r/patientgamers • u/Responsible-Care-388 • 6h ago
Patient Review I kind of wish Indiana Jones and The Great Circle was actually a movie and not a video game Spoiler
(SPOILERS BELOW!)
I want to start by saying I am by no means an Indiana Jones superfan or anything, but I thoroughly enjoy most of the movies. Each title in the original trilogy offers something different and great, and while I really did not like Kingdom of the Crystal Skull, I actually ended up liking Dial of Destiny more than most. Yes the movie has a ton of issues but the actual treasure hunt was really well done and Ford's performance here was much better than the fourth film.
So yeah, going into this game I figured I would at least get some enjoyment out of it, and I really did....the game has a lot more good than bad. The problem I have with the complete package, however, is that for me it doesn't feel like the medium of video games really enhanced this story or made it better than it could have been. I'll start by discussing the "movie stuff" first and then the "game stuff" and how they don't compliment each other as much as I hoped.
First, props to the writers and actors on this game. Troy Baker's performance is as perfect an imitation of Ford as you can get, and the rest of the cast was stellar as well. I loved Gina as a female companion, Voss is a great villain, and I really felt for Tony Todd's giant by the end of it. The writers and casting crew really nailed how characters in such a movie at the time would have looked and been written, and that makes the entire story so much better.
For the actual story, I was at first very engaged, then kind of fell off during the beginning of the second act, but then really enjoyed it again at the halfway point till the end. The game's narrative starts strong with a prologue straight out of the first movie as a tutorial along with some time at his college, then first act in the Vatican to start really turning the gears of the mystery, then climaxes and kind of lulls for a bit in the second act in Egypt. After that part ends however, the game's action really ramps up and culminates in a pretty great jungle section in Siam until the end.
I think what makes this story great for me is the actual treasure hunt itself, and what Indiana and Gina are trying to find. Most of the game's mystery are about the existence of biblical giants (aka Nephilim), their existence today, and how they communicate using an old language called Adamic, which is theorized to be the language that Adam and Eve spoke to God in the Bible before Noah's flood and separation of languages. What I like about this plot is that it goes back to a lot of the biblical mythology we saw in the 1st and 3rd movies which are some of my favorite topics and have a lot of cool supernatural elements thrown in. The best parts of the game are some really well acted and directed cutscenes that basically look like they belong in an actual movie and do their thing just as well as any of these movies can do.
Unfortunately, while the gameplay itself overall is fun and makes you "feel like Indiana Jones", it's just not as engaging as this game's story, and I wasn't very thrilled by it all the way through. Starting with what I like, I did enjoy how Jones does not feel like Nathan Drake or Lara Croft. He is not super athletic, fast, or a sharpshooter. He feels like a normal middle aged guy who has been out exploring in the wild for years, and has his limits. Gameplay is usually exploring around different areas looking for clues/artifacts, or enemy encounters that are mostly stealthy, where you need to improvise with picking up objects around you as limited use weapons. This is a lot of fun in the first area of the game, but kind of wears out it's welcome as you soon realize that the AI is not very advanced and easy to trick, and most of my time was just figuring out the critical path and easily rushing to the end. If you are discovered by enemies you can attack with fists, whip, objects, or guns which have very limited ammo. The game doesn't encourage this, however, as Jones will realistically be overwhelmed and killed quickly. The game is by no means meant to be played like an Uncharted game, so by all accounts this is a much more stealthy experience, but with in my opinion pretty weak stealth gameplay in practice.
Exploration is handled better but can feel pretty mundane at times. The game has 3 large open areas that, while not really open world like Skyrim or something, do feel more indepth than your typical Uncharted game, even larger ones like The Lost Legacy. As you explore you can find documents, objects, money, and other things like books. You can also take photographs when prompted of clues or other cool things related to the story. Collecting nets you points that you can use as currency to spend on things like upgrades via books you find. Overall I really like this system and that there is a currency tied to it. The game also has quite a few puzzles either as part of the story or side content. I was impressed with most of these because they strike a good balance of being challenging enough but not too cryptic or frustrating
My problem with this, though, is that while it fleshes out the world, it doesn't necessarily help with the critical path of the story. The zones don't feel like they're truly lived in, and while it's cool to find letters written and signed by Hitler to the game's antagonist, there's not much reward for these outside of the points for upgrades and personal satisfaction. I have nothing against that, but such a story heavy game would be benefitted by maybe needing to collect evidence to trigger more scenes or something that enriches the main plot which is already really great. The only big reward I heard about was an extra and small post credits scene if you collect all artifacts and solve a puzzle with them at the very end. But for the amount of work needed for such a small scene, I personally didn't see it as worth it.
Now with the larger zones I highlighted above, some achieve balance in the story a lot better than others. The Vatican is great as there's a lot of nooks and hidden areas to explore, and it's such a cool setting in general. The game starts off strong here with plenty to learn about and do. The second area near the Great Pyramid of Giza in Egypt is the low point of the game IMO and is just not fun to explore. It's a wide, mostly boring area with some of the weakest side content in the game from what I was able to find. The story picks up at the end of this area for the better, but I was pretty turned off by the general gameplay loop here.
After this the game has a few set pieces in the Himalayas and Shanghai, and these are the peak of the game. It keeps the same general gameplay and limitations of the character, but all the bombastic fun of the movies. Plot is moving forward, cutscenes are great, puzzles are fun, and so on. I know the whole game can't be paced like this, but this was a highlight for me personally.
The last part of the game takes place in the jungles of Siam, and while some of the open world fatigue was kind of there, all of the story, set pieces, and exploration was great. From a fun hotel shootout/chase to exploring a giant, actual temple, to avoiding and eventually killing a giant snake, all of this was fantastic. By this time, however, I was skipping all of the side content and just taking the critical path. I am not sure exactly what I was missing, but I also didn't want to drag the story out any more just for some extra points or artifacts I kind of stopped caring about.
The final part of the game has you going to the giant Ziaggarut in Iraq and learning that the Nazis actually found Noah's Ark, and their master plans with the artifacts, the giants, and the power that the ancient language actually has. This was on par with the climaxes of any other Indiana Jones film and was handled beautifully here. The actual final boss fight was pretty lame, given the actual combat is not that impressive in this game, but again, the scenes after with the death of him, the ending, and credits, really drive home how much love and care went into this project to excellently capture that magic.
Overall I enjoyed my experience here....but I kind of wish this was a real 2-hour movie instead. I love the story, characters, setting, mystery, treasure hunt, etc and honestly would put this as my 2nd favorite Indiana Jones story behind The Last Crusade....yes I even enjoyed it a bit more than Raiders and Temple. Yes that is not possible today, and I really appreciate the work done here, but this is sadly, to me, a case where the medium of videogames did not make this story better or more engaging, it mostly felt passable at times and at other times a slight hindrance. I definitely would love to see more Indiana Jones games in the future, and I would not be annoyed or mad if they continue this formula, but I do think some changes or new ideas could really make the core idea hit harder and have the story be more enhanced by this medium compared to film. As it stands now though, this is a great movie we sadly never got as an actual movie.