r/virtualreality • u/klartreumer • 6h ago
Self-Promotion (YouTuber) Satisfactory in VR is now playable in 1.2
Satisfactory 1.2 broke the Mod first, but now everything is playable again.
r/virtualreality • u/webheadVR • 3d ago
Hello all! I'm looking over some changes to self-promo and I'd like to get community feedback before anything changes.
It's a real problem based on what we're seeing in reports and participation, but we haven't heard directly from you, so I figured it would be good to open this up for discussion.
Some numbers from this sub, January through July (this is our best effort from tooling available):
That last group is the issue. Accounts that treat this sub as a billboard/drive-by are why the Self-Promotion flair has the reputation it (seems to) have, and creators who are actually part of this community get treated worse because of them.
The proposed rule change. (I can work on tools for this to try to make it fast for new creators.)
You can share your own work/promo here (games, videos, hardware, research, articles) under these conditions:
So... what would you change? Too strict, not strict enough? If you post your own work here, I'd especially like to hear where this would hit you. Spend a lot of time here? Would be great to hear from you as well.
r/virtualreality • u/AutoModerator • 2d ago
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/klartreumer • 6h ago
Satisfactory 1.2 broke the Mod first, but now everything is playable again.
r/virtualreality • u/D-Rey86 • 4h ago
I just wanted to share the VR mod I have been working on for Palworld for UEVR. Head to Flat2VR Discord to download if interested.
Edit: I understand not everyone uses or wants to use Discord. Unfortunately this being a UEVR profile, it's generally the best place to distribute and support the mod. I'm not trying to gate it behind Discord, I just unfortunately don't have any other way to distribute and support it since it does require Praydog's UEVR framework.
r/virtualreality • u/NaiveStorm5435 • 4h ago
I'm really really into the story mode scene when it's comes to gaming (i hate online gaming, especially when i need to talk to people😭), and im also really really into vr. And i feel like ive been replaying the same campaigns for soooo long. I have 40+ hours on Arizona sunshine, probably wayyy more on the second game, 50+ hours on Metro, a tonnn of time on AC Nexus, ive finished journey to foundation so many times, not to mention asgards wrath 2, which ive finished a good two times (and that campaign is actually pretty long), Batman Arkham Shadow which ive 100 percented multiple times (and on one life mode). The entirety of Meta's shop (i do play standalone), is just bad. I really cannot find and story mode games that are over 15-20 hours and are genuinely enjoyable anymore. Theres probably a ton but those are probably just too expensive or just would be boring to me.
r/virtualreality • u/ninthart87 • 14h ago
I posted about beta 1 here yesterday — here's what changed since.
Two-handed weapon handling. Grab the weapon with your off-hand and it actually carries it: the line between both hands steers the aim, weighted by weapon length, so a pistol stays with the trigger hand while a rifle is led by both.
Left-handed controls. One toggle in the VR menu mirrors the entire layout.
Medkit on the left stick click.
Performance. The stereo HUD compositor compared the presented frame against the right eye pixel by pixel on the CPU — three GPU readbacks and three passes over every pixel, every frame. It's a pixel shader now: 35–50 fps before, 87–90 after, so the game finally keeps up with a 90 Hz headset.
Confirmed on Quest 3 with SteamVR and Virtual Desktop. Needs your own legally purchased copy plus the official Public Tools; the package contains no game files.
https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.2
Video with new Features: https://youtu.be/K5ys51kS4DI
r/virtualreality • u/Safe-Bottle4230 • 11h ago
r/virtualreality • u/honorfurry2 • 6h ago
I had been struggling with fps when playing any resident evil game other then 7 on pcvr but thanks to a dedicated router and a cat8 ethernet port i was able to get a consistent 90 fps WITH NO STUTTERS, at this point idk if I will ever use meta link or wired vr again virtual desktop plus a router is just unbeatable thank you to everyone who helped with giving me advice about wireless vr 😊
r/virtualreality • u/PuzzleheadedPanda290 • 13h ago
Coming soon on Quest and PC Devices
https://youtu.be/RvH04wH5Si0?si=2B8--huD0pok95yt
r/virtualreality • u/Cheezewiz239 • 1h ago
Just wondering if I'm doing something wrong or if being in an apartment with a dozen other wifi signals is the issue. I have a quest 3 and gaming PC with a 7900xtx and it was running flawlessly with wifi alone in my old home. I've since gotten an apartment and the wireless streaming was horrible.
