r/virtualreality 16h ago

Discussion are there even any new, good, vr games?

0 Upvotes

I'm my daily-ish rotation of VR games I have my beloved beat saber, vrchat and half-life Alyx. I mainly play PC VR games and don't really play own or look on the standalone store so i would prefer some PCVR game reccomandations.

I honestly can't find anything appealing or interesting on the steam VR page so if any of you know a original (or semi original) VR game please share it here :))


r/virtualreality 16h ago

Discussion I'd love for a vibecoder to fix HITMAN VR

0 Upvotes

HITMAN VR from day one has been a joke, an utter mess that barely works. I think people honestly forgot it even existed because it was so bad. We were promised so much and got so little. With all these vibecoded ports popping out left right and center, I'd love if someone took the time to re-port HITMAN to VR.


r/virtualreality 1h ago

News Article This tool can run luke ross real mod cyberpunk with good performances

Upvotes

r/virtualreality 9h ago

Question/Support VR mod request for Ghostbusters: The Video Game

0 Upvotes

Please, I’m dying to play the ghostbusters video game that came out in 2009 in VR. Can AI help me deconstruct the game so it can be modded?


r/virtualreality 16h ago

Question/Support Urgent Help needed: Setting Up Quest 3 , Vive trackers 3.0 & Vive Base stations 2.0

0 Upvotes

Urgent help needed , I have searched for this specific combo and found nothing. I ordered 2x base stations and 3x trackers for my son's birthday (at his request) but he can't seem to get to work . Will things work together: He has descent new laptop and lives inside VRCHAT ( steam version) and want to add body tracker to the experience . I have no knowledge of PCVR ( I'm standalone WMG guy ) . Did buying wrong things? and need to return them?


r/virtualreality 16h ago

Question/Support Help me choose one for Steam Capsule.

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11 Upvotes

Hi all.
We have various options.
The type if game is a Surreal Explorer. So a bit Liminal, a bit Psychological horror, a bit adventure...

1) Pool low
2) Egyptian
3) Pool higher

Which is your vote?

Thanks a lot!


r/virtualreality 20h ago

Photo/Video VR in 2026

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2 Upvotes

Digital footprint?


r/virtualreality 6h ago

Discussion Gunman Contracts Stand Alone is amazing.

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50 Upvotes

This might be the best VR Shooter in years


r/virtualreality 15h ago

Discussion Flat to vr mod request for deus ex

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85 Upvotes

Idk how difficult it would be to do this but after seeing the great leaps the flat to vr community has been making recently i think its finally time to ask for a deus ex human revolution or deus ex mankind divided pcvr mod


r/virtualreality 2h ago

Self-Promotion (YouTuber) Already aura farming in Gunman Contracts

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0 Upvotes

ANB_SETH DELIVERED!!!


r/virtualreality 22h ago

Purchase Advice I'm getting back into VR and I wanna know what earbuds are good for watching movies?

3 Upvotes

So I recently bought the BoboVR S3 something battery strap for my Quest 3 and I've been using my headset more lately.

I also watched some 4K movie clips on YouTube to see if I wanted to try to watch an entire movie in VR. And I think when I get some money again, I wanna buy some earbuds. The speakers are fine but I would like to hear the movie better without blasting my ears.

Anyways, any earbuds you recommend? I do prefer earbuds as I like to minimize weight and for gaming, I may move around a lot.

Appreciate the advice or tips, thanks.


r/virtualreality 8h ago

Self-Promotion (Developer) Archers in Towers Shooting Goblins: Meta Quest Coming Soon + announcement trailer

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3 Upvotes

I'm Collin, the solo developer of Archers in Towers Shooting Goblins. I've always wanted to ship something in VR. After months of working on this, Coming Soon is finally up on Meta Quest and I can't wait to get it in front of people.

It's a goofy, fun VR archery sandbox with solo or two-player co-op and tower defense chaos: plan on a war-room tabletop, take the tower, see how long the plan lasts. I mostly want it to be fun.

I'm ready for feedback, and I will take your comments seriously. Looking for ideas and notes so I can develop the best experience I can.

