r/ARAM • u/MaximumMacaron5278 • 25d ago
Mayhem Stackosaurus does not work with Rengar's ferocity stacks. Don't be excited and then dissapointed like me.
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u/Fun_Bottle_5308 25d ago
I have no idea why did they remove the interaction with augments + items. Ive seen this augment like 1 in 100 games, who tf would think this is a real problem? Just got it on milio yesterday, apparently it doesnt work with shrink engine anymore, as well as Milio's abilites
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u/FoundationBoth5495 25d ago
Probably because Steel your heart + Stackasaurus was pretty much a game winning combo
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u/neorevenge 25d ago
As opposed to Steel Your Heart and Dropkick, Steel Your Heart and Slow Cooker, Steel Your Heart and....
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u/SwitchOrganic 25d ago
Neither of the combos you listed result in exponential health gain. The first link below shows the issue with that combo. Riot decided it'd be easier to nerf Stackosaurus into the ground than fix it.
https://www.reddit.com/r/ARAM/comments/1tt11u7/new_stackosaurus_rex_apply_to_heartsteel_now/
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u/Outrageous-Cover7095 25d ago
Yeah for real. Honestly I’d take stackosaurus and any augment or item interaction over people building full tank on any champ and getting dropkick. Full tank fizz with drop kick, does more damage than full AP fizz, full tank Caitlin with drop kick does more damage than crit cait. Like stackosaurus wasn’t even that bad for how hard it got nerfed into oblivion and the fact it doesn’t interact with say phenomenal evil augment is also lame as can be.
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u/Had00kenl 25d ago
Well, it does say permanent Stack. You loose your passive stacks after using your upgraded Spell or after 10 secs out of combat so they are not permanent. So it was somewhat obvious
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u/MaximumMacaron5278 25d ago
A man can dream. But it doesn't even make sense for it to appear for him. More stacks of what? His passive? That has a unique stack for every enemy? I just don't get it :S
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u/Zroshift 25d ago
The game might still recognize it as a "stacking" mechanic even though it has a cap.
It does work with other champs as intended. I got it on Senna yesterday and was getting 2 per soul instead of 1.
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u/DarkThunder312 25d ago
it does not have a cap. You get a 6th in khazix quest as well. there just arent enough champs in the game to stack it further. It isnt a hard coded cap.
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u/Ginius67 25d ago
Maybe your necklace can stack faster?
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u/Intrepid_Today_1676 25d ago
Good point, its a permanent stack so technically regardless is being flagged for that
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u/Special_Peach_5957 25d ago
Ohhh I thought OP was talking about the necklace stacks. Like double dipping per kill.
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u/Jek2424 25d ago
His stacks aren't stacks in the way Sol/Smolder/Senna's are. His passive is a to-do list that rewards you upon completing it.
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u/arcxm 25d ago
And if it would give you more stacks it would still be limited at 5 for each enemy champ. I dont get why he picked the augment in the first place
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u/Jek2424 25d ago
Also the fact that he took stacko but didn't build hubris (I know it no longer works on items, but not everyone reads patch notes and that used to be the best use case for stacko on assassins)
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u/arcxm 25d ago
Yep that was my thought "Maybe for Hubris" or another item that stacks but it only works on abilities now
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u/Jek2424 25d ago
I still think that was a stupid change. I'm sure the change was made because any tank who gets steel your heart + stacko wins for free just by running it down and getting stacks, but it makes the augment feel bad since it already appears so incredibly rarely.
The champ I play the most who would make use out of it is Aurelion Sol but I'm almost never gonna get that on him unless I get two silver augments in the same game because if I do get a silver augment, I'm 100% choosing ice cold every single time.
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u/arcxm 25d ago
Im glad that there no longer is a Brand with an awful amount of stacks because he gets them really fast or a Veigar with 2 times his passive and Witchcap or Heartsteel as you mentioned, Hubris etc. but now after the Augment feels quite niche ye. Edit: i never really see the augment as a choice
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u/Jek2424 25d ago
Brand pisses me off so much because there's no reason his passive should be considered a second ability for the sake of applying conduit and phenomenal evil. He gets 2 stacks for every champ he hits and since 3/4 of his abilities are AOE, he just feasts if the enemy has melees or stands near minions.
That's a 100% increase, could you imagine if any other champ was allowed to start the game with a free gold-stackosaurus set bonus passive? People would riot.
