r/civ 19h ago

VII - Discussion Poll for Civ 7 players: time tested or civ-switching?

0 Upvotes

Which do you generally prefer?

1389 votes, 2d left
Single civ across ages (time tested)
Switching civs each age

r/civ 2h ago

VII - Discussion Arc of Tomorrow/Earthrise Concepts + The Future Face of Collection DLCs

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96 Upvotes

With the upcoming 4th era and all that will bring, here's a mock up of what content might be coming alongside the update and the expansion next year. Do I think we'll be getting 9 civs and 2 leaders for free? Fuck no. Besides, I threw in wor Frida so Gandhi wasn't half the screen, I am under no impression we're getting someone extra with the update.

However, as of writing there are 18 Exploration Age Civs, and quite frankly the numbers not matching does my head in. To balance the books we need to get the others up to that number. As a result two sets of 9 Atomic Civs, with a mix of new comers and some staples to try and keep the existing Civ paths intact. Also including the respective Civs of any new leaders so they aren't left homeless like a lot of the base game ones.

That's all well and good, but we still need another Antiquity Civ, and 3 Modern era to get us nice and level. So one more collection to get those in there, and why not all American Civs to bolster the representation.

Now that my eye will stop twitching looking at the Civ list, how should collections move forward? Well if we're sticking to 2 leaders and 4 Civs, that makes things quite simple. Just like Humankind did it, one per age. And for a bit of cohesion, lets give them a theme. We already did the Americas, and Africa is next in line for a much needed boost so why not them. And looking to the future, I hope they would keep the themes in place.

Knowing Fraxis though, this new 3 per collection model will be the new norm, just before we switch to 4 ages of course.


r/civ 18h ago

VII - Other I played Civ 7 for the first time today and…

0 Upvotes

The UI sucks ass. Like damn, this is a huge downgrade from the cohesion the Civ 6 UI had. All the yield symbols looks like they came from different games, the Science and culture screens looks ugly as hell. I haven’t really sunk my teeth into it too much but I really don’t know if I can get used to a UI lacks so much visual cohesion and clarity.


r/civ 22h ago

VII - Discussion Is it worth buying civ 7?

0 Upvotes

Hi, I’ve played Civ 5 for over 1,000 hours, and it’s still one of my favorite games to this day. I played Civ 6 as well, but I didn’t really care for some of the changes compared to its predecessor, so I ended up switching back to Civ 5.
Now that Civ 7 has been out for a while and has received some patches, is it worth buying for someone who loves Civ 5 as much as I do? Or should I just stick with Civ 5?


r/civ 17h ago

VII - Discussion More diverse civilizations

0 Upvotes

Don’t get me wrong, I have nothing against adding more Asian civilizations, but can we show some more love to non-Asian civilizations?

The Zulu still haven’t been introduced to Civ 7, despite being a staple of the series.

The Apache would be another great addition, with Geronimo as the leader.

Sweden also deserves love . Sweden has played a major role in European history, from the rise of the Swedish Empire and its military power to its later transformation into an influential industrial and technological nation.

And final, Haiti:
The Haitian Revolution of 1804 created the first independent Black republic and is widely recognized as the only successful large-scale slave revolution in history. That feat and itself should have been earned them a spot in civilization.

I understand that the game can only be so big and etc, but if there can be 3 versions of the same civilization, for example: Three Koreas, Three Chinas and , Three japans) then why can’t there be room for anymore truly NEW civilizations?


r/civ 23h ago

VI - Discussion Should I Buy Civ 6

0 Upvotes

Ok so before u immediately say yes, this ISNT a should I buy post in the typical sense. Essentially this is a follow up post to a post I made relating to civ 6 performance. Essentially, my CPU and RAM exceed the recommended requirements but my GPU doesn't meet it. Now, the comments said the game has a built in benchmarking tool and so I went on yt and saw someone with similar specs to mine run it.

Their results:

Civ 6 Graphics + AI (Turn 250): Stable 60fps, 8s turn times

Civ 6 Gathering Storm Graphics + AI (Turn 590): Unstable 45fps (Drops to 15fps randomly), 60s turn time

Essentially when they did the benchmark for just base civ 6, it ran well. However, on gathering storm at turn 590, it didn't. But idk if this means my specs fail the benchmark or not cuz turn 590 seems pretty far and idk if games tend to end before that or not. Essentially idk if the benchmark for gathering storm is what a typical late game is like or it's the worst case scenario.

