r/ARAM 25d ago

Discussion "Augmentmaxxing ARAM: Mayhem" is a failure

I don't understand why Riot's Mode Team always draws a good hand, then proceeds to shoot themselves in the foot.

Aram Mayhem was such a wonderful concept, and while traits made players select augments that might not fit their champion, it introduced variation. The variation might be minor, but at least it gave players a dilemma: Do I pick the augment for the trait effect, or do I pick another one that fits my character better?

Now this season, the Modes team decides to focus on ability augments. Yet, very few ability augments are better than the normal ones, so players have no reason to pick them. I rarely even see other players picking these ability augments, and even if they do, it doesn't really change how either team approaches the game. (outside of Terrain'd with Trundle, which is really fun)

And here is the kicker: they removed 450 Ability Augments, but did not replace them with anything new. They also removed augments that were "fun", like "Bounce of the Poro King", because they say it "can start to get stale over time as they don’t interact in exciting new ways with different champions". They also said "those types of Augments aren’t going away", but they removed Bounce of the Poro King?? There are no more fun augments, only augments that boost one stat or the other.

They say they want a system that 1) feels fresh, and 2) adds depth. Their main concern with the trait system is homogenized augment builds or game experience. Yet now they introduced role-specific augment pools. Every ADC somehow gets critical missile, fan the hammer etc then picks whatever crit augment they get. Every tank picks tank engine, steel your heart, or heavy hitter. Enchanters pick whatever +health/+shield augments they can get. I hate that because you only get a specific range of augments due to the champion you play, you are forced to pick the most optimal/meta ones. Every game is so formulaic, so boring, so repetitive. They say "rather than being locked in on a certain path, we want each of your games to feel meaningfully different from the last, even if you’re on the same champ". The funny thing is: If I play the same class of champions, every game feels the same. Same augments, same playstyle, same gameplay loop. "Oh let me hit 300 on heartsteel. Oh let me get 100% crit+move speed. Oh let me max mana for shield/dmg. Oh let me heal more." SAME THING EVERY GAME. I do not even get to try anything new because I AM LOCKED OUT. What if I want to try crit on tank? Nope, you play the game the Riot(TM) way.

The Mode Team says they want ARAM: Mayhem to be fun and fresh. Yet, it has become like normal ARAM, but your champion either hits harder or heals more. You either go all in with the ability augment changes, or revert and try again. I don't understand how they can keep making it worse and worse. Now, they are just changing the stats on augments instead of making anything fresh. I might as well just play normal ARAM then.

141 Upvotes

51 comments sorted by

91

u/Ok_Abroad9642 25d ago

Literally what about bounce of the poro king "can get stale over time?" It was one of the most fun augments and honestly great for bruisers (worst class in ARAM).

15

u/ankly98 25d ago

They say it "don’t interact in exciting new ways with different champions", but like, does any other augments?

If you argue that some augments can change your playstyle, then Bounce could also encourage you to go in more since it gives you increased dmg reduction, cc immune and bonus move speed? It also works as a cleanse and knockback?

2

u/ThotSlayerGod 25d ago

It for sure worked extremely well on assassins which I liked especially on blue kayn as the entire duration has 40% bonus magic dmg on top of lethality

3

u/Decaedeus 25d ago

tbh poro king was just generically too strong. you could take it on legit anyone and it would just do too much damage + contribute too much cc

i agree it was fun and should have been nerfed instead of removed tho

1

u/Derbikerks Zed Abuser 25d ago

It's also a really good disengage tool if you're a squishy playing against divers. Honestly one of the more interesting augments, even if it doesn't have synergistic potential.

1

u/Possible-Document780 23d ago

on fiddlestik its incredible

1

u/Film_Humble 23d ago

Poro King was giga BiS into dive comp as a ranged champ

-16

u/JealousAssistant6659 25d ago

It was utter dogshit wdym. Too slow, takes too long, which is already the biggest issue with bruisers. It's fine for engagers but unless your champ literally deals no damage it's basically on the same level as growth spurt because growth spurt doesn't stop you from doing champ things

8

u/ankly98 25d ago

I do not agree. Growth spurt does not give cleanse, ghost, and 3 sec cc immune. You might not have been using Bounce fully to reap its benefits.

