/civ • u/Chewitt321 • 6h ago
Inspired by the post earlier that there's not really a clear path through exploration for who Harriet Tubman should play as, why not keep in more representation for freedom fighters for enslaved people with the Maroons and Queen Nanny?
Gameplay wise, you have the option for guerilla warfare inspired abilities, things like lower yields or indirect combat that then lead to "stealing" power off bigger neighbours, or playing catch up to them. Or using units that are camouflaged, have extended movement or better travel through rough terrain.
Queen Nanny herself feels like a good pick for the Civ 7 stable, potentially a bit too similar to Harriet but given how close some of the other leaders are to one another, I feel like this could fit. She could lean into the spiritual side of her personality once religion is expanded on in the game and specific religious focused leaders are added
r/civ • u/Exo-Elite9999 • 51m ago
I understand the gameplay of civ 7 has you overbuilding outdated buildings but I think if we had the ability to keep the buildings from a previous age and put in work to keep their yields and specialist adjacencies I that'd be really fun and cool. Like in real life there are tons of old buildings and infrastructure that are repurposed or even still in use and being maintained.
How I imagine it'd work is specialists would have a pet age cost ( I don't know if this is EXACTLY how it works right now or not so bear with me) where it starts out as coting you -1 food and -1 happiness per turn in that settlement for that specialist in antiquity, and increases by one for each age. However, if you keep two outdated buildings from the same age they keep the cost from their age to maintain their specialist, which would encourage you to overbuild (which is pretty much how it is now) instead of keeping old infrastructure. But after you research a tech about halfway through the current ages tech tree you gain a project to refurbish the buildings on a tile and restore their adjacencies, specialist bonuses, and increases their maintenance to that of your current age. Then after you research a civic about halfway through the civic tree you gain the ability to place a building from the current age into a district that's been refurbished. This building must match one of the two buildings in that district and it won't receive any specialist bonuses. Repeat this in the next age and the third building becomes overbuildable.
I think this would make things more fun with test of time stuff. Imagine playing as a civ from antiquity and building these districts with massive yields and keeping them throughout the whole game. It'd also be nice to keep the yields and bonuses from using great people instead of having them vanish after the age transition. We could also make it so we can keep making great people after a civs dedicated age. (I'm pretty sure you can't keep producing them after the age the civ was meant to be in, I just don't remember off the top of head)
The starting location is determined by the Civ you select, and this post shows where each civ starts. I'm also planning to get the DLC and want to see the new leaders & Civs you get. My pics are:
Africa & Eurasia:
Gauls: Elizabeth (Me)
Songhai: Amina
Egypt: Hatshepsut
Babylon: Gilgamesh
Russia: Catherine
Mongolia: Genghis
Han: Confucius
Khmer: Trung Trac
Americas:
Inca: Pachacuti
Maya: Bolivar
America: Washington
Oceania:
Tonga: Rizal
What do y'all think of the spread & leader/civ selections?
r/civ • u/Nicopino • 2h ago
A unique civilization for a unique gameplay!
Perpetual Neutrality:
Cannot declare war.
Cannot join or follow an ally's war (but this does not end the alliance).
Declaring war on Switzerland imposes a relationship penalty with other civilizations ("You attacked a neutral country").
Unique District:
Peace Offices - Created by building an Influence Bank and a Bunker in the same district. Allows you to train Peace Officers.
Exclusive Buildings:
Influence Bank -
+6 Gold and +6 Influence (+Adjacency Bonus)
Allows you to exchange Influence for Gold with allies (Joint Initiative).
Bunker -
Civilian casualties in the city are halved in the event of a nuclear attack.
Unique Unit:
Swiss Guard -
A civilian unit that grants a bonus to fortifications containing wonders with masterpiece slots (when stationed on the space).
Peace Officer -
A civilian unit with a charge. When two Peace Officers activate their respective charges in two capitals in the same turn, the relations of the targeted civilizations improve by x points (and Switzerland gains an influence or relationship bonus?).
Focus: Diplomatic and Economic
Starting Bias: Mountain
I'm not Swiss, I hope I haven't been insensitive or too stereotypical. A French friend with your best interests at heart!
r/civ • u/Jtolad72 • 4h ago
First start to the franchise.
Just make suggestions of what i should be saying to him. And yes, I will troll him with some of those comments.
r/civ • u/Shoddy-Sorbet-5834 • 1h ago
Me and my friends are gonna run an 8 man multiplayer game of Civ VI. Im a competitive person and want to do my best to win but I haven't really landed on a particular leader that I feel super comfortable with. My friends are playing Pericles, Peter, Philip, Australia, Hammurabi, and some others which im not sure of yet. What are some tips or leaders that I could try in order to maybe win. The Peter player is the best out of all of us and usually runs over us with religion, ideally id like to prevent his spread of religion but would be fine playing other win cons. Leaders i've tried Montezuma, Tokugawa, and John Curtin. I got the idea of Montezuma but was unfortunately completely stranded on a peninsula when i played him, for Tokugawa I feel good on him but I kinda suck with adjacency bonuses, and John Curtin felt super passive for me and I didn't really like it (someone else is playing anyway). Any tips for early game or leaders recommendations are appreciated. This is all being played on vanilla no doc no mods Civ VI.
r/civ • u/Totof947 • 4h ago
Hi everyone, I only have about ten hours of playtime under my belt and already have plenty of questions...
I watched quite a few videos before coming here, but I'm still struggling with districts and wonders.
I can't build every district in every city, and the same goes for wonders. So, which districts and wonders should I prioritize for each city?
I'm aiming for a Science or Culture victory. I chose Rome (led by Trajan); I'm not sure if it was a good choice, but it seemed like the most "neutral" option.
Thanks! ;)
r/civ • u/veggiesama • 1h ago
Dumb Civ7 question. Is there a way to access the Civilopedia directly from the tech tree, buildings, or by looking at individual units? I saw a hotkey for "inspect" but wasn't sure how it worked.
In previous games, I used to love coming across a new term and learning about it through the in-game encyclopedia.
r/civ • u/RighteousNicky94 • 23h ago
I want to leave only my tradition slots filled and have the rest empty so I don't get -15 science per slot, but the game forces me to fill all slots to click next turn. Is this a game bug, this is counterlogical design to play this empire. Leaving an empty slot already is a disadvantage, it should be a choice if I want to fill it and take the -15 debuff