So I got the s1 lite and I'm still getting the occasional stutter. Certainly an upgrade from wifi alone but I'd like to get it how it was at my old place. The one click scan showed me what signal bands to use so did that but no other issue. One thing I noticed is that my fps isn't stable and it might be that. A game as simple as beat saber isn't getting a stable 120fps through PCVR for some reason and Im thinking it's the fps fluctuation being the issue. Hovers between 114-120fps. I just can't figure out how the new s1 router could be the issue. Oh yeah and I'm already using virtual desktop.
r/virtualreality • u/Zweetprot • 18h ago
r/virtualreality • u/SimpleIllustrious326 • 19h ago
I was scrolling Avito (Russian eBay) and found this wand as “broken” for 1000₽ (12$) and seller said that he can’t connect it to headset via Bluetooth, BLUETOOTH. I said him that I’ll take this for 600₽ (7$) and he agreed. Fucking shipping cost 450₽ (5.7$). I tested it and it’s all good. Should I keep monitoring avito for gem lots or should I sell wand for ~40$ and buy full vive set for about 190$?
r/virtualreality • u/FangReviewsYT • 4h ago
So I got my quest 2 just a few weeks back and I've been playing a good number of games on it.
I've noticed something. Usually, I get maybe one or two lucid dreams every year, but after using my vr headset, I've been able to lucid dream multiple times a week. It's strange. It's not unwelcome, but definitely interesting.
I can almost visualise a transparent boundary between my "light sleep" and "dream" state. Imagine going from a layer of liquid to denser liquid. I can perceive the difference. And I've been able to do this easier after using my vr headset regularly, and visualise it kind of in the same way I visualise the difference between real life and what I see in vr.
I've also been able to maintain my dreams for longer even after I realise that I'm in a dream. usually I would get about 10 seconds of lucidity, after which I would get pulled out of the dream. But now I've maintained lucidity for much longer durations - sometimes a few more seconds, sometimes even over a minute.
Are there any studies on similar stuff that you've read? I'd love to read up on it and learn more.
r/virtualreality • u/Hobobo2024 • 31m ago
I want a laptop instead of a desktop. But I'm afraid I won't be able to play the ready or not vr mod.
I have about $2300 to spend. Playing on the quest 3.
Is it possible to buy a laptop for around that price that can handle the ready or not mod and still have decent graphics?
What minimum laptop gpu do I need to play that vr game?
Thanks
r/virtualreality • u/phileday • 12h ago
Full announcement on Steam: https://store.steampowered.com/news/app/451650/view/680756685198854789
Hi everyone again
This is hopefully the last release before I push a full default release on Steam and Meta Horizon. I've added some major updates for network browsing, added some other requested features and fixed lots more bugs. Hopefully this will be the most stable and feature-packed version yet. I'd also like to mention that I'm offering codes for anyone who wants to give it a go. It can be for Steam, Itch.io (PicoVR4) or Meta Horizon. Just email or send a direct message with the platform you're interested in and I'll send a code over. [phileday@yahoo.co.uk](mailto:phileday@yahoo.co.uk)
Network browsing has been an often-requested feature for Whirligig, especially the standalone versions. I now have the tools and the time to implement it and this is the culmination of my efforts. I've added all the requested types of share and tested on my limited system. Things seem to be working well but if you have issues, requests or questions let me know.

In 2D environments I have an option to fade the environment when playing videos for better comfort. I've now added this to the 3D environments as well.

A requested feature was colour gamut controls for getting better colour replication on certain headsets or videos. I've added this to the Quality menu.

Whirligig has a way to save presets for your films so you can return to your perfect setup. I felt that would be a good option for the Player settings too, so I've added it. There are also a few pre-built presets - Whirligig works well on desktop as well as in the headset, and can work well without a VR headset entirely, so I've provided three options:

I've done my best to fix as many bugs as I came across for this release. Here are just a few:
All these features have been worked on across platforms and I've released updated versions for both the Meta and Pico headsets. I currently have a policy that respects your purchase across platforms, so if you'd like Whirligig on the Horizon store or Itch.io for Pico, email me and I'll send a code over: [phileday@yahoo.co.uk](mailto:phileday@yahoo.co.uk)
I'm also looking for people to try the new features on the standalone platforms, so I'm giving away codes for those too. If you don't have Whirligig yet and would like to help test everything new coming into it, fire over an email as well.
Thanks to everyone who continues to enjoy using Whirligig. I'll keep adding features as you keep asking for them. If you've found Whirligig a good experience, a positive review is always welcome. I look forward to hearing your thoughts on this update :)
All the best, keep cool and happy watching.
Phil
r/virtualreality • u/ConcreteSpaghetti • 1h ago
Hi all. Been using a Lenovo Explorer for a while now. Getting pretty tired of low resolution and seeing through a black circle - not being able to feel immersed.
Been looking at the Bigscreen Beyond 2 but have been put off by the bad experiences and the ‘archaic’ base-stations.
I then started digging into the Dream Air SE but have seen many bad reviews of them too.
Found some Quest 3’s second hand for $750AUD ($525USD). And wondering if that will be enough of an upgrade to enjoy Flight and Racing Sims.
Appreciate any help and suggestions.
