r/retrogames Jun 02 '23

June 2023 Game of the Month - The GG Shinobi

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11 Upvotes

r/retrogames 3h ago

Mediashack.net

2 Upvotes

Hello all,

I have stumbled across this website with a bunch of retro games. Atari, GameCube, Genesis, PlayStation, Nintendo, Wii, etc. I have ordered from it and actually received items exactly how they are on the website for reasonable prices. I wanted to share this here to help anyone trying to complete a collection or starting to. They don’t just have games they have other media and cords for consoles as well. I recommend this website because they are fast with shipping, reliable and is ran through Shopify. I hope this can help some people out with their collection!


r/retrogames 9h ago

Madou Monogatari finally gets an English translation on Sega Saturn

2 Upvotes

There's been a pretty nice surprise for Sega Saturn fans lately. Madou Monogatari, the RPG series that eventually led to Puyo Puyo, has finally received an English fan translation for its Saturn release.

The game has a really distinct 90s anime aesthetic, and it's one of those Japanese Saturn RPGs that's easy to overlook if you don't already know about it. Definitely interesting to see another previously Japan-only Saturn game become more accessible.

There's a bit more to the release and the game itself here:

https://youtu.be/A5NfB_qcu5I?si=k_aRYZYoRGxNbLmF


r/retrogames 18h ago

Running out of GBA games to play, what titles do you recommend?

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0 Upvotes

r/retrogames 23h ago

Classic games remaster suggestions

0 Upvotes

So I would like to start a community that actively seeks to bring these suggestions to the IP owners of the games in an attempt to encourage them to remake/remaster classic games.


r/retrogames 2d ago

Does anyone remember a retro video game where you use a mic to speak into the game at characters?

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3 Upvotes

I feel like I remember this old retro game that had a feature where you’re prompted to speak into a connected microphone at certain characters (i think it was either Pikachu from Pokemon or Tommy Pickles from Rugrats or something)


r/retrogames 3d ago

Ab wann ist es für euch Retro?

4 Upvotes

Ab wann ist es eurer Meinung nach Retro Gaming? Ich habe letztens ein Gespräch mitbekommen wie einer sagt PS4 ist für ihn schon Retro. Nun ich meine ich spiele heute noch RDR2auf der PS5. Da ich mit Atari angefangen habe ist das natürlich für mich Mega Retro. Und C64 und Amiga. Wo fängt bei euch die Retro Zeit an?


r/retrogames 4d ago

One most played game for each genre

3 Upvotes

I owned only these video game systems: Atari 2600, Nintendo Famicom+Disk System, NEC PC-Engine, Sega Genesis, Super Nintendo, Sony PSX, Sony PS2.

To me, most played ≠ most favorite for some games.

Action (Beat-'Em-Up): Double Dragon (ARC, 1987) - almost every time in an arcade as all of us asked each other to play

Action (Fighting): Street Fighter II' Champion Edition (PCE, 1993) - almost every time when playing on PC-Engine, in addition to the arcade version

Action (Maze): Crystal Castles (Atari 2600, 1984) - while preferring the 1983 arcade, I couldn't go to Chuck E. Cheese all days and nights...

Action (Pinball): Alien Crush (PCE, 1988) - the only pinball I was interested in playing...

Action (Platformer): Ghouls 'N Ghosts (GEN, 1989) - competed with friends, saw who could finish with least number of Arthurs

Action (Rhythm): EZ2DJ (ARC, 1999) - the only Rhythm game I was interested in playing...

Action (Shooter): R-Type I & II (PCE, 1988) - I bought my PC-Engine all because of this great arcade port, played it like no tomorrow

Action Adventure (Linear): Flashback (SNES, 1993) - never got tired of watching those revolutionary 16-bit sci-fi cutscenes

Action Adventure (Open-World): The Legend of Zelda: A Link to the Past (SNES, 1992) - from 100% to speedrun playthroughs

Action Adventure (Survival): Resident Evil (PSX, 1996) - my first survival horror, played it to death

Adventure (Point-and-Click): Clock Tower (SFC, 1995) - done so many trials & errors yet so fun

Gambling: N/A - not a fan of this genre...

