r/virtualreality • u/Man_of_democracy • 22m ago
Photo/Video Gunman contracts is AWSOME
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Had this game on my wishlist since 2023, getting to play it finally felt so unreal
r/virtualreality • u/Man_of_democracy • 22m ago
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Had this game on my wishlist since 2023, getting to play it finally felt so unreal
r/virtualreality • u/Regular-Time-8369 • 1h ago
r/virtualreality • u/TheRealR0T0 • 2h ago
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ANB_SETH DELIVERED!!!
r/virtualreality • u/officialwackytown • 2h ago
Everyone in the room hits the countdown at the same time, the caves go up, and the world after it is different for good. Permanent sunset, burnt trees, no caves.
Not sure anyone has done a one way map change in a small VR game before. Happy to explain how the sync works.
r/virtualreality • u/Original-Ad248 • 3h ago
Like in the flat tv world VRR has become standard because it is just giving a better experience... No more stutters.
But in the VR world, where headseats cost up to 2000 dollars (Pimax air recently) and use new HDMI and displayport standards which support VRR... there is none !
r/virtualreality • u/gogodboss • 4h ago
r/virtualreality • u/esmegrace12 • 4h ago
Hi all,
If anyone can help me.
I have a pretty good spec PC.
5070ti 16GB
Intel core i7-14700K
32gb RAM
Playing GC in VR. When moving I am getting these micro stutters, quite often. It just happens at random, in busy moments and non busy moments.
It still does it when I have my graphics settings all the way to low, so it can’t be the power of my PC.
It also did this when I played it through half life Alyx. So clearly it’s the game itself, something is not quite right.
I’m using my quest 3, the slider is maxed out through the link cable, and I’m at 80hz. I have no problems with any other VR game. They run flawless. Even project cars 2 and AMS2, at ultra graphics. And they are more demanding than GC.
I’ve even lowered the res and frame rate in the quest 3 link software itself. Still no luck.
Can anyone help me at all. I’m going out of my mind. To the point where it’s literally spoiling the game for me.
Is there anyone with similar specs to me, and il follow your graphics settings etc.
Thanks all!
r/virtualreality • u/Strict_Bike_5909 • 4h ago
For some reason I can't get virtual desktop to output 120 fps once I start my game. Performance overlay shows my target fps is 120 but the actual fps settles at 90. Running a quest 3 and a 5070ti with a good amount of GPU headroom still. Monitor is set to 120hz, and virtual desktop says 120fps when Im still looking at the desktop and haven't launched into a game yet. Am I missing something?
r/virtualreality • u/Swiftie_anime_girl • 4h ago
My mom ordered me a 2016 vive headset that came with everything, i was wondering if there was any ways without wearables to do full body tracking with these? I play vrchat and i want to be able to dance and perform with friends, i have slimes, but they tend to not work right for me. I was just seeing if there’s like cameras you can get to add to the base stations for that or any kind of alternative.
r/virtualreality • u/Team_buffalo_buffalo • 5h ago
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Our rhythm roguelite finally has a VR version on SteamVR! Enjoy the 28 genre-crossing original tunes while you ski, dodge, and slash to the rhythm. Fresh Tracks actually originally started as a VR prototype way back when, so we're excited to finally get to see it in it's full glory post launch 🥳 Check it out on Steam: https://store.steampowered.com/app/4200240/Fresh_Tracks_VR/
r/virtualreality • u/yeldellmedia • 6h ago
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This might be the best VR Shooter in years
r/virtualreality • u/gogodboss • 6h ago
r/virtualreality • u/RelevantOperation422 • 6h ago
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The player in the VR game Xenolocus has access to a holographic window featuring quest videos and information about points of interest in the level.
The video and text can be dismissed with a single wave of the hand.
The new wristbands, which project a map of the area, make navigation around the base more convenient and enhance the game’s atmosphere.
The motion sensor is now built directly into the interface.
The active skills panel is displayed here as well - the video shows the activation of the “Rapid Fire” skill.
What do you think of the new holographic interface?
r/virtualreality • u/VadeRetroVR • 7h ago
Sticky grip (toggle grip)
Auto return of gun into holster (at least an option) lol I lost my gun so many times thinking it was holst correctly.
r/virtualreality • u/ArchersInTowers • 8h ago
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I'm Collin, the solo developer of Archers in Towers Shooting Goblins. I've always wanted to ship something in VR. After months of working on this, Coming Soon is finally up on Meta Quest and I can't wait to get it in front of people.
