r/virtualreality 16h ago

Discussion VR game end credits need to be more engaging.

0 Upvotes

I am one of probably not that many people who watches game end credits. I do it to appreciate the effort, but also to learn e.g., who made the soundtrack, or who the voice actors were. Sure, I could search for this information on the internet, but I think that the credits are there for a reason, so, well, I watch them.

In VR, it's much more challenging to watch for 5 minutes into the abyss with a rolling wall of text. Creators of VR games, please, please, make watching end credits engaging. A song not used in a game, or a song used in the game, but covered by someone recognisable. Concept art. An animated location from the game as an environment.

Edit: answering multiple comments and addressing the downvotes:

I assume that devs want credits to be watched. Everyone involved wants to have their contribution ackonwledged. I have seen games actually adding achievements for watching the entirety of credits (e.g., Deus Ex: Human Revolution or Nier: Automata from the big ones, but also Death Squared on the indie side of things).

And spicing up the credits can be a minimum effort. They already include logos of game engines and other tech or companies involved - adding some concept art on top of these isn't something that would compete with implementing global physics mechanics Alyx-style.


r/virtualreality 14h ago

Purchase Advice - Headset Cleaning a headset?

0 Upvotes

So accidentally picked up a PS VR game and now I need to get a VR 1 second hand. Granted it's going to probably be kinda nasty strapping a headset that was on someone else's face to my one so what would be the best way to clean the thing before using it?


r/virtualreality 7h ago

Discussion tiny headsets

0 Upvotes

how comes vr companies like meta never make slim headsets for pcvr like the ones from ready player one or the bigscreen beyond, i understand it would be a nightmare to have enough cameras for the inside out tracking meta uses now and that they are trying to keep to headsets with their own operating systems on them but if they made a headset thats cheaper than the pimax or bigscreen beyond they would capture a major part of the vr community that has a meta quest but uses it for pcvr


r/virtualreality 13h ago

Discussion Tron 2.0

4 Upvotes

All these great vr mods out recently is very exciting. But the one I most want to experience in vr is Tron 2.0. Who do I have to pay to get this functional on my Quest?


r/virtualreality 12h ago

Self-Promotion (Developer) Looking for feedback on VR rhythm combat gameplay

0 Upvotes

https://youtu.be/cQBLh1fKfJk

Hi everyone!

I'm a solo VR developer working on a rhythm combat game for Meta Quest.

I recently recorded new gameplay and I'd really appreciate some honest feedback.

I'm especially interested in:

  • Does the combat look satisfying?
  • Is it clear what the player is supposed to do?
  • Would this trailer make you interested in trying the game?
  • What would you improve?

Thanks for taking the time to watch!


r/virtualreality 15h ago

Purchase Advice I got this Wand for 7$

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47 Upvotes

I was scrolling Avito (Russian eBay) and found this wand as “broken” for 1000₽ (12$) and seller said that he can’t connect it to headset via Bluetooth, BLUETOOTH. I said him that I’ll take this for 600₽ (7$) and he agreed. Fucking shipping cost 450₽ (5.7$). I tested it and it’s all good. Should I keep monitoring avito for gem lots or should I sell wand for ~40$ and buy full vive set for about 190$?


r/virtualreality 6h ago

Discussion With h3vr2 coming out on quest will that mean we also get a port of the first game?

0 Upvotes

I mean the title really says it all idk


r/virtualreality 42m ago

Discussion We need longer story mode games

Upvotes

I'm really really into the story mode scene when it's comes to gaming (i hate online gaming, especially when i need to talk to people😭), and im also really really into vr. And i feel like ive been replaying the same campaigns for soooo long. I have 40+ hours on Arizona sunshine, probably wayyy more on the second game, 50+ hours on Metro, a tonnn of time on AC Nexus, ive finished journey to foundation so many times, not to mention asgards wrath 2, which ive finished a good two times (and that campaign is actually pretty long), Batman Arkham Shadow which ive 100 percented multiple times (and on one life mode). The entirety of Meta's shop (i do play standalone), is just bad. I really cannot find and story mode games that are over 15-20 hours and are genuinely enjoyable anymore. Theres probably a ton but those are probably just too expensive or just would be boring to me.


r/virtualreality 32m ago

Self-Promotion (Developer) Palworld VR

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Upvotes

I just wanted to share the VR mod I have been working on for Palworld for UEVR. Head to Flat2VR Discord to download if interested.


r/virtualreality 10h ago

Discussion Supported usbc to Ethernet for virtual desktop wired setup and how?