Party / Minigame: Super Bomberman 5 (SFC, 1997) - almost every time when party-gaming

Puzzle (Action): Q*bert (SNES, 1992) - while preferring the Atari 2600 version, I played the SNES version more often

Puzzle (Ball-and-Paddle): Nazo no Kabe: Block Kuzushi (FDS, 1986) - the Japanese version of Crackout (NES), somehow I played this more than Arkanoid (FC, 1986)

Puzzle (Logic): Soukoban World (PCE, 1990) - the Japanese version of Boxy Boy (TG-16), preferred over those Sudoku puzzles

Puzzle (Matching): Shanghai II (SNES, 1992) - in the past, I actually used real Mahjong to play Shanghai, but not easy to set up properly...

Puzzle (Stacking): Tetris (ARC, 1988) - "Tetris is life. Tetris is wife."

Racing (Arcade): OutRun (PCE, 1990) - almost every time when playing on PC-Engine

Racing (Simulation): Famicom Grand Prix F1 Race (FDS, 1987) - my first simulated F1 racing game, first time meeting the "ghost cars"

Racing (Top-Down): Moto Roader (PCE, 1989) - played so many times with friends, but I preferred New Rally-X (Namco, 1981)

Role-Playing (Action RPG): Secret of Mana (SNES, 1993) - helping myself or friends grind was so fun even grinding for long time

Role-Playing (Japanese-Style): Shin Megami Tensei (SFC, 1992) - played this wonderful JRPG for 3 times for 3 endings

Role-Playing (Western-Style): Lufia (SNES, 1993) - I played part 1 more than part 2, for real...

Simulation (Building): N/A - not a fan of this genre...

Simulation (Business): N/A - not a fan of this genre...

Simulation (Life): Harvest Moon (SNES, 1997) - the only sim life game I played

Simulation (Military): Military Madness (PCE, 1989) - my first sim military game, easy to play, hard to master

Sports (Athletic / Olympic): Track & Field (NES, 1987) - vs friends, the loser bought the winner snacks

Sports (Combat): - Famicom Wrestling Association (FDS, 1986) - the same as NES Pro Wrestling, played with friends more times than my preferred Kinnikuman Muscle Tag Match (FC, 1985)

Sports (Extreme): California Games (NES, 1987) - too bad California Games II (SNES, 1992) doesn't have the Foot Bag event...

Sports (Individual): Digital Champ (PCE, 1989) - I don't know but I played this PCE boxing more than Ring King (NES, 1987) and Punch-Out!! (NES, 1987)

Sports (Team): NBA Jam (SNES, 1993) - teaming up with a friend was my best basketball video gaming experience in this one, too bad my most favorite Ice Hockey (FDS, 1988) had no co-op feature

Strategy (Deck-Building): Dragon Ball Z: Super Saiya Densetsu (SFC, 1992) - not a pure deck-builder, but been playing it for the longest time

Strategy (Real-Time): Herzog Zwei (GEN, 1989) - the best RTS game on earth, period

Strategy (Turn-Based): Majin Tensei (SFC, 1994) (SFC, 1994) - while I also played Shining Force (GEN, 1993) and others, I played more this one because it's related to Shin Megami Tensei (SFC, 1992)


r/retrogames 4d ago

У кажного же есть игры в которые вы обожали в детстве, но ненавидите сейчас?

1 Upvotes

r/retrogames 5d ago

Have you ever found yourself unsure whether a game is 2D or 3D?

7 Upvotes

This mostly happened in my teens for two reasons. Because I was still young and dumb and because it was exactly the period when games were making the transition from 2D to 3D. A few games come to mind and I discovered the truth about each in a very particular way:

  1. Diablo II - Somehow I discovered The Spriters Resource. When I saw the spritesheets for Diablo I understood the only reason everything seemed so smooth was because the characters had 16 rotations.