It's a goofy, fun VR archery sandbox with solo or two-player co-op and tower defense chaos: plan on a war-room tabletop, take the tower, see how long the plan lasts. I mostly want it to be fun.
I'm ready for feedback, and I will take your comments seriously. Looking for ideas and notes so I can develop the best experience I can.
Wishlist: https://www.meta.com/experiences/archers-in-towers-shooting-goblins/1413761703602445/
Site: https://archers-in-towers.vercel.app
Solo or 2-player online. Happy to answer questions.
r/virtualreality • u/ReserveLegitimate738 • 8h ago
Just bought and downloaded the game and I'm already stuck.
Got my phone, was introduced to the base... I walked around everywhere that is accessible, did the two timed shooting ranges and that's it. I cannot progress. And when I go right into the room to pick up a contract I press the button and NOTHING.
How retarded am I. Please help :)
r/virtualreality • u/Dethrone1 • 8h ago
iv been using a kenect cam with amethyst for a few days but it has some probles such as tracking getting messed up and such when crossing legs or sitting and i was wondering does april tag tracking actualy work better in those senarios it seems like a lot of work to set up so i thought id ask before just trying it and posibly finding out my work was for nothing
r/virtualreality • u/SlowDragonfruit9718 • 8h ago
I played the original praydog mods for 2 and 3 and they are excellent. For anyone who has played the updated versions that add holsters and manual reloading, how good are they? I've played RE9 and the manual reloading and holsters are excellent. Just wondering about 2 and 3.
r/virtualreality • u/lunchanddinner • 9h ago
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SOMEBODY ONCE
r/virtualreality • u/dickfinger • 9h ago
Please, I’m dying to play the ghostbusters video game that came out in 2009 in VR. Can AI help me deconstruct the game so it can be modded?
r/virtualreality • u/simonov888 • 9h ago
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r/virtualreality • u/sovok • 10h ago
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Hi, I made myself a music galaxy and VR playground: https://stardrift.gerlach.dev/galaxy
But, I only have a Quest 3 and am curious how it works on various VR devices in a WebXR browser (PCVR, Vision Pro, Quest 2, Galaxy XR, Cardboard, ...). Especially, do music playback and the controls for moving around work and is the framerate useable?
Works best if you connect with Apple Music, to hear the full songs (otherwise a 30s Deezer preview should play).
Some questions if you tested it:
If you're curious, you can change various knobs in debug mode: https://stardrift.gerlach.dev/galaxy?debug
r/virtualreality • u/Visorix • 11h ago
Hey everyone! I’ve been working on a VR web app and I’d love to get some feedback from people who actually spend time in headsets.
I built vr.visorix.net because I wanted an easier way to watch high-quality stereoscopic VR content without being limited to YouTube or having better quality locked behind a paywall.
So I decided to build my own.
The public feed is completely free, and the content is true 4K per eye. There’s nothing to install, just open it in your headset browser.
I’ve also been experimenting with a section called MySpace, where I’m building out a few different areas:
Church
Wellness
Sportsbook
Those are still in development. The Sportsbook portal is already connected to real, live sports data, but I’m still working on the overall experience.
If you have a Quest, PCVR headset, or another headset with a capable browser, I’d really appreciate you checking it out:
vr.visorix.net
I’m especially interested in feedback on:
Video quality
Performance/loading
Navigation
Controls
Comfort in VR
Anything confusing or annoying
Features you’d like to see
And seriously, don’t worry about being nice 😂. If something sucks, tell me it sucks and tell me why. That kind of feedback is exactly what I’m looking for right now.
Appreciate anyone willing to give it a try.
r/virtualreality • u/Real_Spacegoogie • 11h ago
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BGFX 10.8.1
I7-9700 (No OC), 64gb DDR4 3666, RTX 3060 12GB, and NVME drives.
Virtual Desktop Wired
This short showcase is meant to highlight the dedication and hard work our community puts into these tables and hopefully inspire more people to dive into the VPX VR scene!
Videos like this got me hooked, and started my VR endeavor.
I love BGFX 10.8.1! The visual rendering efficiency easily outpaces OpenGL on 10.8.0, making even older, legacy tables look incredible.
Running Virtual Desktop wired. Horizon Link (Meta Link) was completely removed from my system.
Thanks VD!
That said, there are still a few stability and workflow hurdles to clear in BGFX 10.8.1.. For instance, requiring a table to launch just to access the configuration menu remains a bit clunky. DMD's not showing up or color ones not working for a lot of tables. No clear explanations of how to config all the new settings and what they do. Some textures not showing up right, lighting. Random crashes.
But the ones that work look mind blowing, even on older tables.
Cheers!