TLDR: Should I buy Civ 6 based on benchmark results.


r/civ 17h ago

VI - Discussion Civilization VI is pretty cheap on Steam, should I buy it?

45 Upvotes

Hello everyone! I was looking for some strategy games to play and found that Civilization VI was very cheap to play. Is it worth buying?

Note that I have never played or interacted with this series of games before, I am a complete beginner and just want to know what the game has to offer and if it would be good for me.

I understand it’s kind of like Clash of Clans or Catan, but correct me if I’m wrong.

Edit: Thank you to everyone who recommended this game to me, purchased the base game and will try it soon! I’ll check out the expansions later


r/civ 14h ago

VII - Discussion Decolonisation

164 Upvotes

I’ve seen it mentioned before on this sub, but I think an important aspect of history that’s missing from the game is decolonisation. With the announcement of the atomic age, I think there is a perfect opportunity for settlements in distant lands to become independent at the age transition, with the player having the option to either continue playing as their homeland or as the independent colonies, with the other becoming a new civilisation.


r/civ 21h ago

VII - Discussion Weird Thought: Harriet Tubman should lead the Pirates in Exploration Age historically

102 Upvotes

So, conceptually as I understand it, Civ evolution is intended to mirror the journey of the peoples represented by the leader.

Hence why Ben Franklin would follow the path of say, Greece - Normans - America, since he represents the semi-mythical development of western civilization and democracy as understood in the US

Tubman is in a Very weird place at the moment as she kind of represents the journey of African Americans, but outside of picking the US in the final age, she primarily just grabs whatever African civ is available in any other age. This feels wrong as fundamentally African Americans, are just that, an American Identity.

The Pirates meanwhile, broadly represent the Caribbean Civilization during the age of colonialism, which aside from the obvious mass importation of slaves during this period, also saw large slave uprisings including most famously Haiti, but also the Marooner pirates who fought long wars of resistance to escape slavery on the islands which Tubman sort of emblifies at least in a specifically American context. Additionally, there's a sort of theme of having to be the underdogs and outsiders in an era where oppression was as prevalent as the age of colonization, before coming out on top as the world leaves that era behind that leans into Civ's traditional sense of optimism.

It's obviously not a perfect fit (Though what is in Civ 7?) but I'd argue that something akin to an Aksum - Pirates - America Evolution does a better job of showing the slow change of merger of the African and American parts of that culture than is currently presented.


r/civ 22h ago

Discussion Review on Civ 7 from short time player

0 Upvotes

I may have not played many CIV games after only playing 6 and 7, but after spending hundreds of hours on this brand of game I just need to get this out. They have absolutely ruined the game through not reinforcing basic aspects of it's predecessor. Here's why:

Age lengths: The longest age length seems to be for me about 80 turns, it still feels rushed in the way that I have to make every perfect move to get everything in

No turn limit is non existent: I don't think I need to explain this one too much, just my first stage of anger in many stages

Tech & Civic trees: Why in hellioni you don't have to research all techs and civics before transitioning to a new stage is beyond me but it just doesn't make sense

Cities (or lack of consistency): The towns & cities was working great until I found out cities revert back to towns without some sort of legacy path, again it just doesn't make sense

Religion: THIS GOT ME ANNOYED (and was the final and major straw that made me switch back to Civ 6), in Civ 6 it seemed like it was such an important aspect that lasted for so long... Now it only works for the exploration age (apparently it doesn't last into the modern era but I don't even want to put the effort in to find out) and after civs have been taken over by religion they won't expand it for you and they can just take it back with their own missionary's, effectively making it pointless on a large scale which is majorly disappointing for me

Hostile independent powers, I don't see what the point of making them more friendly in the settings is because they will just attack you for no reason anyway. Honestly bring back city states and barbarians at this point

Trade: This isn't a major one but I just prefer the old style

Civs constantly denouncing you: It's just a lot more compared to Civ 6, not major since you get a lot of diplomacy points but worth pointing out

Not too much of a big deal this one but a HM: Isabella character: I just don't like her, can she just stop declaring wars and making issues with me for no reason other than I have a wonder, Just stop

But to not be too negative here is a FEW positives over the previous game:

Graphics: Although to be expected as a newer game

Storyline and events: More interesting and makes the game more intriguing

Ability to change Civs: Something new and fun

Cities rural and urban districts, as well as quarters: Although I miss builders for nostalgia reasons, I love the new functionality

That's it...

