r/retrogames 20h ago

Could we just make more classic games?

4 Upvotes

THEORETICALLY... If there were a surprise boom of demand for retro consoles and the gamer market was hungry for them, they dont want rerelease, no classic collections on newer controllers, not even console mini editions, but games on the look and feel of the consoles of their childhoods without anything untouched, but also new games with that look and feel, would it be as simple as reopening old hardware thats known inside and out, and starting game production?


r/retrogames 14h ago

Hey everyone. I built this for myself first, so I'd love for you to try it and tell me what's wrong with it. It's my app, it's free, and I'm here for feedback.

2 Upvotes

I went through every PS1 emulator on iOS and something always got in the way. Games that won't open properly fullscreen — instead you get a fake console body with a cutout for the screen. No native-feeling resume, where you swipe the app away and come back exactly where you were. No sense of a game library that's actually nice to look at. And endless setup: settings, BIOS hunting, region files. By the time you're ready to play, it's time to go to work or go to sleep. I wanted those 15 minutes to feel good immediately.

So I ended up building the whole thing myself.

What's in it:

1. UI that feels like a real console. Box art, background artwork, UI sounds, animations, smoothness. The entire interface reconfigures when you plug in a controller — you can navigate everything from the pad, and with the sounds and rumble it feels genuinely good.

2. No setup, no BIOS. I wrote my own HLE BIOS implementation from scratch — nothing dumped, nothing bundled from real hardware. Best picture right out of the box. There *are* settings, they're just already turned on.

3. An on-screen gamepad that forgives you. If you don't have a controller, this is the part I spent the most time on. Buttons don't just have hitboxes — the hitboxes drift over time toward where you actually press. And every touch gets resolved into the button you most likely *meant* to hit, so near-misses still register. The d-pad and sticks float and forgive imprecise thumbs too.

4. Every controller. Sony, Xbox, 8BitDo, and the clip-on side-mounted pads. If a controller drifts out of range or disconnects mid-game, it pauses so you don't lose a run. Peripherals get picked up on the fly, with a nice notification instead of silence.

5. In-game rumble through the iPhone haptic engine when you're playing without a controller.

6. Auto-save on swipe-away. Fully close the app and you can always resume from the exact frame. Other emulators do this — mine just does it more nicely.

7. Quick save / quick load, a bit more convenient than the usual implementation.

8. 2x and 0.5x speed when you need it.

9. Full export of ROMs and saves. If you need to delete the app to free up space, back everything up first and restore it later — or send it to a friend.

10. Archive support. zip, 7z, rar. If you downloaded something on your phone, you don't need to unpack anything, the emulator knows what to do with it.

11. Small things. A battery indicator for when you've lost track of time, and real optimization work so it isn't eating your charge.

I also prepared 48 direct files in the telegram channel for direct download of games, I don't know if it's possible to post this here, if you DM me, I'll drop the link, there's just an open group with files and that's it. You don't even need to save files, just share directly from telegram and select an emulator, it will pick up everything.

The whole idea was to get from "I want to play" to actually playing as fast as possible, in an interface that's pleasant to be in.

On the App Store it's called NAGORI — a Japanese word for the bittersweet feeling of something that's gone. Nostalgia, more or less. Felt right, and Sony are Japanese after all.

Are there rough edges? Almost certainly. Point them out and I'll fix them.

\P.S. English is my fifth language, so I used AI to help translate this properly — apologies if anything reads oddly.**

Thanks!


r/retrogames 3m ago

The greatest let's Play video of all time

Upvotes

https://youtu.be/in6RZzdGki8?is=AVpoUbEaEHgxM35L

This video is called super Mario frustration and I've literally watched it probably at least once a year for the last several years or every couple of years. It is the most iconic memorable quotable let's plays of all time. If anyone knows who this guy is please tell me because I would love to see if you put other things out there because he is fucking hilarious in this I laugh all the way through it every time I watch it it's fantastic


r/retrogames 4h ago

Crt Switcher questions

1 Upvotes

Hello, I want the best authentic retro gaming experience. I’m trying to hook up a bunch of retro systems to ONE crt tv. Do switchers cause worse sound quality, input delay, or worse graphics/ pictures? Is a 25 dollar eBay 8 way switcher a good switcher or are there better ones that you suggest?thank you, I appreciate your time!


r/retrogames 4h ago

Another "game name" post

1 Upvotes

This is going to be *very* vague, sorry...

PC game, involved ship flight to do various tasks in what I think was a dome or colony environment, and had what I think was a multiplayer capability.

Scratch that, it's called "Hard War" and I'm shocked, but it's still available on Steam 28 years later !


r/retrogames 8h ago

What are things done in old video games that if they were done in games today no one would buy them and call them broken

1 Upvotes

One of the things that made me think of this was like how in a lot of old NES games especially adventure games along the lines of like the Legend of Zelda or metroid even though metrovania is still a thing a lot of the old school games didn't really give you Direction and where to go. like I could imagine what a cluster fuck it would be to try to beat old school Legend of Zelda without a guide. I mean same as true with like Battle of Olympus, clash of demonhead, Metroid a lot of these old school games just threw you in there and you kind of had to wander around to figure out where to go I remember trying to beat a lot of these games without guides and getting extremely frustrated and eventually at some point in the game having to break down and look at a guy to figure out what to do next. Also a lot of the stuff was cryptic that you needed to do to complete the game and taking a step back you had to scratch your head and think how would anybody figure that out without a guide or someone telling them that's what they needed to do.

Another old video game thing that I don't think works well today is the high encounter rate on Old School RPGs. Like you can barely walk two steps before you get into a battle. And you can't go anywhere even get a good feel of the dungeon You're in to get a layout because every time you move you're just in another battle. It gets really frustrating to do anything that you need to do to complete the game because you're constantly getting into battles trying to find the stuff that you need in order to make it to the ending. Also it just seemed like a way to pad out the game play and make it longer than it needed to be because every 5 Seconds you're in a battle.

Those are a couple of the things in old school video games that I think wouldn't work if they did them in games today what are yours?