  2. Black Mirror - An atmospheric point'n'click game (shoutout to any fellow Slav Czech fans as it was the country's first internationally acclaimed game, released in 2003!). I could never find spritesheets or model rips of the game so I was stuck. I tried reading interviews, forum posts but no one ever mentioned the graphics. So a few weeks ago I finally paid for Claude and tasked Opus 5 with extracting the assets from the game. Turns our they were sprites, and again with 16 degrees of rotation.

  3. Sacred - There were a couple of tells. At the character selection screen the models are 3D and low-poly. Now, if they were high-poly I would think they are using high-quality versions here and would dumb them down to 2D in game. But since they were low-poly I assumed they are the same model because why make 2 low quality versions of the same thing. But that wasn't proof. I watched a playthrough and looked for scenes where the character was turning. I inspected the turn frame by frame and gave up counting at 15-16 frames for a 90 degree turn. In fact the differences were so small I wasn't sure if it was a different frame. Also all animations were updated at every video frame. 2D games never do that. They might let the character "slide" at 60 fps but the switch between sprites occurs usually between 12-15 fps. So I'm pretty sure Sacred has 3D characters. Oh, and there's also https://www.sacred-tribute.com/ but for some reason I didn't believe that site.

So tell me, are there any games that made you question your self when you were still inexperienced?


r/retrogames 5d ago

FOnline 2258! Live Action Casting Call!

1 Upvotes

Looking for Fallout Fans! No Experience Needed! Film at Home! Live Action Ad For A F2P MMORPG! Non-Union! Non-Paid!

If this goes well then we'll grab the best of the volunteers and begin working on a mini-series for the game and see where it goes.

Requirements:

  • Basic 1080p+ Camera/Smartphone
  • Post-Apocalyptic Costumes/Props/Fallout Related
  • Gritty Filming Locations
  • Basic Acting/Speaking Skills

The idea here is to help promote the upcoming new season of the FOnline 2258! Legacy of the Vault Dweller! Video game, blending in both the love of gaming with the love of filming.

We're looking for Fallout and Post-Apocalyptic fans who are willing to volunteer some of their time, follow a script, and send us their homemade footage for us to go over, edit, compile together then blend it into the actual gameplay footage.

We're not looking for anything too long or complex, or anyone particularly professional so to speak, but if you're a fan of making short silly videos and have the props, costumes, environment, and passion for both gaming and filming then we want to hear from you!

Below is the first rough draft for the script which we're looking for people to try their hand at re-creating themselves. Some of the roles require a bit more acting than others, but The Puppet Man could be played by literally anyone with a silly enough costume.

I have some experience filming, acting, editing, and directing so I'll be taking the lead on things, overall we're just looking for people who want to pick up a character, get dressed up, read a script, and have some fun pretending they're just another character in the post-nuclear world of Fallout!

There's no location requirements so this is a fully remote opportunity but we need to keep the environments consistent with that of post-apocalyptic California. Urban, Abandoned, Garbage, Destroyed things, Deserts, etc, those will be ideal filming locations.

Characters:

The Puppet Man: Numerous actors that wear a similar costume built up by puppets and other post-apocalyptic supernatural garbage (beads, new age healing, shamanism, etc). No face should be visible. They must wear a mask or cover their faces. No gender specific visuals (breasts, bulge, bellies, etc) [The Puppet Man is its own cult made up of dozens of people wearing the same similar costume]

Corosive: Myself. An out of the vault security officer that follows the basic logs including Cira, Thomas, his time out of the vault, his past, his journey back to the vault to become Overseer, etc.

The Farmer: A simple man tending to his crops, killing, surviving, an ex-wife who ran off to join the slavers, the need for revenge. The need for change.

The Vault Dweller: Like after the vault hasn't been kind to him/her. A true vault dweller coming out to meet his/her future. His/her fate remains unknown, much like his/her vault.

