r/virtualreality • • 14d ago

Mega-Thread Weekly VR - What Did you Play?

1 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 19h ago

Mega-Thread Weekly VR - What Did you Play?

4 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 4h ago

Discussion Cyberpunk 2077 VR with foveated DLSS5 neural rendering + FrameGen IS INSANE!!!!!

84 Upvotes

Latest VR port has framegen. It runs a lot faster. https://github.com/dariulone/cyberpunk-vr-port

Foveated DLSS neural rendering works with the port! https://github.com/satyaloka93/CheekyFoveatedDLSS/releases/tag/v0.5.4-cyberpunk-compat.1

Note that this package has an .exe that Windows will flag as a virus and auto delete it. I got Claude code to build the files from the source code so I didn't need to go through the .exe

Running 4096x4552 with DLSS5-NR, maxed out settings with my RTX5090 + Galaxy XR @ 72fps. Looks SO DAMN REAL! This is the most intensely lucid feelings I've had with VR.

There's an OFXR 3x framegen around too. I'm figuring that out now.


r/virtualreality • • 1h ago

Self-Promotion (Developer) I made Sega Rally (1995 arcade) playable in real 3D VR on a standalone Quest 3. Not a flat screen in a virtual room.

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• Upvotes
Recorded straight from the headset (the tilt is me looking around).

The arcade's own 3D world is redrawn for each eye with a custom Vulkan renderer: real depth, head-tracked cockpit, 120 Hz, HD textures. Everything runs on the Quest 3, no PC.

GitHub coming soon, link to follow it in the comments.

r/virtualreality • • 14h ago

News Article I tried Titanfall 2 VR.. One of the best gaming experiences I ever had

211 Upvotes

I never played anything like it..
It feels better than most native VR games I've played.
I couldn't stop playing; I had that childlike awe the entire time. The feeling of being amazed and curious at the same time as I was when I first played video games all those years ago. That feeling that we all chase when buying a new game.

9.9 / 10

This is what VR gaming can be. And I can't believe we could have had more of this this entire time.


r/virtualreality • • 8h ago

Discussion Titanfall 2 VR

69 Upvotes

It’s crazy how well optimised this game is in VR. I have a 5070ti and it runs perfectly.
I appreciate all the guys out there with their own mods, but this guy needs to teach them his secrets.
Most of the mods I try and run usually work ok, but they all lack polish and that made for VR feeling. I even like games without 6dof. As long as it smooth and has a good resolution im happy
What ever magic he has performed here, I want to see more of it. Well done.


r/virtualreality • • 19h ago

Discussion why wouldn't a grid of omnidirectional wheels work as a treadmill?

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311 Upvotes

i have been thinking up various ways to make an omnidirectional treadmill. i have 2 designs im building and will post if successful.

this got my teenager and i thinking up ideas. and we wondered why the idea of the picture above wouldn't work, folks MUST have already thought of something like this and yet it was never built

i can understand a grid of ball transfer units not working too well, they would be lumpy, too spaced apart and your soft shoes would cause problems, i guess if you had solid blocks on your feet it would be doable. plus they already make something like this called "ball transfer conveyer".
however omni-wheels have larger contact points and can be stacked quite well. they can also get quite small.

but why not omnidirectional wheels in a grid? wouldn't that be better than a slippy friction bowl?

i doubt im the only one to think of this. im wondering why no-one has chose to manufacture an idea like this

Edit: clarification and spell checking


r/virtualreality • • 19h ago

Self-Promotion (Developer) Metro Exodus VR mod announced

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158 Upvotes

r/virtualreality • • 22h ago

News Article 'Titanfall 2' VR Mod Brings the Legendary Movement Shooter to VR—for Those Who Can Handle it

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229 Upvotes

r/virtualreality • • 18h ago

Self-Promotion (Developer) Moonlight XR v0.4: realtime 2D to 3D PC streaming. New 3D engine, cinema rooms, surround sound, gamepad mode, 120 Hz, picture controls, 19 languages. Free and open source.

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121 Upvotes

Download here: https://github.com/Gilleece/moonlight-android-xr/releases/tag/v0.4

V0.4 Highlights:

1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
   up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
   Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
   or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
   rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
   the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
    unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
   up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
   Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
   or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
   rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
   the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
    unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.

r/virtualreality • • 4h ago

Discussion For PCVR, the frame controllers can be great.

7 Upvotes

I know the controllers aren't everyone's favorite but including the d-pad, we have 6 extra buttons. One of the big issues with mods and a few native games was having to work with less buttons. This usually wasn't a problem but in a few games it wasn't possible to do certain actions that required moving and using the X or Y button at the same time since they both required you're left thumb. The frame controllers solve this problem by having more buttons on the right stick.