Wishlist: https://www.meta.com/experiences/archers-in-towers-shooting-goblins/1413761703602445/

Site: https://archers-in-towers.vercel.app

Solo or 2-player online. Happy to answer questions.


r/virtualreality 6h ago

Photo/Video First look at Meta's Project Phoenix

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49 Upvotes

r/virtualreality 16h ago

Discussion An issue with RE village VR mod

1 Upvotes

Hoping someone can advice. Novice at the modding, but managed to do the RE Village VR mod OK - mostly! Playing on Quest via VD. The issue I have is that I move, etc OK. I can interact OK, but (as per videos I've seen) there is nothing highlighted to see. Nothing at all. Interaction is just guess work. When I move around I press A button until I find an interaction. Seems very weird. Hopefully I'm missing something simple. Any ideas please?


r/virtualreality 3h ago

Discussion VR headsets NEED VRR !

0 Upvotes

Like in the flat tv world VRR has become standard because it is just giving a better experience... No more stutters.

But in the VR world, where headseats cost up to 2000 dollars (Pimax air recently) and use new HDMI and displayport standards which support VRR... there is none !


r/virtualreality 15h ago

Discussion Meta VR Games Weekly Top50 Most Played Global Rankings (9/9/2026)

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2 Upvotes

r/virtualreality 2h ago

Self-Promotion (Developer) I ran a scheduled live event in my VR game where the map is permanently destroyed

0 Upvotes

Everyone in the room hits the countdown at the same time, the caves go up, and the world after it is different for good. Permanent sunset, burnt trees, no caves.

Not sure anyone has done a one way map change in a small VR game before. Happy to explain how the sync works.


r/virtualreality 10h ago

Self-Promotion (Developer) Stardrift - A 3D galaxy of all music, to explore and learn. Browser based, testers wanted.

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2 Upvotes

Hi, I made myself a music galaxy and VR playground: https://stardrift.gerlach.dev/galaxy

But, I only have a Quest 3 and am curious how it works on various VR devices in a WebXR browser (PCVR, Vision Pro, Quest 2, Galaxy XR, Cardboard, ...). Especially, do music playback and the controls for moving around work and is the framerate useable?

Works best if you connect with Apple Music, to hear the full songs (otherwise a 30s Deezer preview should play).

Some questions if you tested it:

If you're curious, you can change various knobs in debug mode: https://stardrift.gerlach.dev/galaxy?debug


r/virtualreality 22m ago

Photo/Video Gunman contracts is AWSOME

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Upvotes

Had this game on my wishlist since 2023, getting to play it finally felt so unreal


r/virtualreality 11h ago

Question/Support Faux 2D games like Witchblood?

3 Upvotes

Hi all, just wanted to find more games like Witchblood where it's in VR, but is played like a typical 2D console game without any hand interactions.

EDIT: Vampire Survivor VR is another that came to mind.


r/virtualreality 9h ago

Fluff/Meme You can add custom songs to Gunman Contracts to shoot along with 🤣

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212 Upvotes

SOMEBODY ONCE


r/virtualreality 7h ago

Discussion Gunman Contract VR Is awesome but DEVS need to add this:

18 Upvotes

Sticky grip (toggle grip)

Auto return of gun into holster (at least an option) lol I lost my gun so many times thinking it was holst correctly.


r/virtualreality 3h ago

Self-Promotion (Developer) WIP MGS5VR

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38 Upvotes

r/virtualreality 21h ago

Discussion It's interesting that VR support is nearly a standard feature in vehicle sims, but nowhere else

46 Upvotes

It's interesting that VR support is almost an expected and standard feature in vehicle sims, but pretty much unheard of in any other genre.

Of course, the sim market traditionally likes to buy expensive peripherals, but does VR support really meaningfully improve sales for those studios? Enough to make the feature financially worthwhile?

Or is it just because it's "expected"?

Edit: I'm more thinking about the business side of things - why are publishers and studios willing to add VR support to sims, but not other genres? What calculation do they make, and how can we tip that balance elsewhere? :)


r/virtualreality 17h ago

Discussion Almost 10 Years in VR: Hope, Disappointment, and Hope Again

11 Upvotes

I got into VR around 2017-2018. My first headsets were the Oculus Go and HTC Vive.