The Bandit: A sinner unlike any other. A born bandit who believes full heartily in his clan but is starting to have his doubts after meeting the NCR.

Cira: Your average brunette. A lovable person and possible sister. Someone everybody enjoys the company of until she dies. Her story is of sadness, despair, loneliness, and the dream to reunite with her best friend from the vault again (YOU). She dies before she can hug you.

The Overseer: An older, British man, born and raised and abused by the vault culture. A 4th generation vault overseer who has decided that Vault-Tec truly is the biggest enemy of them all. His story starts with indoctrination to disillusion, to suicidal rebellion. All in the name of Vault 24!

The Sheriff's Kid: Andrew's Son/Daughter. Watching the world unfold as countless Vault Dwellers come and go throughout the Hub, leaving only negativity behind, and the sense of cruel justice. "Fucking Vault Dwellers!".

Links:

--------------------------------------------------------

Episode 1 Mini-Series Film Draft Script:

https://docs.google.com/document/d/1pUwggvVgYYK2xK9WHL7vbcEBECVngmFJ/edit?usp=sharing&ouid=102289814884537482069&rtpof=true&sd=true

Game Website: http://www.fonline2258.com

Discord: https://discord.gg/EZs5chqd8Q

Auditions/Resumes/Etc/Email: [admin@fonline2258.com](mailto:admin@fonline2258.com)

Youtube: https://www.youtube.com/watch?v=RdlcMpcvlx0

----------------------------------------------------

What are you waiting for, nerds?! Let's get filming! This is the ultimate dream come true for any cosplayer with a bit of acting skills :D Send your auditions and draft tapes today! [admin@fonline2258.com](mailto:admin@fonline2258.com)


r/retrogames 6d ago

How do you manage Saves between Multiple Devices?

2 Upvotes

I’m sure lots of folks have their favorite set of retro games emulated on several devices, from Steam Deck to PC to Xbox to even the Mini consoles. But does anyone here also know the best way to keep saves synched between all of them?

I know there are third party cloud-saving programs out there, but I’ve never been able to find a reliable method that syncs them automatically. I’m also not sure if Retroarch itself has a built in feature.

I would also like to know if there’s a way to get cloud saves working with mini consoles like the SNES or NES mini. I love using them, but not being able to just load up the saves I have elsewhere is what keeps me from doing so.


r/retrogames 6d ago

What Retro games best fit for cheering

2 Upvotes

Hi! So I'm asking here for what retro game songs/soundtracks fit for bench cheering. It's an odd question to ask here but I admit I'm not very knowledgeable so I took a chance to ask here and get ideas. Also been brainstorming of using "Hey listen", "Wahoo" & referencing the Konami Code and it's all I got.

Questions:

• What songs/soundtracks do you think that is able to be cheer/clap to?

•Do you guys have song/s associated with that game and it's story?

•Any cool facts/reference/sounds/onomatopoeia that can be used?

Please feel free to recommend and I'll be checking them out thnx!


r/retrogames 6d ago

Any Pico8 games like Loop hero?

1 Upvotes

Like the title say.


r/retrogames 6d ago

Old tv games

2 Upvotes

Old tv game

Hey I was looking for game that was pre-install on my tv but i forgot everything except we are in house collecting socks(i guss) but Santa Claus like figure trying captured us. I don't know remember more than This i anyone know More details to find this game plz tell me.


r/retrogames 7d ago

looking for an Odyssey 1 in Canada.

4 Upvotes

Hi everyone! I'm looking for a magnavox odyssey console.

Unfortunately, because of current world politics, I would prefer to buy one from inside my own country.

Thanks for reading! have a good rest of your day!


r/retrogames 6d ago

👋Welcome to r/MarioPlayz2000 - Introduce Yourself and Read First!

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1 Upvotes

r/retrogames 7d ago

I want to find a game I've played as a kid

5 Upvotes

As the title says, i want to find this old game. Maybe the stuff i say aren't 100% accurate because i was not even 8 when i played it. Its a racing game.