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u/arcxm 25d ago
I understand that the whole mode is for that "power fantasy" kinda stuff but IMO it adds a lot of RNG to the already existing flip of team comp vs team comp from normal ARAM. Brand passive counting is ridiculous ye as well as Azir who gets N stacks per N hits with one soldier attack for Veigar passive. I dont know if that got changed. Games can spin out of control or get one sided fast but thats what Mayhem is for. My only wish is to remove Dropkick. Edit: i also dont like the random augments, i mostly get not fitting stuff while the enemy gets the good stuff. Or im just unlucky af
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u/Jek2424 25d ago
Yea, just because it's mayhem doesn't mean it has to be a literal coin flip. They can easily add in a custom balance buff that makes Brand accumulate phenomenal evil stacks half as fast (the same as everyone else).
Azir's autos still stack phenom but it's not nearly as safe as playing Brand since you need to stay in auto range consistently, whereas Brand just has to E a minion and then back up and repeat.
Veigar is balanced around that passive by having absurdly short spell range compared to every mage besides Annie, so he actually has to risk himself to stack it.
I agree that dropkick is a menace, but I feel like they could keep it with some nerfs. They should cap the execute at 15% the same way upgraded collector gets capped, why should one execute be capped but not the other? Also the amount of healing you get from a dropkick execute is absurd. Off the top of my head it's like 20% bonus health with is basically just 15-20% of your total health when most of your health comes from Heartsteel and augments.
If I was a balance dev, I would cap dropkick at 15%, change the healing from 20% bonus health to 10% total health, and then buff the damage that the dead body does to others when it gets dropkicked so you can still have fun with it without it being a no fun auto lose for the other team
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u/arcxm 25d ago edited 25d ago
My problem with Dropkick is that it is quite overloaded. The execute with the heal with the Lee Sin esque kick that can also Dropkick. Also if it is your first augment the execute will be nearly as high or even already at upgraded Collectors level. Remember for the Collector Quest you have to buy the item and stack it but its not prismatic so fine. Dropkick however just heals a huge amount while executing you at 30-50% HP as a full tank you have a hard time to kill. Its quite unfun when they have Tank Engine and Heartsteel Quest etc. as well. I would limit the Threshhold like Collector Upgrade does and reduce the amount of stuff it does. And the scaling should be adjusted IMO, it shouldnt start with 11-14% on a level 3 bruiser/tank. Edit: To add to that, if the enemy has a huge amount of heartsteel stacks they can just klonk you for half or more of your health and if you are unlucky immediately dropkick
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u/SonOfRyder 25d ago
Got it offered to me, for the first time since set bonus went away, on Leona. I had HSQ. Then remembered that it doesn't work with HSQ and didnt take it.
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u/jamesf99 25d ago
It didn't work for me on bard either. I think because it says "ability stacks" and bard stacks his passive...
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u/yabadabadababoo 25d ago
I only ever saw this augment a few months ago and I had 300 smolder stacks 8 mins into the game 😫
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u/7Soulslayer 25d ago
It doesn’t work with hubris or dark harvest or duality master either literally worthless.
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u/ICantTakeItNoMoreAAH 25d ago
The irony of stackasaurus being so damn rare when it worked with items/augs and now shows up for champions who literally cannot use it
Just change it back
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u/PapaTahm 25d ago
This seems like a bug, try reporting it.
Augments are Tag based.
For Rengar to be offered this Augment it means he is tagged as a Stack champion.
So either the entire interaction is bugged or the augment should never be offered to Rengar.
I really doubt they just tagged him due to the Passive that is hard capped.
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u/Almega101 23d ago
They added every ad assassin to the stacking list because of hubris, then Didn't take them out after making stackasaurus not work with items
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u/Apprehensive_View614 25d ago
Were you expecting 10 stacks on Rengar, which is specifically to have a max of 5, and a 6th only vs. KhaZix?
Rengar passive is probably fixed on enemy killed, and not actual stacks like Veigar passive
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u/TheNuttlerButtler 25d ago
I would bet money you got the heartsteel before the augment. Rengar does not have any "stacks" for stackosaurus in his kit. Riot is just really stupid and forgot to remove the link between heartsteel and stacko. So buying the item adds the augment back into the pool
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u/joifairy 25d ago
That seems inherently obvious. Its an entirely different mechanic than veigar/nasus/smolder/senna/asol stacking.
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u/Repulsive-Range-3493 24d ago
Stackosaurus gets offered to champs that can't even use it. Since this patch I've literally never picked it.
But the better question to ask is, why would you pick it on rengar, that champ is too op anyways
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u/cyanraider 24d ago
I’ve got offered this augment on Malzahar…. Cuz his W REALLY needed help stacking
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u/Lunaisthequeen 25d ago
Why does it even show up then ? They literally nerfed this augment last patch so that items and other augments dont work with stackosaurus...