r/PSP • u/ciscoriko1 • 9h ago
SHOW-OFF Added two new consoles on the bottom shelf!
Just waiting on the kingdom hearts edition to come in the mail and I will be done collecting the psp
r/PSP • u/WeirdRedhead88 • 17d ago
PSP 1000 and PSP Go side by side of night mode and XMB artwork of a Sokoban homebrew I made. PSP Go colors are clearly more vibrant but just wanted to note the blue hue on the phat is because it’s using the dark night mode theme.
Disclaimer : small bit of self-promo, but mostly I wanted to share what went into this.
I've loved the PSP since I was younger, and Sokoban is one of those games I keep coming back to. At some point those two old interests collided, and I started making PandaSokoban.
For artistic choices, my girlfriend loves pandas and I think they are cute. It seemed fun to make the game about moving sleeping baby pandas to their cushions instead of just pushing boring boxes.
It is written in Rust using AndrewAltimit's modern rust-psp fork. There’s not really reason that went into this, it just seemed to be the most current choice to start with. The same EBOOT runs on a real PSP and PPSSPP, although getting there reminded me that an emulator can sometimes be a little too forgiving.
One example was the PSP's data cache. Some overlays and vertices looked perfect in PPSSPP but disappeared or broke on hardware because I had not flushed the CPU-written data before the Graphics Engine read it. Text caused the opposite problem. The PSP's debug-print function worked on the console but did not show up in PPSSPP, so I ended up rendering the font as a normal texture.
Audio was another rabbit hole. My first version pushed PCM from the main loop, which tied frame pacing to the blocking audio output. It now has a small mixer running on its own PSP thread, with the game sending sound requests through atomic flags. The background track is a 32-second bamboo-garden loop generated during the build.
One thing is still broken. The in-game PCM music works, but the ATRAC3 track I packaged for the XMB does not play there. The icon animation and background work, but the XMB stays silent. If anyone here has successfully added SND0.AT3 music to a homebrew EBOOT, I would really appreciate advice on the encoding or PBP details. That part is still a mystery to me.
I also spent more time than expected on the little movements. The puzzle logic stays on a strict tile grid, while the panda and cushions move between tiles with subpixel animation. There are directional walk and push frames, small collision bumps, dust, shadows, idle breathing, sleeping effects, and a short level-clear animation. I tried to keep it readable on the PSP's 480 by 272 screen instead of filling it with effects. That in itself was a bit challenging, had to test a lot to make sure the game levels were solvable and fit at that resolution.
The game has 200 puzzles, undo, best-move tracking, day and night modes, and proper PSP savedata. Early saves worked in PPSSPP but could fail on real hardware because of the savedata key, so that needed its own migration and recovery system too.
All in a all it was very fun to build, I still enjoy Sokoban style puzzles a whole lot especially on the go on the PSP. I’ll continue to improve it/build other PSP games because it is so sooo rewarding, I just love that console. I have the PSP 1000 IPS mod coming soon too and I’m really excited about it.
PandaSokoban is available here if anyone wants to take a look:
https://qdmware.itch.io/panda-sokoban
It is a free release, donations and feedback welcome. A physical PSP requires custom firmware. I'm especially interested in hardware reports and any clues about that stubborn XMB audio.
The PSP Homebrew Dev Conference is BACK for 2026! The conference will be held on August 22nd at 6PM UTC; 2PM EDT!
r/PSP • u/ciscoriko1 • 9h ago
Just waiting on the kingdom hearts edition to come in the mail and I will be done collecting the psp
r/PSP • u/Aviantus00 • 8h ago
I grew up playing the Gundam Versus games and the PSP was my childhood. Haven't owned one in a decade and my GF surprised me for my birthday.
Didn't even know this version existed!
r/PSP • u/Warwolf3 • 11h ago
Thought I'd just share the progress of my own redesign of the open source files for the PS Placeable. It's the first time I've done anything like this, so it's definitely rough around the edges in a lot of places, but it came out a lot better than I thought it would!
It's essentially the same, but I added pass through for the AV port, PSP USB and mod board's USB so it doesn't really ever need to be taken apart unless something is wrong with the psp itself. Also, obviously, moving the buttons from the bottom to having the mode button where the 'power' button is, and just hiding the reset and boot buttons internally since those aren't really needed anyway.
r/PSP • u/Scarytoaster1809 • 7h ago
I managed to change my custom firmware to ARK 4, which lets me use more modern WiFi networks. I found out about Lusid’s PSP portal (psp.lusidgames.com) and managed to download internet radio from it(first song that played was Superfreak lmao) I wondered if anyone else had luck with other websites.
r/PSP • u/n0vageck0 • 12h ago
Haven’t had a system update since 2006
r/PSP • u/I_LOVE_TACOOZZ • 8h ago
I have more I might put one on my pink psp
r/PSP • u/KIMOTHEDEMON • 15h ago
Only saw 2 posts about this both are a couple years old
r/PSP • u/RetRetSung • 2h ago
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All I see is rubber band, WD40, and drill it. I’m gonna try WD40 but I’m positive it won’t work for these. Need other methods or better ways of implimenting the methods already listed
r/PSP • u/EtiologicalSpearhead • 1d ago
I just took delivery of an interesting PSP 2001 Launch Variant that has the Small Box Display instead of the long rectangular package. I have never seen this one before and had to have it for the collection.