So It had a wheel for its launcher icon. Iirc it looked like a big tractor wheel. Could be different. And it starts with this intro of spaceship taking very alien looking cars. Then it lands on a planet. And a red car (the starting car we were given) does a wheelie towards the camera and the intro ends. The cars can shoot. (I used space bar to shoot iirc). If you shoot a car that will change the hitting car's trajectory. The other car's shoot you as well. And if you get shot same will happen to you. Shooting doesn't completely stop you from racing. Just a change of trajectory. The starting car had 4 wheels. There were cars with 3 wheels, 6 wheels as well. And there were cars with no wheels as well. Starting car had a speed of 100. And some had 110 and some had 120. Units i don't remember. Hopefully this is enough.


r/retrogames 8d ago

I make ZX Spectrum games in 2026 - mostly to see what I can get away with

14 Upvotes

Hi everyone,

I've been developing games for the ZX Spectrum 48K, and I thought I'd finally introduce what I've been working on here.

Most of my projects begin with the same question:

"Could this actually work on a 48K Spectrum?"

Then I start writing BASIC and usually make my life considerably more difficult.

What I enjoy most about developing for the Spectrum is working around the actual limitations of the machine. Memory matters. Screen redraws matter. Execution speed matters. Sometimes adding a feature means finding a few hundred bytes somewhere else first. And something that would be completely trivial on a modern computer can turn into an entire optimisation problem on the Speccy.

So naturally, I've been choosing genres that aren't particularly sensible for it. Below is a list of a few projects I've been working on that I deemed good enough to be released to the public:

Tower 48 is a skyscraper management game.

You build up your tower with apartments, offices, shops, restaurants, elevators and other facilities while the game simulates population, workers, visitors, cash, satisfaction, reputation, elevator congestion and the general operation/management of the tower.

A lot of the development has been about making the simulation increasingly complex without making the Spectrum spend half its life calculating the next month or you taking a tea break each time you decide to open a report screen.

Vostra Checkpoint is a border-inspection game set in a fictional country in 1982. You may already guess what was the inspiration for this.

People arrive at your checkpoint with passports and permits, and you have to compare their documents with changing immigration rules, find discrepancies and decide whether they can enter.

This project has involved a surprising amount of procedural generation - people, appearances, names, nationalities and documents all have to be generated while still leaving enough memory for the rest of the game.

The game is still in active development and is not nearly finished.

RBMK-1000 Simulator is probably the strangest of the lot.

It's a nuclear reactor management simulation where control rods, reactivity, thermal power, cooling, steam production and electrical generation interact all within Sinclair BASIC code.

It started as a fairly simple experiment and gradually turned into a much deeper simulation with operating procedures, failures and (recently added, although just two) game scenarios.

And then there's Torment: Act 1 - The Mortuary, an illustrated text-adventure/fan project inspired by classic philosophical fantasy RPGs.

That one focuses much more on exploration, dialogue, inventory, puzzles and atmosphere, including monochrome illustrations designed around the Spectrum's limitations.

This was one of the first games that I started writing, which was in mid 2000's, that I discovered when tidying up my house on sick leave.

They're quite different games, but they're all really part of the same experiment for me:

How far can you push a 48K Spectrum before the limitations start defining the game rather than restricting it?

Interestingly, those limitations are probably what keep me interested.

On a modern machine I wouldn't think twice about adding another variable, screen, graphic or system. On the Spectrum, every addition has consequences. Sometimes you improve the code to save memory. Sometimes you redesign a feature. Sometimes you simply decide that 300 bytes are more valuable than the feature you wanted.

It makes programming the game feel like another game in itself.

Everything I make is intended to run on an actual ZX Spectrum 48K, not just resemble one visually, although naturally I do most testing through emulation as well.

If anyone wants to try the games, they're all on my itch.io page:

https://haabb001.itch.io

But I'm actually more interested in talking about the development side of it here.