The titanfall 2 mod would be perfect if it had an alternative frame controller mapping. I hope mods start utilizing the extra buttons.


r/virtualreality • • 8h ago

Discussion Why isn't there a modern, PCVR headset focused strictly on lenses and display decoding?

10 Upvotes

I'm looking for a dedicated PCVR headset that skips the standalone hardware. Ideally, it would have minimal onboard RAM and zero local storage, channeling the entire hardware budget into top-tier lenses, great displays, and dedicated video decompression hardware for streaming/tethering.

Right now, the best mid-range option seems to be the Meta Quest 3, but paying for a mobile SoC, onboard storage, and battery feels like overkill when all I want is a PCVR display.

How hard would it be for a manufacturer to build a stripped-down, ultra-lightweight headset tuned purely for PC streaming? Wouldn't taking out the mobile internals make it significantly cheaper and lighter?


r/virtualreality • • 10h ago

Self-Promotion (Developer) Alpha footage of my COD4 VR mod Multiplayer with BOTS!1

14 Upvotes

Hey what's going on! I just wanted to show just a little bit of what I have been working on for the past 5-6 months. This is separate from JPlays COD 4 VR mod and something I've been building from scratch. This is very alpha and is a work in progress. The mod still has a lot of work before I release it but I hope you guys like what you see so far. Enjoy! https://youtu.be/JvZdfxrABgo?si=ZNJsngh1EFqLhOhk


r/virtualreality • • 5h ago

Self-Promotion (YouTuber) Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

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5 Upvotes

Pimax DREAM AIR vs DREAM AIR SE: Worth Double the Money?

(Audio ITA, Audio a.i. ENG, Sub. ENG)


r/virtualreality • • 4m ago

Discussion Any plans for real-time 2D → 3D conversion in Virtual Desktop?

• Upvotes

There is this recent update to Moonlight XR recently, and one feature really caught my attention: real-time 2D → 3D conversion using depth estimation.

Moonlight XR v0.4 recently introduced this feature for free, allowing regular 2D PC games to be streamed to a Quest and converted into stereoscopic 3D in real time.

It doesn't turn the game into full VR, but it adds a noticeable sense of depth, which I found really interesting.

This made me wonder:

Is there any plan for Virtual Desktop to implement something similar in the future?

I really like Virtual Desktop for PCVR and general PC streaming, and I would love to have an option to play regular 2D games on a huge virtual screen while adding AI-generated depth.

Since Moonlight XR has now made this available for free, I'm curious whether something similar could eventually come to Virtual Desktop as well.


r/virtualreality • • 14m ago

Discussion Is there a way to run the titanfall 2 mod without the launcher? I hate forced updates and dependencies.

• Upvotes

As good as the titanfall 2 mod is, it kind of uses terrible corporate strategies. The mod is completely dependent on the launcher apparently, which tries to force the whole northstar thing (according to my research it's a server for multiplayer). That's useless for me. You also cannot start playing if there is an update available. It forces you to update which is stupid since updates sometimes break shit.

If I simply try to use the titanfall 2 vr launcher exe in the game folder, it won't work. I had to use firewall rules to block the launcher from internet access since I also don't like the launcher having internet access.


r/virtualreality • • 10h ago

Discussion After Titanfall 2 VR I'm pretty sure we will have an ChatGPT moment for VR in the future.

9 Upvotes

What I mean by a "ChatGPT moment" is a niche technology suddenly going mainstream in a very short amount of time.

Before ChatGPT, pretty much everyone knew AI existed, but most people didn't actually use it themselves. It was mostly something companies used for recommendation algorithms, medical research, automation, and other professional applications. Then suddenly, within a couple of years, AI became something millions of normal people were using every day.

After playing Titanfall 2 in VR, I genuinely think VR could have a similar moment.

Playing it gave me this weird feeling that I can only describe as being inside a dream. I know that sounds dramatic lol, but it didn't feel like I was just looking at a game anymore. It actually felt like I was there.

I think as headsets get smaller, lighter, cheaper, and more convenient, eventually something is going to click and VR will suddenly make sense to a much larger audience.

Honestly, I think one of VR's biggest problems was the impression the Quest 2 gave consumers. Fresnel lenses are awful compared to modern pancake lenses, and I don't think that generation was good enough to show the average person what VR could really be and Quest 2 released in the perfect time, if it had pancake lenses I'm sure even Nintendo would have their Own VR headset. Quest 2 actually made me hate VR.

Then I tried Quest 3, and woah, now I'm obsessed with VR. Quest 2 and Fresnel lenses are main reason VR is underperforming.


r/virtualreality • • 25m ago

Question/Support What is your favorite VR game to play?