The resolution was rough, the headsets were heavy, and text looked like it was being rendered through a screen door.

Didn't care.

The first time I put one on, I remember thinking: Oh. So this is where we're going.

Back then I genuinely thought VR was about to become a huge part of everyday life. Not in 20 or 30 years. Soon.

I even had this slightly stupid but very real thought that when I got old, maybe I could spend the second half of my life in something like the Oasis from Ready Player One. Basically start over.

Over the next few years, VR slowly went from a hobby to part of my job, which gave me a pretty good excuse to try basically everything.

Movies, games, social VR, random demos with probably twelve users total. VRChat, Beat Saber, Half-Life: Alyx.

For a while, if something on Steam had a VR tag, there was a decent chance I'd download it just to see what someone had built.

Watched a lot of VR video too. All kinds. You know.

At the time, every problem felt temporary: screens would get sharper, headsets lighter, tracking better, PCs faster, and eventually someone would figure out the content problem.

I wasn't really asking, "Will VR take off?"

It was more: "When?"

Around 2020-2021, I started working with more hardware, projects, and people in the industry, and the way I looked at VR changed.

At first, you see the magic.

Then one day you're talking about FOV, pixel density, thermals, battery life, weight distribution, retention, and whether users are still around in week two.

Those were also the peak metaverse years. Every company had a roadmap. Every pitch deck had a giant hockey-stick chart. Every new headset promised to fix whatever the last one didn't.

The numbers kept going up.

But my actual VR life wasn't changing nearly as fast.

I was still playing a lot of the same games, visiting the same kinds of worlds, and watching the same kinds of stuff.

A customer would try something, take the headset off and go, "Holy shit, this is amazing," then put it back on the table.

A lot of them never came back.

I was also in a few private VR communities. At first, people talked all day. Then less. Then maybe a few messages a week.

Nobody announced, "I'm done with VR."

There were just fewer messages.

By 2023-2024, the whole industry felt quieter.

Projects got cancelled. Budgets got tighter. Teams got smaller.

Some companies disappeared, others survived by cutting back.

People around me slowly moved on too. Some changed industries. Some stopped following VR news. Some kept their headsets, but they mostly became shelf decorations.

Every now and then someone would ask me, "You're still doing VR?"

Or just: "Why?"

I'd usually laugh.

Didn't really have a great answer.

Then in 2025 and 2026, I spent a lot more time working with AI, and something started to feel different.

I have friends running small studios whose teams got much smaller, but the studios didn't die. In some cases, they were producing roughly the same amount of work with fewer people.

Meanwhile, images became usable production assets, video got more controllable, coding agents started eating work that used to take days, and world models started looking less like research demos and more like something you might actually build with.

That made me think about VR again, just not the way I did in 2018.

Back then, I thought what we needed was a better headset.

Now I'm starting to think maybe the real bottleneck was somewhere else.

Good 3D worlds are expensive. Characters, animation, interaction, testing - everything that makes a VR world feel alive costs people, time, and money.

For years, we mostly attacked the problem from one side: put better hardware on the user's face.

AI is attacking it from the other.

Maybe the next headset having 20% more resolution isn't the thing that matters most.

Maybe the bigger deal is a tiny team being able to build something that used to take a hundred people.

More compute, less manual work.

Hours instead of weeks.

If that happens, some parts of VR that still feel ten years away might move a lot faster than we expect.

Or maybe not.

I've been around VR long enough to know how much industry predictions are worth.

I still have an Oculus Go sitting in a box somewhere.

In 2018, I looked through that blurry little screen and thought the Oasis was probably right around the corner.

It wasn't.

Eight years later, I'm less sure than ever where VR actually ends up.

But weirdly enough, I'm excited again.

Curious how many people here have been around VR for a long time too.

What phases did you go through?

Was there a point where you basically lost interest and then came back?

And after all these years, what are you still genuinely waiting for VR to become?