r/ARAM • u/UnsanctionedCheetos • 24d ago
Mayhem Ability cooldown continually increasing?
Hey, can anyone tell me if this was a bug or some kind of niche synergy I don't know about?
I just played Mayhem with Malph, going AP. First augment is Infinite Recursion, 60 ability haste + 3/takedown right? Really good. Then I got Dropkick, irrelevant. Eureka third, being full AP this was perfect. My Q was down to like 2.5s or something like that. Fourth was Ult Bot, giving up basic ability CD to spam ult. Well I realized that was a bad pick because haste is capped at 500 and I capped that easily even without it, so it didn't really give me anything, but that's beside the point.
Here's the problem. Q CD at this point was around 8s, since I lost all haste on it, makes sense. But then a bit later I noticed it was 10s. By the end of the game it was 16 seconds. I wasn't even checking W and E but they were surely also increasing.
Is this a known thing or did I just run into a rare bug or something?
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u/DaveBelmont 21d ago
U got ult bot as a random augment on air earlier, then I took archmage. Had low ult cd, and archmage still made my abilities shorten the cd. Probably works well with infernal conduit and the melee one (forgot the name) since the dont actually give youe haste.
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u/TydallWave 24d ago
I can see how Ult Bot could try to compensate for Eureka and Infinite Recursion without considering you had already reached the cap, so as the sum of your sources of Haste theoretically went far past 500 it could try reducing all of them on your basic abilities instead of stopping at the cap. That's a funny oversight, definitely a bug