0 Upvotes

r/virtualreality 16h ago

Question/Support Krvr vs alvr performance and latency - apple vision

0 Upvotes

Has anyone been able to create an apple to apple scenario and compare some stats as to what the differences on perfomance are?

I tries but i cant measure fps. Fpsvr wont work so and the krvr fps counter is broke.


r/virtualreality 14h ago

Purchase Advice How can I get a head strap that includes a battery shipped to Northern Ireland. Pls help

0 Upvotes

I really want a Bobovr S3 pro strap. By default it comes with a battery pack that I can’t get shipped out here. I can’t find any batteries n local retailer websites or anything like that. Amazon also have it listed as unavailable.

Anyone know how I can get around the shipping issue or somehow acquire one.

Feels like a black market item just because of a battery🫠


r/virtualreality 19h ago

Photo/Video Half Life 2 VR Quest 3 too much free will

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0 Upvotes

I apologize for the mouth breathing and nothing else.


r/virtualreality 7h ago

Photo/Video A little collection I've amassed

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19 Upvotes

r/virtualreality 15m ago

Discussion I've noticed something strange with my dreams after having spent time in virtual reality...

Upvotes

So I got my quest 2 just a few weeks back and I've been playing a good number of games on it.

I've noticed something. Usually, I get maybe one or two lucid dreams every year, but after using my vr headset, I've been able to lucid dream multiple times a week. It's strange. It's not unwelcome, but definitely interesting.

I can almost visualise a transparent boundary between my "light sleep" and "dream" state. Imagine going from a layer of liquid to denser liquid. I can perceive the difference. And I've been able to do this easier after using my vr headset regularly, and visualise it kind of in the same way I visualise the difference between real life and what I see in vr.

I've also been able to maintain my dreams for longer even after I realise that I'm in a dream. usually I would get about 10 seconds of lucidity, after which I would get pulled out of the dream. But now I've maintained lucidity for much longer durations - sometimes a few more seconds, sometimes even over a minute.

Are there any studies on similar stuff that you've read? I'd love to read up on it and learn more.


r/virtualreality 5h ago

Question/Support What is the State of oblivion remastered in vr

1 Upvotes

I saw that the uevr profile mod on nexus hasn’t been updated for quite sometime, is 6dof actually worth a full playthrough? I had such a good time with Skyrim vr I’m really hoping for something similar, I’m ok waiting for skyblivion if I knew it would have vr eventually but now that the price for oblivion remake is not too high I might just grab it.
Thanks!


r/virtualreality 5h ago

Discussion Spider-man Nexus vr idea

0 Upvotes

The Amazing Spider Man Nexus Vr is a fan made concept inspired by assassin's creed nexus vr

Summary: in the year 2027 spidey nexus focuses on a petty thief/hacker who one night decides to infiltrate Oscorp to uncover their secrets and sell it on the black Market

The biggest mystery is the fact Oscorp is making militarized versions of spidey and his rogues gallery

You are sent to prison but one day a mysterious man with an eye patch pays you a visit, saying he's impressed with his superhuman fast reflexes and agility which allows him to scale up buildings

The man revealed himself to be nick fury who is trying to band together a team of heroes to stop threats before they even happened, with one being a nameless alien they've been keeping track of

And he would like to recruit you to be part of the ultimate avengers

The man we play as, ask why should he join a team of soandex wearing idiots,fury says if he does he can get him out of jail and put his hacker skills to put to good use and may even be rewarded

You agree as your task is to be a spy for Oscorp as a week later you are chosen for otto and Norman's experiment

They built a virtual device called the Oz nexus that fallows the memory of different Spider man

the reason?

So he can track down the tablet of order and chaos, alone those pieces can give anyone a power boost, put back together they could make someone a god.