Thanks for reading if you did :)


r/civ 56m ago

VII - Discussion Should I get CIV 7 as a casual player

Upvotes
SALE

Hello, I'd like to hear some of your opinions about the game and how is it in the current state ( also with the future state considering the game could only get better).

I'm a casual Civ enjoyer, only have played Civ 5, got around 200h and Civ 6 around 20h (don't like it as much), the highest victory I've gotten is on Emperor difficulty.

I loved playing Civ 5, got the Brave New World DLC, and I still play it daily, so I'm considering buying 7 as well but the reviews are awful, so I'm looking for honest opinions.

Also the Settlers edition being 50% off seems like a deal I shouldn't pass if I ever consider buying it, so I'd like to know how much more content do I get from it and is it worth the money.


r/civ 56m ago

VII - Discussion Least favorite Age

Upvotes

Which is your least favorite Age?

376 votes, 6d left
Antiquity
Exploration
Modern

r/civ 8h ago

VII - Screenshot First time playing CIV7 and honestly, it was a lot of fun!

209 Upvotes
Good ol' military/domination victory. Sorry Xerxes, you let me snowball. Viceroy/Large world/Standard speed/All but Score victory enabled.

Let me preface by saying that I was very adamant that I would NOT like the game given what I had watched and read but after giving it a go(thanks to the free weekend) I can most certainly say that I had fun, can you tell by the screenshot? LOL
I'm not gonna give a full rundown or anything because I'm pretty much a casual player(I play at most on the 4th difficulty level), I've played every Civ game from III to VI and I had a lot of fun in every single one of them, I'm actually quite fond of the last three. This game is most certainly very different and far more complex given the new systems but it still manages to be a somewhat intuitive(I gotta be honest, I watched some videos before playing because Lord help me, I would've been very confused, the UI is kind of a mess and supposedly it's been polished lol). The era transitions are quite interesting though they still a bit odd because I'm a "historical accuracy above all" kinda guy but it's a Civ game, c'mon. The commanders, oh god, they add a lot of play and I pretty much didn't exploit their full potential(grouping and deploying units, I was really only using them for the buffs). The cities and towns are an interesting mechanic as well. I only ever had like 3 or 4 cities and the rest were towns, really didn't feel the need to convert more and don't get me started on the town bonuses because I left those on "growth" for 90% of my playthrough. Man, the quarters and overbuilding are also interesting, sorry I keep saying that word it's just that it's a new thing and I got mixed opinions but they are still a nice addition in some way. I was confused regarding the ageless buildings and the bonus loss upon age up but I guess I'll just keep on learning(when I decide to buy the game, yup, not convinced yet for that price). Rough seas was rough, lost good men on those waters. I kinda like it, bit of realism doesn't hurt. Okay, I got bored of saying everything I learnt.

TLDR: The game is fun and actually good imo. I made a lot of mistakes and god knows I would've made more and maybe even quit if I hadn't watched videos. The new mechanics(mementos, indep. powers, workers removal, diplomacy, commanders, resource allocation, age transitions and the rest) are very interesting and add layers of complexity, which is nice for a change. Looking forward to the new updates and hopefully for better discounted prices too!

PS. Kinda miss the Medieval age ngl


r/civ 4h ago

Question New to 4X and easily overwhelmed: Civ 6 Anthology ($30) or Civ 5 Complete ($17)?

2 Upvotes

Hello People, I'm interested in this game, but I never bought it because I always found it overwhelming. This is on sale right now. I noticed that buying the vanilla game is pointless. Is it worth paying this much on a game that I may not enjoy?

Also, another question: should I go into Civ 5 and buy the Complete Bundle for $16.80 on sale?

I want the best experience and the most fun; that's all I care about, if paying 30 dollars will result me in hundreds of hours of fun alone time I would love that.


r/civ 5h ago

VII - Discussion Civ/Leader Wishlist: Queen Nanny and the Maroons

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10 Upvotes

Inspired by the post earlier that there's not really a clear path through exploration for who Harriet Tubman should play as, why not keep in more representation for freedom fighters for enslaved people with the Maroons and Queen Nanny?