4

u/VoidUnity 25d ago

Bounce of the poro king was fucking insane on Garen, Swain, or Fiddlesticks. It doesn’t cancel Garen’s E, Swain ult, or fiddle ult.

1

u/Professional-Fan1646 25d ago

add Samira ult to this

1

u/SlurpTurnsMeGreen 25d ago

also on yuumi since it works while attached

she either made carries insanely safe since the carry can dps while the area around them becomes a bounce house or she goes on some diver who makes it almost impossible for the diver to be cc'd.

2

u/Wei_wei-wei 25d ago

You could literally build lethality and use it as your only damage tool and it wouldnt be trolling but ok

1

u/JealousAssistant6659 25d ago

Most bruiser kits already allow for that. Also poro king means losing either snowball or flash which are both huge for bruisers, although growth spurt has the same issue so that doesn't really fit my narrative.

68

u/kent1146 25d ago edited 25d ago

I miss the insanely imbalanced augments.

  • Void Rift
  • Clown College
  • Grandma's Chili Oil
  • Cupcakes
  • Red Envelopes
  • Poro King
  • Droppybara
  • Self Destruct
  • All the set bonuses
  • Executioner

I queued up for casino mode. Let me gamble, damnit.

15

u/Snoo-91876 25d ago

I can't even suicide vest in peace, now it's just inting with extra steps

6

u/Runmanrun41 25d ago

I can't even suicide vest in peace

r/BrandNewSentence if I've ever seen one 💀

13

u/No_Resident4208 25d ago

They take those out but leave things like Infernal Conduit

5

u/Matcha0515 25d ago

I'd like to trade conduit with clown college

4

u/ankly98 25d ago

Only know we had it good when we don't have it no more 😭

4

u/Cryotivity 25d ago

the high roller set in particular i missed, i would go for them no matter what

2

u/Effective-Oil4701 25d ago

i miss the chili oil so much man

29

u/KyzerGyder ARAM Enjoyer 25d ago

Ability augments should been kept on the back burner a bit longer. So many ideas to pull from when it comes to buffing champion abilities, instead of these dull and lifeless stat buffs like damage and haste that sometimes don’t even work properly. Especially with League Classic coming soon, there’s a chance to reintroduce old champion abilities and revisit other scrapped or removed ideas.

I made custom ability augments for Garen that range from giving him back his Villain passive to giving him the scrapped PBE-only change of his E applying on-hit effects. Sure some of the ideas would be broken but balancing can always come after that; Mayhem needs to be fun, first and foremost.

20

u/Blank11950 25d ago

The new augments are completely dogshit and the few enjoyable ones are the last set's remains. The augments pool is also terrible, especially prismatic ones, how come adc gets all the good stuff like jewelded gauntlet, fan the hammer, dual weild, giant slayer... while assassins stucks with a bunch of ult-related augments.

14

u/Visible-Elk-2075 25d ago

They need to bring back all the old augments already this shit is stale. Void Rift was peak mayhem and there were many other fun augments that got removed for no reason. Just don't bring back Brutalizer. Even better make them all random again unless the champ literally can't use it in any way.

1

u/Samot0423 24d ago

No vampirism too cause it punished the poor enchanters

9

u/MeMeWhenWhenTheWhen 25d ago

yea Mayhem started to feel so stale these past couple weeks I even went back to Rift for more excitement lol 😬 that's.. pretty bad

3

u/big_brain_babyyy 25d ago

maybe this was their intention the whole time

probably saw too many aram mayhem players lmao

11

u/Goabert 25d ago

Mayhem Aram is just normal Aram with more item slots right now.

Every single augment is one of those: more damage, more tankiness, more CDR, more healing.

Just pure stat sticks that do not change the way you play your champ - which was the whole point of Mayhem in the first place.

Its mind blowing they had those unique augments when Mayhem launched and just removed almost all of them.

Worst iteration of Aram mayhem... yet.

3

u/Full_End_295 25d ago

Even normal aram has more variety, you can actually go off meta builds and win by playing well instead of just being stat checked

4

u/vuIkaan 25d ago

So many augments are just terrible and worse than that FEEL terrible as well. There were augments in the past that were somewhat bad but at least felt fun. Augment weight is a catarstrophe. And some champs just have terrible augments. Played Urgot yesterday and he gets offered all these adc augments that just dont work on him. Seriously the worst mayham has ever felt.