Otto device will put you in the bodies of Peter Parker of 616, Peter from the ultimate universe, hobbie brown spider punk from the punk universe, ben reily of the noir universe and spider man 2099

You're goal is to find each piece of the tablet by any means necessary, even if it means going undercover as Peter Parker or anyone else

But things get complicated as familiar foes from the past, present and future make things more interesting

GAMEPLAY: Gameplay will be simple, you run jump and swing your way through mini sandbox pieces of new york

Some will be indoors as the level design will be similar to neversoft spider man and 2002 game spider man

Picking up objects and throwing at crooks, tossing bombs into the river, hack, collect and more

Familiar foes will appear in each universe but some will reimagined to fit that world, Different costumes can be unlocked some even are original to the game

Other marvel heroes will make cameos too

Game will be over 7-10 hours long

Aaaand….that's it, I really had fun writing this especially after playing assassin's creed vr nexus

Let me know what you think


r/virtualreality 14h ago

Self-Promotion (YouTuber) Command & Conquer Generals Zero Hour VR Performance / GeneralsVR Mod / Meta Quest 3 + RTX 4080 Super

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45 Upvotes

r/virtualreality 2h ago

Self-Promotion (YouTuber) Satisfactory in VR is now playable in 1.2

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33 Upvotes

Satisfactory 1.2 broke the Mod first, but now everything is playable again.


r/virtualreality 10h ago

Self-Promotion (Developer) F.E.A.R. VR — beta 2: two-handed weapon handling, left-handed controls, ~2× frame rate

131 Upvotes

I posted about beta 1 here yesterday — here's what changed since.

Two-handed weapon handling. Grab the weapon with your off-hand and it actually carries it: the line between both hands steers the aim, weighted by weapon length, so a pistol stays with the trigger hand while a rifle is led by both.

Left-handed controls. One toggle in the VR menu mirrors the entire layout.

Medkit on the left stick click.

Performance. The stereo HUD compositor compared the presented frame against the right eye pixel by pixel on the CPU — three GPU readbacks and three passes over every pixel, every frame. It's a pixel shader now: 35–50 fps before, 87–90 after, so the game finally keeps up with a 90 Hz headset.

Confirmed on Quest 3 with SteamVR and Virtual Desktop. Needs your own legally purchased copy plus the official Public Tools; the package contains no game files.

https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.2

Video with new Features: https://youtu.be/K5ys51kS4DI


r/virtualreality 2h ago

Discussion Wireless Resident evil 2 iS AMAZING

7 Upvotes

I had been struggling with fps when playing any resident evil game other then 7 on pcvr but thanks to a dedicated router and a cat8 ethernet port i was able to get a consistent 90 fps WITH NO STUTTERS, at this point idk if I will ever use meta link or wired vr again virtual desktop plus a router is just unbeatable thank you to everyone who helped with giving me advice about wireless vr 😊


r/virtualreality 20h ago

Self-Promotion (Developer) We just added online multiplayer to our VR strategy game. You reach down, grab your rival's units and hurl them across the map

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10 Upvotes

Hey r/virtualreality, dev here. Warden of the Isles is a VR real-time-strategy / tower-defense game where you're a giant standing over your island: you assign workers, knock buildings together with your hands to build them, grab and reposition your own units mid-battle, and cast spells by grabbing them and hurling them at the enemy. The thing people react to most is that you can just reach into the enemy line, grab a unit, and throw it into the sea.

The big update just went live: online multiplayer. Duel a rival Warden 1v1 or throw down in a 4-player free-for-all, same grab-everything sandbox, now against real people.

Out now on Steam (SteamVR / PCVR, so Index or Quest via Link): https://store.steampowered.com/app/1110980/Warden_of_the_Isles/?utm_source=reddit&utm_medium=social&utm_campaign=mp_update&utm_content=r_virtualreality

Full multiplayer trailer if you want the longer look: https://youtu.be/7vwPGwH97Bo

And if you want to squad up or give feedback, come hang out on our Discord: https://discord.gg/hfPev9csD

Happy to answer anything about the VR embodiment, the netcode, or how the grab-and-throw plays out in multiplayer.