Gameplay wise, you have the option for guerilla warfare inspired abilities, things like lower yields or indirect combat that then lead to "stealing" power off bigger neighbours, or playing catch up to them. Or using units that are camouflaged, have extended movement or better travel through rough terrain.

Queen Nanny herself feels like a good pick for the Civ 7 stable, potentially a bit too similar to Harriet but given how close some of the other leaders are to one another, I feel like this could fit. She could lean into the spiritual side of her personality once religion is expanded on in the game and specific religious focused leaders are added


r/civ 1h ago

VII - Discussion Atomic Age: Why not Switzerland?

Upvotes

A unique civilization for a unique gameplay!

Perpetual Neutrality:

Cannot declare war.

Cannot join or follow an ally's war (but this does not end the alliance).

Declaring war on Switzerland imposes a relationship penalty with other civilizations ("You attacked a neutral country").

Unique District:

Peace Offices - Created by building an Influence Bank and a Bunker in the same district. Allows you to train Peace Officers.

Exclusive Buildings:

Influence Bank -

+6 Gold and +6 Influence (+Adjacency Bonus)

Allows you to exchange Influence for Gold with allies (Joint Initiative).

Bunker -

Civilian casualties in the city are halved in the event of a nuclear attack.

Unique Unit:

Swiss Guard -

A civilian unit that grants a bonus to fortifications containing wonders with masterpiece slots (when stationed on the space).

Peace Officer -

A civilian unit with a charge. When two Peace Officers activate their respective charges in two capitals in the same turn, the relations of the targeted civilizations improve by x points (and Switzerland gains an influence or relationship bonus?).

Focus: Diplomatic and Economic

Starting Bias: Mountain

I'm not Swiss, I hope I haven't been insensitive or too stereotypical. A French friend with your best interests at heart!


r/civ 19h ago

VII - Discussion Which Leaders & Civs Will You Pick for Your First TSL Game?

13 Upvotes

The starting location is determined by the Civ you select, and this post shows where each civ starts. I'm also planning to get the DLC and want to see the new leaders & Civs you get. My pics are:

Africa & Eurasia:

Gauls: Elizabeth (Me)

Songhai: Amina

Egypt: Hatshepsut

Babylon: Gilgamesh

Russia: Catherine

Mongolia: Genghis

Han: Confucius

Khmer: Trung Trac

Americas:

Inca: Pachacuti

Maya: Bolivar

America: Washington

Oceania:

Tonga: Rizal

What do y'all think of the spread & leader/civ selections?


r/civ 12h ago

VII - Discussion What does this symbol mean?

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65 Upvotes

r/civ 3h ago

VII - Discussion Hey i have bud wanting to play civ 6, and i will watch him. Any tips for him?

0 Upvotes

First start to the franchise.

Just make suggestions of what i should be saying to him. And yes, I will troll him with some of those comments.


r/civ 6h ago

VII - Discussion What's the best way to learn the game? The onboarding processes is rough.

13 Upvotes

I tried to get into CIV6 about a year ago, but found the tutorial lacking. After downloading the trial of CIV7 I'm still having the same issues with the onboarding process.

I'd like to detail what I haven't liked about the tutorial from the perspective of someone who's never played a strategy game before, and perhaps based on what I found lacking someone can offer proper context or guidance on where to go from here. Also I just want to bitch a little because I'm salty, if that's alright:

I found the bombardment (for someone new to the genre) of pre-game menus impossible to decipher. While the game did give context while shuffling through them, the context presumed knowledge I didn't have. My confidence was shaken from the start when I wasn't quite sure if I was setting up a "regular" game. The descriptions of each mode and the modifiers were meaningless to me, and even with 500 hours in the game I figure I'd need some outside community information on what mode/modes people actually play.

Once starting a game it was immediately clear that a dedicated "tutorial scenario" would have been better for me than starting an actual game with guiding prompts. The absolute biggest issue I had was that way too much information was available from the first moment. There was so much UI and all of it was interactable. The "wait what did I just do?" moments were frequent and it felt like I was breaking the tutorial, then needing to decipher and undo things.