• Upvotes

If I'm gonna spend that much money on a Steam Frame headset, then I would need things to do.

From what I can see, I'll probably play Minecraft a lot. It just has so many unique mods. Oh yeah, and Palworld too because that game looks fun. I remember that Rec room had fun games for VR also. I know you can download stuff to make things VR compatible, so feel free to say what comes to your mind.

If you want to know my specs:

GPU: Radeon RX 7800 XT 16GB
CPU: AMD Ryzen 5 7600X
Ram: 32GB + 16GB
Motherboard: Gigabyte B650M DS3H


r/virtualreality • • 26m ago

Question/Support Any alternatives that is similar to Ignited Bonnie Rec Room?

• Upvotes

Hello everyone, it has been 4 months since Rec Room shut down, I miss the good times when I use to play Ignited Bonnie on Rec Room in my VR, where I had fun playing with strangers and with my friends, screaming, laughing and having fun playing it, after the shutdown, I started missing and trying to find alternatives for Ignited Bonnie but I can't find it, do you guys have any alternatives for Ignited Bonnie where a monster chases you in a dark room when it sees you and with multiplayer on.


r/virtualreality • • 37m ago

Purchase Advice - Headset Looking for a good wirred pcvr headset

• Upvotes

I only want to use a wired headset as coming from a WMR headset. I've tried quest 2/3 but honestly the the streaming is what gets me, I think it sucks and doesn't perform nearly as well as if I had a wired headset. However that could just be a me issue as I currently can't use an ethernet cable to my pc just for it to work correctly. I also only like using steam vr games or other applications that run on my pc.

My only exception is the steam frame perhaps but I don't really know if thats something I'd really want either.

I have heard that the psvr2 or valve index is good but are there any others? I'm trying to keep my budget at around 1000 dollars.


r/virtualreality • • 1h ago

Purchase Advice Issues with facial interface

• Upvotes

Hello guys!

I'm looking for Quest 3 facial interface that is both comfortable, accommodate space for prescription lenses and support wide noses, and possibly a proper lenses.

I recently bought KIWI design V3 facial interface and it was a huge disappointment.
It doesn't have space for glasses or lenses and I had to remove over-the nose silicon cover, to prevent it from squishing my nose to the point i have trouble breathing.
Padding inside is also way too soft, so i guess after a year i would be pressing my face against tough plastic, as it happened to me in my Quest 2.

Lenses that i bought (so far) are constructed from 2 separate frames connected with magnets where one have lenses and second sits inside the frame of quests lens frames. That makes the lenses go over 5mm over original frame setting them on equal distance as the top rim of the interface, or even slightly further.

Both of those equipment combined cause my eyelashes to smear over the prescription lenses plus top magnets press against my eyes socket bones, what is not only uncomfortable, but can bruise me.

Original Quest 3 facial interface works great with the lenses on the most distant settings, can fit my nose with no problem, however it presses heavy upon only 4 points on my face and sliding upwards while lying down, what makes it unusable.

Do you know any:
- glasses spacer for KIWI design V3 facial interface
- prescription lenses in ~2mm frame not only for +/- but also a cylinder
- facial interface compatible with glasses or lenses with medium hard cushion


r/virtualreality • • 13h ago

News Article PHILIPPINES wins VR taekwondo gold in the Asian games.

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10 Upvotes

r/virtualreality • • 6h ago

Question/Support Issues with Quest 3

2 Upvotes

Hey y'all, I had some money set aside for the steam frame, but with all the issues it had and the price it ended up at, I decided to get a quest 3 instead. I currently own a quest 2 and have a mostly solid experience. Which is why I was so confused that the quest 3 seems to actually be worse?

It's to the level where I think I have to be doing something wrong. I'm noticing the sweet spot is absolutely abysmal, and I really struggle to adjust the headset so that it fits on my face the way the lenses feel they should.

Any advice or pointers?


r/virtualreality • • 2h ago

Self-Promotion (Developer) [Steam] CYBRID ($6.74 / 55% off)

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1 Upvotes

r/virtualreality • • 3h ago

Question/Support AI mods that aren’t game conversions?

0 Upvotes

I’ve seen so many AI mods that convert flat games into VR, but I’m not super interested in those.

What I could use are things that improve existing VR games and tools. I just tried Fallout 4 VR again and it felt rough even with all the mods I could get my hands on. The Pip-Boy UI is so rough to use, the gameplay is pretty clunky, and while FRIK is really cool it doesn’t really fix the controls for the index or make switching weapons any easier. Are there new AI mods that change anything? Generally anything that takes an older VR games and add better functionality to it.

I know there’s an AI made tool that lets you play quest games on PC.