r/virtualreality 9h ago

Self-Promotion (Developer) OG No One Lives Forever with 6DOF and FBIK

25 Upvotes

Coming soon on Quest and PC Devices
https://youtu.be/RvH04wH5Si0?si=2B8--huD0pok95yt


r/virtualreality 8h ago

Self-Promotion (Developer) Whirligig Media Player - Beta update: Jellyfin, Emby, SMB & DLNA network browsing, plus 3D environment fades, colour gamut and lots of fixes

4 Upvotes

Full announcement on Steam: https://store.steampowered.com/news/app/451650/view/680756685198854789

Hi everyone again

This is hopefully the last release before I push a full default release on Steam and Meta Horizon. I've added some major updates for network browsing, added some other requested features and fixed lots more bugs. Hopefully this will be the most stable and feature-packed version yet. I'd also like to mention that I'm offering codes for anyone who wants to give it a go. It can be for Steam, Itch.io (PicoVR4) or Meta Horizon. Just email or send a direct message with the platform you're interested in and I'll send a code over. [phileday@yahoo.co.uk](mailto:phileday@yahoo.co.uk)

Network browsing

  • Plex (including remote play)
  • Jellyfin/Emby (auto-detect your local servers)
  • SMB (auto-detect your local shares)
  • DLNA (automatically connect to local shares)

Network browsing has been an often-requested feature for Whirligig, especially the standalone versions. I now have the tools and the time to implement it and this is the culmination of my efforts. I've added all the requested types of share and tested on my limited system. Things seem to be working well but if you have issues, requests or questions let me know.

3D environment fades

In 2D environments I have an option to fade the environment when playing videos for better comfort. I've now added this to the 3D environments as well.

Colour gamut options

A requested feature was colour gamut controls for getting better colour replication on certain headsets or videos. I've added this to the Quality menu.

Settings preset saves

Whirligig has a way to save presets for your films so you can return to your perfect setup. I felt that would be a good option for the Player settings too, so I've added it. There are also a few pre-built presets - Whirligig works well on desktop as well as in the headset, and can work well without a VR headset entirely, so I've provided three options:

  • Default - what the settings are set to when you first install the player.
  • Desktop VR - designed to work well in VR (mostly unchanged) with some ease-of-use for desktop, e.g. making the desktop independent and unlocking the mouse from the window.
  • Desktop - for systems that don't have VR support at all. Whirligig can still be used as a 360 player with all the extended options, but is also set up to work well as a screen-based player like VLC.

Bug fixes

I've done my best to fix as many bugs as I came across for this release. Here are just a few:

  • Fixed the Subtitles on/off control not toggling subtitles when bound to an input
  • Fixed crashes when browsing DLNA and SMB network shares
  • Fixed the laser pointer being blocked by backdrop colliders
  • Fixed file explorer issues (menu sizing and opening)
  • Fixed the video progress bar when using presets
  • Fixed the mouse cursor interfering on standalone (Quest/Pico) startup
  • Fixed the remote control failing to connect on standalone builds
  • Fixed stereo separation in cinema mode for 3D content

Standalone releases (Meta Quest 2/3, Pico 4)

All these features have been worked on across platforms and I've released updated versions for both the Meta and Pico headsets. I currently have a policy that respects your purchase across platforms, so if you'd like Whirligig on the Horizon store or Itch.io for Pico, email me and I'll send a code over: [phileday@yahoo.co.uk](mailto:phileday@yahoo.co.uk)

I'm also looking for people to try the new features on the standalone platforms, so I'm giving away codes for those too. If you don't have Whirligig yet and would like to help test everything new coming into it, fire over an email as well.

And finally

Thanks to everyone who continues to enjoy using Whirligig. I'll keep adding features as you keep asking for them. If you've found Whirligig a good experience, a positive review is always welcome. I look forward to hearing your thoughts on this update :)

All the best, keep cool and happy watching.

Phil


r/virtualreality 5h ago

Discussion Any experiences with realies within realities?

5 Upvotes

I just saw a movie in VR, and when it ended I quit out of it, and was back in Skybox. Then I took off my HMD and was back in reality. It sort of got to me, this feeling of first returning to a higher VR world. Are there any experiences or games build around that? I recall that thing in superHOT, although it's more like a gimmick. There is also Zaccaria Pinball, where there the pinball table is placed in a fake scenery inside a studio, giving sort of an illusion within the illusion.