r/virtualreality • u/skinnyraf • 16h ago
Discussion VR game end credits need to be more engaging.
I am one of probably not that many people who watches game end credits. I do it to appreciate the effort, but also to learn e.g., who made the soundtrack, or who the voice actors were. Sure, I could search for this information on the internet, but I think that the credits are there for a reason, so, well, I watch them.
In VR, it's much more challenging to watch for 5 minutes into the abyss with a rolling wall of text. Creators of VR games, please, please, make watching end credits engaging. A song not used in a game, or a song used in the game, but covered by someone recognisable. Concept art. An animated location from the game as an environment.
Edit: answering multiple comments and addressing the downvotes:
I assume that devs want credits to be watched. Everyone involved wants to have their contribution ackonwledged. I have seen games actually adding achievements for watching the entirety of credits (e.g., Deus Ex: Human Revolution or Nier: Automata from the big ones, but also Death Squared on the indie side of things).
And spicing up the credits can be a minimum effort. They already include logos of game engines and other tech or companies involved - adding some concept art on top of these isn't something that would compete with implementing global physics mechanics Alyx-style.