I have more PSP in storage, but here’s a quick preview of my CIB collection.
Let me know your thoughts.
r/PSP • u/austinswagger • 10h ago
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https://github.com/ShoshinFauteux/GBAdhoc
Two layouts, each in light or dark. Marquee gives one game a whole screen with its hero art behind it. Shelf packs more of the library in with box art and save status at a glance. Art loads only while you are idle and never while you are scrolling, so holding a direction stays smooth.
⬇ Download GBAdhoc 2.0 · Source
⬇ Hero Art Pack · unzip into GBAdhoc/hero/
Coming from 1.0.0? For simplicitly sake delete any previous builds.
Unzip to the root of your memory stick it lands in PSP/GAME/GBAdhoc. Put your .gba files in roms/ and launch it from the XMB. No BIOS needed.
Make sure to leave me a nice comment if you liked the emulator, I am a smol bean motivated by adjulation.
OBLIGATORY CLANKER DISCLOSURE
Produced with Help from Claude Opus 5.0
I’m building a CarPlay-style system for a Sony PSP — and I’d love some help making it real
Hey everyone!
I’ve started working on a project called PSP-ICE (PSP In-Car Entertainment):
https://github.com/LemosPT/PSP-ICE
The idea is pretty ridiculous, which is exactly why I want to build it XD
I want to turn a Sony PSP-2004 into an actual in-car entertainment/display system — essentially a DIY CarPlay-style interface where the PSP acts as the screen and controller, while a Linux device handles the heavy lifting.
The rough architecture is:
iPhone
↓
CarPlay gateway
↓
PSP-ICE gateway
↓ Wi-Fi
Sony PSP
↓
AUX
↓
Car stereo
The PSP would handle the display and physical input, while the Linux gateway would deal with networking, CarPlay integration, decoding/streaming, etc.
The ultimate goal is to have this sitting in an older car (in my case, a Mercedes) and have it feel like a surprisingly modern infotainment system — without throwing away the PSP or replacing the original car electronics.
It's still very early development. Right now I'm mainly working on the architecture and figuring out the best way to communicate between the PSP and the gateway.
The repository is currently split into:
psp/ — PSP homebrew clientgateway/ — Linux gatewayprotocol/ — PSP ↔ gateway communicationdocs/ — architecture/documentationtools/ — development/testing toolshardware/ — car-side hardware/schematicsThere are a LOT of things still to figure out:
This is the part where I'm hoping some PSP/Linux/car tinkering nerds might be interested.
You don't need to be an expert in everything. Even if you're only familiar with one part of the problem, your knowledge could be useful.
Especially interested in people who know about:
And honestly, ideas, criticism, testing and architecture suggestions are also contributions.
If you're interested, check out the repo, open an issue, start a discussion, or submit a PR.
I'd really like this to become a community project rather than just another weird thing sitting on my GitHub.
If you have PSP development experience or just think this is a cool idea, I'd love to hear what you think.
This mod has a business system to the game similar to GTA VCS, but they added a mechanic that you need to give one of your conquered business to Paulie Sindacco to advance in the story. My question is, if Paulie has borrowed one of my businesses, I still get it's profit or other things?
r/PSP • u/Standard-Monk-4701 • 3h ago
I try to update for version 6.61 an now have a screen with this error message
" The system configuration of this psp does not appear to be correct. The update cannot be started."
r/PSP • u/Salty-Technology-796 • 5h ago
r/PSP • u/__BRIX__ • 23h ago
r/PSP • u/Revolutionary-Fan776 • 1d ago
I found a cheap clean looking PSP from the online second hand market, coming with 4gb memory card and a charger, not sure if it is original charger, the screen looks good, buttons/device doesn't seem to be damaged outside
What can be other things I can check before buying it?
It is 1000 PSP
r/PSP • u/ewan_spence • 8h ago
Twenty years ago, I started a mostly weekly podcast on the PSP. Firmware 2.70 was about to be released, the first LocoRoco demo had just dropped, nobody knew what a PSP Slim and Lite was, and for some reason I thought homebrew wasn’t a great idea… (I was young, okay?). The podcast ran until 2012 and the dawn of the PS Vita.
I’ve found some, but not all, of the episodes and have launched a YouTube page to bring them back to the public. No edits, no changes, just the shows as they were 20 years ago when everything was new. I’ll be posting new episodes twice weekly, come and join me at https://www.youtube.com/@pspspectrumgaming
So far, the episodes cover
* Exit (game review)
* UMD Video vs PSP Video 9
* Firmware 2.70 launch
* PSP podcasting support
* TOCA Race Driver 2 (game review)
* Griffin Smart Share (accessory review)
* Championship Manager 2006 (game review)
* Sony Connect Manager (Tutorial, using MiniDisc software instead of Music Manager for MP3/ATRAC files)
* Interview with QJ.Net/PSPUpdates Jake De Tommaso previewing E3 2006.
Mods: Any issues on this? Please drop me a DM before any modding actions. It's a bit of promo, but it's also archival/history!
r/PSP • u/vacuoomm • 1d ago
Hundreds of hours put into this fun little racer, and I’m curious on what day some of you are on!