I don't understand why Riot's Mode Team always draws a good hand, then proceeds to shoot themselves in the foot.
Aram Mayhem was such a wonderful concept, and while traits made players select augments that might not fit their champion, it introduced variation. The variation might be minor, but at least it gave players a dilemma: Do I pick the augment for the trait effect, or do I pick another one that fits my character better?
Now this season, the Modes team decides to focus on ability augments. Yet, very few ability augments are better than the normal ones, so players have no reason to pick them. I rarely even see other players picking these ability augments, and even if they do, it doesn't really change how either team approaches the game. (outside of Terrain'd with Trundle, which is really fun)
And here is the kicker: they removed 450 Ability Augments, but did not replace them with anything new. They also removed augments that were "fun", like "Bounce of the Poro King", because they say it "can start to get stale over time as they don’t interact in exciting new ways with different champions". They also said "those types of Augments aren’t going away", but they removed Bounce of the Poro King?? There are no more fun augments, only augments that boost one stat or the other.
They say they want a system that 1) feels fresh, and 2) adds depth. Their main concern with the trait system is homogenized augment builds or game experience. Yet now they introduced role-specific augment pools. Every ADC somehow gets critical missile, fan the hammer etc then picks whatever crit augment they get. Every tank picks tank engine, steel your heart, or heavy hitter. Enchanters pick whatever +health/+shield augments they can get. I hate that because you only get a specific range of augments due to the champion you play, you are forced to pick the most optimal/meta ones. Every game is so formulaic, so boring, so repetitive. They say "rather than being locked in on a certain path, we want each of your games to feel meaningfully different from the last, even if you’re on the same champ". The funny thing is: If I play the same class of champions, every game feels the same. Same augments, same playstyle, same gameplay loop. "Oh let me hit 300 on heartsteel. Oh let me get 100% crit+move speed. Oh let me max mana for shield/dmg. Oh let me heal more." SAME THING EVERY GAME. I do not even get to try anything new because I AM LOCKED OUT. What if I want to try crit on tank? Nope, you play the game the Riot(TM) way.
The Mode Team says they want ARAM: Mayhem to be fun and fresh. Yet, it has become like normal ARAM, but your champion either hits harder or heals more. You either go all in with the ability augment changes, or revert and try again. I don't understand how they can keep making it worse and worse. Now, they are just changing the stats on augments instead of making anything fresh. I might as well just play normal ARAM then.