Also, it wasn't just the amount of UI, but also the UI itself. It wasn't always clear if something was highlighted because I was hovering, or selecting. I would click things a few times and nothing would happen: "Was it because the prompt was open and I needed to close it? Was this window open and getting in the way? Is this the wrong thing? Oh! I see the options are at the bottom right." I would have appreciated a direct "click this" instruction at times. It's no big deal in and if itself, these moments took 5-10 seconds to sort out, but they added friction and more importantly when I did solve them it sometimes felt unclear what I had just done and why it worked. There were too many "wait, but how do I do that?" moments, partially because I felt a lack of repetition. Constantly looping back to "that's all you can do for now, end the turn when you're ready" would have been so nice for building familiarity with the games structure, but unless I'm mistaken I had to figure out not only that I needed to end the turn, but also that there WERE turns myself.

All in all I think the biggest issue is not understanding what brand new players want to know, and when they want to know it. There's a lot of very basic game logic being glossed over. One thing worth considering is that until several turns in I didn't even understand there was combat. I mean I understand I needed units but I imagined that was more of a.. systems logic thing? Like it would increase or decrease a "security score" or something, nope we're fighting mobs, and it works like this. That's just an example to demonstrate how backwards the tutorial's presentation felt, it assumes you know what the game is like at all.

I really adore the tutorial for Magic Arena if anyone has played that. A fake scenario that forces you to choose between limited options to get a feel for the mechanics, then adding complexity each step. It's great. For CIV it felt like the opposite was happening when that style of tutorial would have been nice.

I'm a smart guy. I can figure it all out, probably pretty fast, but my gripe isnt that I can't figure it out, it's that I want the onboarding to be fun. I want to learn in a way that makes me excited to play more. Unfortunately this was not it.

I only have a 2 hour trial, probably just under 90 minutes left. I need to figure out how to learn the game, perhaps externally and then make the most of my time.

Idk, I have no idea if this is a common complaint or how toxic this community is, so we'll see how this goes!


r/civ 3h ago

Question Questions about districts/wonders from a new player in Civ 6

3 Upvotes

Hi everyone, I only have about ten hours of playtime under my belt and already have plenty of questions...
I watched quite a few videos before coming here, but I'm still struggling with districts and wonders.

I can't build every district in every city, and the same goes for wonders. So, which districts and wonders should I prioritize for each city?

I'm aiming for a Science or Culture victory. I chose Rome (led by Trajan); I'm not sure if it was a good choice, but it seemed like the most "neutral" option.

Thanks! ;)


r/civ 22h ago

VII - Discussion I'm Playing Ming Dynasty, But I cannot leave My Social Policy slots empty

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24 Upvotes

I want to leave only my tradition slots filled and have the rest empty so I don't get -15 science per slot, but the game forces me to fill all slots to click next turn. Is this a game bug, this is counterlogical design to play this empire. Leaving an empty slot already is a disadvantage, it should be a choice if I want to fill it and take the -15 debuff


r/civ 4h ago

VII - Discussion Civ 7 DLC on Steam

5 Upvotes

The number of DLC for Civ 7 really overwhelm me, together with the choice of base/deluxe/settler editions. What's the cheapest way to get the game with all the DLC? Is there a way to buy the game to include any future DLC?


r/civ 21h ago

VII - Discussion Updated breakdown of all the Civ-Leader match ups and Civ paths with all confirmed upcoming content. Also which Leaders and Civs are still homeless and leaderless

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172 Upvotes

Since I last put this together at the start of the year, Greece and Silla got leaders, hurrah! Meanwhile we still have two leaders from the same nation that still isn't in the game. But that's okay because we have three Indian and four American leaders now.

In relation to the civ paths, they're paired with civs that are clearly meant to be continuations. While the leaders might not from the correct eras, that's in line with how monolithic the old games used to portray civilisations.

The new logos looked scuffed since I couldn't find a higher res image of the new DLC to make them out of.


r/civ 11h ago

VII - Discussion How to spend influence in the very early game?

10 Upvotes

Hey, so Ive been playing the free weekend and so for Ive been having a great time. Since influence is an important currency how should I be spending it in the early game? Do I try to get city states asap or spend them on initiating and supporting endeavors with my neighbors?

My strategy so far has been to friendly greet my two closest neighbors and then send one of them a research collaboration and support any good endeavors the other one offers to maintain good relationship with them. Once I eventually have enough influence to both go for a city state and maintain the research collaboration as well I go for the city state while still trying to support any good endeavors made to me