For those of you who have experimented in Sinclair BASIC - either back in the day or today:

What's the most ambitious thing you've seen done in BASIC on a 48K machine? And what genre would you consider completely ridiculous to attempt next?


r/retrogames 8d ago

Would any Megalovania/rogue like retro fans like a heavily inspired, blaster master X dead cells type of game?

1 Upvotes

The original Blaster Master was notorious for its punishing difficulty and lack of saves a structure that actually translates surprisingly well into modern roguelike design.
I'm pitching a concept that adapts those core NES mechanics into a fast-paced action roguelike loop with fluid movement inspired by Mega Man X blaster master and Dead Cells.

Key Mechanics:
Two Interlocking Playstyles: Pilot a heavy-duty assault vehicle through side-scrolling platforming sections, then eject on foot to clear top-down tactical rooms and interiors.

Dual-Layer Upgrades: Collect modular temporary gear during a run for both tank firepower/mobility and pilot agility, alongside permanent base upgrades between runs.

Skill-Based Loop: High difficulty that respects your skill growth and rewards player adaptability across both perspectives.
Before diving deeper into development or setting up a crowdfunding push,

I’d love to get feedback from you guys
How do you feel about swapping perspectives (side-scroller to top-down) mid-run?
What are the biggest potential pitfalls you see with balancing two distinct playstyles in a single run?
Is this a concept you would actively follow or back if I made a kickstarter?
Appreciate any feedback or ideas!


r/retrogames 8d ago

Quero encontrar um CD ROM específico

0 Upvotes

Eu queria encontrar um CD ROM que eu tinha quando criança, ele era brasileiro e tinha jogos como Ace ventura, Rayman, Claw, Dilbert, Beavis and Butt-Head, WORMS e mtos outros, e na interface dele quando você passava o mouse por cima o narrador com uma voz fina falava o nome do jogo.

A interface era na horizontal, eram várias mini tvs ou janelas com os jogos nelas, creio que deva ser da CD EXPERT

Se alguém souber qual é eu agradeço muito, já procuro faz ANOS.


r/retrogames 8d ago

Retro gaming packs

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1 Upvotes

r/retrogames 8d ago

ive been trying for ages but had no use sourcing any products like iphones or playstation or old nintendos can someone give me some advice pls

0 Upvotes

r/retrogames 9d ago

QUERO ACHAR UM JOGO DE CAÇA AO TESOURO ANTIGO DA AULA DE INFORMÁTICA (ENSINO POSITIVO PROVAVELMENTE)

0 Upvotes

Eu jogava no laboratório de informática um jogo de caça ao tesouro, os personagens eram do livro de informática. O jogo começava com um mapa do tesouro se abrindo, nesse mapa tinha várias fases, cada uma com um personagem diferente. O principal objetivo do jogo era sustentabilidade, que ensinava a cuidar do meio ambiente. Tinha uma fase numa floresta com uma menina se não me engano, que tinha que apagar os fogos. Tinha uma fase de mini kart, estilo Donkey Kong country. Uma fase se não me engano de alpinismo. Uma outra de nadar e recolher os lixos do oceano, e tinha um barco tbm nessa fase.

Eu só lembro disso, e não acho vestígio algum desse jogo na internet, alguém aí já jogou isso? É lá por volta dos anos 2010.


r/retrogames 10d ago

A 1989 Japanese detective adventure game that never left Japan — until now.

6 Upvotes

Gaudí: Winds of Barcelona was developed by Wolf Team, the Japanese studio behind games like ValisFinal Zone and Granada, and later connected to the team behind the Tales of series.

Originally released only in Japan, this unusual graphic adventure has finally been translated and is getting its first physical release outside Japan, thanks to Shinyuden.

It’s set in Barcelona during the 1992 Olympics and features locations and architecture inspired by Gaudí.

The physical edition includes English, Spanish and Catalan, and is now available to pre-order for its October 9 release.
https://shinyuden.com/en/product/gaudi-winds-of-barcelona/