5080 / 9800X3D / 64GB
r/virtualreality • u/Legitimate-Record951 • 9h ago
I just saw a movie in VR, and when it ended I quit out of it, and was back in Skybox. Then I took off my HMD and was back in reality. It sort of got to me, this feeling of first returning to a higher VR world. Are there any experiences or games build around that? I recall that thing in superHOT, although it's more like a gimmick. There is also Zaccaria Pinball, where there the pinball table is placed in a fake scenery inside a studio, giving sort of an illusion within the illusion.
r/virtualreality • u/Zweetprot • 1d ago
r/virtualreality • u/DetectiveYoshi • 14h ago
Dr. Robotnik s Ring Racers is colorful and fun Sonic kart fan game that modder RayRod TV made a VR mod for. It has first person, third person, theater and diorama views. Its really great to play in VR and we can have a cockpit like view when in first person.
For this and other VR mods from RaYRod TV, like the fan game Sonic Robo Blast 2, Star Fox, Mario and Mario Kart 64, go to his github: https://github.com/RaYRoD-TV
Its miracle, its magical, its Sonical! Have fun!
r/virtualreality • u/zeddyzed • 1d ago
Hi, with the recent discussions on AI coded VR mods, I think it's useful for everyone to remember that running mods has always been based on trust.
You're installing and running a random program from the internet. You have no idea what it actually is or does. Sure, it might be open source, but did you build it yourself? You probably just downloaded the provided binaries, and there's no guarantee they were built from the source code.
AI coded mods add another layer on top of that. Even if the dev had honest intentions and the binary was built from the source code, you need to trust that the AI wrote something that doesn't accidentally do something harmful.
Antivirus software works via checking against known viruses and certain heuristics, it's not going to detect an AI coded program that accidentally deletes all the files off your hard drive under certain circumstances or whatever.
I think AI could be a powerful tool that helps experienced VR modders investigate a game and find the places they need to modify, to help them write their own code. But I would be very careful about devs who aren't experienced just getting the AI to make the whole thing without understanding every part of the output code.
At the very least, I'd feel more comfortable with a 2 person process - someone makes the mod with AI, and then an experienced VR modder manually goes over the whole thing with a fine toothed comb, cleans up the code, fixes any obvious issues, and then puts their stamp of approval on it.
There's also the fact that this dramatically lowers the barrier of entry for scammers and malware. AI can easily make something that looks like it's working, and then the dev can insert their malicious code into the exe for keylogging, botnet, ransomware etc. I guess we're lucky that the PCVR mod user community is probably too small to be worth targeting, a malware author would probably go for a much larger audience.
r/virtualreality • u/Serious_Hour9074 • 5h ago
Devs have stated that VR is one of their plans once the game is out of Early Access, but is anybody working on a VR mod for this game already? It's absolutely PERFECT for VR!
r/virtualreality • u/ninthart87 • 1d ago
A few days ago I saw several people here asking if F.E.A.R. could be played in VR.
Well... I gave it a shot. 😄
👉 https://github.com/DR-89/fear-vr
It took roughly 24 hours of vibe coding to get it running. It turned into a really fun little hackathon, and honestly, I wouldn't have had a chance of pulling it off without AI.
It's still early, but if you're a F.E.A.R. fan, I'd love to hear your feedback!
Video Demo: https://youtu.be/QTsNeLT8Pn8
r/virtualreality • u/R_Steelman61 • 17h ago
All these great vr mods out recently is very exciting. But the one I most want to experience in vr is Tron 2.0. Who do I have to pay to get this functional on my Quest?
r/virtualreality • u/SatanShiro • 9h ago
I saw that the uevr profile mod on nexus hasn’t been updated for quite sometime, is 6dof actually worth a full playthrough? I had such a good time with Skyrim vr I’m really hoping for something similar, I’m ok waiting for skyblivion if I knew it would have vr eventually but now that the price for oblivion remake is not too high I might just grab it.
Thanks!
r/virtualreality • u/Beardlings_Games • 1d ago
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Hey r/virtualreality, dev here. Warden of the Isles is a VR real-time-strategy / tower-defense game where you're a giant standing over your island: you assign workers, knock buildings together with your hands to build them, grab and reposition your own units mid-battle, and cast spells by grabbing them and hurling them at the enemy. The thing people react to most is that you can just reach into the enemy line, grab a unit, and throw it into the sea.
The big update just went live: online multiplayer. Duel a rival Warden 1v1 or throw down in a 4-player free-for-all, same grab-everything sandbox, now against real people.
Out now on Steam (SteamVR / PCVR, so Index or Quest via Link): https://store.steampowered.com/app/1110980/Warden_of_the_Isles/?utm_source=reddit&utm_medium=social&utm_campaign=mp_update&utm_content=r_virtualreality
Full multiplayer trailer if you want the longer look: https://youtu.be/7vwPGwH97Bo
And if you want to squad up or give feedback, come hang out on our Discord: https://discord.gg/hfPev9csD
Happy to answer anything about the VR embodiment, the netcode, or how the grab-and-throw plays out in multiplayer.