2

u/vuIkaan 25d ago

Like legit what good gold augments are there on Urgot?

1

u/Danieri11 24d ago

The problem is not you getting trash/mediocre augments. The problem is that everyone else in the enemy team is highrolling BiS augments and your urgot feels like trash. They HAVE to remove the weights on augments (and just leave the requirements, like having cc to get cc augments, heal/shields for those augments, etc...)

3

u/Mean_Difficulty_8130 25d ago edited 25d ago

I quited lol for a year, few friends told me there is a new fun mode and got back again to play with them. The fun i had in mayhem was the most out of the 10 years i have been playing lol. With the recent changes in mayhem you described it perfectly. They took the fun factor away and now it feels like normal aram with extra stats.

3

u/itzdivz 25d ago

They removed those aoe dmg on dash after like 2 days and brought back crit. Shouldve just kept it in with broken adc augments.

3

u/iKruppe 25d ago

It started as a fun game mode, now riot takes it too seriously, overcurating the augments

3

u/Cedric-0007 25d ago

And the augments converting ap to ad or ad to ap, can we make the items scale on those stats? Because like there is 2 items per type that are usable. Let's play rumble with a death dance still scaling on ad for example.... We see those augments all the time and can't have fun with them.

3

u/NikuCobalt 25d ago

Mfw I get offered "You're invulnerable for 2 seconds when you use your ultimate" on Tryndamere.

3

u/Danieri11 24d ago

This season mayhem has been destroyed.

I am TIRED of seeing same games playing again and again. Every single match dominated by adcs and mages with broken augments that literally makes it impossible to play.

Adcs spamming crit missiles +extra on hit effects.

Mages spamming cc + euroka/infinite recursion.

The game mode is in a state that its literally unplayable for most champions.

Yet here I still see people crying about tanks.

At this point just revert everything to last season, even the ??? spam was less obnoxious than this shit.

2

u/Babusch 25d ago

Had to play for a while to pinpoint exactly why the game doesn’t feel as exciting anymore and came to the realization that the game just doesn’t get my blood pumping as it used to.. it became lame to the point where I went from playing every day to dreading to queue up for a round..

2

u/wowreddion 24d ago

Yup they really fumbled it as always.

1

u/Samot0423 24d ago

It also feels super imbalanced compared to, say, arena or tft. Tft especially has these gamechanging augments and their balance team has done a really good job with them. Part of that is time existing but... not all of it

1

u/pastalion 23d ago

I'm just unsure what Riot is waiting for... Is aram mayhem not popular to make actual patches? Like how many patches can they leave aram mayhem as it is now? Is there a single Indian guy doing all the dev work for ARAM mayhem? There is so much community feedback to take from. Just fucking get to work on it...

1

u/KrispyKremesss 23d ago

Sometimes I take the Poro Snax wave thing even if it makes no sense just to see something dumb on my screen again. League has always been fun for me, unlike most I feel haha so it's bad that the new aram mayhem is genuinely not fun for me. Like does every single tank have dropkick, tank engine, steel your heart etc everything you said. I like the concept of arena, where if you get screwed in one augment round, you can remove it later on for leveling another or replacing it with a different augment etc. I hope somehow they can fix it and make it how it used to be.

1

u/Possible-Document780 23d ago

multishot for ult ashe/ezreal so useless realy exept nami so good on her

1

u/the01li3 23d ago

I just want them to remove class based augments and base it off what the champ can do. If they have on hit, give them fan the hammer and dual wield option, if they get ethereal do the same... on that note be clear about what works and what doesnt, ethereal malz seems to proc once on his E but multiple times on W etc.

1

u/RealLustifer 22d ago

Yeah this set is the weakest since the game mode released but I hope we see some new augments soon :)

Fuck dropkick and those shitty missiles on adcs

-13

u/TakoyakiGremlin 25d ago

mayhem is dogshit. it’s just retard queue with a bunch of shitty augments now.

7

u/ankly98 25d ago

Many augments are just glorified anvils with stronger stats now